@jereb31 said:
@UnnDunn said:
@jereb31 said:
Soooooo, why are consoles simultaneously having lower frame rates and worse graphics again??
Because they're being compared against PCs costing three times as much.
Nice, didn't even have to argue or anything.
In reality, most "gaming PCs" are way, way over-specced for the games they will run (except for VR titles.)
Most games have "recommended" (not "minimum") hardware requirements that will let them run at 1080p, 30fps on medium-high settings. For example, Assassin's Creed Origins recommends an i7-3770, GTX 760 and 8GB RAM. That was state-of-the-art hardware... four years ago.
But PC gamers today will scoff at you if you buy anything less than a GTX 1060, i5-8600 and 16GB RAM. Why? "Framerates, bruh. Gotta get 120fps on ultra, bruh!" Why? "Because, bruh!"
PC gamers read so many benchmark tests with their multicolored bar charts, and they will do and pay anything to get the longest bar on the chart, forget everything else. Overclocking, water-cooling, multiple GPUs, the works. I know, because I used to be one of those people.
It's a giant instrument-measuring(?) contest. It has very little to do with playing fun games.
But it does let PC gamers feel superior to console gamers. Because 60fps, bruh!
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