How much ram should does each of the big 3 need next gen?

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DerekLoffin

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#101 DerekLoffin
Member since 2002 • 9095 Posts
For me, anything less than 2 GB is insulting. If they can't manage at least that, just quit. This is even more true for the next Xbox and PS as both of those are running pretty heavy OSes with lots of side features, and that will probably be even heavier next gen.
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mitu123

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#102 mitu123
Member since 2006 • 155290 Posts
For me, anything less than 2 GB is insulting. If they can't manage at least that, just quit. This is even more true for the next Xbox and PS as both of those are running pretty heavy OSes with lots of side features, and that will probably be even heavier next gen. DerekLoffin
Yeah, consoles are becoming like mini PCs nowadays.
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PC_Otter

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#103 PC_Otter
Member since 2010 • 1623 Posts

As for the "Ps4 and 720" having a 7700 series gpu, i'd be extremely disappointed, myself. I'm hoping for a Cypress level Gpu in the next "HD twins", I think that is more than reasonable considering they won't be out 'till 2013.

theuncharted34
Cypress (or rather a Pictairn I would more likely think) would be cool, but this next gen probably won't be the all out upgrade fest of yesteryear. Cape Verde at 1 GHz is a beast though for it's size and power footprint. Compared to Xenos, it's 4x the pixel output, 5x the texture and GFLOPS output, and of course a proper tessellation engine and could be used for GPU compute for things other than games. It's also GDDR5 native (though I still want the bus expanded to 192 bit) Couple to a quad-core IBM with 256-bit VSX units, and 3 GB of GDDR5 and you have what would be quite an efficient and capable system. Who knows, we may get Pictairn, but right now my bets for next gen won't be anything ground breaking. It's too expensive to go so crazy, would be expensive for devs to make the most of. They'd end up making 720p resolution games I bet anyways. Software is what really matters. If you can guarantee a decently powerful, but easy to develop for system, the devs will flock to it, and MS also has the "all encompassing" entertainment experience down rather well with services like ESPN and Netflix, along with XBLive. Being Power based like the 360, the architecture and programming side of things will be familiar to devs, yet vastly more useful, and not prone to stalls like with the in-order Xenon CPU. Sony however, releasing later could counter MS's efforts with a more powerful system, but that's assuming Sony got it's financial act together, and released a better system with the software to back it up. However a possible AMD APU + GPU based console would make an interesting foil to a AMD GPU + PPC console.
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godzillavskong

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#104 godzillavskong
Member since 2007 • 7904 Posts

4gb. Anything less would be uncivilized.:)

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theuncharted34

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#105 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

As for the "Ps4 and 720" having a 7700 series gpu, i'd be extremely disappointed, myself. I'm hoping for a Cypress level Gpu in the next "HD twins", I think that is more than reasonable considering they won't be out 'till 2013.

PC_Otter

Cypress (or rather a Pictairn I would more likely think) would be cool, but this next gen probably won't be the all out upgrade fest of yesteryear. Cape Verde at 1 GHz is a beast though for it's size and power footprint. Compared to Xenos, it's 4x the pixel output, 5x the texture and GFLOPS output, and of course a proper tessellation engine and could be used for GPU compute for things other than games. It's also GDDR5 native (though I still want the bus expanded to 192 bit) Couple to a quad-core IBM with 256-bit VSX units, and 3 GB of GDDR5 and you have what would be quite an efficient and capable system. Who knows, we may get Pictairn, but right now my bets for next gen won't be anything ground breaking. It's too expensive to go so crazy, would be expensive for devs to make the most of. They'd end up making 720p resolution games I bet anyways. Software is what really matters. If you can guarantee a decently powerful, but easy to develop for system, the devs will flock to it, and MS also has the "all encompassing" entertainment experience down rather well with services like ESPN and Netflix, along with XBLive. Being Power based like the 360, the architecture and programming side of things will be familiar to devs, yet vastly more useful, and not prone to stalls like with the in-order Xenon CPU. Sony however, releasing later could counter MS's efforts with a more powerful system, but that's assuming Sony got it's financial act together, and released a better system with the software to back it up. However a possible AMD APU + GPU based console would make an interesting foil to a AMD GPU + PPC console.

