Let's add some Dev quotes: nAo AKA Nostromo at NeoGafFrame rate will be locked at 30 Hz, no doubt about that.
everything (that is opaque) cast shadows over everything (that is opaque), hair included, there are not precomputed shadows in the game. If you don't see shadows is cause in that particular shot shadow maps params were sitll not tweaked or cause shadows are casting in another direction..
It's taken from a realtime cutscene and slightly touched up, it should represents how she will look when we ship the game (artists are tweaking everything..)
we don't have 2 versions of the skin shader, the same shader is being used for cut scene and also when you play the game.
nAo at Beyond3DCutscenes use in game engine, nothing more, nothing less.
so that kind of graphic it will be the same while i play the game ?? If i move the camera in game in front the face of her i will see the insane detail ??? :shock: :shock: :shock:
It depends, often higher detailed models are used in the cut scenes..
DeanoC at Beyond3D We have a custom skin shader, it simulates the effect of Sub Surface Shatter but isn't doing anything clever or complex like actually properly modeling it... Its an art tuned shader rather than a technically correct one. The initial work was done by our old Art Director Hughes Giborie (I don't know how to spell his second name he's french!! ) who now works for Digital Eclipse over in Canada. Since then its been tuned by a number of artists and programmer and lets our awesome character artists achieve some wonderful results (and I'm not saying that cos I worked on it, cos i didn't).
how much space takes this game on BD @the moment?
~19Gigabytes at the mo... (with game data compression and some fmvs and audio but not all)
(Heroes clip) Its a clip from a demo we call the software showcase demo (It was a internal Sony thing a couple of months ago) its a lot longer than that obviously but that's the rope slide ninja sequence (what we call those push button on screen things) from the walkways level. --- Yeah, November(ish) maybe the month before, not sure exactly...
Draw Distance is 10Km to be slightly more precise ;) tho in that level (Heroes clip) there is nothing beyond about 5Kms --- To be fair there not a lot out there at that distance, we have a sector system so we just use that distance for background things not gameplay items.
Ninja Tam at NinjaTheory.com It all comes down to lighting, dof tweaking and blend-shape tweaking none of which took place for the "Cinematic Production" teaser.
NB: DOF is Depth of Field as in depth blut, obviously the gameplay got a lot less blur but that can't really be claimed to be a bad thing. The DOF in-game is good but not THAT good. Better specular on the eyes is something we are working on and other techy bits to help improve the lighting response on the blend-shapes. If these come together, then the layman should not be able to distinguish that screenshot from the final result. Fingers crossed!!! Tameem
And now a picture of the Voice and motion capture actress they used as inspiration for the main character's skin 
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