2. Yes the graphics are affected by two screens
ghost392
Can you prove this at all?
This topic is locked from further discussion.
[QUOTE="ghost392"]
2. Yes the graphics are affected by two screens
FireEmblem_Man
Can you prove this at all?
What's the point of asking when you know he can't? :P[QUOTE="topgunmv"]
I disagree.
ghost392
You are missing the big gap in between them because trust me the image does not flow
Trust me when I say it does.[QUOTE="ghost392"][QUOTE="sonic_spark"]
1. You've never played the DS.
2. More portability? The DSLite is very small, it's just a bit longer than my wallet.
3. Not only is it used for menu's, sometimes the action exists on 2 screens. You also fail to acknowledge games where the DS is turned on its side utilizing both screens.
4. Better graphics is not affected by 2 screens.
5. The DS battery is by far the best out of any handheld ever, including anything Apple has come up with.
6. Most games DO benefit, only you don't seem to agree with it. People just finished telling you they like seeing more of the game or stats and menu screens or whatever. It's a BENEFIT.
7. You have no idea how videogame tech works.
8. You're obviously trolling, and no i'm not name calling, I'm stating a fact. You have multiple threads bashing the DS with no legitimate argument. I think what you're referring to is a PSP, please, purchase one of those if you'd like. It's a solid choice.
BattleTurtles
1. Yes and you could split and bigger screen with a simluated line if devs wanted
2. Yes the graphics are affected by two screens
3. No they do not as it wastes power and graphics by putting map there when you can pause or print a map out
You think Metroid or Castlevania would be better if you needed to constantly pause to see where you're going? And unless you were playing the game a while after the release, how could you print out a map?Well they could include one in a manual as well and most people wait till a game is cheaper
You think Metroid or Castlevania would be better if you needed to constantly pause to see where you're going? And unless you were playing the game a while after the release, how could you print out a map?[QUOTE="BattleTurtles"][QUOTE="ghost392"]
1. Yes and you could split and bigger screen with a simluated line if devs wanted
2. Yes the graphics are affected by two screens
3. No they do not as it wastes power and graphics by putting map there when you can pause or print a map out
ghost392
Well they could include one in a manual as well and most people wait till a game is cheaper
Oh, I forgot how fun pausing a game to refer to the manual every 5 seconds is!
[QUOTE="FireEmblem_Man"][QUOTE="ghost392"]
2. Yes the graphics are affected by two screens
BattleTurtles
Can you prove this at all?
What's the point of asking when you know he can't? :P:lol: Yeah you're right!
[QUOTE="ghost392"]
[QUOTE="topgunmv"]
I disagree.
siLVURcross
You are missing the big gap in between them because trust me the image does not flow
Trust me when I say it does.Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
Trust me when I say it does.[QUOTE="siLVURcross"]
[QUOTE="ghost392"]
You are missing the big gap in between them because trust me the image does not flow
ghost392
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
Did you just literally pull Dementium out of your ***?
Trust me when I say it does.[QUOTE="siLVURcross"]
[QUOTE="ghost392"]
You are missing the big gap in between them because trust me the image does not flow
ghost392
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.Trust me when I say it does.[QUOTE="siLVURcross"]
[QUOTE="ghost392"]
You are missing the big gap in between them because trust me the image does not flow
ghost392
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
Trust me when there is no flow broken between the two screens. It's not hard to eye both screens at once.Because you know, I actually play my DS. You? I'm not so sure.
Trust me when I say it does.[QUOTE="siLVURcross"]
[QUOTE="ghost392"]
You are missing the big gap in between them because trust me the image does not flow
ghost392
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
If I can complete all 40 challenges in challenge mode, it obviously works well enough.
[QUOTE="ghost392"][QUOTE="siLVURcross"] Trust me when I say it does.
BattleTurtles
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens
You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course
So then it's basically two screens again. No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.[QUOTE="sam_nintendo"][QUOTE="ghost392"] So you cant split the larger horizontal screen in two parts?ghost392
Do you try to say as many wrong things as you can in one post?
If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.
You would still be rendering two screens, so there would be no graphical jump.
If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.
If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.
PSP [1000] screen: ~96mm * ~55mm = ~5280mm^2
DS Lite screens: (~62mm * ~46mm) * 2= ~5704mm^2
So the dual screen design helps give the DS Lite more overall screen area in a smaller package. Also the clam shell design is rather convenient and intuitive in that you can just close it when you want to put the handheld to sleep.
