Has Nintendo ever made a game with a compelling storyline?

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locopatho

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#51 locopatho
Member since 2003 • 24300 Posts

[QUOTE="princeofshapeir"]

The plot is obvious in that it never deviates from the standards it sets for itself. It is convoluted and full of hair-pin twists, I agree. But this is precisely what makes it so obvious, and thus devoid of expression: it relies on shocking the player and turning the story around and adding new changes, no matter how ridiculous, in an attempt to make up for its lack of literate expression. The storyline is very obvious and lacks expression. None of the MGS characters even show that they are competent, believable, and complex characters.

CaptainHarley

your argument is almost as incoherent as the mgs plotline

anyway itt: hypocrites, i can virtually guarantee that at some point youve all been on the 'omg i want games with better stories' bandwagon, or torn down some popular, non-nintendo game for its lack of story elements.

Some games are suited for stories. If a game has no story but with gameplay as good as Nintendo games I doubt anyone would complain.
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deactivated-5d6bb9cb2ee20

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#52 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="locopatho"][QUOTE="Bigboi500"]

Has Sony or Microsoft ever made a game with a compelling story either?

Sony yes indeed.

Really now? Which one?
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Samurai_Xavier

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#53 Samurai_Xavier
Member since 2003 • 4364 Posts

The Paper Mario Games have surprisingly great stories, especially Thousand Year Door.

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caryslan2

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#54 caryslan2
Member since 2005 • 2486 Posts

Fire Emblem, Mother, Eternal Darkness, Geist, Metroid, Golden Sun, Xenoblade, Zelda, Star Fox(Laugh, but it does seem to have storylines and each game builds on the previous one), Famicom Detective Club, and Mario RPGS are a few of the examples of Nintendo franchises that have compelling storylines.

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Samurai_Xavier

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#55 Samurai_Xavier
Member since 2003 • 4364 Posts

[QUOTE="locopatho"][QUOTE="Bigboi500"]

Has Sony or Microsoft ever made a game with a compelling story either?

charizard1605

Sony yes indeed.

Really now? Which one?

Shadow of the Colossus?

God of War?

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deactivated-5d6bb9cb2ee20

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#56 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="locopatho"] Sony yes indeed.Samurai_Xavier

Really now? Which one?

Shadow of the Colossus?

God of War?

I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.
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hakanakumono

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#57 hakanakumono
Member since 2008 • 27455 Posts

Has Sony or Microsoft ever made a game with a compelling story either?

Bigboi500

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IppoTenma

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#58 IppoTenma
Member since 2009 • 2972 Posts

[QUOTE="Bigboi500"]

Has Sony or Microsoft ever made a game with a compelling story either?

hakanakumono

*Image*

Thanks for putting yet another game on my 'PS2 games to buy' list. -.-'

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goblaa

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#59 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Samurai_Xavier"]

[QUOTE="charizard1605"] Really now? Which one?charizard1605

Shadow of the Colossus?

God of War?

I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

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hakanakumono

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#60 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="Bigboi500"]

Has Sony or Microsoft ever made a game with a compelling story either?

IppoTenma

*Image*

Thanks for putting yet another game on my 'PS2 games to buy' list. -.-'

Great games, great stories (albeit the 2nd one being weird - but still good).

The first was written by the writer of the original Silent Hill. I don't know about the 2nd one, but he also wrote the story for the game Rule of Rose, published by Sony.

Sony's very interested in stories in games. Probably because their systems have always been associated with more cinematic ones.

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deactivated-5d6bb9cb2ee20

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#61 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="goblaa"]

[QUOTE="charizard1605"][QUOTE="Samurai_Xavier"]

Shadow of the Colossus?

God of War?

I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.
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hakanakumono

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#62 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="goblaa"]

[QUOTE="charizard1605"] I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.charizard1605

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.

Backstory and lore don't excuse the lack of a narrative.

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deactivated-5d6bb9cb2ee20

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#63 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="hakanakumono"]

[QUOTE="charizard1605"][QUOTE="goblaa"]

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.

Backstory and lore don't excuse the lack of a narrative.

