How did Halo innovate console FPS?

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skrat_01

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#102 skrat_01
Member since 2007 • 33767 Posts

it made rechargable health popular

you didnt have to switch to a grenade to use it

it had vehicle combat that was actually fun

Slyprince

Minus these two:

fun co op

fun multiplayer

And you would be completely correct (for console FPS).

Problem is Perfect Dark has exellent co-op (and 'co-op' advisary singleplayer), and fantastic multiplayer (with bots).

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samusarmada

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#103 samusarmada
Member since 2005 • 5816 Posts

ALL CAPS AINT INNOVATIVE EITHER!!!!!1111one

insanejedi

neither is the inability to quote edit 8)

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enygma500

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#104 enygma500
Member since 2005 • 3004 Posts

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.100Gamer

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

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Dibdibdobdobo

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#105 Dibdibdobdobo
Member since 2008 • 6683 Posts
[QUOTE="100Gamer"]

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.enygma500

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

Timesplitters control scheme.
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skrat_01

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#106 skrat_01
Member since 2007 • 33767 Posts

Especially when they take place in WW2. That adds a deep layer of mystery to the game. You have to ask the questions... How could we have shields and rechargable health in that day and age? Is this game supposed to be based on an alternate timeline or alternate universe?smokeydabear076
:lol:

Have to say I second that, rechargable health being introduced into the COD series was just rediculous.

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AAllxxjjnn

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#107 AAllxxjjnn
Member since 2008 • 19992 Posts

-Only being able to carry two weapons made things much more strategic.

-Wide Open Environments, with lots of choices about how to go through the level

-Grenades mapped to their own button

-Melee on the go

-rechargable sheilds

etc etc

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DrinkDuff

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#108 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="VoodooGamer"]

I can only recall two levels with open-ended environments. The rest of the game is just as open-ended as Perfect Dark and Golden Eye. What is more, dual-analog free-aiming isn't innovative as it was necessary to play the game on an Xbox controller. ;)

enygma500

That's laughable. Even the so called "corridor levels" in Halo were actually pretty spacious and diverse in terms of gameplay and geometry by comparison, and there were more than two open levels. You even had the chance to pilot a flying vehicle in one of the open levels (something unprecedented in an FPS). The only complaint that can be leveled against it is how repetitive the level design and environments were. But it was still better than some of the confusing designs in PD and Goldeneye. And the A.I. It is just so much better than anything Perfect Dark ever did. Honestly, Halo:CE's enemies made PD's look like zombies.

During the first year of the PS2's life, there were a couple of console FPS but they didn't use the now standard control scheme that Halo: CE used. Just because it seems like common sense now doesn't mean it was in 2001, when Halo:CE was released.

you're comparing ai on n64 to ai on xbox. thats laughable at best. the xbox is so far above and beyond the n64 in terms of...wel everything, if there weren't some signifigant increases in intelligance that would kinda suck. also goldeneyes levels were just as open as halo's

Uh. the only reason why I made the comparison was because Dibdibdobdobo claimed that console FPSs haven't evolved since Perfect Dark, which is ridiculous. Of course its not fair to say that the A.I. in an N64 should be just as good as the xbox, but that doesn't mean you can discount that achievement made by Halo as having far superior A.I. to anything else at the time, and as being the first to have large sprawling environments. And go play goldeneye again. Goldeneye was full of corridors, and linear paths. And its largest levels paled in comparison to Halo's smallest.
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skrat_01

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#109 skrat_01
Member since 2007 • 33767 Posts

What other fps pc game had more of a complete package than Halo? If it came out for the pc only, everyone here would be raving how innovative it was.

Ilived

Are you SERIOUS? :|

Seriously did you even touch a PC shooter prior to Halo? :|

FFS here is a fun example: DOOM

Well that was hard wasent it

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enygma500

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#110 enygma500
Member since 2005 • 3004 Posts
[QUOTE="insanejedi"]

ALL CAPS AINT INNOVATIVE EITHER!!!!!1111one

samusarmada

neither is the inability to quote edit 8)

lol you run out of arguements and move to my ability to type and quote edit. seems to me like you've lost the fight.

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samusarmada

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#111 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="100Gamer"]

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.enygma500

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

which games (i now know about PD and co-op :P)

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100Gamer

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#112 100Gamer
Member since 2007 • 1701 Posts
[QUOTE="100Gamer"]

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.enygma500

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

yeah? where were they done b4?

