How much ram should does each of the big 3 need next gen?

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XBoxgamer555

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#151 XBoxgamer555
Member since 2011 • 103 Posts

WiiU 1-1.5 GB total ram

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Grey_Eyed_Elf

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#152 Grey_Eyed_Elf
Member since 2011 • 7971 Posts

WiiU 1-1.5 GB total ram

XBoxgamer555
Rumoured that there were two development kits for the Wii U one with 768MB DRAM and another with 1GB DRAM.
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nameless12345

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#153 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Inconsistancy"]

[QUOTE="ArchoNils2"]

Depends on the speed of the games. If games are delivered on fast flash cards, they might be fine with 512 Mb, but around 2 GB would be really nice to have, especially if they use rather slow discs again

ArchoNils2

Wat, there are games, like Crysis2, that go into the 2gb range TODAY. Rage came before its time, even for pc hardware, at 1gb of vram it goes from poppy crap, to pop-in once, but you'd need 4gb or so to make a notable improvement in its graphics... but go back to popping constantly as the consequence of that improvement.

An SSD, even with a couple hundred megabytes per second isn't going to make 512 any more useful than it is today (worthless).

What is the point in having 'no' future proofing what so ever? Bare minimum should be 4, 8 should be expected(in-line with previous gens), and 16 would be "woah momma".

Consoles never really had that much Ram to begin with and you can't really comprare them to your OS which has a lot of background programs and services running at all time. Consoles are fine with less memory, though I do agree, the more the better. I'd like to see 4GB Ram or more, but I doubt this will be the case. We also don't know much about next gen system. It'ss very possible that Sony and MS are just improving the ssystems slightly while throwing gimmicks at us, just like Nintendo did with the very sucessful Wii

Actually, the low amounts of RAM were always a problem with the consoles. It's the reason why devs have to make smaller, more limited games on them, if they don't want to sacrifice the graphics for bigger worlds with more going on in them.

Sure, they don't need as much as a PC needs but that's because their OS isn't as resource heavy.

I think they need a "ballanced design", meaning the amount of RAM should go well with the CPU and GPU so that no component bottlenecks each other.

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PC_Otter

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#154 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="Malta_1980"]

Ram is cheap, so they should opt for at least 4GB RAM...

crimsonman1245

Ram isnt cheap for consoles, its not like you go and buy it yourself and put it together yourself, it has to be saudered into the machine in a factory, with workers.

RAM sticks consist of RAM memory modules soldered onto small circuit boards..... The amount of memory in terms of size and number of modules, and it's associated bus width (which directly effects the number of modules involved) and speed will effect the cost of the circuit board directly. It's a big balance game. The faster you run those modules, the more heat you need to dissapate. Just as MS about that. The reason why I vouch for 192 bit VRAM bus widths is of course the expanded bandwidth over 128 bit and how it requires a different number of RAM modules, forcing an expansion from 1 GB, which could be highly limiting, even for Cape Verde or Juniper, to 1.5 GB (possibly 6 x 32 bit modules at 256 MB apiece). A 192 bit bus of course provides extra physical bandwidth that would otherwise could only be made up with a faster clock on a 128 bit bus, therefore increasing thermal output.
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TGWTBH

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#155 TGWTBH
Member since 2011 • 25 Posts
If my predictions are correct, then: Wii U will have 2GB of reeeeeeally damn fast RAM (most likely 1T-SRAM again. They love the stuff due to low latency, high bandwidth and minimal energy consumption) in four 512MB clusters; three for applications and video and one cluster reserved for background use (OS, Miiverse, ect.). It will most likely have anywhere between 24 and 36MB of eDRAM for the GPU to use as a frame buffer (the more, the better since it has to render two screens). Xbox 3/720/Durango will have 4GB of DDR3@1600MHz shared between the CPU and GPU and about 40MB of eDRAM on the GPU to use as a frame buffer. PS4/Orbis will have 2GB or XDR RAM for the system and 2GB for the GPU. EDIT: PC spazzed out on me. posted multiple times.
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MonsieurX

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#157 MonsieurX
Member since 2008 • 39858 Posts
necro much?
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The_Game21x

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#159 The_Game21x
Member since 2005 • 26440 Posts

Nothing less than 4GB, if you ask me, but then again, Consoles don't have the same kind of overhead a PC does so that might be overkill.

