Heavenly Sword graphics : are they CG or real-time? (56k warning)

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SergeantSnitch

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#101 SergeantSnitch
Member since 2007 • 3692 Posts
What type of game is heavenly sword? I haven't followed the game as I had no intention of getting a ps3 until the price dropped. If I can find it for the right price I'll pick one up though.Brooklyn2700
The gameplay is similar to that of God of War. It looks excellent.
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Wasdie

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#102 Wasdie  Moderator
Member since 2003 • 53622 Posts
The game looks spectacular.
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fuzzysquash

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#103 fuzzysquash
Member since 2004 • 17374 Posts

[QUOTE="fuzzysquash"]You obviously did not read my thread. I did NOT say that it would look like that in-game. In fact, I made the opposite argument. I said it in-game would not match real-time, but if Ninja Theory pulled out all the tricks, hopefully we would not be able to tell too much of a difference. Please don't start a debate with me next time before you've actually read my statements.Truth_Hurts_U

Then why did you tell me...

Wrong. Both the second and third pics are from cutscenes. The third is from yesterday's build, and the second is from a build a long time ago.
fuzzysquash

How am I wrong? Your saying the game wont look like the 2nd pic. It will look better. Yet you go back tracking.

No, I'm not backtracking. You seem to be confused with the logic of what I'm saying. Improvement from the 2nd pic doesn't mean it'll look exactly like the third pic, but it will look closer to the 3rd pic than the 2nd. Do you get what I'm saying now?
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osusfaith

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#104 osusfaith
Member since 2006 • 7398 Posts
This is a very pretty game. Hopefully it has a good combat engine, a good degree of difficulty, varied environments, and doesn't become repetetive.
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-Pale

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#105 -Pale
Member since 2006 • 1850 Posts
*fapfapfap* ****ing awesome.
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nintendo-4life

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#106 nintendo-4life
Member since 2004 • 18281 Posts
[QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

 

BioShockOwnz
I agree. I don't know why they passed on it. :|

isn't this a first party sony game?
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magus-21

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#107 magus-21
Member since 2006 • 2868 Posts
[QUOTE="BioShockOwnz"][QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

nintendo-4life
I agree. I don't know why they passed on it. :|

isn't this a first party sony game?

No, it's a Sony published game. Ninja Theory is still independent.
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xxgunslingerxx

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#108 xxgunslingerxx
Member since 2005 • 4275 Posts
[QUOTE="shungokustasu"][QUOTE="KeyWii"][QUOTE="BioShockOwnz"][QUOTE="-Spock-"][QUOTE="BioShockOwnz"][QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

KeyWii

I agree. I don't know why they passed on it. :|

I think the low sales of Kung Fu Chaos on the Xbox are to blame too. Who wouldn't be skeptical after their last game was, put very bluntly, a flop? I think overall this whole fiasco was due to both the luke-warm reception of KFC, and not just because of Microsoft. It's more of a sour lead up to a great project.

 

I liked Kung Fu Chaos, but it was a major sales flop. I just can't believe Microsoft seeing concepts or trailers for this game and passing on it. It looks absolutely amazing.

Budget constraints. Heavenly Sword is an expensive project.

I think MS deleted "Budget constraints" from their vocab.

Thats what everyone thinks, but the truth is they have them, especially the gaming division. Microsoft Game Studios isn't this bottomless pit of cash. In fact, it's quite probable Sony's gaming division has a higher operting income.

do u know what operating income means? it means how muc money u make and yes sony has a higher operating income because sony makes billions with the playstation brand and MS loses billions on the xbox brand

BTW i think the word u meant to use was operating expenses and im pretty sure MS still has higher operating expenses due to the fact that the have bought out so many developers and lose so much money

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shaun909

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#109 shaun909
Member since 2004 • 47 Posts
[QUOTE="KeyWii"][QUOTE="BioShockOwnz"][QUOTE="-Spock-"][QUOTE="BioShockOwnz"][QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

shungokustasu

I agree. I don't know why they passed on it. :|

I think the low sales of Kung Fu Chaos on the Xbox are to blame too. Who wouldn't be skeptical after their last game was, put very bluntly, a flop? I think overall this whole fiasco was due to both the luke-warm reception of KFC, and not just because of Microsoft. It's more of a sour lead up to a great project.

I liked Kung Fu Chaos, but it was a major sales flop. I just can't believe Microsoft seeing concepts or trailers for this game and passing on it. It looks absolutely amazing.

Budget constraints. Heavenly Sword is an expensive project.

I think MS deleted "Budget constraints" from their vocab.

lol true it is MS after all
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Bananna2

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#110 Bananna2
Member since 2005 • 3240 Posts

wow

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SolidFear

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#111 SolidFear
Member since 2004 • 279 Posts
This is pathetic. First of all, you are going on hearsay on a TECH DEMO!.. from a developer from Guerrilla...

