I have to say, E3 restored my hype for Skyward Sword

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laus_basic

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#1 laus_basic
Member since 2002 • 8300 Posts

The poor showing from last year's E3, coupled with absolutely no news for a whole year and a trailer that didn't do much at GDC completely drained my interest for the game. There was also the fear that even with motion+, the game would still end up being a waggle fest.

But all my worries seems to be gone after E3. The details, gameplay videos...etc restored my faith in this game.

Enemies looks tougher and every hit you take seems to take more life out of you this time around. Also it looks like you won't be able to waggle your way out of this one as each enemies requires precises moves in order to defeat them. Motion+ really works and looks fluid and responsive.

new video showing that: http://www.youtube.com/watch?v=ysIV6fQi_ms&feature=player_embedded

Being a fan of the artst*le from Wind Waker I was surprised I wasn't all that thrilled about the look when they unveiled the game. But It's growing on me and now that I saw more types of environments and enemies, I'm really starting to appreciate it now.






Theres also the flying aspect of it, that you'll be able to explore both above the clouds and the land below it, so I'm hoping for quite a bit of exploration to be done. Just hope it won't be just big empty spaces *cough* Twilight Princess.

Also the whole mystery about the new character Phi and the origin of the Master Sword which will hopefully enrich the story even more.

And I think it's safe to say that no Zelda games before had characters as expressive as Skyward Sword. Wind Waker was nice and all but this seems like a step above. Some people may be disappointed about the lack voice yet again for Link, but his expressions in this game really bring him to life more than ever, same for Zelda aswell as the the main villain. I'll let these pics and gifs do the talking

And what about Ghirahim. This dude looks like a creepy, deranged, psychotic guy(look above). I think he's gonna be a pretty cool bad guy and quite different from the usual Ganon.

I'm also hoping for more bonding to be had between Link and Zelda this time around. The relationship between the two always seemed to fall flat everytime, so here's hoping it's gonna be better this time:

And to finish it off, we have Miyamoto saying this will be the most content-packed Zelda yet. Will it end up being true? we'll see.

Needless to say I'm now quite excited for more Zelda and I couldn't be more happy.

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Twin-Blade

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#2 Twin-Blade
Member since 2005 • 6806 Posts

I was skeptical, but still hopeful. Nintendo always does well by its first party installments. However, this E3 has me really hyped, & I hate motion controls.

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SuperFlakeman

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#3 SuperFlakeman
Member since 2011 • 7411 Posts

In what way was the E3 2010 SS presentation a poor showing?

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Shirokishi_

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#4 Shirokishi_
Member since 2009 • 11206 Posts

Its Zelda so I was always interested but E3 also restored my hype for more or less the same reasons.

Looks fantastic. Loving the new villian too.

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tutt3r

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#5 tutt3r
Member since 2005 • 2865 Posts

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

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StealthSting

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#6 StealthSting
Member since 2006 • 6915 Posts

My interest has risen as well, mostly because of the reasons you pointed out. The game wasn't calling me much, now I have better impressions. That said, while I somewhat like the idea of motion control, higher difficulty, flight exploration and an antagonist that reminds me of Kefka.

I still want to see all these features that Nintendo has been talking about for years that will make this Zelda any different from a design perspective. I can see interesting things happening with the flight exploration, but if not used accordingly, it just becomes being a new way to travel, much like WW--that said, don't get me wrong, I loved the sailing of WW: Yes, I'm one of those.

I still want to see what makes this Zelda so different besides these features. These features are getting me interested yes and I'm starting to sense that my interest would be enough to make me play it even if the formula didn't change much. But I want it to change, and I want it to be good, why? Because that would only make the experience that more significant to me.

So yes, I want to see these differences in dungeon progression Nintendo has been talking about, among other things. Make a change in the progress of the series--it's turning out to be too standard. I want a change, dammit. I promise I won't whine if the game ends up not meeting my expectations, at least, I'll know they've tried.