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enygma500

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#113 enygma500
Member since 2005 • 3004 Posts
[QUOTE="enygma500"][QUOTE="DrinkDuff"][QUOTE="VoodooGamer"]

I can only recall two levels with open-ended environments. The rest of the game is just as open-ended as Perfect Dark and Golden Eye. What is more, dual-analog free-aiming isn't innovative as it was necessary to play the game on an Xbox controller. ;)

DrinkDuff

That's laughable. Even the so called "corridor levels" in Halo were actually pretty spacious and diverse in terms of gameplay and geometry by comparison, and there were more than two open levels. You even had the chance to pilot a flying vehicle in one of the open levels (something unprecedented in an FPS). The only complaint that can be leveled against it is how repetitive the level design and environments were. But it was still better than some of the confusing designs in PD and Goldeneye. And the A.I. It is just so much better than anything Perfect Dark ever did. Honestly, Halo:CE's enemies made PD's look like zombies.

During the first year of the PS2's life, there were a couple of console FPS but they didn't use the now standard control scheme that Halo: CE used. Just because it seems like common sense now doesn't mean it was in 2001, when Halo:CE was released.

you're comparing ai on n64 to ai on xbox. thats laughable at best. the xbox is so far above and beyond the n64 in terms of...wel everything, if there weren't some signifigant increases in intelligance that would kinda suck. also goldeneyes levels were just as open as halo's

Uh. the only reason why I made the comparison was because Dibdibdobdobo claimed that console FPSs haven't evolved since Perfect Dark, which is ridiculous. Of course its not fair to say that the A.I. in an N64 should be just as good as the xbox, but that doesn't mean you can discount that achievement made by Halo as being the first. And go play goldeneye again. Goldeneye was full of corridors, and linear paths. And its largest levels paled in comparison to Halo's smallest.

console fps haven't evolved since the beginning of the fps. whether you like it or not. as for the largest of levels in goldeneye being smaller then halos smallest. i think you need to play halo again. halo is in no way the first of anything.

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samusarmada

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#114 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="samusarmada"][QUOTE="insanejedi"]

ALL CAPS AINT INNOVATIVE EITHER!!!!!1111one

enygma500

neither is the inability to quote edit 8)

lol you run out of arguements and move to my ability to type and quote edit. seems to me like you've lost the fight.

I posted that before you challenged my previous post.

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enygma500

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#115 enygma500
Member since 2005 • 3004 Posts
[QUOTE="enygma500"][QUOTE="100Gamer"]

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.100Gamer

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

yeah? where were they done b4?

co-op has been done countless times. rechargeable shields i might have to give him. for the fps style game anyways its been done elsewhere though. and 2 weapon limits or even one weapon limits are nothing new or special to gaming in any type of genre

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DrinkDuff

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#116 DrinkDuff
Member since 2004 • 6762 Posts
[QUOTE="DrinkDuff"][QUOTE="enygma500"]

you're comparing ai on n64 to ai on xbox. thats laughable at best. the xbox is so far above and beyond the n64 in terms of...wel everything, if there weren't some signifigant increases in intelligance that would kinda suck. also goldeneyes levels were just as open as halo's

enygma500

Uh. the only reason why I made the comparison was because Dibdibdobdobo claimed that console FPSs haven't evolved since Perfect Dark, which is ridiculous. Of course its not fair to say that the A.I. in an N64 should be just as good as the xbox, but that doesn't mean you can discount that achievement made by Halo as being the first. And go play goldeneye again. Goldeneye was full of corridors, and linear paths. And its largest levels paled in comparison to Halo's smallest.

console fps haven't evolved since the beginning of the fps. whether you like it or not. as for the largest of levels in goldeneye being smaller then halos smallest. i think you need to play halo again. halo is in no way the first of anything.

Instead of just pretending you are right. Prove it to me. All you have brought to the conversation is the refusal to accept Halo's achievements, and you have ignored almost every point of my argument. I have come up with some reasons why I think Halo:CE has innovated, yet you have done nothing but deny, or ignore any of these arguments, without a rebuttal, without evidence.
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samusarmada

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#117 samusarmada
Member since 2005 • 5816 Posts
[QUOTE="100Gamer"][QUOTE="enygma500"][QUOTE="100Gamer"]

[QUOTE="samusarmada"]

No-one's challenged my points yet

[QUOTE="samusarmada"]recharging shield, grenades as an equal to firearms, melee attack always available, co-op, two weapon limit.enygma500

How many of these are now staples of the console fps?

cows would just pretend not to see this post

noones pretending not to see it but its been done before halo, with the exception of the control scheme

yeah? where were they done b4?

co-op has been done countless times. rechargeable shields i might have to give him. for the fps style game anyways its been done elsewhere though. and 2 weapon limits or even one weapon limits are nothing new or special to gaming in any type of genre

can you give us an example?

