Has anyone tried the DMC demo?

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megaspiderweb09

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#1 megaspiderweb09
Member since 2009 • 3686 Posts

Whats the general opinion on it so far. I tot i had a blast with it :p

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deactivated-61cc564148ef4

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#2 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Nah no one's played it. We just prefer to b!tch about it.

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majadamus

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#3 majadamus
Member since 2003 • 10292 Posts
I still have to play mine.
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megaspiderweb09

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#4 megaspiderweb09
Member since 2009 • 3686 Posts

Nah no one's played it. We just prefer to b!tch about it.

OB-47

You mean about the new look of Dante, personally i dont mind it at all. The gameplay was more high up my list and its got a new theme to it but still DMC at its core, i tot it was great

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Randoggy

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#5 Randoggy
Member since 2003 • 3497 Posts
Was pretty fun. I'll get it when it drops in price for sure.
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AmazonTreeBoa

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#6 AmazonTreeBoa
Member since 2011 • 16745 Posts
Downloaded it, played it, and it reminded me why DMC has always sucked to me.
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megaspiderweb09

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#7 megaspiderweb09
Member since 2009 • 3686 Posts

Downloaded it, played it, and it reminded me why DMC has always sucked to me.AmazonTreeBoa

Waah you dont like DMC generally ?

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Fizzman

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#8 Fizzman
Member since 2003 • 9895 Posts

If it comes out for PC, i will buy it when it hits a Steam sale. 15 bucks or less.

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deactivated-61cc564148ef4

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#9 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="OB-47"]

Nah no one's played it. We just prefer to b!tch about it.

megaspiderweb09

You mean about the new look of Dante, personally i dont mind it at all. The gameplay was more high up my list and its got a new theme to it but still DMC at its core, i tot it was great

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

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GreekGameManiac

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#10 GreekGameManiac
Member since 2010 • 6439 Posts

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

OB-47

THAT.

@!$@!^* Fanboys,just shut it,and stop living in the past.

Get.the.HELL.over.it.

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OneSanitarium

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#11 OneSanitarium
Member since 2009 • 6959 Posts

It's a really bad representation of the game. It'd be plainly mediocre if wasn't apart of the DMC line, but considering it is, it's just really bad.

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AtlasScar

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#12 AtlasScar
Member since 2012 • 25 Posts
I actually think it looks quite fun. Gonna have to try the demo.
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Pikminmaniac

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#13 Pikminmaniac
Member since 2006 • 11514 Posts

I have played it quite extensively. It's the most fun I ever had with a demo and it multiplied my excitement for the game greatly. I pre-ordered the game right after playing it and it is now one of my most anticipated games of 2013.

It's just extremely fun. People just need to look at this game as its own thing. On it's own merits it's extremely good. Campare it to another well loved hack n slash such as God of War. The new DmC is far superior.

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rjdofu

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#14 rjdofu
Member since 2008 • 9171 Posts
Played it, it was sh!t.
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Capitan_Kid

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#15 Capitan_Kid
Member since 2009 • 6700 Posts
Played it. Its fvcking awesome. Day one
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rjdofu

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#16 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="megaspiderweb09"]

[QUOTE="OB-47"]

You mean about the new look of Dante, personally i dont mind it at all. The gameplay was more high up my list and its got a new theme to it but still DMC at its core, i tot it was great

OB-47

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

So broken style meter, broken evade mechanic, no lock on, broken scoring system, insulting difficulty and sh!tty @ss dev attitude are wrong things?

I have played it quite extensively. It's the most fun I ever had with a demo and it multiplied my excitement for the game greatly. I pre-ordered the game right after playing it and it is now one of my most anticipated games of 2013.

It's just extremely fun. People just need to look at this game as its own thing. On it's own merits it's extremely good. Campare it to another well loved hack n slash such as God of War. The new DmC is far superior.

Pikminmaniac

No, you're suppose to compare it to other title in the same series, not to another entirely different franchise that combat is not the main focus in the first place.

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Pikminmaniac

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#17 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="OB-47"]

[QUOTE="megaspiderweb09"]

You mean about the new look of Dante, personally i dont mind it at all. The gameplay was more high up my list and its got a new theme to it but still DMC at its core, i tot it was great

rjdofu

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

So broken style meter, broken evade mechanic, no lock on, broken scoring system, insulting difficulty and sh!tty @ss dev attitude are wrong things?

