This topic is locked from further discussion.
Halo refined many elements and put them into a package, this isn't radical innovation, but it's incremental innovation. Two different things, but it's still faintly innovative by definition.
Compared to Goldeneye, it did far less for the genre on consoles, even Red Faction (which had great A.I, Halo didn't innovate great A.I on consoles :S), with it's destructible environments, was probably more innovative than Halo was (not for console FPS, but in general) and that came out on the PS2 months before Halo came out. But still, Halo has had a colossal impact, innovative or not, due to it's refinement of various gameplay mechanics and subtle changes. It worked to a tee, and that's what matters.
Nobody has actually told me yet what games featured a strict 2 weapon limit, a rechargable shield, grenades as equal to firearms and melee as always available in their design. All of these things are now standards in the genre and it is all thanks to halo.samusarmadaTribes.
Had a grenade button - and you could cycle through grenades independantly, you could have a pack the recharged health (and im very sure there were mods that did it before Tribes), as for melee im sure i saw it before, but honestly i cant remember the game, so you have me there.
Though yes they were popularised by Halo no doubt. Problem is there is abuse of these features nowdays, just copying of the forumla because it 'works', rather than thinking of new innovative ideas.
It was the first console FPS to get the controls right. But I think a lot of that also has to do with the sticks on the xbox controller. They react a lot better and are placed on the controller better when it comes to playing FPS games.
Also hearing a grunt scream "get it off, get it off"and see him run around in panic after you hit him with a sticky grenade never got old:P
Well that is the thing with fps's and shooters. It has been done to death already, there is nothing left to innovate gameplay wise really. They could add deep stories I guess but since most developers are convinced they are exclusively dealing with retarded teenagers that has an attention span of about 5 minis I don't see that happening.IwmykI stongly beg to differ.
All the innovation is happening on the PC indie and mod scene.
Problem with the mainstream is the majority of devs stick with stuff that worked before. Still titles like Stalker and Portal do popup in the mainstream.
Tribes.[QUOTE="samusarmada"]Nobody has actually told me yet what games featured a strict 2 weapon limit, a rechargable shield, grenades as equal to firearms and melee as always available in their design. All of these things are now standards in the genre and it is all thanks to halo.skrat_01
Had a grenade button - and you could cycle through grenades independantly, you could have a pack the recharged health (and im very sure there were mods that did it before Tribes), as for melee im sure i saw it before, but honestly i cant remember the game, so you have me there.
Though yes they were popularised by Halo no doubt. Problem is there is abuse of these features nowdays, just copying of the forumla because it 'works', rather than thinking of new innovative ideas.
I had a feeling you would come in with your annoying knowledge of fps' :P
But still i would say that for consoles halo was very innovative. The 2 weapon limit alone makes it pretty innovative and for the console fps, well there wasnt tribes :P
Lol yeah i have a bad habit of that :P But yea from a console perspective the game was quite groundbreaking in its own right.I had a feeling you would come in with your annoying knowledge of fps' :P
But still i would say that for consoles halo was very innovative. The 2 weapon limit alone makes it pretty innovative and for the console fps, well there wasnt tribes :P
samusarmada
(actually Tribes did have a three weapon limit when i come to think of it, and there were other games like Hidden and Dangerous, and a bunch of others that did have weight /weapon restrictions :P)
Didn't Operation Flashpoint do the whole "two guns at a time" thing before Halo? And the massive freeform battle were in OP before Halo? And hen Halo was gonna be a PC exclusive it was basically Operation Flashpoint, in space?ClawKillerNah Flashpoint limited you to one primary weapon, and you could carry a LAW, Stinger ect. on your back.
