Handhelds: In retrospect is the 2nd DS screen useless?

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FireEmblem_Man

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#51 FireEmblem_Man
Member since 2004 • 20388 Posts

2. Yes the graphics are affected by two screens

ghost392

Can you prove this at all?

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BattleTurtles

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#52 BattleTurtles
Member since 2009 • 2406 Posts

[QUOTE="ghost392"]

2. Yes the graphics are affected by two screens

FireEmblem_Man

Can you prove this at all?

What's the point of asking when you know he can't? :P
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ghost392

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#53 ghost392
Member since 2008 • 1011 Posts

I disagree.

topgunmv

You are missing the big gap in between them because trust me the image does not flow

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deactivated-5d6e91f5c147a

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#54 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="topgunmv"]

I disagree.

ghost392

You are missing the big gap in between them because trust me the image does not flow

Trust me when I say it does.

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deactivated-5b78379493e12

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#55 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

You obviously haven't played many games that take great advantage of the second screen.

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ghost392

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#56 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="sonic_spark"]

1. You've never played the DS.

2. More portability? The DSLite is very small, it's just a bit longer than my wallet.

3. Not only is it used for menu's, sometimes the action exists on 2 screens. You also fail to acknowledge games where the DS is turned on its side utilizing both screens.

4. Better graphics is not affected by 2 screens.

5. The DS battery is by far the best out of any handheld ever, including anything Apple has come up with.

6. Most games DO benefit, only you don't seem to agree with it. People just finished telling you they like seeing more of the game or stats and menu screens or whatever. It's a BENEFIT.

7. You have no idea how videogame tech works.

8. You're obviously trolling, and no i'm not name calling, I'm stating a fact. You have multiple threads bashing the DS with no legitimate argument. I think what you're referring to is a PSP, please, purchase one of those if you'd like. It's a solid choice.

BattleTurtles

1. Yes and you could split and bigger screen with a simluated line if devs wanted

2. Yes the graphics are affected by two screens

3. No they do not as it wastes power and graphics by putting map there when you can pause or print a map out

You think Metroid or Castlevania would be better if you needed to constantly pause to see where you're going? And unless you were playing the game a while after the release, how could you print out a map?

Well they could include one in a manual as well and most people wait till a game is cheaper

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789shadow

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#57 789shadow
Member since 2006 • 20195 Posts

[QUOTE="BattleTurtles"][QUOTE="ghost392"]

1. Yes and you could split and bigger screen with a simluated line if devs wanted

2. Yes the graphics are affected by two screens

3. No they do not as it wastes power and graphics by putting map there when you can pause or print a map out

ghost392

You think Metroid or Castlevania would be better if you needed to constantly pause to see where you're going? And unless you were playing the game a while after the release, how could you print out a map?

Well they could include one in a manual as well and most people wait till a game is cheaper

Oh, I forgot how fun pausing a game to refer to the manual every 5 seconds is!

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FireEmblem_Man

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#58 FireEmblem_Man
Member since 2004 • 20388 Posts

[QUOTE="FireEmblem_Man"]

[QUOTE="ghost392"]

2. Yes the graphics are affected by two screens

BattleTurtles

Can you prove this at all?

What's the point of asking when you know he can't? :P

:lol: Yeah you're right!

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ghost392

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#59 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="topgunmv"]

I disagree.

siLVURcross

You are missing the big gap in between them because trust me the image does not flow

Trust me when I say it does.

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

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789shadow

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#60 789shadow
Member since 2006 • 20195 Posts

[QUOTE="siLVURcross"]

[QUOTE="ghost392"]

You are missing the big gap in between them because trust me the image does not flow

ghost392

Trust me when I say it does.

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

Did you just literally pull Dementium out of your ***?

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BattleTurtles

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#61 BattleTurtles
Member since 2009 • 2406 Posts

[QUOTE="siLVURcross"]

[QUOTE="ghost392"]

You are missing the big gap in between them because trust me the image does not flow

ghost392

Trust me when I say it does.

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.
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deactivated-5d6e91f5c147a

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#62 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="siLVURcross"]

[QUOTE="ghost392"]

You are missing the big gap in between them because trust me the image does not flow

ghost392

Trust me when I say it does.

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

Trust me when there is no flow broken between the two screens. It's not hard to eye both screens at once.

Because you know, I actually play my DS. You? I'm not so sure.

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topgunmv

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#63 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="siLVURcross"]

[QUOTE="ghost392"]

You are missing the big gap in between them because trust me the image does not flow

ghost392

Trust me when I say it does.

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

If I can complete all 40 challenges in challenge mode, it obviously works well enough.

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ghost392

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#64 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="siLVURcross"] Trust me when I say it does.

BattleTurtles

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.

WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens

You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course

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sam_nintendo

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#65 sam_nintendo
Member since 2005 • 2066 Posts

[QUOTE="sam_nintendo"][QUOTE="ghost392"] So you cant split the larger horizontal screen in two parts?ghost392

So then it's basically two screens again.

No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.

Do you try to say as many wrong things as you can in one post?