I suppose I shouldn't get my hopes up. :(

Although, Cypress is hardly the bleeding edge, it's 2 generations behind the current high end and by the time the next PS and Xbox release it'll be 3 gens behind. But alas, I still know that may be hoping for too much. It's kind of sad really, we can't even expect what was high end in what will be 4 years ago next generation.

But yeah, at least a 7770 would still be a very large leap over current consoles.I wonder how much stronger than the Wii U they'd be, if at all, if that were the case.

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PressXtoJump

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#106 PressXtoJump
Member since 2012 • 1484 Posts
microsoft needs games, not ram
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Shinobi120

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#108 Shinobi120
Member since 2004 • 5728 Posts

RAM is dirt cheap so anything below 4GB is laughable

4GB RAM @1600Mhz on Newegg

BPoole96

Console RAM (or Industrial RAM) isn't the same as PC RAM.

If that were easy, then both PS3 & 360 would've had more than just 512 MB's of RAM right now.

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PC_Otter

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#109 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="PC_Otter"][QUOTE="theuncharted34"]

As for the "Ps4 and 720" having a 7700 series gpu, i'd be extremely disappointed, myself. I'm hoping for a Cypress level Gpu in the next "HD twins", I think that is more than reasonable considering they won't be out 'till 2013.

theuncharted34

Cypress (or rather a Pictairn I would more likely think) would be cool, but this next gen probably won't be the all out upgrade fest of yesteryear. Cape Verde at 1 GHz is a beast though for it's size and power footprint. Compared to Xenos, it's 4x the pixel output, 5x the texture and GFLOPS output, and of course a proper tessellation engine and could be used for GPU compute for things other than games. It's also GDDR5 native (though I still want the bus expanded to 192 bit) Couple to a quad-core IBM with 256-bit VSX units, and 3 GB of GDDR5 and you have what would be quite an efficient and capable system. Who knows, we may get Pictairn, but right now my bets for next gen won't be anything ground breaking. It's too expensive to go so crazy, would be expensive for devs to make the most of. They'd end up making 720p resolution games I bet anyways. Software is what really matters. If you can guarantee a decently powerful, but easy to develop for system, the devs will flock to it, and MS also has the "all encompassing" entertainment experience down rather well with services like ESPN and Netflix, along with XBLive. Being Power based like the 360, the architecture and programming side of things will be familiar to devs, yet vastly more useful, and not prone to stalls like with the in-order Xenon CPU. Sony however, releasing later could counter MS's efforts with a more powerful system, but that's assuming Sony got it's financial act together, and released a better system with the software to back it up. However a possible AMD APU + GPU based console would make an interesting foil to a AMD GPU + PPC console.

I suppose I shouldn't get my hopes up. :(

Although, Cypress is hardly the bleeding edge, it's 2 generations behind the current high end and by the time the next PS and Xbox release it'll be 3 gens behind. But alas, I still know that may be hoping for too much. It's kind of sad really, we can't even expect what was high end in what will be 4 years ago next generation.

But yeah, at least a 7770 would still be a very large leap over current consoles.I wonder how much stronger than the Wii U they'd be, if at all, if that were the case.

I would consider Cypress a generation behind, not two in performance. We didn't see a double in performance with the highest end 6000 Series (Cayman).
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painguy1

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#110 painguy1
Member since 2007 • 8686 Posts

console ram is not PC ram -____- ppl need to realize this. anyway 2GB seems ideal. Most games I play haven't gone past that.

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Inconsistancy

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#111 Inconsistancy
Member since 2004 • 8094 Posts

8192mb, it'd be in line with previous generations. I don't know why people think that 2gb would be a sweet spot, or affordable.. that's so damn little considering the time between the gens especially.

console ram is not PC ram -____- ppl need to realize this. anyway 2GB seems ideal. Most games I play haven't gone past that.

painguy1

'MOST GAMES I PLAY HAVEN'T GONE PAST THAT.

Yea, Most games I played in 2000 didn't go past 32MB of ram, I don't know why we moved upto 512mb. :roll:

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Stevo_the_gamer

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#112 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
2-4GB is what I expect to see.
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painguy1

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#113 painguy1
Member since 2007 • 8686 Posts

8192mb, it'd be in line with previous generations. I don't know why people think that 2gb would be a sweet spot, or affordable.. that's so damn little considering the time between the gens especially.

