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It doesn't matter what genre it is, a better framerate is always good.
Choppiness is worst for those games where you have to make split second decisions or quick reflexes along with lots of micromanagement. When you the framerate drops when things get hectic....it's like the exact opposite of what you want.
As far as I know, football isn't all that complicated as far as videogames go. You pick the plays before you begin, so 80-90% of the strategy is completed before framerate becomes an issue. Still, it's important to monitor minute details and some of the action is fast. This means that framerate is fairly important.
At any rate, twice the number of frames per second is an extremely good figure and it's quite important for any videogame experience. It's not just "smoother," it eliminates the effect of choppiness and gives you an absolute grasp of your situation moment to moment.
A constant sixty frames per second would help any game.
For example, with a first person shooter, playing at ten frames, it would be difficult for you to see a rapidly moving target, your aim would be affected badly, you'll likely end up missing, and next thing you know, you're dead. Playing at sixty frames would allow you to see your opponent's movements better so you can aim better.
play NCAA 07 then play NCAA 08...world of difference. 30 FPS has a BUNCH of slowdowns...especially in sports games.hockeyruler12exactly
we dont need more damage control threadgamergeekgeekA general question is now damage control? Here's what would be damage control: "60 FPS is not needed in Madden!". Good thing Sony supporters never attempt to do so.
I really don't know. To me, madden on the 360 feels exactly Madden on the PS2, the graphical upgrade just doesn't change the game enough.7arekAnd this ladies and gentlemen,is exactly why Madden is one of the elite "Games to hate". If the game were truly innovative and felt fresh with each release,I would praise it as I do other 3rd party games.But I have yet to play a Madden game that generally feels like it's a major upgrade,since it moved from PS1 to PS2.
[QUOTE="gamergeekgeek"]we dont need more damage control threadDualshockinA general question is now damage control? Here's what would be damage control: "60 FPS is not needed in Madden!". Good thing Sony supporters never attempt to do so.
this thread is pretty close to "bu-but teh 60fps isnt need"
and what happened with sony's claim that they can do 120fps??
I guess if you are a rabid Sony fan the reasoning goes "if it ain't got it you don't need it."Riverwolf007
"We don't need 60 fps"
"We don't need rumble"
"We don't need games"
"We don't need RAM"
Cows are hilarious.
[QUOTE="Riverwolf007"]I guess if you are a rabid Sony fan the reasoning goes "if it ain't got it you don't need it."cheezisgoooood
"We don't need 60 fps"
"We don't need rumble"
"We don't need games"
"We don't need RAM"
Cows are hilarious.
1. lol some games that are graphically superior to madden have been proven to being able to run at 60fps.
2. Isn't there one coming out? in that case lemmings-"we don't need six axis!"
3.Got some coming out.
4.There is RAM and updates can reduce the RAM used by OS.
[QUOTE="cheezisgoooood"][QUOTE="Riverwolf007"]I guess if you are a rabid Sony fan the reasoning goes "if it ain't got it you don't need it."Scarletred
"We don't need 60 fps"
"We don't need rumble"
"We don't need games"
"We don't need RAM"
Cows are hilarious.
1. lol some games that are graphically superior to madden have been proven to being able to run at 60fps.
2. Isn't there one coming out? in that case lemmings-"we don't need six axis!"
3.Got some coming out.
4.There is RAM and updates can reduce the RAM used by OS.
1. doesn't change the fact that lazy devs are making some inferior quality multiplat ports for the PS3 2. No, rumble isn't coming to the PS3 anytime soon, it was a rumor and Sony confirmed it as such. Lemmings never asked for or wanted six axis. 3. yes you do 4. I hate the ram and most other tech issues. No dev will ever match the theoretical 100% potential for any system.Yea it does.
I just wish madden could come up with better graphics. They are about one generation away from matching that CGI trailer. It is so sad.
The eye can detect frequencies below 72 Hz (frames per sec). Anything less than 72 Hz will stress out the eyes and brain. 60 FPS comes close, so it is less stressful.
Old fluourescent lights would blink at a low frequency and people would get headaches. The same is true with old VGA monitors. Since then, the default minimum is 72 Hz.
Also, try spinning in a circle and read a sign at 30 FPS. You can't. At 60 FPS, you can follow the sign and read it. That's just an example of how it would improve gameplay.
i would love to know. teh smooth'ness?en_V
It does make a difference but the really important thing is that it has a consistent frame rate.....something the ps3 version doesnt have.
[QUOTE="Scarletred"][QUOTE="cheezisgoooood"][QUOTE="Riverwolf007"]I guess if you are a rabid Sony fan the reasoning goes "if it ain't got it you don't need it."myke2010
"We don't need 60 fps"
"We don't need rumble"
"We don't need games"
"We don't need RAM"
Cows are hilarious.
1. lol some games that are graphically superior to madden have been proven to being able to run at 60fps.
2. Isn't there one coming out? in that case lemmings-"we don't need six axis!"
3.Got some coming out.
4.There is RAM and updates can reduce the RAM used by OS.