Perfectly true. However, Majora's Mask and Metroid Prime *don't* lack a narrative.
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deactivated-63f6895020e66

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#64 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Yes. The Metroid Prime series, for example.
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Bread_or_Decide

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#65 Bread_or_Decide
Member since 2007 • 29761 Posts

Yes but that isn't the point. Why do they have to produces games with compelling stories?

ActicEdge
Nice change of pace? Do you eat plain pizza every day? Don't you want pepperoni or sausage on that every once in awhile? Variety in the spice of life.
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hakanakumono

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#66 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]

[QUOTE="charizard1605"] And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.charizard1605

Backstory and lore don't excuse the lack of a narrative.

Perfectly true. However, Majora's Mask and Metroid Prime *don't* lack a narrative.

Metroid Prime doesnt have a narrative. The only "narrative" is her running around and shooting things as she accesses data on the only real story in the game.

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Bread_or_Decide

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#67 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="goblaa"]

[QUOTE="charizard1605"] I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.charizard1605

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.

The difference is...SOTC is a story we haven't seen before where as the Nintendo games all have the same exact plot. When you're wandering alone in SOTC you have no idea what the history of the land is but in Zelda you're pretty familiar with the territory, characters, and what you have to do to progress.
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goblaa

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#68 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="charizard1605"] I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.charizard1605

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

And I'm not discrediting it. Shadow of the COlossus relies on backstory and lore to communicate its story, which is the same method as adopted by Metroid Prime and Majora's Mask. All I'm saying is if SotC can be considered, then so can be the latter two.

Agreed. I think both MP and MM have great stories. I just don't think either is as deep or compellling as SotC.

That said, MP is very impressive to me because it's a game that actually uses it's medium's strengths to its advantage in story telling. Most games rely on cut-scenes. You get a short peoriod of game, followed by a short period of movie. It's like two different products cut up and shuffled together. To me, it makes no sense that I have to kill all the enemies in the room to see the next chuck of movie...why not just show me a complete movie? Cut-scenes ignore video game's medium entirely. They don't use the medium's strengths. The second a cut-scene starts, it's no longer a game. It takes the controls from your hand and doesn't become a game again until the scene ends.

The trail-and-error nature of game's isn't very conuctive to story telling either. It just doesn't mix well. Imagine if you went to see Starwars at the theatre. Luke's about to blow up the Deathstar when he get's shot down and dies. The movie rewinds and plays that scene over and over again until Luke gets it right. Imagine every action scene being like that through the whole movie. It would be awful.

Games like MP are great because the gameplay itself is the story. MP doesn't tell you a story, it lets you experience one.

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Bread_or_Decide

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#69 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="charizard1605"][QUOTE="Samurai_Xavier"]

Shadow of the Colossus?

God of War?

goblaa

I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

SOTC followed the most important rule of storytelling. One that even Bioshock failed at at times. SHOW don't TELL. Finding a recording tape? Yawn. Letting the landscape, battles, and mood tell the story, now THAT'S how you do it.
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#70 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Metroid Prime doesnt have a narrative. The only "narrative" is her running around and shooting things as she accesses data on the only real story in the game.hakanakumono

Have you played Metroid Prime? It does have a narrative.

Just because it's in the form of scans it does mean it's not there.

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deactivated-5d6bb9cb2ee20

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#71 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="hakanakumono"]

[QUOTE="charizard1605"][QUOTE="hakanakumono"]

Backstory and lore don't excuse the lack of a narrative.

Perfectly true. However, Majora's Mask and Metroid Prime *don't* lack a narrative.

Metroid Prime doesnt have a narrative. The only "narrative" is her running around and shooting things as she accesses data on the only real story in the game.

