Hey, DA2 haters.....

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jasonharris48

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#51 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="texasgoldrush"] will see...I perfer the Witcher as well, however, Dragon Age is good as well, and the sequel seems to be far less cliched.

texasgoldrush

I liked the first DA (PC version at least) I had a very bad experience with the 360 version.

and bioware is right in making it not suck for consoles this time around, as much as PC RPG elitists hate consoles.

It wasn't the controls or gameplay that bother me. When I did own the 360 version I ran into a bad glitch that ruined all my mage files. I had 65 hrs clocked in on top of that I was playing on hard.

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ironcreed

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#52 ironcreed
Member since 2005 • 14195 Posts

I am not going to watch all of that in order to avoid spoilers, but the game looks great to me. Loved the first one and will love this one as well. Cannot wait to pick up my Signature Edition.

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dreman999

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#53 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Yangire"]

[QUOTE="BigDaddyPOLO"]

[QUOTE="110million"]

Yes.

Oh look a JRPG heavily influenced by WRPGs :lol:

So many butthurt RPG fans in this thread it's fantastic.

So every JRPG that's not "anime" is heavily influenced by WRPGs?

You know that you shouldn't ask such an obvious question. You of all people know that jrpg at the very earliest were heaily inspired by wrpgs.
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Espada12

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#54 Espada12
Member since 2008 • 23247 Posts

That was terrible. Tactics in this game don't seem like they are required. Doing a set of unnecessary pausing isn't going to change that. I honestly hope they are playing on easy or something.. :S

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dreman999

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#55 dreman999
Member since 2004 • 11514 Posts
[QUOTE="jasonharris48"]

[QUOTE="texasgoldrush"][QUOTE="jasonharris48"] I liked the first DA (PC version at least) I had a very bad experience with the 360 version.

and bioware is right in making it not suck for consoles this time around, as much as PC RPG elitists hate consoles.

It wasn't the controls or gameplay that bother me. When I did own the 360 version I ran into a bad glitch that ruined all my mage files. I had 65 hrs clocked in on top of that I was playing on hard.

So your holding that gruge on DA2......
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110million

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#56 110million
Member since 2008 • 14910 Posts
[QUOTE="dreman999"][QUOTE="Yangire"]

[QUOTE="BigDaddyPOLO"]Oh look a JRPG heavily influenced by WRPGs :lol:

So many butthurt RPG fans in this thread it's fantastic.

So every JRPG that's not "anime" is heavily influenced by WRPGs?

You know that you shouldn't ask such an obvious question. You of all people know that jrpg at the very earliest were heaily inspired by wrpgs.

And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features.
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jasonharris48

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#57 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="texasgoldrush"] and bioware is right in making it not suck for consoles this time around, as much as PC RPG elitists hate consoles.dreman999

It wasn't the controls or gameplay that bother me. When I did own the 360 version I ran into a bad glitch that ruined all my mage files. I had 65 hrs clocked in on top of that I was playing on hard.

So your holding that gruge on DA2......

Not at all. I picked up the PC version right after that happened. I'm just not interested in DA2 for some reason. I guess I need to give it a chance when it comes out. (I'm pretty iffy on games in general this year. I'm going to be very picky on what I pick up)

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Yangire

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#58 Yangire
Member since 2010 • 8795 Posts

No but how many modern RPGs come out of Japan looking like this? Also isn't it already kind of established that Demon's Souls does have western RPG influences?

BigDaddyPOLO

Sure it's rare, but that does not mean that it's influeced by WRPGs. When a JRPG does not stick to the mold of what is considered to be one people automaticly assume it's a WRPG or it's influenced by western games. I would say in some cases Demon's Souls is influenced by WRPGs but dark fantasy and action gameplay is not limited to the west.

King's Field, Demon Souls, and Dark Souls are definitely WRPGs.texasgoldrush

No, they are not made in the west. Action RPGs, Tactical RPGs, MUD, MMORPGs, Roguelikes, and Dungeon crawlers are sub-genres, JRPG and WRPG are terminology.