No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.[QUOTE="ghost392"]
[QUOTE="sam_nintendo"] So then it's basically two screens again.sam_nintendo
Do you try to say as many wrong things as you can in one post?
If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.
You would still be rendering two screens, so there would be no graphical jump.
If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.
If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.
Clamshell hurts durrability of the system assuming you do not drop the non clamshell abunch...
Get a screen protector as they are cheap
Not because they could include a stronger singular proccessor as the two proccessors dont add up they seperate functions etc.
And it would not be as big as both them combined as the games arent being ported maybe DSXl a lil bit bigger and it would look fine
I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.[QUOTE="BattleTurtles"][QUOTE="ghost392"]
Well trust me when you have too look up at one and down at the other it doesnt flow and breaks the atmospher of the game which is why games like dementium do not work on the DS as the DS cannot give a survival horror atmosphere with the 2 screens seperate like that ( you cant deny this as they are trying to make the 3DS look more like 1 big screen using the 2 screens)
ghost392
WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens
You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course
No, it's a design focus, not a gimmick. Clearly Nintendo wanted the touchpad/stylus as a part of their handheld, and incorporated it beautifully. If it was a gimmick, sales wouldn't still be strong.
Get a screen protector as they are cheap
ghost392
The screen protector on my phone gets scratched up just from riding in my pocket. They might be cheap, but having to replace them every so often gets annoying after awhile. Sometimes I still wish that I had a flip phone, so that the screen was protected when not in use.
The second processor would have been there regardless. It was needed for GBA compatibility on the Phat and Lite. Doubling up its function was just a smart thing to do.
[QUOTE="ghost392"]
[QUOTE="BattleTurtles"] I'm pretty sure if you don't hold the DS 3 inches away from your face you can see both screens at the same time.jimkabrhel
WOW I am not saying you cant see both screens... Im saying that their is a massive gap between the two and that as well as the hingcracks are a problem in two screens
You cant deny the two screens is a gimmick because its called the Nintendo DS and was referred to as the 3rd pillar until it sold well of course
No, it's a design focus, not a gimmick. Clearly Nintendo wanted the touchpad/stylus as a part of their handheld, and incorporated it beautifully. If it was a gimmick, sales wouldn't still be strong.
Touch wasnt a gimmick but two screens was hence the name of the system and most games not using it in a meaningful way
[QUOTE="sam_nintendo"]
[QUOTE="ghost392"] No it simulates two because most games do not benefit from two screens and would do better with one for one secondly the battery gain and expense loss from the 2nd lcd could be turn to normal DSL standards by making the 1 lcd bigger and loosing the hingecrack from clamshell design The touch screen would still be their as would the stylus but more portability better graphics etc.
ghost392
Do you try to say as many wrong things as you can in one post?
If we were to use this virtual double screen the one screen would have to be as big as the two DS screens combined. That negates the "battery gain" you talked about.
You would still be rendering two screens, so there would be no graphical jump.
If Nintendo went with a single screen solution they would not have included a second processor, which was only included on the DS because of the second screen. So actually the two virtual screens would result in a graphical drop.
If the clamshell design is so inferior then why did Nintendo use it on the SP? I love the clamshell, it keeps my screens safe and sound.
Clamshell hurts durrability of the system assuming you do not drop the non clamshell abunch...
Get a screen protector as they are cheap
Not because they could include a stronger singular proccessor as the two proccessors dont add up they seperate functions etc.
And it would not be as big as both them combined as the games arent being ported maybe DSXl a lil bit bigger and it would look fine
It sounds like you want the DS to be a touchPSP. Because that's what you just described. Bigger single screen, more powerful processor. How does clamshell hurt durability? I think the hinge cracking was a problem with how the DS was assembled, not the fact that it was a clamshell. The SP suffered from no such problems IIRC. I have a screen protector on my phone, it works wonders, but it doesn't protect from screen cracking (I fear screen cracking with a deep powerful fear).Touch wasnt a gimmick but two screens was hence the name of the system and most games not using it in a meaningful way
ghost392
DS originally and still officially stands for "Developer's System".
We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer
ghost392
[QUOTE="ghost392"]We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer
sam_nintendo
No thanks I do not care really for Sony systems and the only games I have liked on Ps2 is SOTC and GOW
We aren't talking about the media format, but if you want I'll be more specific. OK, you want a PSPtouch that doesn't use UMD. Happy?[QUOTE="sam_nintendo"][QUOTE="ghost392"]
No I dont not want a loud spinning machine... Do not put words in my mouth if the DS used those disks I would literally break mine on purpose with a hammer
ghost392
No thanks I do not care really for Sony systems and the only games I have liked on Ps2 is SOTC and GOW
OK, so you don't want a PSPtouch sans UMD.
