Has Nintendo ever made a game with a compelling storyline?

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VendettaRed07

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#151 VendettaRed07
Member since 2007 • 14012 Posts

lol.. Well in the history of games I think that only about less than 1% of them have a story line thats so good its actually worth mentioning.

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GunSmith1_basic

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#152 GunSmith1_basic
Member since 2002 • 10548 Posts
nintendo does a video game plot very well. Today we have a lot of plots that are more like movies woven into the gameplay. That's kind of a forced relationship imo and the two elements don't quite get along. Nintendo goes with a 'less is more philosophy' which I think is actually more subtle and sophisticated. When you think of it, isn't there more to Super Mario Bros. 1's plot than just "mario has to save the princess from bowser'? That's just the text plot. Don't you have to mention all the enemies he slays and settings he visits along the way? You're supposed to use your imagination for a lot of it and it is never quite the same every time you play it.
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Sandvichman

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#153 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="PSGamerforlife"]

[QUOTE="charizard1605"] NS?Mario1331

No ****..nvm

If you take a look at all the PS exclusive games from the beginning of the PS1 era till now...there are heaps of exclusives with compelling story lines on the PS1, PS2 and PS3.

And from MS, just as ONE example..Halo?

halo is not a compelling story but its pretty good to me at least

http://halo.wikia.com/wiki/Main_Page Said by a person who knows nothing about the halo universe.
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VendettaRed07

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#154 VendettaRed07
Member since 2007 • 14012 Posts

Oh and Majoras Mask

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Mario1331

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#155 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Mario1331"]

[QUOTE="PSGamerforlife"]

No ****..nvm

If you take a look at all the PS exclusive games from the beginning of the PS1 era till now...there are heaps of exclusives with compelling story lines on the PS1, PS2 and PS3.

And from MS, just as ONE example..Halo?

Sandvichman

halo is not a compelling story but its pretty good to me at least

http://halo.wikia.com/wiki/Main_Page Said by a person who knows nothing about the halo universe.

lol good assumption. its not a compelling story, the halo story is cliche been done a million times, it isnt powerful or lays a lasting effect its just a good story

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Sandvichman

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#156 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"][QUOTE="Mario1331"]

halo is not a compelling story but its pretty good to me at least

Mario1331

http://halo.wikia.com/wiki/Main_Page Said by a person who knows nothing about the halo universe.

lol good assumption. its not a compelling story, the halo story is cliche been done a million times, it isnt powerful or lays a lasting effect its just a good story

So, explain the halo story to me. In more then just a nutshell, without copying it.
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Mario1331

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#157 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Mario1331"]

[QUOTE="Sandvichman"] http://halo.wikia.com/wiki/Main_Page Said by a person who knows nothing about the halo universe. Sandvichman

lol good assumption. its not a compelling story, the halo story is cliche been done a million times, it isnt powerful or lays a lasting effect its just a good story

So, explain the halo story to me. In more then just a nutshell, without copying it.

what would that proove in all honesty to explain the story behind you rediculous rules?nothing at all

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sonicthemegaman

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#158 sonicthemegaman
Member since 2008 • 3783 Posts

[QUOTE="sonicthemegaman"][QUOTE="Mario1331"]

what kind of question is that. the metroid prime series made you want to find all the lores to understand what was going on in the series. Each game had its own story without the need of voice acting which left a powerful effect after the game was done.

Golden Sun was a brilliant role playing game with a great story without the need of voice acting. Mario RPG's story are very witty and accustomed to attract beginners and veterans that are enjoying the series. Again without the need of voice acting

Sp4rtan_3

So it's "compelling" because it doesn't use voice acting? I thought it actually told some sort of deep story with a moral or meaning to the overall theme of the game. I guess all you need to make a game "compelling" is to not have add voice acting.

I like how you ignore the valid points in his post and just skip to the last part about no voice acting :roll:

Well it would of been different if he actually explained it instead of saying "without voice acting" 3 times. -_-

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sonicthemegaman

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#159 sonicthemegaman
Member since 2008 • 3783 Posts

[QUOTE="sonicthemegaman"]So it's "compelling" because it doesn't use voice acting? I thought it actually told some sort of deep story with a moral or meaning to the overall theme of the game. I guess all you need to make a game "compelling" is to not have add voice acting. DraugenCP

Since when does a storyline need to have a moral to be compelling? What he meant is that the atmosphere of Metroid has always relied heavily on giving the player a feeling of total isolation. And believe, me not hearing asingle wordthroughout theentire game adds to that feeling (which is exactly why Metroid Prime 3, which did have voice acting, felt odd).With that in mind, it's still remarkable that there is a very strong presence of story in these games, even if the storytelling elements are largely optional. But that's what the game is all about. If you just keep blasting your way through without actually knowing what it is you're blasting, it's way harder to be immersed by the game than if you actually read and interpret everything, which gives you an exact idea of what you're doing all alone on that godforsaken planet. Not to mention the practical use as logs occasionally contained detailed descriptions of experiments that would come to life later on in the game. The scientific style in which everything was written was incredibly well-done, especially in MP2. There were even welcome moments of comic relief, as some documents contained hilarious accounts of accidents with Metroids.