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Ninja-Hippo

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#118 Ninja-Hippo
Member since 2008 • 23434 Posts

It's impossible to innovate an FPS. Especially a console one. You can try by making it a very atmospheric, story-driven game like BioShock, but between all the storytelling it's still just a first-person camera with a gun bolted to it.

So i really dont understand the "that game did nothing new" arguement. If it's a fun, enjoyable and worthwhile package, i'm buying it. That applies to Halo if you ask me.

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smokeydabear076

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#119 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]Especially when they take place in WW2. That adds a deep layer of mystery to the game. You have to ask the questions... How could we have shields and rechargable health in that day and age? Is this game supposed to be based on an alternate timeline or alternate universe?skrat_01

:lol:

Have to say I second that, rechargable health being introduced into the COD series was just rediculous.

Yeah I like rechargeable health when it makes sense, but when it is out of place it just gets iffy to me.
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Ninja-Hippo

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#120 Ninja-Hippo
Member since 2008 • 23434 Posts

Timesplitters control scheme.Dibdibdobdobo

Is nothing like Halo's. :?

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smokeydabear076

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#121 smokeydabear076
Member since 2004 • 22109 Posts

It's impossible to innovate an FPS. Especially a console one. You can try by making it a very atmospheric, story-driven game like BioShock, but between all the storytelling it's still just a first-person camera with a gun bolted to it.

So i really dont understand the "that game did nothing new" arguement. If it's a fun, enjoyable and worthwhile package, i'm buying it. That applies to Halo if you ask me.

Ninja-Hippo
I agree. The whole "that game isn't doing anything new" thing is a bit ridiculous. I play my games for fun, fancy uber innovative features or not. I remember when the Sheep used to use the whole Wii mote as the second coming of Christ sort of a thing as far as gameplay goes because it was going to be so innovative.
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Terami

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#122 Terami
Member since 2004 • 3992 Posts
I always felt that Goldeneye 64 was the innovator and game that brought mass appeal to the genre for consoles.
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Dibdibdobdobo

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#123 Dibdibdobdobo
Member since 2008 • 6683 Posts

I always felt that Goldeneye 64 was the innovator and game that brought mass appeal to the genre for consoles.Terami

2nd this. Too me Golden Eye is the pinnacle of FPS for consoles.

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TDLlama

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#124 TDLlama
Member since 2006 • 2779 Posts

Rechargeable health is probably the worst trend in shooters... and we have Halo to thank for it.

Halo was not that innovative, in my opinion.

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jg4xchamp

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#125 jg4xchamp
Member since 2006 • 64054 Posts
Halo COmbat Evolved- Took the console FPS controls and made them superior to anything before(mainly because of the second analog), had a bigger scope, more advanced AI, and a very well done story and single player versus Perfect Dark.(even the PC Halo got AAA scores).

Halo 2-set the standard for console shooters and online gameplay for console shooters. The xbox live setup basically adopted many of Bungie's entire online design from Halo 2.

Halo 3 is the first true console shooter to have an online community with community features on consoles.

Everything Halo has done is innovation to consoles but nothing innovative towards the genre. In terms of what it does for the genre it is just a great polished shooter with a great multiplayer. But not Amazing single player like System Shock, Deus Ex, and Half Life.

The big thing about Halo COmbat Evolved was that it was on par with the PC shooters. It was the one and only console shooter that could make that claim at the time.

PC shooters have long sinced moved on, where Halo has just gotten more refined and polished. Exactly why console shooters haven't moved on very far, and exactly why now PC shooters have gotten a bit stale lately because of the multiplat designs.

Exclusive PC shooters have shown some innovation, but nothing ground breaking yet.
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skrat_01

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#126 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="smokeydabear076"]Especially when they take place in WW2. That adds a deep layer of mystery to the game. You have to ask the questions... How could we have shields and rechargable health in that day and age? Is this game supposed to be based on an alternate timeline or alternate universe?smokeydabear076

:lol:

Have to say I second that, rechargable health being introduced into the COD series was just rediculous.