1. doesn't change the fact that lazy devs are making some inferior quality multiplat ports for the PS3 2. No, rumble isn't coming to the PS3 anytime soon, it was a rumor and Sony confirmed it as such. Lemmings never asked for or wanted six axis. 3. yes you do 4. I hate the ram and most other tech issues. No dev will ever match the theoretical 100% potential for any system.1.True.
2.Aww. Also some guy did mod a controller to have six-axisand try to advertise it on xbox forums.
3.Mmmhmmm
4.that may be true. I personally think the ps2 did.
[QUOTE="gamergeekgeek"]we dont need more damage control threadDualshockinA general question is now damage control? Here's what would be damage control: "60 FPS is not needed in Madden!". Good thing Sony supporters never attempt to do so.
you're blind if you think that his question and his statements following were completely innocent and were only mentioned for learning purposes.
did you really just say that cows never attempt to use damage control... wow
this thread is pretty close to "bu-but teh 60fps isnt need"and what happened with sony's claim that they can do 120fps??gamergeekgeekShow me in the original post where it specifically says "bu-but teh 60fps isnt need",then I will agree with you.Otherwise,you are trying to label a general question as damage control,while it is not. So people still want to hang on to past statements to try and claim "ownage".Let me stoop down to your level:What happened to "HDMI is not needed" ? "Blu-ray will be the next Betamax" ? "The failure rate is 3%" ? "Ya know,things break" ? "Xbox Live Accounts aren't being hacked" ?
A general question is now damage control? Here's what would be damage control: "60 FPS is not needed in Madden!". Good thing Sony supporters never attempt to do so.[QUOTE="Dualshockin"][QUOTE="gamergeekgeek"]we dont need more damage control threadKAS3Y_JAM3Z
you're blind if you think that his question and his statements following were completely innocent and were only mentioned for learning purposes.
did you really just say that cows never attempt to use damage control... wow
Actually,i'm open minded,that is why I will not dismiss the possibility that it is an honest general question.360 owners: download the NCAA demo...then play the Madden demo.
PS3 owners: downlaod the Heavenly Sword demo...then play the Ninja Gaiden demo.
It almost feels like night and day when action gets intense.
That would've been a great blow to the Cows,but the sad part is,both the 360 games you mentioned are on the Ps3,whilst both the Ps3 games are nowhere on the 360.360 owners: download the NCAA demo...then play the Madden demo.
PS3 owners: downlaod the Heavenly Sword demo...then play the Ninja Gaiden demo.
It almost feels like night and day when action gets intense.
Dreams-Visions
[QUOTE="en_V"]i would love to know. teh smooth'ness?jliebel
It doesn't make to much of a difference as the average person can only seen 21 - 24 FPS, anything more then that isn't noticable and things less are noticable.
Sorry, but you're wrong. Having only 21-24 fps would be very noticable. Gameplay would appear very choppy and stuttering and many games reviewed on GS have been docked points for it. If you don't believe me, go watch a cheap saturday morning cartoon, then go watch one of the classic Disney movies. The difference in how fluid the motion is will be instantly noticable to the casual viewer.[QUOTE="7arek"]I really don't know. To me, madden on the 360 feels exactly Madden on the PS2, the graphical upgrade just doesn't change the game enough.DualshockinAnd this ladies and gentlemen,is exactly why Madden is one of the elite "Games to hate". If the game were truly innovative and felt fresh with each release,I would praise it as I do other 3rd party games.But I have yet to play a Madden game that generally feels like it's a major upgrade,since it moved from PS1 to PS2.
Um Madden 04 to Madden 05 was a HUGE leap especially when it came to competitve play. I mean 2004 was the most broken Madden ever unbelievable how that game was released.
[QUOTE="jliebel"][QUOTE="en_V"]i would love to know. teh smooth'ness?myke2010
It doesn't make to much of a difference as the average person can only seen 21 - 24 FPS, anything more then that isn't noticable and things less are noticable.
Sorry, but you're wrong. Having only 21-24 fps would be very noticable. Gameplay would appear very choppy and stuttering and many games reviewed on GS have been docked points for it. If you don't believe me, go watch a cheap saturday morning cartoon, then go watch one of the classic Disney movies. The difference in how fluid the motion is will be instantly noticable to the casual viewer.Actually no I am not, reason? 1.) Personally anything above 24 FPS I can't tell the difference. 2.) Most people I know besides a few(They aren't in the average) Can.
Also did you know that alot of films you see in the theature is done at 24 FPS ;)
[QUOTE="myke2010"][QUOTE="jliebel"][QUOTE="en_V"]i would love to know. teh smooth'ness?jliebel
It doesn't make to much of a difference as the average person can only seen 21 - 24 FPS, anything more then that isn't noticable and things less are noticable.
Sorry, but you're wrong. Having only 21-24 fps would be very noticable. Gameplay would appear very choppy and stuttering and many games reviewed on GS have been docked points for it. If you don't believe me, go watch a cheap saturday morning cartoon, then go watch one of the classic Disney movies. The difference in how fluid the motion is will be instantly noticable to the casual viewer.Actually no I am not, reason? 1.) Personally anything above 24 FPS I can't tell the difference. 2.) Most people I know besides a few(They aren't in the average) Can.