[QUOTE="painguy1"]

console ram is not PC ram -____- ppl need to realize this. anyway 2GB seems ideal. Most games I play haven't gone past that.

Inconsistancy

'MOST GAMES I PLAY HAVEN'T GONE PAST THAT.

Yea, Most games I played in 2000 didn't go past 32MB of ram, I don't know why we moved upto 512mb. :roll:

uhhh...u crazy brah. 8gb is lol, 2gb is fine.

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princeofshapeir

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#114 princeofshapeir
Member since 2006 • 16652 Posts
Anything below 32GB is obviously peasant-tier.
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theuncharted34

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#115 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="theuncharted34"]

[QUOTE="PC_Otter"] Cypress (or rather a Pictairn I would more likely think) would be cool, but this next gen probably won't be the all out upgrade fest of yesteryear. Cape Verde at 1 GHz is a beast though for it's size and power footprint. Compared to Xenos, it's 4x the pixel output, 5x the texture and GFLOPS output, and of course a proper tessellation engine and could be used for GPU compute for things other than games. It's also GDDR5 native (though I still want the bus expanded to 192 bit) Couple to a quad-core IBM with 256-bit VSX units, and 3 GB of GDDR5 and you have what would be quite an efficient and capable system. Who knows, we may get Pictairn, but right now my bets for next gen won't be anything ground breaking. It's too expensive to go so crazy, would be expensive for devs to make the most of. They'd end up making 720p resolution games I bet anyways. Software is what really matters. If you can guarantee a decently powerful, but easy to develop for system, the devs will flock to it, and MS also has the "all encompassing" entertainment experience down rather well with services like ESPN and Netflix, along with XBLive. Being Power based like the 360, the architecture and programming side of things will be familiar to devs, yet vastly more useful, and not prone to stalls like with the in-order Xenon CPU. Sony however, releasing later could counter MS's efforts with a more powerful system, but that's assuming Sony got it's financial act together, and released a better system with the software to back it up. However a possible AMD APU + GPU based console would make an interesting foil to a AMD GPU + PPC console.PC_Otter

I suppose I shouldn't get my hopes up. :(

Although, Cypress is hardly the bleeding edge, it's 2 generations behind the current high end and by the time the next PS and Xbox release it'll be 3 gens behind. But alas, I still know that may be hoping for too much. It's kind of sad really, we can't even expect what was high end in what will be 4 years ago next generation.

But yeah, at least a 7770 would still be a very large leap over current consoles.I wonder how much stronger than the Wii U they'd be, if at all, if that were the case.

I would consider Cypress a generation behind, not two in performance. We didn't see a double in performance with the highest end 6000 Series (Cayman).

It depends on how you classify the cards I guess. I just go by series, not power.Cypress is still packed with power today, yeah.

EDIT : In fact, Southern Islands still isn't double Cypress's performance.

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Shockwave-DASH

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#116 Shockwave-DASH
Member since 2012 • 1093 Posts
It needs 15k to run Asteroids at 120 fps at 1080p, so to be better than the competition i think it's time to be able to run PC games like: Pole Postition 2, s all consoles will need at least 1-2MB. Anything less would not be right.
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buccomatic

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#117 buccomatic
Member since 2005 • 1941 Posts

if we don't get 16 gigs in the next gen consoles we're getting screwed.

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AdobeArtist

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#119 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

console ram is not PC ram -____- ppl need to realize this. anyway 2GB seems ideal. Most games I play haven't gone past that.

painguy1

RAM on either system is still for the purpose of placing the needed data from the storage so the CPU and GPU can process it. So what's the technical difference between PC and console RAM?

if we don't get 16 gigs in the next gen consoles we're getting screwed.

buccomatic

Not sure if serious? Most PCs don't have that much. Sure there are some people who are willing to splurge on it, but realistically 4-8 GB is more common. So by what precedense would you expect to find 16 GB in the next line of consoles?

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painguy1

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#120 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

console ram is not PC ram -____- ppl need to realize this. anyway 2GB seems ideal. Most games I play haven't gone past that.