They just need to tweak devil evade and Arbiter and it should be just fine. The lock-on mechanic in the past DMC games was actually one of my biggest gripes. This new game actually allows me to attack who I want without any problems.

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BPoole96

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#18 BPoole96
Member since 2008 • 22818 Posts
"By the way, my name is Dante, but you can call me Dante The Demon Killer. Has a nice ring to it, don't cha think?" "You don't look a day over 12,000." "FVCK YOU!" "Fvck you" "FVCK YOOOUUUUU!!!!" Other than that the gameplay was okay. Ill probably buy it if it comes to PC
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Pikminmaniac

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#19 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="OB-47"]

[QUOTE="megaspiderweb09"]

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

rjdofu

So broken style meter, broken evade mechanic, no lock on, broken scoring system, insulting difficulty and sh!tty @ss dev attitude are wrong things?

I have played it quite extensively. It's the most fun I ever had with a demo and it multiplied my excitement for the game greatly. I pre-ordered the game right after playing it and it is now one of my most anticipated games of 2013.

It's just extremely fun. People just need to look at this game as its own thing. On it's own merits it's extremely good. Campare it to another well loved hack n slash such as God of War. The new DmC is far superior.

Pikminmaniac

No, you're suppose to compare it to other title in the same series, not to another entirely different franchise that combat is not the main focus in the first place.

Do you not know what God of War is? If combat isn't the main focus of the series then why does it force you to engage in combat 90% of the time? DMC, NinjaGaiden, Bayonetta, and God of War are all in the same genre

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rjdofu

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#20 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"][QUOTE="OB-47"]

I like the new aesthetic. It's not like the old one's were exactly stunning.

I'm not interested in the game too much, but the constant b!tching is too much. Especially considering most of the criticisms are going towards the wrong things

Pikminmaniac

So broken style meter, broken evade mechanic, no lock on, broken scoring system, insulting difficulty and sh!tty @ss dev attitude are wrong things?

They just need to tweak devil evade and Arbiter and it should be just fine. The lock-on mechanic in the past DMC games was actually one of my biggest gripes. This new game actually allows me to attack who I want without any problems.

Huh? Lock on is what defined DMC, now you don't even know who you're gonna stinger, especially with that kind of Devil Angel enemy, no lock on is gonna be messy. Also, no lock on = no directional input, which means most combos now are gonna be based solely on mid combo pause. And I can attack whoever I want with lock on without any problem, there's a switch target button for that matter. If the game involve guns, there should be lock on, simple.
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rjdofu

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#21 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"]

[QUOTE="OB-47"] So broken style meter, broken evade mechanic, no lock on, broken scoring system, insulting difficulty and sh!tty @ss dev attitude are wrong things?

[QUOTE="Pikminmaniac"]

I have played it quite extensively. It's the most fun I ever had with a demo and it multiplied my excitement for the game greatly. I pre-ordered the game right after playing it and it is now one of my most anticipated games of 2013.

It's just extremely fun. People just need to look at this game as its own thing. On it's own merits it's extremely good. Campare it to another well loved hack n slash such as God of War. The new DmC is far superior.

Pikminmaniac

No, you're suppose to compare it to other title in the same series, not to another entirely different franchise that combat is not the main focus in the first place.

Do you not know what God of War is? If combat isn't the main focus of the series then why does it force you to engage in combat 90% of the time? DMC, NinjaGaiden, Bayonetta, and God of War are all in the same genre

:|, combat wasn't the main focus on GOW, it's the cinematic experience, QTE and quick, easy, brutal, non-complex gameplay. Not the deep, flexible and rewarding combat of DMC/bayonetta, or full of variety, fun and challenging combat of NG. They're of course in the same genre, but comparing combat of GOW to the likes of Bayonetta, NG & DMC is foolish.
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Comduter

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#22 Comduter
Member since 2004 • 2316 Posts

I DL'ed it but I haven't played it yet. I will when I'm interested.

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deactivated-5b69bebd1b0b6

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#23 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Pretty sure the majority of us have accepted the DMC franchise has been ruined. Next to nobody is hyping this game.