Yeah I like rechargeable health when it makes sense, but when it is out of place it just gets iffy to me.

Even saying its 'done for good game design' doesent cut it, as it simply being there in such a setting seems like a game design 'cop out', from thinking of a new original health system idea Even medics (e.g. MoH: Pacific Assault) would have been better (and would have enforced the other soldiers importance.)
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jg4xchamp

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#127 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="Terami"]I always felt that Goldeneye 64 was the innovator and game that brought mass appeal to the genre for consoles.Dibdibdobdobo

2nd this. Too me Golden Eye is the pinnacle of FPS for consoles.

the pinnacle of FPS on consoles had a non existant story
had a piss poor campaign
Terrible AI
and clunky controls.
It even had the repetitive level(and map) designs that Halo was blamed for.

First Peson Shooters are not like other genres. Yes it has gotten stale lately. But many big changes and improvements have happened since 97 when Goldeneye came out. 01 Halo trumped any console shooter before it, and in 04 Halo 2 set the standard for online gameplay with console shooters. Since then everything has only gotten more polished and tighter controls.

Nothing innovative in anyway.
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smokeydabear076

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#128 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="skrat_01"]

[QUOTE="smokeydabear076"]Especially when they take place in WW2. That adds a deep layer of mystery to the game. You have to ask the questions... How could we have shields and rechargable health in that day and age? Is this game supposed to be based on an alternate timeline or alternate universe?skrat_01

:lol:

Have to say I second that, rechargable health being introduced into the COD series was just rediculous.

Yeah I like rechargeable health when it makes sense, but when it is out of place it just gets iffy to me.

Even saying its 'done for good game design' doesent cut it, as it simply being there in such a setting seems like a game design 'cop out', from thinking of a new original health system idea Even medics (e.g. MoH: Pacific Assault) would have been better (and would have enforced the other soldiers importance.)

Yeah I agree, they should start making things make sense. There is no set rule that health recharge is the only health system that works in games.
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jg4xchamp

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#129 jg4xchamp
Member since 2006 • 64054 Posts
I think Halo 1 had the best health system out of the 3.

It was a health meter and shield. Your shield would recharge, but you could only afford to lose that shield so many times.
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skrat_01

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#130 skrat_01
Member since 2007 • 33767 Posts

Yeah I agree, they should start making things make sense. There is no set rule that health recharge is the only health system that works in games.smokeydabear076
It just seems to be an example of the lack of innovation in the genre lately; going with game design that has been done before and is proven to 'work'.

Of course not every Shooter does fall under that category.

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-Wheels-

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#131 -Wheels-
Member since 2005 • 3137 Posts

Hmmmm, there's so much that I think it might take a 4 page review to explain it all...oh wait a minute, here it is:

Halo: CE 9.7/10

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smokeydabear076

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#132 smokeydabear076
Member since 2004 • 22109 Posts

[QUOTE="smokeydabear076"]Yeah I agree, they should start making things make sense. There is no set rule that health recharge is the only health system that works in games.skrat_01

It just seems to be an example of the lack of innovation in the genre lately; going with game design that has been done before and is proven to 'work'.

Of course not every Shooter does fall under that category.

Indeed they do seem to be getting a little stale these days. Someone should either innovate or switch the styIe up and make something like Doom.... I don't know.
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skrat_01

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#133 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="smokeydabear076"]Yeah I agree, they should start making things make sense. There is no set rule that health recharge is the only health system that works in games.smokeydabear076

It just seems to be an example of the lack of innovation in the genre lately; going with game design that has been done before and is proven to 'work'.

Of course not every Shooter does fall under that category.

Indeed they do seem to be getting a little stale these days. Someone should either innovate or switch the styIe up and make something like Doom.... I don't know.

I guess there is always Painkiller :)
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smokeydabear076

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#134 smokeydabear076
Member since 2004 • 22109 Posts
[QUOTE="smokeydabear076"][QUOTE="skrat_01"]

[QUOTE="smokeydabear076"]Yeah I agree, they should start making things make sense. There is no set rule that health recharge is the only health system that works in games.skrat_01

It just seems to be an example of the lack of innovation in the genre lately; going with game design that has been done before and is proven to 'work'.