AdobeArtist

RAM on either system is still for the purpose of placing the needed data from the storage so the CPU and GPU can process it. So what's the technical difference between PC and console RAM?

Every current gen console currently out now uses something other than ur typical PC DDR2 or 3 memory. PS3 uses XDR, 360 and Wii uses GDDR3. Consoles are less likley to use DDR3 because of latency. Next gen is more likley to see the use of GDDR5, but even that is kinda pricy since it doesn't have a very good cost per die ratio. U'd need like 8 GDDR5 chips to get 2gb, and they are some pretty big chips. Console manufacturers have to budget themselves carefully to try to break as close to even as possible. With consoles latency is much more important than u think. It's not as simple as sticking in some 1600mhz DDR3 in there and calling it a day. Consoles work differntly.

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nameless12345

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#121 nameless12345
Member since 2010 • 15125 Posts

Anything below 32GB is obviously peasant-tier. princeofshapeir

Yeah, let's pretend more than 10 PC gamers have so much RAM or that any game makes good use of it...

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LustForSoul

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#122 LustForSoul
Member since 2011 • 6404 Posts
I think the current consoles don't even have more than 512? With the pricing now I'm expecting at least triple that. You might say RAM is cheap but I think it all works in a different way in consoles. Can't say I'm sure but that's how it is with consoles' GPU's.
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gpuking

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#123 gpuking
Member since 2004 • 3914 Posts
2g of fast GDDR5 "6ghz" main ram is amble for 1080p gaming, plus another 1 or 2g of GDDR3 from the discrete gpu we would be good to go.
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#124 mrfrosty151986
Member since 2012 • 533 Posts
2g of fast GDDR5 "6ghz" main ram is amble for nextgen, plus another 1 or 2g of GDDR3 from the discrete gpu we would be good to go. gpuking
Wow...just wow.... do you even know what you're talking about? You give the CPU, a component which doesn't need excessive amounts of bandwidth by using ultra fast GDDR5 and you give a GPU, which NEEDS as much bandwidth as they can get slower GDDR3? You fail and by no accounts are you a 'gpu king' Even on my PC my 2500k only has 25Gb/s bandwidth and my 7970's have well over 250Gb/s... Please don't ever get into the console making business as you're machine would suck.
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imprezawrx500

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#125 imprezawrx500
Member since 2004 • 19187 Posts
no less than 4gb but should be more like 8gb if they want a true highend system. Phones already have 1gb so it better be a whole lot more than that, but they will probably be gimped like usual.
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imprezawrx500

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#126 imprezawrx500
Member since 2004 • 19187 Posts

id say 2GB maybe 3 would be really good. Consoles dont need nearly as much as PC's do so 2GB would actually be more than enough i think. They dont even have on GB to work with now and they seem to do pretty well. You really cant compare it to PC ram though because like i said consoles need much less and then they are gonna be shooting for the lowest cost possible.

Gen007
you saying consoles should only have about the same amount of ram phones will have once they come out? ram is dirt cheap so why gimp it with not much ram like the do every gen?
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painguy1

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#127 painguy1
Member since 2007 • 8686 Posts

[QUOTE="Gen007"]

id say 2GB maybe 3 would be really good. Consoles dont need nearly as much as PC's do so 2GB would actually be more than enough i think. They dont even have on GB to work with now and they seem to do pretty well. You really cant compare it to PC ram though because like i said consoles need much less and then they are gonna be shooting for the lowest cost possible.

imprezawrx500

you saying consoles should only have about the same amount of ram phones will have once they come out? ram is dirt cheap so why gimp it with not much ram like the do every gen?

LOL dude. The RAM on phones are junk compared to what we have on PC's and current gen consoles. Their bandwidth is so lol its not even funny. Heck, even the 3DS has faster RAM than some of those phones even tho its amount is significantly less.

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imprezawrx500

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#128 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="imprezawrx500"][QUOTE="Gen007"]

id say 2GB maybe 3 would be really good. Consoles dont need nearly as much as PC's do so 2GB would actually be more than enough i think. They dont even have on GB to work with now and they seem to do pretty well. You really cant compare it to PC ram though because like i said consoles need much less and then they are gonna be shooting for the lowest cost possible.

painguy1

you saying consoles should only have about the same amount of ram phones will have once they come out? ram is dirt cheap so why gimp it with not much ram like the do every gen?