Besides that what makes them WRPGs? Dungeon crawlers are nearly extinct in the west, but are actually being made in Japan. I mean the King's Field/Shadow Tower games were much more popular in Japan than they were in the west, and Demon's Souls was not made for a western market in mind. Dungeon crawlers these days are a Japanese genre, so even ignoring the whole JRPG/WRPG deal they are more Japanese than western.

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dreman999

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#59 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Yangire"]

So every JRPG that's not "anime" is heavily influenced by WRPGs?

110million

You know that you shouldn't ask such an obvious question. You of all people know that jrpg at the very earliest were heaily inspired by wrpgs.

And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features.

The point is that in general jrpg are inspired by the west, especiallyif they a western medievall theme.It's a very straight answer.

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BigDaddyPOLO

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#60 BigDaddyPOLO
Member since 2005 • 2251 Posts

[QUOTE="dreman999"][QUOTE="Yangire"]

So every JRPG that's not "anime" is heavily influenced by WRPGs?

110million

You know that you shouldn't ask such an obvious question. You of all people know that jrpg at the very earliest were heaily inspired by wrpgs.

And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features.

Uh didn't games like Wolfenstein CREATE the genre? Yeah they kind of were.

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110million

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#61 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="dreman999"] You know that you shouldn't ask such an obvious question. You of all people know that jrpg at the very earliest were heaily inspired by wrpgs.dreman999

And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features.

The point is that in general jrpg are inspired by the west, especiallyif they a western medievall theme.It's a very straight answer.

Their all inspired by history though, who says the west has free claim to the medieval setting? :?
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SaltyMeatballs

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#62 SaltyMeatballs
Member since 2009 • 25165 Posts
Who cares about the haters, honestly? Haters gonna... do what they do best.
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BigDaddyPOLO

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#63 BigDaddyPOLO
Member since 2005 • 2251 Posts

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

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SaltyMeatballs

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#64 SaltyMeatballs
Member since 2009 • 25165 Posts

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

BigDaddyPOLO
Indeed. Again, ME2 was a similar story but was one of the best and highest rated games this gen :D
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dreman999

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#65 dreman999
Member since 2004 • 11514 Posts
[QUOTE="110million"][QUOTE="dreman999"]

And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features. 110million
The point is that in general jrpg are inspired by the west, especiallyif they a western medievall theme.It's a very straight answer.

Their all inspired by history though, who says the west has free claim to the medieval setting? :?

Since the medieval is the west history. No, they don't have a copyright to it but if ajapanese company makes a game with a midievel setting, it clear that they were influanced by the west for the vison of the game.
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Yangire

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#66 Yangire
Member since 2010 • 8795 Posts

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

BigDaddyPOLO

Well it's understandable, a lot of people looking for a cRPG experience like generations before this have been left out in the cold. I assume quite a few people bought Dragon Age something similar to what they played in the 1990's and for the sequel they're streamlining it even further. All comes down to how not every niche can be happy.

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Maroxad

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#67 Maroxad
Member since 2007 • 25438 Posts

My complaint with Dragon Age 2 is the reduced amount of customization and the ******* conversation wheel. The conversation wheel is the worst thing that has happened the RPG genre recently. It feels like I am giving a minor clue on what to say and he goes on and says something that in many cases only barely resemble what I was planning to say. In mass effect this went to the point that I didnt pick anything outside of the renegade option. It did not only ruin the immersion, but also led to many face palm worthy moments and pretty much destroyed the Roleplaying.