"The game begins as Samus receives a distress signal from the Space Pirate Frigate Orpheon, whose crew has been slaughtered by the Pirates' own genetically modified experimental subjects. Upon arriving at the ship's core, she battles with the Parasite Queen, a giant version of the tiny enemies occasionally seen in the ship. Having defeated it, the Parasite Queen falls into the ship's reactor core, setting off the destruction of the ship. While Samus is escaping from the doomed frigate, an electrical surge destroys all of her Power Suit upgrades, and she encounters Ridley, now a cybernetic version of himself called Meta Ridley. She watches as he flies towards Tallon IV before giving chase in her gunship. Samus initially lands on the Tallon Overworld, a rainforest-like area. She discovers the Chozo Ruins, the remains of the Chozo civilization on Tallon IV that was destroyed with the crash of a meteor, which contained a corrupting substance called Phazon and a creature known to the Chozo as "The Worm".[19] Samus locates a Chozo temple in Tallon Overworld, and discovers that the temple houses a seal to the meteor's impact crater,[20] which the Space Pirates are trying to break.[21] The containment field is powered by twelve Chozo artifacts, which must be found to open the path to the crater.[22] Samus finds her way to the Magmoor Caverns, a series of magma filled underground tunnels. The Caverns are used by the Space Pirates as a source of geothermal power, and connect all of the game's other areas together. Following the tunnels, Samus journeys to the Phendrana Drifts, a cold, mountainous location home to an ancient Chozo ruin, Space Pirate research labs used to contain Metroids, and ice caves and valleys home to electrical and ice-based creatures. After obtaining the Gravity Suit in Phendrana, Samus explores the interior of the crashed Orpheon, and then infiltrates the Phazon Mines, the mining and research complex which is the center of the Space Pirates' Tallon IV operations. Here she battles Phazon-enhanced Space Pirates and obtains the Phazon Suit after she defeats the monstrous Phazon-mutated Omega Pirate. During her exploration of Tallon IV, Samus finds the twelve keys to the Artifact Temple, and lores recorded by both the Chozo and the Space Pirates, providing some more insight about the history of the planet and the two races' colonization of it and other activities. As she puts the last of the keys in place, Meta Ridley appears and attacks her, but is defeated by Samus with some aid from the temple's defensive artillery. The Chozo Artifacts and Phazon Suit allow Samus to enter the Impact Crater, where she finds a Phazon-mutated beast called Metroid Prime, the source of the Phazon on Tallon IV. After she defeats it, all the Phazon on Tallon IV disappears and Metroid Prime sucks out the Phazon in Samus's Phazon suit in a last ditch effort to survive, reverting Samus's armor to the Gravity Suit. Samus then escapes the collapsing Impact Crater and leaves Tallon IV in her ship. In a post-credits scene only able to be seen if the player has collected 100% of the items, Metroid Prime uses the Phazon Suit to recreate its body, becoming the entity known as Dark Samus, the antagonist of Metroid Prime 2: Echoes and Metroid Prime 3: Corruption." Please don't make such blanket statements. Stating outright that Metroid Prime has no narrative doesn't come off well, when all your other arguements have been so reasonable.
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hakanakumono

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#72 hakanakumono
Member since 2008 • 27455 Posts

Right, but that's not really a narrative. That's just the gameplay.

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deactivated-63f6895020e66

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#73 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

To Charizard.

^That's not narrative, that's a summary of the game events.

MP narrative comes from the scans and lore around the planet.

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hakanakumono

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#74 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]Metroid Prime doesnt have a narrative. The only "narrative" is her running around and shooting things as she accesses data on the only real story in the game.IronBass

Have you played Metroid Prime? It does have a narrative.

Just because it's in the form of scans it does mean it's not there.

Metroid Prime has a sort of story within it. But the game itself does not have much of any story.

Archive files aren't an alternative.

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hakanakumono

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#75 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="goblaa"]

[QUOTE="charizard1605"] I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.Bread_or_Decide

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

SOTC followed the most important rule of storytelling. One that even Bioshock failed at at times. SHOW don't TELL. Finding a recording tape? Yawn. Letting the landscape, battles, and mood tell the story, now THAT'S how you do it.

Finding a recording tape is a great supplemental tool. "Show don't tell" doesn't mean let the gameplay stand in place of a story.

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#76 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Metroid Prime has a sort of story within it. But the game itself does not have much of any story.Archive files aren't an alternative.hakanakumono
Yes they are. Who decided they aren't? The narrated part of MP is big, exceptionaly well written and told in a great way.
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#77 locopatho
Member since 2003 • 24300 Posts
[QUOTE="Samurai_Xavier"]

[QUOTE="charizard1605"] Really now? Which one?charizard1605

Shadow of the Colossus?

God of War?

I can understand God of War, which features an incredible (albeit flawed) narrative, but if SotC can be said to have a strongstory, then so do Nintendo games like Majora's Mask, Metroid Prime, The Wind Waker, Eternal Sonata, and many, many more.