LOL dude. The RAM on phones are junk compared to what we have on PC's and current gen consoles. Their bandwidth is so lol its not even funny. Heck, even the 3DS has faster RAM than some of those phones even tho its amount is significantly less.

I never said it was faster but the amount of ram is far more important than how fast it is, try streaming a game from dvd to cpu without memory and see how it works. Phone memory is not actually that slow anymore and has increased 10x in the last two years the galaxy s2 memory is half the speed of a 2006 laptop. Consoles just always cut corners with lack of ram when it is far more important than cpu power.
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painguy1

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#129 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="imprezawrx500"] you saying consoles should only have about the same amount of ram phones will have once they come out? ram is dirt cheap so why gimp it with not much ram like the do every gen? imprezawrx500

LOL dude. The RAM on phones are junk compared to what we have on PC's and current gen consoles. Their bandwidth is so lol its not even funny. Heck, even the 3DS has faster RAM than some of those phones even tho its amount is significantly less.

I never said it was faster but the amount of ram is far more important than how fast it is, try streaming a game from dvd to cpu without memory and see how it works. Phone memory is not actually that slow anymore and has increased 10x in the last two years the galaxy s2 memory is half the speed of a 2006 laptop. Consoles just always cut corners with lack of ram when it is far more important than cpu power.

not when u can't access all the RAM fast enough. It depend on what u want to do. With general purpose computing u would be right, but games(dedicated games at that) can be a whole different beast depending on what ur trying to do. Take the edram in the 360 for example. It's an extremely sad amount(10mb) in comparison to the main pool, but its speed/latency cannot be replaced, and alot of things we see on the 360 today probably wouldn't be possibe without it.

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homeboylizard

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#130 homeboylizard
Member since 2010 • 1289 Posts

Looking at RAM used by some high-end visual games, which is somewhere around 3 GB with higher settings...anything over 4 GB's is good, and anything less is just not future-proof.

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shakmaster13

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#131 shakmaster13
Member since 2007 • 7138 Posts
I would want at least 4gb.
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imprezawrx500

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#132 imprezawrx500
Member since 2004 • 19187 Posts
Well there is a limit but console makers always gimp on ram that is cheap and then blow it all on an expensive cpu cough cell cough. Ram is drit cheap (even fast ram) but consoles have never had enough of it. A console game pretty much wont run for more than a few secs without the disk while a pc game pretty much loads everything into the ram which makes for much smoother running game.
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Inconsistancy

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#133 Inconsistancy
Member since 2004 • 8094 Posts

Hmm, I was just thinking...

PS1 2mb*
PS2 32mb*
PS3 512mb*

If the pattern continues, the PS4 would have 8192mb of ram.*

*this isn't a new thought, below is!

Back in 2005 I had a total of 4352 mb of ram (video and system), 360 had 512, about 8x less, so it felt like it was 'skimping'. But, all of the sudden(it seems), ram feels 'cheap', but really it's just that we're not buying the same amount relative to $ anymore. You can, for about the same amount of $ as 4gb in 2005, get 64gb of ram and continue the cycle of having 8x+ more than the consoles.

There are a lot of people saying 2-4gb is 'likely' or, what they'd like to see. Have we been 'duped', by the progress of technology, into thinking 8192mb of ram, for a console, is 'too much'? Or even feels 'right', not skimping anymore?

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blacktorn

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#134 blacktorn
Member since 2004 • 8299 Posts
2-4 gddr5
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APiranhaAteMyVa

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#135 APiranhaAteMyVa
Member since 2011 • 4160 Posts
4gb, as I imagine multitasking may become more prominent on next gen consoles.
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PC_Otter