Why is it okay that you get a stupid wheel where it shows you right in the middle what you're going to imply? It was stupid as hell in ME with the red and blue options, since you always knew blue or red could get you out of situations, this makes it even worse and gives an emotion to every option. In Baldur's Gate, you get a big list of sentances, and you pick the one best suited to your character and his role, in ME series and now DA2, you pick like 3 words and he'll just roll with it by himself. Let me go into this a bit deeper then, in some RPGs and games like Zelda, they try to make you the main character by making him silent, all he ever does is assumedly say the options you pick, and answer generically whatever you would answer, therefore he never talks. It ruins this immersion when all you pick is 1-3 words that just happen to be an idea, and the main character will continue the conversation without your input, why even let you pick? Its like false role playing. 110million

I really do hate that with RPGs nowdays, you always know what conversation options get you out of situations, I miss like how in the RPGs of old I was never guaranteed to know the outcome of conversation choices. In baldurs gate as you said, I picked what choices fitted my character the best, what he would have said, while in games using the conversation wheel I would pick the choice leading to the best results, the right answer was being thrown in my face anyway.

Sigh, I really miss the days when it actually felt like I was doing the conversations rather than some puppet. I dont know about you, but when I outsmarted someone in games like Baldurs Gate, it felt it was because I did it because of my wit as opposed to I outsmarted someone because I picked the coloured "PICK ME" option. It just felt more satisfying.

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Espada12

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#68 Espada12
Member since 2008 • 23247 Posts

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

BigDaddyPOLO

RPGs like this did exceeding well on PC and appealed to alot of people. Are you trying to say fun for console gamers = hold my hand and simplistic combat?

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110million

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#69 110million
Member since 2008 • 14910 Posts
I dont know about you, but when I outsmarted someone in games like Baldurs Gate, it felt it was because I did it because of my wit as opposed to I outsmarted someone because I picked the coloured "PICK ME" option. It just felt more satisfying.Maroxad
It was quite a nice feeling. I mean on occassion, a character laughs at you or something for picking something stupid and you're like "damn" but then next time you'll know that they react to certain ideas differently. In older RPGs its an emotion, in newer RPGs its a color.
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elbert_b_23

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#70 elbert_b_23
Member since 2003 • 8247 Posts
[QUOTE="dreman999"]

[QUOTE="110million"] And all FPSes were inspired by stuff like Wolfenstein 3D? (I know its not the first). The genres were not exactly decades apart, JRPGs got their own footholds, and have distinctive features. 110million

The point is that in general jrpg are inspired by the west, especiallyif they a western medievall theme.It's a very straight answer.

Their all inspired by history though, who says the west has free claim to the medieval setting? :?

didn't you hear only the west went thou a medieval phase everyone else was smarter to avoid it
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harry_james_pot

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#71 harry_james_pot  Moderator
Member since 2006 • 11414 Posts
I really loved DA, but now Bioware ruined it just like ME2.. >_> And aside from it being turned into an action game, what's up with the graphics? :| It's worse than DA!
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kozzy1234

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#72 kozzy1234
Member since 2005 • 35966 Posts

I really loved DA, but now Bioware ruined it just like ME2.. >_> And aside from it being turned into an action game, what's up with the graphics? :| It's worse than DA!harry_james_pot

How about we try the game when its out.. non of us have played it yet. Sometimes games turn out better then they look from low res screens or low quality videos.

I admit the screenshots and info I have heard doesnt sound good, but #1 its bioware and #2 PC Gamer gave the game a 94/100. They are one of the few review places that I trust more then 70% of there reviews.

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00Killaz00

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#73 00Killaz00
Member since 2010 • 1014 Posts

[QUOTE="00Killaz00"]

I don't care if someone **** at me that WRPG isn't a genre, Western made RPGs play differently and are completely boring.

Tetrarch9

As opposed to little girls with high pitched voices, and a laughable story in JRPG's?

Yup, I am a fan of such games. Your the one whose taking it personal to hit on my genre, all I said was WRPGs are boring (obviously IMO) then I get whip-lash... the indecency lol

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00Killaz00

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#74 00Killaz00
Member since 2010 • 1014 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="texasgoldrush"] And The Witcher 2 isn't a REAL RPG either........its going to have action game combat just like bioware's new games.texasgoldrush



So it's a fake RPG?