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mjf249

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#24 mjf249
Member since 2004 • 3000 Posts
I loved it one of the games I am looking for next month! I really liked the direction and style Ninja Theory went with DMC. I think it's got potential, and the gameplay is awesome as well!
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megaspiderweb09

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#25 megaspiderweb09
Member since 2009 • 3686 Posts

[QUOTE="Pikminmaniac"]

[QUOTE="rjdofu"]

No, you're suppose to compare it to other title in the same series, not to another entirely different franchise that combat is not the main focus in the first place.

rjdofu

Do you not know what God of War is? If combat isn't the main focus of the series then why does it force you to engage in combat 90% of the time? DMC, NinjaGaiden, Bayonetta, and God of War are all in the same genre

:|, combat wasn't the main focus on GOW, it's the cinematic experience, QTE and quick, easy, brutal, non-complex gameplay. Not the deep, flexible and rewarding combat of DMC/bayonetta, or full of variety, fun and challenging combat of NG. They're of course in the same genre, but comparing combat of GOW to the likes of Bayonetta, NG & DMC is foolish.

While i do agree that the game needs to add that lockon mechanic which gave Dante that Shoot over his shoulder at enemy behind effect, this new game doesnt feel broken or how you make it sound, yes the combos are not as complex and you can skate over enemies lying on the ground but wouldnt that be concluding on a demo, we have yet to see the full game to be honest so i personally cant conclude. What i did find was the game was FUN

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megaspiderweb09

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#26 megaspiderweb09
Member since 2009 • 3686 Posts

Also i like the theme of alternate reality for the battleground, you like Dante walking into a coffee shop and everything goes all sinister. I heard some people complain about dialog, if my memory serves me correctly, i dont think the previous ones had great dialog either and i have played all of them except DMC4

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Razor_defiace

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#27 Razor_defiace
Member since 2004 • 1618 Posts


Dialogue was cheesy in the previous DMCs and wasn't that great, but in DmC... oh boy it's actually worse. Apart from an interesting choice of style in level design, everything else is just horrible. The story in the previous games wasn't much to speak of, but NT is sacrificing gameplay for a story which IMO is not going to make the game unique or up to par with the other DMCs.

This new DmC has an identity issue at this point. It doesn't play like DMC, its story is different and the characters have been changed greatly. If it wasn't called DMC and had no relation to DMC, it would've been quite an interesting GOW/HS type game. As it is, I don't remember DMC being such a simplistic game that holds you by your hand.

The demo was mediocre for a DMC game and fair if I turned off the speakers and completely forgot about the relation to DMC. Other than that style over gameplay, which I don't prefer in my games unless the style is so good that it compensates for the Heavenly Sword-like battle system(which is not the case).

The perfect example of this type of situation is with the newer Crash/Spyro games. The old had a charm to them, while the newer ones just don't have that and are flat-out trying to be something different. Banjo Kazooie was also subjected to this (ironically by their own parent), with the Nuts and Bolts game--- which is nothing fans wanted at all.

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ShadowMoses900

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#28 ShadowMoses900
Member since 2010 • 17081 Posts

I was not very impressed with it. For starters it took me forever how to figure out how to get to the eye, the game does not explain how to use your whip grabs at all. And the enemies had very little variety in them, graphicallhy the game was not very good either. The other part of the demo where you fight the boss was a bit better though.

I realise this is the demo and all, but with God of War Acension due out next year I don't see any reason why I would bother with Devil May Cry.

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DarkLink77

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#29 DarkLink77
Member since 2004 • 32731 Posts

Yeah.

The combat was garbage.

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Miroku32

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#30 Miroku32
Member since 2006 • 8666 Posts
Played it, didn't like it. Dunno If I'll get this when a price drop comes.
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megaspiderweb09

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#31 megaspiderweb09
Member since 2009 • 3686 Posts


Dialogue was cheesy in the previous DMCs and wasn't that great, but in DmC... oh boy it's actually worse. Apart from an interesting choice of style in level design, everything else is just horrible. The story in the previous games wasn't much to speak of, but NT is sacrificing gameplay for a story which IMO is not going to make the game unique or up to par with the other DMCs.

This new DmC has an identity issue at this point. It doesn't play like DMC, its story is different and the characters have been changed greatly. If it wasn't called DMC and had no relation to DMC, it would've been quite an interesting GOW/HS type game. As it is, I don't remember DMC being such a simplistic game that holds you by your hand.