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aroxx_ab

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#7 aroxx_ab
Member since 2005 • 13236 Posts

Ok this is it, now i have to buy a Wii again for the 3rd time :cry:

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SuperFlakeman

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#8 SuperFlakeman
Member since 2011 • 7411 Posts

I still want to see all these features that Nintendo has been talking about for years that will make this Zelda any different from a design perspective. I can see interesting things happening with the flight exploration, but if not used accordingly, it just becomes being a new way to travel, much like WW--that said, don't get me wrong, I loved the sailing of WW: Yes, I'm one of those.

StealthSting

You're right on track but missing something important. Skyloft is the hub of the overworld, unlike WW which lacked a hub, you just sailed from island to island. In SS you will constantly return to the starting town and from there go to new areas. It's a brand new structure that fits the 3D Zelda formula perfectly imo.

I still want to see what makes this Zelda so different besides these features. These features are getting me interested yes and I'm starting to sense that my interest would be enough to make me play it even if the formula didn't change much. But I want it to change, and I want it to be good, why? Because that would only make the experience that more significant to me.

StealthSting

Well for one, you will revisit areas and even temples more frequently with Metroid style backtracking, for instance new parts of a temple will become available when you get a certain item. They where talking about changing town -> overworld -> temple & repeat formula to something more fluid and it sounds like they accomplished that.

Other than that, you'd have to specify what you would like the franchise to change into because wanting change for the sake of it never turns out well.

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Macka9000

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#9 Macka9000
Member since 2004 • 671 Posts

I had almost completely given up on the game after the GDC trailer. The game seemed to lack any human connection to it's world and characters.

But thankfully, E3 changed all that. The game still contains the cutesy characters that actually ring true to a western audience. Unlike the crap we've been getting from the most recent Japanese games.

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DarkLink77

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#10 DarkLink77
Member since 2004 • 32731 Posts

Game looks really, really good. I'm liking the change in setting, the relationship that Nintendo is trying to build between Link and Zelda, the way the controls work, the dungeon design, the new villian, the art style, all of it.

Zelda games always look ace, but this one looks really special.

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AmayaPapaya

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#11 AmayaPapaya
Member since 2008 • 9029 Posts

Game looks really, really good. I'm liking the change in setting, the relationship that Nintendo is trying to build between Link and Zelda, the way the controls work, the dungeon design, the new villian, the art style, all of it.

Zelda games always look ace, but this one looks really special.

DarkLink77

That's how I feel. I can't wait for SS. E3 really pumped me up for it.

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StealthSting

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#12 StealthSting
Member since 2006 • 6915 Posts

Well for one, you will revisit areas and even temples more frequently with Metroid style backtracking, for instance new parts of a temple will become available when you get a certain item. They where talking about changing town -> overworld -> temple & repeat formula to something more fluid and it sounds like they accomplished that.

Other than that, you'd have to specify what you would like the franchise to change into because wanting change for the sake of it never turns out well.

SuperFlakeman

Well I want change for the sake of it and I think Nintendo can accomplish it. Give us the old Nintendo formula--them giving us what we don't know we want. I'm sick of developers not risking and when they do, it's because they're following their fan words like gods: Bear in mind that I don't have much against that, but it should reach a boiling point.

I can't tell you good ideas of how to change the formula in just a few seconds, that requires thinking, planning and time--something that Nintendo designers are paid to do. If I was paid to put time into thinking new ideas, then I'd definitely put my mind into it when it came to Zelda.

What I want, from a very quick thinking process? Let's see. I'm liking the master quest direction they're taking, and their dungeon progression, that I will say. But I'd also like them to change the formula of dungeons, for instance, not always having a boss at the end of it, making totally different puzzles not seen before in a Zelda series, something that I look at and makes me think for a while, instead of giving me that--I've solved this a million times before: Done.

Make a change in story progression. Not just a--beat dungeon, explore overworld, story progression, rinse and repeat. Give me a dungeon that actually has some different elements to it, than just something that has to be beat. I don't know, for instance, make story progression in some dungeons more significant than just solving a bunch of puzzles and make some of their accomplishments more developed, than just: Beat it to grab item, defeat this evil boss that will give you the power to open something important at the end of the game, beat it to save a sage.