If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.

You would still be rendering two screens, so there would be no graphical jump.

If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.

If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.

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ThePlothole

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#66 ThePlothole
Member since 2007 • 11515 Posts

PSP [1000] screen: ~96mm * ~55mm = ~5280mm^2

DS Lite screens: (~62mm * ~46mm) * 2= ~5704mm^2

So the dual screen design helps give the DS Lite more overall screen area in a smaller package. Also the clam shell design is rather convenient and intuitive in that you can just close it when you want to put the handheld to sleep.

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ghost392

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#67 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="sam_nintendo"] So then it's basically two screens again.sam_nintendo

No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.

Do you try to say as many wrong things as you can in one post?

If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.

You would still be rendering two screens, so there would be no graphical jump.

If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.

If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.

Clamshell hurts durrability of the system assuming you do not drop the non clamshell abunch...

Get a screen protector as they are cheap

Not because they could include a stronger singular proccessor as the two proccessors dont add up they seperate functions etc.

And it would not be as big as both them combined as the games arent being ported maybe DSXl a lil bit bigger and it would look fine

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deactivated-5b78379493e12

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#68 deactivated-5b78379493e12
Member since 2005 • 15625 Posts

[QUOTE="BattleTurtles"][QUOTE="ghost392"]

Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)

ghost392

I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.

WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens

You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course

No, it's a design focus, not a gimmick. Clearly Nintendo wanted the touchpad/stylus as a part of their handheld, and incorporated it beautifully. If it was a gimmick, sales wouldn't still be strong.

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ThePlothole

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#69 ThePlothole
Member since 2007 • 11515 Posts

Get a screen protector as they are cheap

ghost392

The screen protector on my phone gets scratched up just from riding in my pocket. They might be cheap, but having to replace them every so often gets annoying after awhile. Sometimes I still wish that I had a flip phone, so that the screen was protected when not in use.

The second processor would have been there regardless. It was needed for GBA compatibility on the Phat and Lite. Doubling up its function was just a smart thing to do.

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ghost392

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#70 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="BattleTurtles"] I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.jimkabrhel

WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens

You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course

No, it's a design focus, not a gimmick. Clearly Nintendo wanted the touchpad/stylus as a part of their handheld, and incorporated it beautifully. If it was a gimmick, sales wouldn't still be strong.

Touch wasnt a gimmick but two screens was hence the name of the system and most games not using it in a meaningful way

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sam_nintendo

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#71 sam_nintendo
Member since 2005 • 2066 Posts

[QUOTE="sam_nintendo"]

[QUOTE="ghost392"] No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.

ghost392

Do you try to say as many wrong things as you can in one post?

If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.

You would still be rendering two screens, so there would be no graphical jump.

If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.

If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.

Clamshell hurts durrability of the system assuming you do not drop the non clamshell abunch...

Get a screen protector as they are cheap

Not because they could include a stronger singular proccessor as the two proccessors dont add up they seperate functions etc.

And it would not be as big as both them combined as the games arent being ported maybe DSXl a lil bit bigger and it would look fine

It sounds like you want the DS to be a touchPSP. Because that's what you just described. Bigger single screen, more powerful processor. How does clamshell hurt durability? I think the hinge cracking was a problem with how the DS was assembled, not the fact that it was a clamshell. The SP suffered from no such problems IIRC. I have a screen protector on my phone, it works wonders, but it doesn't protect from screen cracking (I fear screen cracking with a deep powerful fear).
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ThePlothole

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#72 ThePlothole
Member since 2007 • 11515 Posts

Touch wasnt a gimmick but two screens was hence the name of the system and most games not using it in a meaningful way

ghost392

DS originally and still officially stands for "Developer's System".

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ghost392

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#73 ghost392
Member since 2008 • 1011 Posts

No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer

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sam_nintendo

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#74 sam_nintendo
Member since 2005 • 2066 Posts

No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer

ghost392
We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?
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#75 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer

sam_nintendo

We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?

No thanks I do not care really for Sony systems and the only games I have liked on Ps2 is SOTC and GOW

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MarthRingman

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#76 MarthRingman
Member since 2008 • 1104 Posts
In retrospect the second screen was a fantastic idea. I couldn't imagine playing the Ace Attorney series without a second screen. Same goes for Mario Kart where the map was an improvement to the gameplay since it didn't obstruct the vision of the game. Even ports like Chrono Trigger are improved because of the ease of access to menus and always-open maps. I'd argue the second screen on DS is about as "useless" as a second analog stick on a console. Can you manage to play a game without it? Sure, but why would you want to?
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sam_nintendo

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#77 sam_nintendo
Member since 2005 • 2066 Posts

[QUOTE="sam_nintendo"][QUOTE="ghost392"]

No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer

ghost392

We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?

No thanks I do not care really for Sony systems and the only games I have liked on Ps2 is SOTC and GOW

OK, so you don't want a PSPtouch sans UMD.

You want Nintendo to copy the design of the PSPtouch sans UMD because you don't want a Sony product.