The demo was mediocre for a DMC game and fair if I turned off the speakers and completely forgot about the relation to DMC. Other than that style over gameplay, which I don't prefer in my games unless the style is so good that it compensates for the Heavenly Sword-like battle system(which is not the case).

The perfect example of this type of situation is with the newer Crash/Spyro games. The old had a charm to them, while the newer ones just don't have that and are flat-out trying to be something different. Banjo Kazooie was also subjected to this (ironically by their own parent), with the Nuts and Bolts game--- which is nothing fans wanted at all.

Razor_defiace

You do have interesting points, but does it make the game unplayable or bad?

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rjdofu

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#32 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"][QUOTE="Pikminmaniac"]

Do you not know what God of War is? If combat isn't the main focus of the series then why does it force you to engage in combat 90% of the time? DMC, NinjaGaiden, Bayonetta, and God of War are all in the same genre

megaspiderweb09

:|, combat wasn't the main focus on GOW, it's the cinematic experience, QTE and quick, easy, brutal, non-complex gameplay. Not the deep, flexible and rewarding combat of DMC/bayonetta, or full of variety, fun and challenging combat of NG. They're of course in the same genre, but comparing combat of GOW to the likes of Bayonetta, NG & DMC is foolish.

While i do agree that the game needs to add that lockon mechanic which gave Dante that Shoot over his shoulder at enemy behind effect, this new game doesnt feel broken or how you make it sound, yes the combos are not as complex and you can skate over enemies lying on the ground but wouldnt that be concluding on a demo, we have yet to see the full game to be honest so i personally cant conclude. What i did find was the game was FUN

Good for you. I certainly didn't find that demo "fun" at all. The demo should give a good idea of how the final product will be and should there be any legit problem devs are suppose to listen and fix it. But nope, Mr. Tameem basically said fvck you complainer, the game will be released as it is, anyone can play however they wanna play. So yeah, demon evade will continue being broken as well as weapons that allow you to stay in the air, invulnerable for as long as you like without involving any skill; too many invulnerable frame when dodging + style meter never go down unless you got hit = SSS easy as pie. If the demo was that easy already, and devs aren't gonna scale up the difficulty, the further you process, the more broken it'll be.
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GreenGoblin2099

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#33 GreenGoblin2099
Member since 2004 • 16988 Posts

Total crap.. Crapcom officially ruined another of their franchises to me.

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AmazonTreeBoa

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#34 AmazonTreeBoa
Member since 2011 • 16745 Posts

[QUOTE="AmazonTreeBoa"]Downloaded it, played it, and it reminded me why DMC has always sucked to me.megaspiderweb09

Waah you dont like DMC generally ?

Correct.
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SpinoRaptor24

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#35 SpinoRaptor24
Member since 2008 • 10316 Posts
Played it. Combat was a pile of garbage. Promptly deleted it. Thank God for MGR:R.
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el3m2tigre

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#36 el3m2tigre
Member since 2007 • 4232 Posts

Played it. It was awesome.

Haters am cry.

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Rockman999

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#37 Rockman999
Member since 2005 • 7507 Posts

I enjoyed the demo.

It reminded me of Enslaved which I really enjoyed so I look foward to playing the game sometime after it releases.

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illmatic87

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#38 illmatic87
Member since 2008 • 17935 Posts
It's not that bad. It's not all that good either. And I managed to glitch and break the bossfight.
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Killzonage

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#39 Killzonage
Member since 2012 • 397 Posts
There was something about it that just felt waaay off. Didn't care for it.
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#40 Epak_
Member since 2004 • 11911 Posts

Gonna download it now.

Edit: System update strikes again!

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GreekGameManiac

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#41 GreekGameManiac
Member since 2010 • 6439 Posts

You guys really need to accept change.

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GreenGoblin2099

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#42 GreenGoblin2099
Member since 2004 • 16988 Posts

You guys really need to accept change.

GreekGameManiac

And you really need to start thinking for yourself... when change is for good, is obviously accepted, but this is not the case.

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Razor_defiace

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#43 Razor_defiace
Member since 2004 • 1618 Posts

You guys really need to accept change.