You want Nintendo to copy the design of the PSPtouch sans UMD because you don't want a Sony product.
ITT: OP claims that two screens worse than one, and that the second screen serves no purpose other than to make things more complex and frustrating
On a scale of herp, OP is about a derp
Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.charizard1605
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
Tell me TC, are you even a game designer? Have you ever worked on any DS titles and iPhone/touch games? Answer my questions!
[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
Uh.. Why can't you "look up look down etc." :|The point is that the second screen enhances the games and makes them better. In Pokemon, it destroys screen-clutter and makes giving orders easier. In Advance Wars, it allowed the developers to have two battles at once AND give players a constant stream of information -- and don't even complain that you could just select start for info, because the game has so much depth that you would be pausing it every time you want to move a unit. And in Metroid Prime Hunters, YOU WOULD BE PUTTING YOUR HAND OVER THE FOCAL POINT OF THE GAME to control it! I know you like the virtual d-pad that virtually reduces screen size in iGadget games, but it's much better not to do that.
[QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.ghost392
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
TC, you haven't a clue what you are talking about.
[QUOTE="ghost392"][QUOTE="charizard1605"]Considering that the DS's best games use both screens liberally- see The Legend of Zelda games, Pokemon HG/SS, Advance Wars, GTA: Chinatown Wars, Metroid Prime Hunters, The World Ends With You for more.fabz_95
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that
The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???
Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.[QUOTE="fabz_95"][QUOTE="ghost392"]
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
ghost392
They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that
The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???
Yes. I couldnt imagine how annoying it would be playing strange journey without the incredibly convenient auto-mapper on the bottom screen at all times.Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured.[QUOTE="fabz_95"][QUOTE="ghost392"]
Worked fine on one screen and pokemon zelda , advanced wars and MPH would work just fine as well
TWEY could be edited and given similar gameplay maybe have a dash in the middle of screen and see the two fight and imo this would be even better as you dont have to look up look down etc.
ghost392
They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that
The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???
Did you suck a MPH? It controlled very well. Also, this is about having 1 screen, not changing the DS into some different system.
Yes, the second screen is worth the cost and convience. Some of us like to have the best experience possible. If I'm paying money for it, it damn well better be ace at what its doing.
[QUOTE="ghost392"]
[QUOTE="fabz_95"] Metroid Prime Hunters? What? How would it work with 1 screen? Would you want the screen you use to aim your gun to be the same screen in which you view the game? Your view would be totally obscured. kidcool189
They could include a control stick like they are doing with the 3DS because Stylus is the worst type of controls for FPS I have played. All would work and If they added a map to a 360 controller that drained the batteries quicker and took away features that could be there like the guide button people would not like that
The use of maps and stats are fine in menues and the cost of a second LCD is really worth the seconds saved for pausing???
Yes. Those seconds would really add up if you're playing games like Advance Wars or Devil Survivor on one screen....ghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses oneghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
lazzordude
[QUOTE="lazzordude"]LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one You're right. Nintendo's next handheld should be a big Gamecube controller with a screen in the middle. It would be perfectghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
ghost392
[QUOTE="lazzordude"]LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses oneghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
ghost392
Metroid prime uses a controller. It is also on a TV screen several times LARGER THAN CAN FIT IN YOUR POCKET.
[QUOTE="lazzordude"]LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one sigh...typical response from you. "LOL" and no substantial response . why do people by 2-3 19" monitors when they could just buy 1 27+" monitor? because its a big pain in the rear and having separate screes for different things is very convenient.ghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
ghost392
LOL they could have a one touch screen and lol at MPH being unplayable with one screen when Metroid Prime uses one[QUOTE="ghost392"][QUOTE="lazzordude"]
ghost, let me put this in a way that you can understand it:
what would the iphone be like if you took out touch screen capability? thats about the same effect as if you took away the 2nd screen on the ds. there is a reason why multiple monitor setups are coveted...
ActicEdge
Metroid prime uses a controller. It is also on a TV screen several times LARGER THAN CAN FIT IN YOUR POCKET.
LOL really... Rpgs like FF6 etc are on the GC when they were on the bigger SNES... that is a bad excuse
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