Though Halo never really had masive free form battles. They were just large linear corridors. Flashpoint on the other hand did have large non linear 'freeform' batttles as the maps never restricted where you went - as there were only huge explorable 3 islands - Malden, Everon and somthing beginning with a K. Not to mention Flashpoints battles were massive - who remembers the Invasion of Everon level - where the Nato forces try to retake it? Though if you look a few years back even Codename Eage and Tribes, heck even that Terminator game (which had vehicles too (the first)) had open levels where you could choose where you wanted to do (Flashpoint to the greatest extent (until ArmA in 2006))
it made rechargable health popular
you didnt have to switch to a grenade to use it
it had vehicle combat that was actually fun
fun co op
fun multiplayer
Well Unreal Tournament had three of those, but Halo did have superior vehicular combat and the Grenade and Rechargable health trumped it.
[QUOTE="xXHackettXx"]Halo perfected the dual analog FPS controls. Also was the first big system link game.VoodooGamer
Ok I can see that but I'm talking more from a gameplay perspective. When I hear "innovation" when talking about a game, I automatically think about what it did differently that affected how the game was played and moved the genre foreward.
Well when you look at from a timeline perspective then nearly all FPS/TPS's moved to the dual analog control system about 6 months later.
It is true that Halo:Combat Evolved brung the dual analog control scheme to gaming.
Game: TimeSplitters (PS2) Release Date: Nov 24, 2000
TimeSplitters focuses on its extremely strong multiplayer elements and delivers a first-person shooter that is as addictive as any other console-based FPS.
Game: Halo: Combat Evolved (XBOX) Release Date: Mar 14, 2002
Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform.
The debate on halo perfecting Dual Analog controls is flawed. Move along people, Move along! Either that or i remember wrong.
[QUOTE="samusarmada"]Lol yeah i have a bad habit of that :P But yea from a console perspective the game was quite groundbreaking in its own right.I had a feeling you would come in with your annoying knowledge of fps' :P
But still i would say that for consoles halo was very innovative. The 2 weapon limit alone makes it pretty innovative and for the console fps, well there wasnt tribes :P
skrat_01
(actually Tribes did have a three weapon limit when i come to think of it, and there were other games like Hidden and Dangerous, and a bunch of others that did have weight /weapon restrictions :P)
i'm not lying im gonna fricking kill you in a minute :P
Halo was fun, one of my favorite games on the xbox aside from Morrowind, but that's all it was, FUN.
Goes back to playing Crysis.
[QUOTE="skrat_01"][QUOTE="samusarmada"]Lol yeah i have a bad habit of that :P But yea from a console perspective the game was quite groundbreaking in its own right.I had a feeling you would come in with your annoying knowledge of fps' :P
But still i would say that for consoles halo was very innovative. The 2 weapon limit alone makes it pretty innovative and for the console fps, well there wasnt tribes :P
samusarmada
(actually Tribes did have a three weapon limit when i come to think of it, and there were other games like Hidden and Dangerous, and a bunch of others that did have weight /weapon restrictions :P)
i'm not lying im gonna fricking kill you in a minute :P
Lmao :lol: *runs and hides behind a stack of old big game boxes*[QUOTE="Painballz"]Console FPS still suckinsanejedi
As a former hardcore FPS PC player and owner of a 360 only two months old, FPS on consoles are just as comperable if not more then the mouse and keyboard.
No, everybody knows FPS on consoles can't compare. Please, take your fanboyism elsewhere. I realize you're responding to painballz and it's hard to control yourself when he opens his mouth, but try not to use blatant lies.
[QUOTE="samusarmada"][QUOTE="skrat_01"][QUOTE="samusarmada"]Lol yeah i have a bad habit of that :P But yea from a console perspective the game was quite groundbreaking in its own right.I had a feeling you would come in with your annoying knowledge of fps' :P
But still i would say that for consoles halo was very innovative. The 2 weapon limit alone makes it pretty innovative and for the console fps, well there wasnt tribes :P
skrat_01
(actually Tribes did have a three weapon limit when i come to think of it, and there were other games like Hidden and Dangerous, and a bunch of others that did have weight /weapon restrictions :P)
i'm not lying im gonna fricking kill you in a minute :P
Lmao :lol: *runs and hides behind a stack of old big game boxes**throws halo ce box menacingly at that stack of game boxes samusarmada now despises*
Actually, Halo was released on November 14, 2001. A year is not enough time for them to copy TimeSplitters in anyway. Not to mention that the PS2 controller's analogs are in terrible places and do not hold a candle to the Xbox for shooters.Game: TimeSplitters (PS2) Release Date: Nov 24, 2000
TimeSplitters focuses on its extremely strong multiplayer elements and delivers a first-person shooter that is as addictive as any other console-based FPS.Game: Halo: Combat Evolved (XBOX) Release Date: Mar 14, 2002
Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform.The debate on halo perfecting Dual Analog controls is flawed. Move along people, Move along! Either that or i remember wrong.
