Great points TC. I think a lot of people are missing his point... in that other JRPG's shouldn't learn from FFXIII because it is an outstanding game, but that it tried a lot of new things, and despite getting a lot of them kind of off track, they are going in the right direction; and that they need more focus and less "tossing" things in there for the sake of having them in there.
I just wish JRPG's would learn from WRPG's and other action-adventure type games, and throw in a little skill challenging abilities, instead of just relying on turn-based battling, make it real-time and give the player the ability to really "control" their character, in both movement and attack.foxhound_fox
Thats why I think most of new JRPGs are losing one of their best characteristics which is deep strategies most of JRPGs now which uses real time combat (Tales, Star Ocean 4, Eternal sonata...etc) combats were more of hack'n'slash games without any strategies just keep pushing the same buttons.
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