I being sarcastic....to these so called RPG elitists.

Lol I started the flaming :3 ... and what's so wrong with me not liking WRPGs? Obviously I'll give some a try, I'm just saying of all the ones I have played they are boring... and I have played my fair-share, not like they all are/ or will be.

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texasgoldrush

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#75 texasgoldrush
Member since 2003 • 15267 Posts

[QUOTE="texasgoldrush"]

[QUOTE="Teufelhuhn"]

So it's a fake RPG?

00Killaz00

I being sarcastic....to these so called RPG elitists.

Lol I started the flaming :3 ... and what's so wrong with me not liking WRPGs? Obviously I'll give some a try, I'm just saying of all the ones I have played they are boring... and I have played my fair-share, not like they all are/ or will be.

I am talking about WRPG fans who keep saying the new ones are "dumbed down" and "consolized", unable to get past the Black Isle era. If these elitists have their way, WRPGs would be just like JRPGs, where most of the games are the same.

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110million

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#76 110million
Member since 2008 • 14910 Posts

[QUOTE="00Killaz00"]

[QUOTE="texasgoldrush"] I being sarcastic....to these so called RPG elitists.

texasgoldrush

Lol I started the flaming :3 ... and what's so wrong with me not liking WRPGs? Obviously I'll give some a try, I'm just saying of all the ones I have played they are boring... and I have played my fair-share, not like they all are/ or will be.

I am talking about WRPG fans who keep saying the new ones are "dumbed down" and "consolized", unable to get past the Black Isle era. If these elitists have their way, WRPGs would be just like JRPGs, where most of the games are the same.

So instead of being the same, it makes them more unique, to just start removing elements? :roll:
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Dead-Memories

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#77 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Tetrarch9"][QUOTE="00Killaz00"]

I don't care if someone **** at me that WRPG isn't a genre, Western made RPGs play differently and are completely boring.

110million

As opposed to little girls with high pitched voices, and a laughable story in JRPG's?

Yes.

definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

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spookykid143

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#78 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="110million"]

[QUOTE="Tetrarch9"] As opposed to little girls with high pitched voices, and a laughable story in JRPG's?Dead-Memories

Yes.

definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

It's made by a Japanese dev therefor it's a JRPG.

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Dead-Memories

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#79 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Dead-Memories"]

[QUOTE="110million"]

Yes.

spookykid143

definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

It's made by a Japanese dev therefor it's a JRPG.

on paper perhaps, but to be able to compare a masterpiece like this to a piece of crap like FFXIII for example and put them into the same genre is just a laughable prospect.

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110million

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#80 110million
Member since 2008 • 14910 Posts

[QUOTE="Dead-Memories"]

[QUOTE="110million"]

Yes.

spookykid143

definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

It's made by a Japanese dev therefor it's a JRPG.

You're correct! Japan = a country RPG = Role playing game. JRPG = Japanese role playing game. BAM. Basic math.

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110million

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#81 110million
Member since 2008 • 14910 Posts

[QUOTE="spookykid143"]

[QUOTE="Dead-Memories"] definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

Dead-Memories

It's made by a Japanese dev therefor it's a JRPG.

on paper perhaps, but to be able to compare a masterpiece like this to a piece of crap like FFXIII for example and put them into the same genre is just a laughable prospect.

Whats the alternative? A WRPG? You can't compare a masterpiece like this to a piece of crap like Two Worlds or Gothic 4. :) I can play this too.
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spookykid143

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#82 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="spookykid143"]

[QUOTE="Dead-Memories"] definitely not a JRPG. one of the best games this gen, but not a JRPG by any regard.

Dead-Memories

It's made by a Japanese dev therefor it's a JRPG.

on paper perhaps, but to be able to compare a masterpiece like this to a piece of crap like FFXIII for example and put them into the same genre is just a laughable prospect.