"All I can say is that only at a certain point in development does an actual "Game" come together.  When you start making a new level, you do not start colouring it in from the start point to the end-trigger.  Layers get added on over months of development and a game can only really start coming together near Beta.  What was shown was not a gameplay demo, or some unveiling, it was a demo of our physics and lighting features and what we can do with ragdolls and texturing.  Fact is, it was not ready for the general public, because then we would have no end of "It looks nothing like the E3 movie!  $ony $ucks!  KILLZONE LIES!!!".  We are working hard at getting to the point where we are ready to show it and where it will look better than anything you want to compare it with.  We still have a lot of work to do till then, but we will get there." ---  Seb Downie - Lead Tester _ Guerrilla Games

Secondly, Phil Harrison...

"Please remember that we're showing you this footage as an example of our technology," stated Harrison before running the b-roll. "Keep that in mind when looking at it and don't think of it as looking at the game directly."- -- --TECH DEMO! NOT REAL GAME!

I find it funny how you are saying that the game will flop on its back because it was a tech demo that wasn't the level of the trailer... absolutely pathetic...

IT WAS A ****ING TECH DEMO. You can make your judgements on the game in July when the true unveiling of the game is shown.

And Heavely Sword now on this new build looks amazing. Better than anything ever.


 

I thiink that's 'cuz Epic is a much more efficient dev than Guerrilla. From what I heard from GDC goers' impressions, Killzone is going to flop on its back harder than the giant enemy crab in the Genji demo when it's unveiled at E3.fuzzysquash
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LabWarrior1

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#112 LabWarrior1
Member since 2007 • 490 Posts

Just thought I'd clear this up as there seems to be some confusion over the recently released screenshots:

CGI, E3 2005, opening scene:



Real-time cutscene screenshot from the recently released "cinematic production" video:

Though released recently, this build is not the current build. Even though they made the production video awhile ago, Sony had not allowed its release until a few days ago.

Ninja Peonic: "Just because you saw the other images this week, doesn't mean we made them this week."

Ninja Tameem: "It all comes down to lighting, dof tweaking and blend-shape tweaking none of which took place for the "Cinematic Production" teaser."



Real-time cutscene screenshot released today, captured from the game build as of yesterday:


Ninja Peonic: "The image released today was captured yesterday."



But the key question is: will the game look like that during gameplay?

Tameem's response:

"The DOF in-game is good but not THAT good. Better specular on the eyes is something we are working on and other techy bits to help improve the lighting response on the blend-shapes. If these come together, then the layman should not be able to distinguish that screenshot from the final result. Fingers crossed!!!"

So, the game is still a work in progress, but they've made tremendous advancements. And the improvement of the quality of real-time cinematics means a corresponding improvement in in-game graphics. However, do not expect in-game graphics to completely match the real-time cutscenes. However, as Tameem said, if he pulls out all the tricks, hopefully we won't be able to tell too much of a difference.

Hope that clears things up :)

All links to dev quotes may be found here:

http://www.ninjatheory.com/forums/showthread.php?t=840
fuzzysquash

In engine ? Maybe, nvidia demos for 7800GTX show same quality, but in game graphics ?? Not until PS4

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ish_gibbor

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#113 ish_gibbor
Member since 2004 • 1717 Posts

[QUOTE="Hir0_N"]Why does the chick has plastic hair? BioShockOwnz
That is the only part of the game I don't like. Why make hair like that?

well her hair looks cool when she is moving and it is flying around

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rocklegacy2

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#114 rocklegacy2
Member since 2005 • 8428 Posts

I'm calling CGI.

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MegaPigeon

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#115 MegaPigeon
Member since 2007 • 1726 Posts
it's looking better than ever, but I doubt it'll look as good as the picture. I doubt this'll make me buy a PS3, but it'll certainly be a good reason to do so if I decide to hand over that oh-so expensive £425/ $900 to get a PS3.
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Supafly1

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#116 Supafly1
Member since 2003 • 4441 Posts
The bottom one is CGI or a bit notched up, because you could still see some rough edges in her face in the game.
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-Me_Ur_Daddy-

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#118 -Me_Ur_Daddy-
Member since 2007 • 147 Posts
[QUOTE="BioShockOwnz"][QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

-Spock-

I agree. I don't know why they passed on it. :|

I think the low sales of Kung Fu Chaos on the Xbox are to blame too. Who wouldn't be skeptical after their last game was, put very bluntly, a flop? I think overall this whole fiasco was due to both the luke-warm reception of KFC, and not just because of Microsoft. It's more of a sour lead up to a great project.

 

i have that game and its fun too, no online though, that killed it.
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-Me_Ur_Daddy-

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#119 -Me_Ur_Daddy-
Member since 2007 • 147 Posts
[QUOTE="nintendo-4life"][QUOTE="BioShockOwnz"][QUOTE="-Spock-"]

So that is basically what they are aiming for? Awesome, if they pull it off this game will be even more incredible. Microsoft lost a really good opportunity with this game...

magus-21
I agree. I don't know why they passed on it. :|

isn't this a first party sony game?