Of course not every Shooter does fall under that category.

Indeed they do seem to be getting a little stale these days. Someone should either innovate or switch the styIe up and make something like Doom.... I don't know.

I guess there is always Painkiller :)

Hopefully they make a Painkiller 2.
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astiop

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#135 astiop
Member since 2005 • 3582 Posts

Bash halo for the rechargeable hp, but it worked pretty well in the whole series. You had to make use of both plasma and usnc weps etc, but w/e thats besides the point. (And I don't get the whole "it doesn't make sense argument. Having been shot several times then picking up a health pack and being good to go doesn't make sense either...)

How did Halo innovate console FPS? It didn't. It just kicked the rest in the face because it was that damn good, it showed others how it's done. And I still consider halo's vehicles the best in any fps along with tribes (the way they contoll and all that, cool factor aside).

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CajunShooter

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#136 CajunShooter
Member since 2006 • 5276 Posts

The reason there is a lack of "innovation" in the FPS genre is because a lot of the things that reoccur in game after game is what defines the genre as a whole.

Name me any other genre that is tipping the bar at innovation from games and doesn't recycle the same formulas over and over.

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tenaka2

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#137 tenaka2
Member since 2004 • 17958 Posts

No one here played STALKER then? Its an amazing game, as for what HALO did ask Wok7, his quotes in my sig.

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maverickx04

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#138 maverickx04
Member since 2004 • 1223 Posts

Halo's control scheme = AAAA

This isn't a simple button layout, this game REDEFINED how console FPS SHOULD work. All FPS after halo copied their scheme.

Also TC need to look up the word innovation. Taking features from other genres, is in fact, innovative. Light RPG elements, vehicular combat, platforming aspects, those may not be innovative by themselves, but once you implement it in conjucntion with another = INNOVATION i.e. RPG + FPS.

BTW innovation comes from creativity...

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angelkimne

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#139 angelkimne
Member since 2006 • 14037 Posts

Console FPS still suckPainballz
No, how did i guess you might possibly say that. Please go AWAY Painballz and annoy some other forum. Maybe GameTrailers, thats where all the 6 year olds are, you would fit right in.

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bobbetybob

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#140 bobbetybob
Member since 2005 • 19370 Posts

the whole, "you can only carry 2 guns at once" thingy thats o so popularVendettaRed07

This annoys me so much! I liked games like Doom and Quake where you can have 600 guns at a time, I don't care if it's not realistic I'm fighting ****ing aliens!!

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SpinoRaptor

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#141 SpinoRaptor
Member since 2006 • 2419 Posts
It was a console FPS that actually worked.
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leonhead

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#142 leonhead
Member since 2007 • 1524 Posts
The re-charging shield system was very popular due to Halo. Thats about it, the multiplayer was fun so was the co-op but I don't think thats really innovative
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CHRION987

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#143 CHRION987
Member since 2008 • 468 Posts
if you had never had a gaming pc and only played console games, the first time you played halo was amazing.
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tenaka2

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#144 tenaka2
Member since 2004 • 17958 Posts

Halo managed to bring a FPS to a much much younger audience than previous PC FPS games.

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Meu2k7

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#145 Meu2k7
Member since 2007 • 11809 Posts

Halo managed to bring a FPS to a much much younger audience than previous PC FPS games.

tenaka2

I dont agree with this, there is nothing more mature about PC Gaming, thats one thing I will admit.

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tenaka2

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#146 tenaka2
Member since 2004 • 17958 Posts

I dont agree with this, there is nothing more mature about PC Gaming, thats one thing I will admit.

Meu2k7

Total War, The Witcher and Silent Hunter would beg to differ but your entitled to your opinion.

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Maverick_Chaos1

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#147 Maverick_Chaos1
Member since 2007 • 415 Posts

It didnt, its just a common misconception.EVOLV3

What, and Killzone did?

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gingerdivid

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#148 gingerdivid
Member since 2006 • 7206 Posts

To many people in this thread are saying: "it made ____ popular" or "it made _____ fun".

That isn't innovation, that's evolution.

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6matt6

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#149 6matt6
Member since 2005 • 9726 Posts
i wonder how many people who say goldeneye have played it recently, the controls are terrible and feel dated. Halo's controls still remain solid and playable.
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crunchUK

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#150 crunchUK
Member since 2007 • 3050 Posts
essentially perfected the balance. the things are already listed