It doesn't work like that i could compare a crappy WRPG to planetscape torment and say that Planetscape torment isn't a WRPG.

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rolo107

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#83 rolo107
Member since 2007 • 5469 Posts

It still doesn't look interesting to me, and I was a huge fan of the first title.

jasonharris48
Clearly not... "I loved the first! But I'm passing up the chance to get my first real chance to look at the game." That just doesn't jive.
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Gibsonsg527

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#84 Gibsonsg527
Member since 2010 • 3313 Posts

Im just going to rent this there will be too many better games coming out htis year.

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BigDaddyPOLO

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#85 BigDaddyPOLO
Member since 2005 • 2251 Posts

[QUOTE="BigDaddyPOLO"]

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

Yangire

Well it's understandable, a lot of people looking for a cRPG experience like generations before this have been left out in the cold. I assume quite a few people bought Dragon Age something similar to what they played in the 1990's and for the sequel they're streamlining it even further. All comes down to how not every niche can be happy.

I guess that's true. The only thing I really have to say to that is that nostalgia goggles are making those aspects seem better than they really are.

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RyuRanVII

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#86 RyuRanVII
Member since 2006 • 4257 Posts

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

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BigDaddyPOLO

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#87 BigDaddyPOLO
Member since 2005 • 2251 Posts

[QUOTE="BigDaddyPOLO"]

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

Espada12

RPGs like this did exceeding well on PC and appealed to alot of people. Are you trying to say fun for console gamers = hold my hand and simplistic combat?

Yeah, they did. Like 10-15 years ago, and no I'm not talking about combat. Complexity in these newer RPGs show up in new and interesting ways, ways that make them stand out and be the AAA titles that they are, not just how many skills there are on the list or how confusing the dialog options you have are.

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110million

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#88 110million
Member since 2008 • 14910 Posts

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

RyuRanVII
Yeah I'm pretty angry they still didn't add multiple attack queues and said its because you'd never need to queue more than one attack to kill an enemy, I don't see how thats supposed to make it more fun, to fight endless amounts of fodder enemies. =/
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110million

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#89 110million
Member since 2008 • 14910 Posts

[QUOTE="Espada12"]

[QUOTE="BigDaddyPOLO"]

Well whatever this argument has nothing to do with the fact that so many fans of all the old boring aspects of RPGs are incredibly butthurt that something different is getting the attention in the genre because it decides to choose fun over a totally useless type of complexity that appeals only to a tiny audience.

BigDaddyPOLO

RPGs like this did exceeding well on PC and appealed to alot of people. Are you trying to say fun for console gamers = hold my hand and simplistic combat?

Yeah, they did. Like 10-15 years ago, and no I'm not talking about combat. Complexity in these newer RPGs show up in new and interesting ways, ways that make them stand out and be the AAA titles that they are, not just how many skills there are on the list or how confusing the dialog options you have are.

Let me guess, you started gaming in the past 10 years.
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jjccjj92

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#90 jjccjj92
Member since 2010 • 641 Posts

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

RyuRanVII

Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

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Kandlegoat

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#91 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Espada12"]

[QUOTE="BigDaddyPOLO"]

BigDaddyPOLO

how confusing the dialog options you have are.

Yeah...a person obviously needs to be a grad student at Harvard in order to comprehend that having your Character tell someone to "**** off" = being a prick/trying to pick a fight.

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#92 110million
Member since 2008 • 14910 Posts

[QUOTE="RyuRanVII"]

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

jjccjj92

Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

You played it on consoles right? Normal on PC was harder than hard on consoles, it was scaled differently. It was possible to be overwhelmed by a large room of enemies.
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jjccjj92

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#93 jjccjj92
Member since 2010 • 641 Posts

Is it true the whole game takes place in one city? That'd be a huge bummer if so...

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jasonharris48

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#94 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

It still doesn't look interesting to me, and I was a huge fan of the first title.

rolo107

Clearly not... "I loved the first! But I'm passing up the chance to get my first real chance to look at the game." That just doesn't jive.