It might not sound like much, but if you've experienced it you'll know that Metroid Prime is the definition of compelling, as it managed to tell you a story in a very subtle way, yet with the power to make you become totally obsessed with the in-game world. It's a whole different storytelling technique and a well-executed one at that.

That is why Metroid Prime is compelling.

I could on and on about this but, I'm gonna sum it up by saying that if I need scan a bunch of objects (which bored me to tears) and "feel isolated" to experience a "compelling" game than that's honestly up to interpretation and shouldn't be presented as a factual explanation (not saying you meant this as factual but, it's hard to tell).
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Mario1331

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#160 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="DraugenCP"]

[QUOTE="sonicthemegaman"]So it's "compelling" because it doesn't use voice acting? I thought it actually told some sort of deep story with a moral or meaning to the overall theme of the game. I guess all you need to make a game "compelling" is to not have add voice acting. sonicthemegaman

Since when does a storyline need to have a moral to be compelling? What he meant is that the atmosphere of Metroid has always relied heavily on giving the player a feeling of total isolation. And believe, me not hearing asingle wordthroughout theentire game adds to that feeling (which is exactly why Metroid Prime 3, which did have voice acting, felt odd).With that in mind, it's still remarkable that there is a very strong presence of story in these games, even if the storytelling elements are largely optional. But that's what the game is all about. If you just keep blasting your way through without actually knowing what it is you're blasting, it's way harder to be immersed by the game than if you actually read and interpret everything, which gives you an exact idea of what you're doing all alone on that godforsaken planet. Not to mention the practical use as logs occasionally contained detailed descriptions of experiments that would come to life later on in the game. The scientific style in which everything was written was incredibly well-done, especially in MP2. There were even welcome moments of comic relief, as some documents contained hilarious accounts of accidents with Metroids.

It might not sound like much, but if you've experienced it you'll know that Metroid Prime is the definition of compelling, as it managed to tell you a story in a very subtle way, yet with the power to make you become totally obsessed with the in-game world. It's a whole different storytelling technique and a well-executed one at that.

That is why Metroid Prime is compelling.

I could on and on about this but, I'm gonna sum it up by saying that if I need scan a bunch of objects (which bored me to tears) and "feel isolated" to experience a "compelling" game than that's honestly up to interpretation and shouldn't be presented as a factual explanation (not saying you meant this as factual but, it's hard to tell).

your putting your standards for a compelling story and your standards does not mean what a compelling story has to follow.

you dont have to scan a bunch of objects or bother with the story but its a compelling story rather you like it or not my friend.

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Mario1331

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#161 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Sp4rtan_3"][QUOTE="sonicthemegaman"] So it's "compelling" because it doesn't use voice acting? I thought it actually told some sort of deep story with a moral or meaning to the overall theme of the game. I guess all you need to make a game "compelling" is to not have add voice acting. sonicthemegaman

I like how you ignore the valid points in his post and just skip to the last part about no voice acting :roll:

Well it would of been different if he actually explained it instead of saying "without voice acting" 3 times. -_-

i did explain it you brung up voice acting like it has to be in a game for a game to have a compelling story and it does not. wow your really confused on your own post

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LegatoSkyheart

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#162 LegatoSkyheart
Member since 2009 • 29733 Posts

It's Baffling to see that this thread is still going after Earthbound/Mother has been Mentioned.

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TacticalDesire

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#163 TacticalDesire
Member since 2010 • 10713 Posts

Yes but that isn't the point. Why do they have to produces games with compelling stories?

ActicEdge

Because those games have a deeper meaning and often cause people to have emotions arise while playing that end up making feel, think, and overall have a stronger connection with the main protagonist and the events surrounding them. I hardly ever buy a game without a quality story. Same goes for other forms of media. If you can't connect with the characters in a movie/documentary the picture is doomed to fail and as for a book if you don't care about the main character how can you get through it?

This principle has applied for eons in storytelling which progressed into writing, then cinematography, and it is now starting to be seen in video games. Go through a list of Academy Award winning/nominated movies and pick one out which does not present a strong, viable and emotional attachment to the story and characters in the film. If the video game industry wants to become more respected and rise in the eyes of the general public as well as critics, they will have to embrace the idea of meaningful storytelling. Unfortunately things only seem to be going backwards with motion control. It is for all of these reasons that I have never respected Nintendo as much as other developers such as Bioware, who does, without a doubt, one of the best jobs, in all of gaming, of making you care for and really feel your player. This really does make for a more powerful and enriching experience. In fact the Mass Effect series remains as one of the few games that have actually caused me to get goose bumps while playing. I'm digressing, but I think I have made my point.