Nintendo games don't really have much actually happen though. It's usually hero vs a big bad to be defeated or the world will be destroyed. There's very little story or character development between the start of the quest and the end, usually.
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hakanakumono

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#78 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]Metroid Prime has a sort of story within it. But the game itself does not have much of any story.Archive files aren't an alternative.IronBass
Yes they are. Who decided they aren't? The narrated part of MP is big, exceptionaly well written and told in a great way.

I don't remember the story in MP enough to remember whether it was good or not. But what I'm saying is that while the game possesses a good story, Samus' journey stands as the "story" of the game and it's not impressive. A game can set up all sorts of impressive backstory and lore and still manage to have a poor or nonexistant story.

English is making it hard for me to communicate what I'm trying to say, but I guess I could say that the story in Metroid Prime is A story in Metroid Prime but it's not THE story of Metroid Prime. And I don't think it excuses the lack of a story within Samus' journey, good as the backstory may be. For that reason, I wouldn't say "Metroid Prime has a good story" even if the story contained within was impressive.

The problem is "has" and "has" can mean two different things.

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juden41

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#79 juden41
Member since 2010 • 4447 Posts
Not like Heavy Rain story, but Ocarina of Time had a good one.
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hakanakumono

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#80 hakanakumono
Member since 2008 • 27455 Posts

In other words, the story in the game may be good, but the story of the game barely qualifies as one. I wouldn't extol the greatness of games that don't fit the "of" category.

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deactivated-63f6895020e66

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#81 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

I don't remember the story in MP enough to remember whether it was good or not. But what I'm saying is that while the game possesses a good story, Samus' journey stands as the "story" of the game and it's not impressive. A game can set up all sorts of impressive backstory and lore and still manage to have a poor or nonexistant story.

English is making it hard for me to communicate what I'm trying to say, but I guess I could say that the story in Metroid Prime is A story in Metroid Prime but it's not THE story of Metroid Prime. And I don't think it excuses the lack of a story within Samus' journey, good as the backstory may be. For that reason, I wouldn't say "Metroid Prime has a good story" even if the story contained within was impressive.

The problem is "has" and "has" can mean two different things.

hakanakumono

I understand what you mean. But I still disagree.

Just because a game story is focused on telling the events before the actual gameplay takes place on does not make it any less or part of the game.

BioShock is another game that heavily relies on this.

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#82 raskullibur
Member since 2003 • 3390 Posts
If Nintendo is focusing

No, they tend to focus on compelling fun. Want a compeling story, go watch a movie or read a book.

goblaa
They are compelling fun to you, it's all opinion. Some gamers just want to be entertained.
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#83 AdrianWerner
Member since 2003 • 28441 Posts

I don't believe they ever made a game with compelling storyline, they published few, but actual Nintendo internal studio? I can't honestly think of any. Miyamoto couldn't write a compelling story if his life depended on it, he always concentrated on pure gameplay and he is the example everyone at Ninty tries to follow

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DraugenCP

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#84 DraugenCP
Member since 2006 • 8486 Posts

Many Nintendo games have little story because it allows the developers to be creative outside the 'logic' created by that storyline. Super Mario Galaxy 1 & 2 are great examples. Miyamoto even had storyline sequences and cutscenes removed until the raw basics were left. This way, people wouldn't ask questions like 'what is this monster doing in this place', because the storyline is so basic and irrelevant that the game doesn't have to answer to a logical world which spawns along with nearly every more complicated storyline. SMG2 didn't have to make sense, the developers didn't have to tweak their bizarre creativity in order to fit the conventions of a storyline. And this is exactly why SMG 1 & 2 are such terrific games.

This doesn't mean Nintendo games, although simplistic story-wise, can't create a rich gaming universe, though. The storyline of the Zelda games is one of the most discussed in gaming, merely because Nintendo leaves a lot of Zelda's story to the imagination of its players.

Then there's the Paper Mario series, which all have fantastic, well-written stories which actually poke fun at the clichés of traditional Mario storytelling. It really exposed Bowser as one of the most likeable characters in gaming, due to his wit, constant cynism, and unmatched pride.