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GamerwillzPS

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#161 GamerwillzPS
Member since 2012 • 8531 Posts

2GB looks like a perfect spot for the two worlds of performance and affordability.

But I'm hoping for 4GB though for better performance in games. I'm happy to pay more for it. (only if the consoles has enough intriguing exclusives)

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Kingpin0114

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#162 Kingpin0114
Member since 2008 • 2607 Posts

It seems like Console cycles are going to get longer and longer so I would think they should have at least 4GB.

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CwlHeddwyn

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#163 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="Slow_Show"]

Probably 2GB. What people forget when they say "look at how cheap RAM is" is that's the cost for *one* console. So even if RAM only runs MS/Nintendo/Sony $1-2 per GB (taking into account wholesale pricing and the fact they're not buying whole DIMMs), multiply that by the 60+ odd million units they expect to move over the course of a generation and you can see why they're not thrilled with the idea of using any more than the bare minimum.

theuncharted34

This as well.

When MS doubled the Ram in the 360 on Epic's account, MS told Epic they just costed them a billion dollars.

True that but doubling 256mb to 512mb was a massive step up graphically which is why MS went with it. What people seem to forget is that consoles use both their RAM for general use and video use. A PC might have 8gigs of RAM but also it's got 2gigs of VRAM to work with. So 4GB might seem a lot for Xbox 720 but really it isn't. Xbox1 launched in 2001 and had 64MB of RAM. Just 4 years later the 360 launched with 8x the RAM at 512MB (plus 10MB EDRAM but that's another story). If 720 launches next year that'll mean an 8 year gap since 360 launched therefore you would expect more RAM especially as the consoles are becoming more multimedia and APP orientated. IMO 72o & PS4 should feature 6GB minimum, with 8GB being ideal.
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ShadowMoses900

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#164 ShadowMoses900
Member since 2010 • 17081 Posts

I do not know. PS4 and Wii U for me next gen.

All I can tell you is that Sony (the only next gen system you need) is in no rush to launch the PS4. The PS3 is already a next gen system.

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humpmasterflex

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#165 humpmasterflex
Member since 2003 • 363 Posts

I do not know. PS4 and Wii U for me next gen.

All I can tell you is that Sony (the only next gen system you need) is in no rush to launch the PS4. The PS3 is already a next gen system.

ShadowMoses900

please inform me on what is "so next gen" about ps3?

The fact that the system cannot even handle cross game chat because its architecture is too weak?

or maybe how 60% of its games are not even in a lowly resolution of 720p, they are in fact lower.

I will be here eager to see your peasant answer

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ShadowMoses900

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#166 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="ShadowMoses900"]

I do not know. PS4 and Wii U for me next gen.

All I can tell you is that Sony (the only next gen system you need) is in no rush to launch the PS4. The PS3 is already a next gen system.

humpmasterflex

please inform me on what is "so next gen" about ps3?

The fact that the system cannot even handle cross game chat because its architecture is too weak?

or maybe how 60% of its games are not even in a lowly resolution of 720p, they are in fact lower.

I will be here eager to see your peasant answer

You are very misinformed friend. Don't worry I will tell you what the truth is.

Sub HD is a myth, there is no such thing as a sub HD blu ray disc. 100% of all PS3 games are in HD.

The PS3 architecture is the strongest, it is the only system powerful enough to rival PC graphics. KZ rivals PC Crysis, TLOU is the best graphics ever made which also rivals PC games.

This is because the PS3 is a super computer.

U.S. Air Force Builds Supercomputer with PS3


It runs high end military and medical equipment.

PlayStation 3 cluster - Wikipedia, the free encyclopedia

"Essentially, a single PlayStation 3 performs like a cluster of 30 PCs at the price of only one"- Marc Stevens, Arjen K. Lenstra, and Benne de Weger (Tech Geniuses)


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LP4EVA2005

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#167 LP4EVA2005
Member since 2004 • 8585 Posts
2gb for a *Next-Gen* Console? no, i expect 4gb