Also did you know that alot of films you see in the theature is done at 24 FPS ;)
So because you and a few people you know can't see the difference nobody can? Seriously, I know lot's of people who can tell the difference, including reviewers on this site that have docked games points for it. How exactly did they dock games points for something that they can't tell exists? More to the point, if anything above 24 fps is indistinguishable then why would any game dev waste their time shooting for 60 FPS? If you have ever played a PC game at 30 FPS then played one at 60+ you would know exactly why the higher FPS is preferred.[QUOTE="jliebel"][QUOTE="myke2010"][QUOTE="jliebel"][QUOTE="en_V"]i would love to know. teh smooth'ness?myke2010
It doesn't make to much of a difference as the average person can only seen 21 - 24 FPS, anything more then that isn't noticable and things less are noticable.
Sorry, but you're wrong. Having only 21-24 fps would be very noticable. Gameplay would appear very choppy and stuttering and many games reviewed on GS have been docked points for it. If you don't believe me, go watch a cheap saturday morning cartoon, then go watch one of the classic Disney movies. The difference in how fluid the motion is will be instantly noticable to the casual viewer.Actually no I am not, reason? 1.) Personally anything above 24 FPS I can't tell the difference. 2.) Most people I know besides a few(They aren't in the average) Can.
Also did you know that alot of films you see in the theature is done at 24 FPS ;)
So because you and a few people you know can't see the difference nobody can? Seriously, I know lot's of people who can tell the difference, including reviewers on this site that have docked games points for it. How exactly did they dock games points for something that they can't tell exists? More to the point, if anything above 24 fps is indistinguishable then why would any game dev waste their time shooting for 60 FPS? If you have ever played a PC game at 30 FPS then played one at 60+ you would know exactly why the higher FPS is preferred.I never said no one can, I said the average person ;) Oh and I've played PC games from 10 FPS to over 200 FPS, and I will tell you I can't tell the difference.
[QUOTE="Dreams-Visions"]That would've been a great blow to the Cows,but the sad part is,both the 360 games you mentioned are on the Ps3,whilst both the Ps3 games are nowhere on the 360.What the hell are you talking about? He is talking about FPS, not the quality of the games.:|360 owners: download the NCAA demo...then play the Madden demo.
PS3 owners: downlaod the Heavenly Sword demo...then play the Ninja Gaiden demo.
It almost feels like night and day when action gets intense.
Dualshockin
[QUOTE="myke2010"][QUOTE="jliebel"][QUOTE="myke2010"][QUOTE="jliebel"][QUOTE="en_V"]i would love to know. teh smooth'ness?jliebel
It doesn't make to much of a difference as the average person can only seen 21 - 24 FPS, anything more then that isn't noticable and things less are noticable.
Sorry, but you're wrong. Having only 21-24 fps would be very noticable. Gameplay would appear very choppy and stuttering and many games reviewed on GS have been docked points for it. If you don't believe me, go watch a cheap saturday morning cartoon, then go watch one of the classic Disney movies. The difference in how fluid the motion is will be instantly noticable to the casual viewer.Actually no I am not, reason? 1.) Personally anything above 24 FPS I can't tell the difference. 2.) Most people I know besides a few(They aren't in the average) Can.
Also did you know that alot of films you see in the theature is done at 24 FPS ;)
So because you and a few people you know can't see the difference nobody can? Seriously, I know lot's of people who can tell the difference, including reviewers on this site that have docked games points for it. How exactly did they dock games points for something that they can't tell exists? More to the point, if anything above 24 fps is indistinguishable then why would any game dev waste their time shooting for 60 FPS? If you have ever played a PC game at 30 FPS then played one at 60+ you would know exactly why the higher FPS is preferred.I never said no one can, I said the average person ;) Oh and I've played PC games from 10 FPS to over 200 FPS, and I will tell you I can't tell the difference.
As to your silly movie 24 FPS comment, that number isn't used because it is the maximum FPS the human eye can see, but rather because it is considered the most efficient. More FPS equaled more film used. The bright flicker in movies created an afterimage after being displayed that stays with you as the next frame on screen is displayed. This creates the illusion of fluid motion. However, digital images capable of capturing film at a much higher rate has been shown to noticably improve movie quality. The 24 fps has been the staple not out of concern for picture quality, but out of habit. Newer movies shot with digital medium are raising the bar. More importantly, the reason the movie analogy doesn't work here is movies show one still frame at a time. TV's continually refresh in lines. The distinction in frames is much more apparent.As to your silly movie 24 FPS comment, that number isn't used because it is the maximum FPS the human eye can see, but rather because it is considered the most efficient. More FPS equaled more film used. The bright flicker in movies created an afterimage after being displayed that stays with you as the next frame on screen is displayed. This creates the illusion of fluid motion. However, digital images capable of capturing film at a much higher rate has been shown to noticably improve movie quality. The 24 fps has been the staple not out of concern for picture quality, but out of habit. Newer movies shot with digital medium are raising the bar.myke2010
Grats on using looking it up ;) but once again you've taken things out of context. The average person doesn't notice anything more then 21 - 24 FPS, key word here average ;)
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