Well yeah, that's how most games are structured. Regarding games with compelling storylines, I now refer you to masterpieces in storytelling such as *The Legend of Zelda: Majora's Mask- Eeriee, haunting, moving. The game is a work of art, and it focuses on themes such as death ad impending doom. Displaying an uncharacteristic maturity of storytelling, Majora's Mask is a must play for all gamers who profess to place the narrative of a game over all else. *Metroid Prime: The main game progression in itself lacks much of a plot. Playing through the game properly and using your scan visor, however, reveals the lore and backstory of the game, which gradually turns into a commentary on Isolation. Metroid Prime represents what is probably the best fusion and synthesis of gameplay and storytelling within a game. Play through these, TC, and tell me that these games don't have 'compelling storylines.'charizard1605

Also this.

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Parasomniac

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#85 Parasomniac
Member since 2007 • 2723 Posts
Not many. Infact they rarely ever make a new story. Mario and Zelda have been using the same stories since the 80's.
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SakusEnvoy

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#86 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="charizard1605"][QUOTE="locopatho"] Sony yes indeed.Samurai_Xavier

Really now? Which one?

Shadow of the Colossus?

God of War?

Uncharted 2!

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#87 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"][QUOTE="goblaa"]

I would consider Shadow of the Colossus to be one of the strogest stories in the history of video games. Easily in the top 3.

There is a massive plot/theroy analysis on this game. Everything in this game is wrapped up in symbolism and interpretation. It's one of the most well-thought out and artistic stories in the history of games.

hakanakumono

SOTC followed the most important rule of storytelling. One that even Bioshock failed at at times. SHOW don't TELL. Finding a recording tape? Yawn. Letting the landscape, battles, and mood tell the story, now THAT'S how you do it.

Finding a recording tape is a great supplemental tool. "Show don't tell" doesn't mean let the gameplay stand in place of a story.

Well of course Bioshock also told its story through the gameplay as well. But one was more compelling than the other, I guess that's my point.
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#88 Pug-Nasty
Member since 2009 • 8508 Posts

I always enjoyed the story lines of Zelda games. The way the story was told was hindered by tech of the consoles, but the stories were solid.

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#89 Bread_or_Decide
Member since 2007 • 29761 Posts

Many Nintendo games have little story because it allows the developers to be creative outside the 'logic' created by that storyline. Super Mario Galaxy 1 & 2 are great examples. Miyamoto even had storyline sequences and cutscenes removed until the raw basics were left. This way, people wouldn't ask questions like 'what is this monster doing in this place', because the storyline is so basic and irrelevant that the game doesn't have to answer to a logical world which spawns along with nearly every more complicated storyline. SMG2 didn't have to make sense, the developers didn't have to tweak their bizarre creativity in order to fit the conventions of a storyline. And this is exactly why SMG 1 & 2 are such terrific games.

This doesn't mean Nintendo games, although simplistic story-wise, can't create a rich gaming universe, though. The storyline of the Zelda games is one of the most discussed in gaming, merely because Nintendo leaves a lot of Zelda's story to the imagination of its players.

Then there's the Paper Mario series, which all have fantastic, well-written stories which actually poke fun at the clichés of traditional Mario storytelling. It really exposed Bowser as one of the most likeable characters in gaming, due to his wit, constant cynism, and unmatched pride.

[QUOTE="charizard1605"]Well yeah, that's how most games are structured. Regarding games with compelling storylines, I now refer you to masterpieces in storytelling such as *The Legend of Zelda: Majora's Mask- Eeriee, haunting, moving. The game is a work of art, and it focuses on themes such as death ad impending doom. Displaying an uncharacteristic maturity of storytelling, Majora's Mask is a must play for all gamers who profess to place the narrative of a game over all else. *Metroid Prime: The main game progression in itself lacks much of a plot. Playing through the game properly and using your scan visor, however, reveals the lore and backstory of the game, which gradually turns into a commentary on Isolation. Metroid Prime represents what is probably the best fusion and synthesis of gameplay and storytelling within a game. Play through these, TC, and tell me that these games don't have 'compelling storylines.'DraugenCP

Also this.