GreekGameManiac



It's a really horrible change really. I accepted it long ago, but it doesn't change the fact that I don't want to support this game after what I experienced from the demo and how the devs are treating their fanbase. The devs are being really unprofessional to the criticism also -- to a certain extent it seems like they're trying to gain negative publicity from the fans on purpose.

The whole Dante personality is completely stupid in this game. What's the appeal? Who's the target audience? It's not DMC fans that's for sure. The whole angsty personality and the flip-flop between apathetic to "emotional" don't make sense in the way it's presented. Usage of the F-bomb as many times as possible is also throwing me off. Dante just strikes me as a complete asshat/douche in this game (which I can't relate to at all), which is one of the reasons I am not sold for the story.

I would overlook the negatives with the story if the gameplay was flawless... but it's NOT. It's like they took Heavenly Sword and glued a few mechanics from DMC4. It's a complete mess as a Devil May Cry game, a complete dumbed down experience.

Imagine Counter-Strike with a class system, limited weapon choice, slow paced, regenerating health and with a focus on cliche America vs "EVIL" single-player story BS rather than multiplayer gameplay - it's not a CS game at that point, it's a game that's sporting the name to get sales while trying to appeal to a different demographic ... in other words betraying the loyal fanbase of the original games in order to grab the casual market.


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GreekGameManiac

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#44 GreekGameManiac
Member since 2010 • 6439 Posts


It's a really horrible change really. I accepted it long ago, but it doesn't change the fact that I don't want to support this game after what I experienced from the demo and how the devs are treating their fanbase. The devs are being really unprofessional to the criticism also -- to a certain extent it seems like they're trying to gain negative publicity from the fans on purpose.

The whole Dante personality is completely stupid in this game. What's the appeal? Who's the target audience? It's not DMC fans that's for sure. The whole angsty personality and the flip-flop between apathetic to "emotional" don't make sense in the way it's presented. Usage of the F-bomb as many times as possible is also throwing me off. Dante just strikes me as a complete asshat/douche in this game (which I can't relate to at all), which is one of the reasons I am not sold for the story.

I would overlook the negatives with the story if the gameplay was flawless... but it's NOT. It's like they took Heavenly Sword and glued a few mechanics from DMC4. It's a complete mess as a Devil May Cry game, a complete dumbed down experience.

Imagine Counter-Strike with a class system, limited weapon choice, slow paced, regenerating health and with a focus on cliche America vs "EVIL" single-player story BS rather than multiplayer gameplay - it's not a CS game at that point, it's a game that's sporting the name to get sales while trying to appeal to a different demographic ... in other words betraying the loyal fanbase of the original games in order to grab the casual market.


Razor_defiace

Yeah,only DMC is SUPPOSED to be different.

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Animal-Mother

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#45 Animal-Mother
Member since 2003 • 27362 Posts

it is an ok game. Just like ninja theories other games. Also don't like holding triggers to switch weapons./

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Michael0134567

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#46 Michael0134567
Member since 2008 • 28651 Posts

Is there a demo for the Xbox 360? I haven't been able to check yet.

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Thefatness16

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#47 Thefatness16
Member since 2010 • 4673 Posts

Is there a demo for the Xbox 360? I haven't been able to check yet.

Michael0134567

It's been up for about two weeks now.

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Michael0134567

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#48 Michael0134567
Member since 2008 • 28651 Posts

[QUOTE="Michael0134567"]

Is there a demo for the Xbox 360? I haven't been able to check yet.

Thefatness16

It's been up for about two weeks now.

Oh, really?
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Razor_defiace

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#49 Razor_defiace
Member since 2004 • 1618 Posts

Yeah,only DMC is SUPPOSED to be different.

GreekGameManiac



Good that DmC is trying to be different. But there's a "good" different and there's a "bad" different.

Alienating the fanbase is the worst thing a dev can do at this point too. Why is NT doing this? I have no idea. Most likely they're banking on the casual market to eat it up, with the help of mass media support and lying (ironic that the game is trying to be a satire of that).

Anyway I stand by my opinion that the game isn't that good judging by the demo and videos. MGS:R demo was quite surprising on the other hand, it was an interesting take from Platinum and I liked it. Going to get that game instead of DmC.

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LustForSoul

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#50 LustForSoul
Member since 2011 • 6404 Posts
It beats DMC 4, that's for sure.