No, it's a Sony published game. Ninja Theory is still independent.

they hate MS now so they might as well be 1st party. if this game is a hit sony will probably buy them.
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-KinGz-

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#121 -KinGz-
Member since 2006 • 5232 Posts
top: cgi
bottom: real time

xxThyLordxx
O rly?
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marioblah

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#122 marioblah
Member since 2004 • 793 Posts
[QUOTE="LabWarrior1"]

[QUOTE="fuzzysquash"]Just thought I'd clear this up as there seems to be some confusion over the recently released screenshots:

CGI, E3 2005, opening scene:



When the trailer came out, didn't Ninja Theory admit that this part was CGI because Facial Animations weren't finished yet?



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A2D

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#123 A2D
Member since 2005 • 4658 Posts
I was waiting ages for information on Heavenly Sword and then there was just an explosion. The game looks incredible, has a truckload of style, I just hope the gameplay can match it.

[EDIT] KoreanX, what are you trying to say? The image has been labeled CGI...
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VonGak

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#124 VonGak
Member since 2003 • 15399 Posts
Let's add some Dev quotes: nAo AKA Nostromo at NeoGaf

Frame rate will be locked at 30 Hz, no doubt about that.

everything (that is opaque) cast shadows over everything (that is opaque), hair included, there are not precomputed shadows in the game. If you don't see shadows is cause in that particular shot shadow maps params were sitll not tweaked or cause shadows are casting in another direction..

It's taken from a realtime cutscene and slightly touched up, it should represents how she will look when we ship the game (artists are tweaking everything..)

we don't have 2 versions of the skin shader, the same shader is being used for cut scene and also when you play the game.

nAo at Beyond3D

Cutscenes use in game engine, nothing more, nothing less.

so that kind of graphic it will be the same while i play the game ?? If i move the camera in game in front the face of her i will see the insane detail ??? :shock: :shock: :shock:

It depends, often higher detailed models are used in the cut scenes..

DeanoC at Beyond3D

We have a custom skin shader, it simulates the effect of Sub Surface Shatter but isn't doing anything clever or complex like actually properly modeling it... Its an art tuned shader rather than a technically correct one. The initial work was done by our old Art Director Hughes Giborie (I don't know how to spell his second name he's french!! ) who now works for Digital Eclipse over in Canada. Since then its been tuned by a number of artists and programmer and lets our awesome character artists achieve some wonderful results (and I'm not saying that cos I worked on it, cos i didn't).

how much space takes this game on BD @the moment?

~19Gigabytes at the mo... (with game data compression and some fmvs and audio but not all)

(Heroes clip) Its a clip from a demo we call the software showcase demo (It was a internal Sony thing a couple of months ago) its a lot longer than that obviously but that's the rope slide ninja sequence (what we call those push button on screen things) from the walkways level. --- Yeah, November(ish) maybe the month before, not sure exactly...

Draw Distance is 10Km to be slightly more precise ;) tho in that level (Heroes clip) there is nothing beyond about 5Kms --- To be fair there not a lot out there at that distance, we have a sector system so we just use that distance for background things not gameplay items.

Ninja Tam at NinjaTheory.com

It all comes down to lighting, dof tweaking and blend-shape tweaking none of which took place for the "Cinematic Production" teaser.

NB: DOF is Depth of Field as in depth blut, obviously the gameplay got a lot less blur but that can't really be claimed to be a bad thing.

The DOF in-game is good but not THAT good. Better specular on the eyes is something we are working on and other techy bits to help improve the lighting response on the blend-shapes. If these come together, then the layman should not be able to distinguish that screenshot from the final result. Fingers crossed!!! Tameem

And now a picture of the Voice and motion capture actress they used as inspiration for the main character's skin
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Proust

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#125 Proust
Member since 2002 • 256 Posts
Thanks VonGak. I got caught up with your post alone. :)
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StealthSting

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#126 StealthSting
Member since 2006 • 6915 Posts
I have to say from the recent video of HS it looks nothing like the bottom picture. But the game is in development, we will have to wait.
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fuzzysquash

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#127 fuzzysquash
Member since 2004 • 17374 Posts
ah, thanks VonGak. That's helpful info.
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StealthSting

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#128 StealthSting
Member since 2006 • 6915 Posts
The devs said: Only touch up work done on the image was a quick re-do of the specular highlighting on the eyes, the blurring on the background, and then resizing and jpeg'ing.

In game cut scene


In game cut scene touched up


It's possible that the upper picture is from an older build, but it still looks good, if they are really aming for graphics like the bottom then that's damn impressive.
skyform
That Image was exactly from the video I was referring to.
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daveg1

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#129 daveg1
Member since 2005 • 20405 Posts
middle one real other two cgi.