Dibdibdobdobo
Tribes.[QUOTE="samusarmada"]Nobody has actually told me yet what games featured a strict 2 weapon limit, a rechargable shield, grenades as equal to firearms and melee as always available in their design. All of these things are now standards in the genre and it is all thanks to halo.skrat_01
Had a grenade button - and you could cycle through grenades independantly, you could have a pack the recharged health (and im very sure there were mods that did it before Tribes), as for melee im sure i saw it before, but honestly i cant remember the game, so you have me there.
Though yes they were popularised by Halo no doubt. Problem is there is abuse of these features nowdays, just copying of the forumla because it 'works', rather than thinking of new innovative ideas.
Yeah... Grenades: Tribes had one kind of grenade that was just instantly thrown by using a hotkey, and they were sticky grenades like Halo's plasma grenades. Weapons limits: Depending on the armor you select, you had a weapon limit... Light had 3, Medium had 4, Heavy had 5 iirc. And certain weapons could only be used by certain armors or with certain supporting backpacks. Recharging Health: Tribes had the repair pack that could heal yourself on the fly, and also had a shield pack that pretty much worked like Halo's, but had to be manually activated. It ran off of the same energy that powered sniper rifles and the jetpack, so nobody really bothered with it. Vehicles: Tribes had huge, wide-open levels that factored in either heavy vehicle usage or heavy jetpack/skiing usage. There were only 3 types of vehicles though, and all were basically flying hoverjetthings. Tribes also had some other awesome stuff that hasn't really been done. Heavy mortars had super-powerful mortars that were tough to aim (long range, arcing trajectory but HUGE boom). Classes could buy a targeting laser 'weapon' at inventory stations... you could zoom it like a sniper rifle, except when you fire it, it shines a bright green beam that everybody can see. And for all of your teammates, it pops up a crosshair on all their HUD showing exactly where to aim to hit the spot being targeted by the laser with whatever weapon they have. :) Tribes didn't do melee, though. Would have been pretty pointless, with how most of the game was spent airborne at 80mph haha. Older PC FPS's used to have instant melee attacks as an always-available hotkey, but it slowly fell out of usage and got removed. Just as a random example, Duke Nukem 3D back in 1995 or something let you just hit the ~ key to immediately kick, regardless of the weapon you're using. I used to have him swinging around with two feet at once by doing both kick attacks, lol.[QUOTE="Dibdibdobdobo"]Actually, Halo was released on November 14, 2001. A year is not enough time for them to copy TimeSplitters in anyway. Not to mention that the PS2 controller's analogs are in terrible places and do not hold a candle to the Xbox for shooters.Game: TimeSplitters (PS2) Release Date: Nov 24, 2000
TimeSplitters focuses on its extremely strong multiplayer elements and delivers a first-person shooter that is as addictive as any other console-based FPS.Game: Halo: Combat Evolved (XBOX) Release Date: Mar 14, 2002
Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform.The debate on halo perfecting Dual Analog controls is flawed. Move along people, Move along! Either that or i remember wrong.
PapaJohn24
That sounds like preference more so than anything. They worked very well for the time! I honestly liked the Gamecubes controller more so for TimeSplitters 2 than the PS2 controller! It was still released before hand though which you cannot argue with! So saying Halo perfected Dual-Analog is nothing more than a misconception by many.
Please Log In to post.
Log in to comment