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deactivated-5d6bb9cb2ee20

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#78 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.
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roosuu

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#79 roosuu
Member since 2009 • 1084 Posts
Hotel Dusk used the two screens pretty well.
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lundy86_4

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#80 lundy86_4
Member since 2003 • 62037 Posts

I think it's absolutely beneficial, and a great idea.

Proven by quite a number of DS games.

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gamedude234

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#81 gamedude234
Member since 2009 • 2558 Posts

yeah its so useless, thats why most reviewers and all the 125 million people hate it...

oh wait.

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pierst179

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#82 pierst179
Member since 2006 • 10805 Posts

The DS wouldn't be nearly as good as it is without a second screen. That is all I have to say. :|

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TalesofRaGnArOk

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#83 TalesofRaGnArOk
Member since 2007 • 3189 Posts

ITT: OP claims that two screens worse than one, and that the second screen serves no purpose other than to make things more complex and frustrating

On a scale of herp, OP is about a derp

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#84 ghost392
Member since 2008 • 1011 Posts

Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.charizard1605

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

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FireEmblem_Man

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#85 FireEmblem_Man
Member since 2004 • 20388 Posts

Tell me TC, are you even a game designer? Have you ever worked on any DS titles and iPhone/touch games? Answer my questions!

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fabz_95

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#86 fabz_95
Member since 2006 • 15425 Posts
Wow, it really isn't useless. Quite a lot of games use both screens as a main part of the game while other games use the second screen as a map or a screen with info and such which is very useful. The 2nd screen is great.
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fabz_95

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#87 fabz_95
Member since 2006 • 15425 Posts

[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.
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WAIW

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#88 WAIW
Member since 2008 • 5000 Posts

[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

Uh.. Why can't you "look up look down etc." :|

The point is that the second screen enhances the games and makes them better. In Pokemon, it destroys screen-clutter and makes giving orders easier. In Advance Wars, it allowed the developers to have two battles at once AND give players a constant stream of information -- and don't even complain that you could just select start for info, because the game has so much depth that you would be pausing it every time you want to move a unit. And in Metroid Prime Hunters, YOU WOULD BE PUTTING YOUR HAND OVER THE FOCAL POINT OF THE GAME to control it! I know you like the virtual d-pad that virtually reduces screen size in iGadget games, but it's much better not to do that.

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ActicEdge

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#89 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

TC, you haven't a clue what you are talking about.

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ghost392

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#90 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"]

[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.fabz_95

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.

They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that

The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???

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kidcool189

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#91 kidcool189
Member since 2008 • 4307 Posts

[QUOTE="fabz_95"][QUOTE="ghost392"]

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

ghost392

Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.

They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that

The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???

Yes. I couldnt imagine how annoying it would be playing strange journey without the incredibly convenient auto-mapper on the bottom screen at all times.

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ActicEdge

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#92 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="fabz_95"][QUOTE="ghost392"]

Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well

TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.

ghost392

Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.

They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that

The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???

Did you suck a MPH? It controlled very well. Also, this is about having 1 screen, not changing the DS into some different system.

Yes, the second screen is worth the cost and convience. Some of us like to have the best experience possible. If I'm paying money for it, it damn well better be ace at what its doing.

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WAIW

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#93 WAIW
Member since 2008 • 5000 Posts

[QUOTE="ghost392"]

[QUOTE="fabz_95"] Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured. kidcool189

They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that

The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???

Yes.

Those seconds would really add up if you're playing games like Advance Wars or Devil Survivor on one screen....
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#94 lazzordude
Member since 2003 • 6685 Posts

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

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ghost392

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#95 ghost392
Member since 2008 • 1011 Posts

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

lazzordude
LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one
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WAIW

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#96 WAIW
Member since 2008 • 5000 Posts
[QUOTE="lazzordude"]

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

ghost392
LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one

You're right. Nintendo's next handheld should be a big Gamecube controller with a screen in the middle. It would be perfect
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ActicEdge

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#97 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="lazzordude"]

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

ghost392

LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one

Metroid prime uses a controller. It is also on a TV screen several times LARGER THAN CAN FIT IN YOUR POCKET.

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lazzordude

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#98 lazzordude
Member since 2003 • 6685 Posts
[QUOTE="lazzordude"]

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

ghost392
LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one

sigh...typical response from you. "LOL" and no substantial response . why do people by 2-3 19" monitors when they could just buy 1 27+" monitor? because its a big pain in the rear and having separate screes for different things is very convenient.
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#99 ghost392
Member since 2008 • 1011 Posts

[QUOTE="ghost392"][QUOTE="lazzordude"]

ghost, let me put this in a way that you can understand it:

what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...

ActicEdge

LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one

Metroid prime uses a controller. It is also on a TV screen several times LARGER THAN CAN FIT IN YOUR POCKET.

LOL really... Rpgs like FF6 etc are on the GC when they were on the bigger SNES... that is a bad excuse

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#100 SaltyMeatballs
Member since 2009 • 25165 Posts
No, it's extremely useful. I couldn't imagine DS games without it now. Some use it very well.