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#136 PC_Otter
Member since 2010 • 1623 Posts
Well there is a limit but console makers always gimp on ram that is cheap and then blow it all on an expensive cpu cough cell cough. Ram is drit cheap (even fast ram) but consoles have never had enough of it. A console game pretty much wont run for more than a few secs without the disk while a pc game pretty much loads everything into the ram which makes for much smoother running game. imprezawrx500
It really depends on how the game is built. PC games will load everything into system RAM, game data, visual components, etc and the visual components will be copied into VRAM. In a console, you don't have this practice. However, the PC, yes does benefit from it's usual much higher RAM amount. For their respective times, the 360 and PS3 had screamingly fast CPU - RAM bandwidth connections. The GPU - RAM/VRAM bandwidths were nothing to write home about but they were sufficient for 720p w/ 2x AA with 30 FPS. Having the eDRAM die coupled to the Xenos really helped to mitigate the time it took to do z-buffering and AA, but being only 10 MB large, plenty of actual RAM was still needed to store visual elements. CPU - System RAM bandwidths on PC have caught up, but of course it's the GPU - VRAM bandwidth that REALLY counts for graphics performance, so yes, certainly and hopefully Sony and MS make sure that their GPUs have the bandwidth, but have the space as well. 1.5 GB is the bare minimum I see for any Juniper or Cape Verde level GPU in a console. While yes, they both on PC graphics cards have 1 GB of GDDR5, realistically, they could use 1.5 GB when you consider 1080p output, various AA modes, their level of texture/shader output, etc. Plus it would require an expanded bus which would certainly be of benefit (128 to 192 bit).
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gta50419

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#137 gta50419
Member since 2010 • 350 Posts

what im expexting.

Nintendo- 2 gigs

PS4 & Xbox = 8gigs

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coolbeans90

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#138 coolbeans90
Member since 2009 • 21305 Posts

Four gigs would be healthy and just two would be skimping a little, IMO. Three would be reasonable.

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DarkOfKnight

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#139 DarkOfKnight
Member since 2011 • 2543 Posts
4 would be fine. Dedicated to games that would be more than enough for a long time.
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Brendissimo35

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#140 Brendissimo35
Member since 2005 • 1934 Posts

Since RAM costs next to nothing and low RAM is the single greatest technological inhibitor for current gen consoles (small level sizes, broken up open worlds, low view distance/LOD distance) they should put in as much as is reasonable. 4-8GB in my opinion.

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ArchoNils2

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#141 ArchoNils2
Member since 2005 • 10534 Posts

Depends on the speed of the games. If games are delivered on fast flash cards, they might be fine with 512 Mb, but around 2 GB would be really nice to have, especially if they use rather slow discs again

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Inconsistancy

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#142 Inconsistancy
Member since 2004 • 8094 Posts

Depends on the speed of the games. If games are delivered on fast flash cards, they might be fine with 512 Mb, but around 2 GB would be really nice to have, especially if they use rather slow discs again

ArchoNils2

Wat, there are games, like Crysis2, that go into the 2gb range TODAY. Rage came before its time, even for pc hardware, at 1gb of vram it goes from poppy crap, to pop-in once, but you'd need 4gb or so to make a notable improvement in its graphics... but go back to popping constantly as the consequence of that improvement.

An SSD, even with a couple hundred megabytes per second isn't going to make 512 any more useful than it is today (worthless).

What is the point in having 'no' future proofing what so ever? Bare minimum should be 4, 8 should be expected(in-line with previous gens), and 16 would be "woah momma".

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ArchoNils2

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#143 ArchoNils2
Member since 2005 • 10534 Posts

[QUOTE="ArchoNils2"]

Depends on the speed of the games. If games are delivered on fast flash cards, they might be fine with 512 Mb, but around 2 GB would be really nice to have, especially if they use rather slow discs again

Inconsistancy

Wat, there are games, like Crysis2, that go into the 2gb range TODAY. Rage came before its time, even for pc hardware, at 1gb of vram it goes from poppy crap, to pop-in once, but you'd need 4gb or so to make a notable improvement in its graphics... but go back to popping constantly as the consequence of that improvement.

An SSD, even with a couple hundred megabytes per second isn't going to make 512 any more useful than it is today (worthless).

What is the point in having 'no' future proofing what so ever? Bare minimum should be 4, 8 should be expected(in-line with previous gens), and 16 would be "woah momma".