Like you know what I'm thinking. I'm not going to jump on the sequel I learned my lession this gen (being a huge FF fan and being very disapointed with FFXIII). BTW if you read my other post I did state I would give the game a chance but I wasn't going to buy it when it first comes out. Selective reading is really a bad habbit to have, rolo.

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RyuRanVII

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#95 RyuRanVII
Member since 2006 • 4257 Posts

Is it true the whole game takes place in one city? That'd be a huge bummer if so...

jjccjj92
According to the presentation there'll be caves and dungeons, but the game will take place in Kirkwall for the most part.
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jjccjj92

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#96 jjccjj92
Member since 2010 • 641 Posts

[QUOTE="jjccjj92"]

[QUOTE="RyuRanVII"]

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

110million

Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

You played it on consoles right? Normal on PC was harder than hard on consoles, it was scaled differently. It was possible to be overwhelmed by a large room of enemies.

Hm, I didn't know that. So was nightmare on consoles equivalent to hard on PC? I'm guessing not since all it seemed to do was increase friendly fire damage.

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#97 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="jjccjj92"]Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

jjccjj92

You played it on consoles right? Normal on PC was harder than hard on consoles, it was scaled differently. It was possible to be overwhelmed by a large room of enemies.

Hm, I didn't know that. So was nightmare on consoles equivalent to hard on PC? I'm guessing not since all it seemed to do was increase friendly fire damage.

I actually don't know exactly how they compare, I just know I read from a lot of reviews and such that the PC one was quite a bit harder since it was easier to access all your skills at once and pause and such. Normal fights often required some kind of setup, and some elites were like pausing in between each attack.
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jjccjj92

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#98 jjccjj92
Member since 2010 • 641 Posts

[QUOTE="jjccjj92"]

Is it true the whole game takes place in one city? That'd be a huge bummer if so...

RyuRanVII

According to the presentation there'll be caves and dungeons, but the game will take place in Kirkwall for the most part.

That's extremely disappointing. One of the great things about Origins was its environmental variety. Spending 40 plus hours in one area doesn't sound very appealing to me.

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#99 dreman999
Member since 2004 • 11514 Posts
[QUOTE="110million"][QUOTE="jjccjj92"]

[QUOTE="RyuRanVII"]

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

You played it on consoles right? Normal on PC was harder than hard on consoles, it was scaled differently. It was possible to be overwhelmed by a large room of enemies.

Not ture at all. Normal was the same every where and no the Mge was not tanking. Statagy is still need forDA2.
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RyuRanVII

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#100 RyuRanVII
Member since 2006 • 4257 Posts

[QUOTE="jjccjj92"]

[QUOTE="RyuRanVII"]

The dialog wheel is pathetic. You have three answers which you can see the result of your choice before you choose what you want to answer.

You can pause during the combat and so what? It's nothing like Dragon Age: Origins. Enemies are weak and don't require any strategy and positioning of your party. The mage was in front line "tanking" the enemies with no problem. Also, no friendly fire means no need for tactics. The combat basically resumes to shoot everything you have at the enemies. That was the "tactic" used in all the fights showedduring the presentation.

Ugly interface.

Streamlined companion inventory.

One good thing about the game: night & day cycle. ;)

110million

Maybe I played a different game than everyone else but basic enemies in Origins never required any sort of tactics to bring down. Only when you were up against Elites or whatever they were called did strategy come into play.

You played it on consoles right? Normal on PC was harder than hard on consoles, it was scaled differently. It was possible to be overwhelmed by a large room of enemies.

Dragon Age: Origins was a lot harder on PC. In Nightmare difficulty you received 200% of friendly fire damage, which made you think before using powerful spells such as Storm of the Century. In fact you had to move the party members out to the area of effect before using any spell. A wrong placed Cone of Cold could make you loose a simple fight.