You hit the nail on the head. Lack of story does allow for some really great crazy game play elements without the need for explanation. I don't care that Nintendo games lack story. There are plenty of other games around for that. I just don't expect it from Nintendo anymore. It's just not an area where they show any ambition. Luckily Playstation and Xbox have many heavy story games.
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#90 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Samurai_Xavier"]

[QUOTE="charizard1605"] Really now? Which one?SakusEnvoy

Shadow of the Colossus?

God of War?

Uncharted 2!

Is that guy serious? Which ONE? Playstation ushered in cinematic gaming with MGS and FFVII on the PSONE. Not SONY games per say but the console welcomed those games and they pretty much set the standard for the future of storytelling on video game consoles.
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AdrianWerner

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#92 AdrianWerner
Member since 2003 • 28441 Posts

SOTC followed the most important rule of storytelling. One that even Bioshock failed at at times. SHOW don't TELL. Finding a recording tape? Yawn. Letting the landscape, battles, and mood tell the story, now THAT'S how you do it. Bread_or_Decide
I completely and utterly disagree with it. That's how you tell non-interactive story. YOu're trying to force videogame storytelling into frames of linear fiction. Plenty of devs do that and that's why videogame storytelling has such huge problems with evolving beyond anyting besides mere shadow of movies.

Recording tapes, journal notes etc are example of great storytelling techiques that work only in game format. They allow you to aproach the game's story at you own leaire, they reward exploration of the enviorement and enchance immersion. THey help to make the world you're moving in believable, while sticking strictly to "show, don't tell" damages it

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#93 locopatho
Member since 2003 • 24300 Posts

[QUOTE="Samurai_Xavier"]

[QUOTE="charizard1605"] Really now? Which one?SakusEnvoy

Shadow of the Colossus?

God of War?

Uncharted 2!

Yeah there's loads.
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#94 AdrianWerner
Member since 2003 • 28441 Posts

Well of course Bioshock also told its story through the gameplay as well. But one was more compelling than the other, I guess that's my point. Bread_or_Decide
Yes, indeed...Bioshock's story is far more compelling than SoTC one :)

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#95 San_09
Member since 2009 • 1206 Posts

IMO, Majora's Mask, Wind Waker and Twilgiht Princess all had decent stories. Sure sure it semmed rehashed but how it got to the ending was great for all of them. OOT's ending and last boss was very memorable.

For video games, Nintendo have made games with some good stories. Compelling stories are found in books, not video games. (Except MGS)

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#96 hiphops_savior
Member since 2007 • 8535 Posts
The only true purpose of having a compelling story in a video game is to keep the gamers immersed. Nintendo can keep the gamers immersed with the gameplay and genius level designs rather than the story. If you really want a compelling story, go to the theaters and watch Inception instead. It's a lot cheaper too.
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#97 hd5870corei7
Member since 2010 • 1612 Posts

First 5 posts = total damage control.


@ TC, you are correct. Nintendo has never made a compelling story line like the one found in MGS4, FFX, Bioshock etc...

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#98 AdrianWerner
Member since 2003 • 28441 Posts

The only true purpose of having a compelling story in a video game is to keep the gamers immersed. Nintendo can keep the gamers immersed with the gameplay and genius level designs rather than the story. If you really want a compelling story, go to the theaters and watch Inception instead. It's a lot cheaper too.hiphops_savior
Blah...the only true purpose to having a compelling story in a movie is to give viewers a momenth of relaxation between big budgeted action scenes full of explosions and special effects.If you want a compelling story, go to a library and rent a book. It's a lot cheaper entertainment too.

;)

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#99 Miroku32
Member since 2006 • 8666 Posts
I like the story of the Metroid series and Zelda. Possibly with Metroid other M the storyline will be better and we will know more about Samus.
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#100 voxware
Member since 2008 • 50 Posts

Are you asking whether there are any games exclusive on the Nintendo platform with compelling stories or are you asking if Nintendo themselves developed a game with a compelling storyline. I'm assuming it's the first, since there are a lot of 2nd/3rd party games mentioned for the competition. In that case, you have the entire DS library with games like TWEWY, Hotel Dusk, Phoenix Wright, Trauma Center, etc.

As for upcoming, it's not like they're not making an effort to bring these types of games to the market. Look at Xenoblade and The Last Story. Even Disaster could be considered Nintendo's attempt at building something primarily for a cinematic experience.