Consoles never really had that much Ram to begin with and you can't really comprare them to your OS which has a lot of background programs and services running at all time. Consoles are fine with less memory, though I do agree, the more the better. I'd like to see 4GB Ram or more, but I doubt this will be the case. We also don't know much about next gen system. It'ss very possible that Sony and MS are just improving the ssystems slightly while throwing gimmicks at us, just like Nintendo did with the very sucessful Wii

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Inconsistancy

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#144 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Inconsistancy"]

[QUOTE="ArchoNils2"]

Depends on the speed of the games. If games are delivered on fast flash cards, they might be fine with 512 Mb, but around 2 GB would be really nice to have, especially if they use rather slow discs again

ArchoNils2

Wat, there are games, like Crysis2, that go into the 2gb range TODAY. Rage came before its time, even for pc hardware, at 1gb of vram it goes from poppy crap, to pop-in once, but you'd need 4gb or so to make a notable improvement in its graphics... but go back to popping constantly as the consequence of that improvement.

An SSD, even with a couple hundred megabytes per second isn't going to make 512 any more useful than it is today (worthless).

What is the point in having 'no' future proofing what so ever? Bare minimum should be 4, 8 should be expected(in-line with previous gens), and 16 would be "woah momma".

Consoles never really had that much Ram to begin with and you can't really comprare them to your OS which has a lot of background programs and services running at all time. Consoles are fine with less memory, though I do agree, the more the better. I'd like to see 4GB Ram or more, but I doubt this will be the case. We also don't know much about next gen system. It'ss very possible that Sony and MS are just improving the ssystems slightly while throwing gimmicks at us, just like Nintendo did with the very sucessful Wii

ps1 2
ps2 32
ps3 512
logical progression 8192

Progress in tech is, and has been, ~consistent. Moore's 'law' has not slowed down 'yet'.

Put any and all aspects of the OS argument to rest, Rage and Crysis are easily able of getting into that(2gb) range W/O THE SYSTEM RAM 0, 0 none 0. The OS doesn't eat multi gb of the vram.

If the consoles to 4/4, or 8 shared, it should be 8 regardless. The only exception would be a not fully next gen console (wii-u expectations) being in the 1.5-2gb range, or if the 'big guys' And Nintendo go the ~Wii route for next gen.

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Malta_1980

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#145 Malta_1980
Member since 2008 • 11890 Posts

Ram is cheap, so they should opt for at least 4GB RAM...

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crimsonman1245

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#146 crimsonman1245
Member since 2011 • 4253 Posts

Ram is cheap, so they should opt for at least 4GB RAM...

Malta_1980

Ram isnt cheap for consoles, its not like you go and buy it yourself and put it together yourself, it has to be saudered into the machine in a factory, with workers.

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Malta_1980

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#147 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="Malta_1980"]

Ram is cheap, so they should opt for at least 4GB RAM...

crimsonman1245

Ram isnt cheap for consoles, its not like you go and buy it yourself and put it together yourself, it has to be saudered into the machine in a factory, with workers.

they make contracts and buy a considerable huge amount of RAM to install in their consoles so they still get it a very cheap price compared to what we pay for... At least thats how it normally works... as regards the labour costs at their factory thats a different story, here we're just talking about RAM costs as a seperate item...

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#148 Grey_Eyed_Elf
Member since 2011 • 7971 Posts
Honestly Nintendo Wii U may have 1-2GB RAM and Sony and Microsoft may have more. Since the Ram is unified and because its a closed platform 2GB's for a gaming console would essentially translate to 1.5GB VRAM while gaming and the 0.5GB running the OS and background operations. 4GB's isn't a long shot but there's nothing wrong with 2GB's seeing as they will be running games at 720/1080. We won't know the specifications of the Wii U but I'm certain we are looking at no more than 2GB's or overall Ram which keep in mind is 3 times more than 360 and PS3 and they are pumping out games like Uncharted 3 and Gears of War 3.
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Gue1

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#149 Gue1
Member since 2004 • 12171 Posts

4GB would be perfect for the PS4 if Sony goes with the rumored 64-bit architecture. And I don't know how are things with consoles but the Wii U is supposedly using a 32-bit architecture and that can't use more than 3 GB anyway, so 2GB will be more than fine for it.

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XBoxgamer555

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#150 XBoxgamer555
Member since 2011 • 103 Posts

GPU: 192 bit 2/3 GB GDDR5

CPU: 2/3 GB DDR3

Between 4-6 GB of total ram

Maybe PS4GB :lol: