@blackhairedhero@kali-b1rd said:
@zaryia: lmao your full of shit. Stop reaching. Every build on PC is gimped due to having to move with a fucking mouse.
Stop, you're embarrassing yourself,
The Console aiming system needs to be reworked
The lock-on aiming system on consoles is something that needs to be overhauled completely. While it is somewhat unnoticeable pre-70, once you get to 70 you literally cannot play some builds because of how difficult it is to move and aim your abilities.
For instance, the leap quake barbarian has an absurdly hard time leaping across the map and grouping mobs. If you want to leap past a mob that is in front of you, you have to run around it and make sure it is behind you. Once you get into a large group of mobs and begin to leap, if one elite dies and drops an explosion, you cannot leap out of the radius because you will automatically be locked onto whichever mob is directly in front of you
Another class that struggles with this problem is the archon wizard. Manald heal ring requires you hit big packs of mobs to guarantee as many procs as possible. The lock on system makes this an unbelievable pain. The method I've developed is to spin my joystick in a 180 angle back and forth and try to target all mobs in front of me. Typically when you play this build you want to free aim in the middle of the pack and move the laser 10ish degrees back and forth. There needs to be a way to achieve this on console, popular and fun builds are suffering.
I suggest that there be an option to turn off the autolock system under gameplay settings. You can still use the left trigger to lock on to an enemy, you just wouldn't get your aim influenced by mobs. Aoe abilities under the current system, are dropped under whichever enemy is locked on. I suggest that autolock still be used, but if you hold down the button you can free aim using a targeter. I think that there are even better ways to design the system, but something should be done about it.
Neither console will have the same density as PC.
As far as aiming, just wait until you play a build that requires aiming in place i.e. dashing strike, raekor etc... that is where the aiming issues become apparent
Most standard PC builds are underperforming on console because of 3 factors: Aiming, Nephalem glory and lower density.
The targetting system more or less implies that setups requiring precise aiming won't be as good as on PC. This is the case for R6/IK4 barb, WoL monk, stacking twisters and so on. You can lock on targets but the mechanic is clunky.
And for Inna exploding palm monk? I pull a pack of mobs and apply Epalm moving in 360 and then pray that one of them die fast to trigger the effect. I would like to use a mouse for D3 in PS4, like other games (good example is Warrhunder, where the experience is like playing PC)
What I thought might work was you click left trigger and it'll alternate between enemies in a group... right now it's more it'll only lock on to an enemy you are facing so usually the enemy that's right in front.
I It's driving me insane right now. It locks on to a Single enemy and it's way too tough to get your aim off of that target and back into the middle of the pack. They need a remove auto aim option or a slider that would scale how well the auto aim sticks to a target so you can adjust it.
When you watch PC players at the top level, they are able to spam keys for multiple spells which is pretty damn hard on the controller. So some builds are almost PC only. The less you have to cast the better. It's worth keeping consistent with button and R1 & R2 so you use buttons for similar spells, and if your able to, don't use X as your primary if you use it a lot as it too often will interact with the environment or loot and will drop you in the crap.
Lmao.
@blackhairedhero said:
NG upkeep system? What are you talking about. I'm at the point where I wreck everything even on the last Torment.
End Game is GR, not Torment. NG makes this super annoying on consoles.
https://us.battle.net/forums/en/d3/topic/20758607933
https://www.diablofans.com/blizz-tracker/topic/60717-nephalem-glory-is-holding-us-back
https://www.reddit.com/r/D3PS4/comments/672yn7/nephalem_glory_mechanic_sucks/
The fact you don't know what I'm talking about says a lot.
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