I got one a year after it released because it had (and still has) a more interesting line-up of console exclusives available at the moment, PS4 has better prospects but its been two years and that's all it's had is better prospects, it needs to start delivering, this finally seems to be the year it appears they'll do so.
No, I don't hold MS's reveal mistakes against them anymore. Most of the bad press was collateral consequences of poor damage control. The seed of their biggest mistake was their vision of a discless system. Everything else was a result of damage controlling that. In order to have a discless system you'd have to have user account system which the games you buy would have the licenses for that game attached to, requiring online for initial registration, at that point it'd be like managing your Steam games online. Problem is, that kills the used game or game sharing market structure which upset a lot of people even before the reveal.
So, in their decision not block used game sales, yet still keep it a discless system, that's where things took a turn for the worse. The first and best solution would have been to say "if you want a discless system, buy your games digitally". Basically it should have been what it is now, games install to HDD to play but require disc presence for rights verification. The once every 24 hour DRM verification was their slap-dash solution to keep the system discless, see if someone were to register the game to their account, go offline while they traded it, multiple people could play off the same license. Frankly, that could have been workshopped to do do away with rights verification check as that's awful burdensome solution to pirate a game, especially as many require online today as is for updates and multiplayer and such, nobody could stay offline forever. Anyhow, this wouldn't have work anyways as it also required retailers to have a system to trade the licenses between users. It was too complex system for retailers and consumers and should never have been considered. The first most obvious solution should have been to have disc for local rights verification.
I'm less upset with how things started out as they remedied it well before the launch, and the Xbox One works great as a discless system if you support it digitally. Problem is they don't have enough incentive to support a digital market. They have no flexible pricing on games, just some weak sauce random Deals w/ Gold sales with occasional offers too good to pass up. They need a constantly flexible and at least on par with the physical retail marketplace pricing, it should even stay slightly cheaper, reason for it is less production costs, less overhead, no retailer cut, no used game market it can be sold to, reasons speak for themselves. This isn't just an MS problem, this is a problem with much of the digital pricing on consoles, though it's hard to hold it against any one company. But they seem really out to lunch on digital end. Say look at their MS Store, retailer and online, get a $15 digital rebate by pre-ordering any major release for next few months, but no deal like that digitally. It was same way toward end of last year, same deal but only for physical retail, not for digital pre-orders. Hell, they use to have rebates for digital pre-orders, dependant on your XBL Rewards rebate tier which can offer up to $6 back per game (plus here I avoid $5 sales tax), so I was happy with that. Not anymore. I could have the game pre-installed and play it before the official midnight release by a few hours. No, MS's third party, HelloWorld, who handles the incentive program for XBL Rewards is totally inept, and dare I'd say purposefully sabotaging the Rewards incentive program. One would just have to look at the people on the XBL Reward forums to see how much they've ruined it over the last few months.
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