What else... let's see. Create a completely different set of extremely charming and interesting creatures and characters. I've seen Gorons a millions times now, I have no interest in seeing them again with a different skin. People say that Zelda doesn't have much of an exploration quality when compared to something like the Elder Scrools series, and in a way I agree, but it's exploration facet is still highly enjoyable and charming. What is the fun of exploring a world if you're always going to end up meeting the exact same creatures, with a difference of one species in each title? None, imho.

More... ummm.... change the dungeons. Forest dungeon, fire dungeon, yade dungeon, you get the point. Make dungeons with mixtures of all of these, I don't know, come up with something else, they don't have to get rid of all of these dungeon themes, but give us more than just one new concept per game in the Zelda series. That would help it.

Change the plot--which they seem to be doing here.

Make quests far more enjoyable, memorable and tie them better with the main quest--see Majora's Mask.

Invent interesting new features outside of just new ways of controlling the characters. The Zelda series always did this--time manipulation in Majora's Mask, song magic with OOT, I can't think of anything now, but it more than possible.

I'm sure I could come up with more if you gave me a few minutes, and if I actually put some thought into it.

Outside of that, I'm fine with Zelda not having voice acting, not going the mature route and not pumping up the RPG elements in it. The series is in need of other, more important and interesting changes. Some of those elements, would in fact, imo, conflict with the charm of the games.

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Pikminmaniac

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#13 Pikminmaniac
Member since 2006 • 11514 Posts

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

tutt3r

There is more depth and weight to Wind Waker's story than the vast majority of games in existance. You just have to look at it closely enough

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funsohng

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#14 funsohng
Member since 2005 • 29976 Posts
People are all saying this E3 restored their hopes for SS, but frankly I don't really see a lot of big things announced this time. Then again, I've been hyping this since.... E3 2009 when they just showed the poster behind doors.
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DarkLink77

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#15 DarkLink77
Member since 2004 • 32731 Posts

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

tutt3r
Go play Majora's Mask.
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funsohng

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#16 funsohng
Member since 2005 • 29976 Posts

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

tutt3r
Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.
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tutt3r

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#17 tutt3r
Member since 2005 • 2865 Posts

[QUOTE="tutt3r"]

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

funsohng

Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.

I havent played a zelda on the wii. I've played all the handhelds and n64 ones and gamecube. The darkest would be majoras mask for me. I really ahve to consider getting a wii now I've missed out on too many games

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funsohng

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#18 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"][QUOTE="tutt3r"]

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

tutt3r

Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.

I havent played a zelda on the wii. I've played all the handhelds and n64 ones and gamecube. The darkest would be majoras mask for me. I really ahve to consider getting a wii now I've missed out on too many games

You should, TP isn't bad, not at all. It' just isn't as good as OoT (or so they say).
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GreySeal9

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#19 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="tutt3r"]

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

funsohng

Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

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GreySeal9

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#20 GreySeal9
Member since 2010 • 28247 Posts

Anyway, I've always had faith in Skyward Sword. I always knew that more interesting footage would come out closer to release.

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funsohng

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#21 funsohng
Member since 2005 • 29976 Posts

[QUOTE="funsohng"][QUOTE="tutt3r"]

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

GreySeal9

Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

It's been almost 5 years since I played TP so not really, but as of now, it is in my Wii now. I will play it soon, possibly tmr. I do remember this. Some serious mindf*** stuff right here EDIT: oh wait it's the same scene;;
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mexicangordo

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#22 mexicangordo
Member since 2005 • 8687 Posts

I always had faith in SS but It was at the bottom of my hype list, after this years e3 its by far my most hyped game. The game looks incredible. I really can't wait to get my hands on it.

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mexicangordo

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#23 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="GreySeal9"]

[QUOTE="funsohng"] Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.funsohng

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

It's been almost 5 years since I played TP so not really, but as of now, it is in my Wii now. I will play it soon, possibly tmr. I do remember this. Some serious mindf*** stuff right here EDIT: oh wait it's the same scene;;

Yea good scene. I really don't care what most people think on these forumes, I really liked TP a lot more than any other Zelda game besides OoT, Minish Cap, and of course MM. TP was not perfect but it was fun and loved the graphical art style. It was a stellar game indeed.

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laus_basic

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#24 laus_basic
Member since 2002 • 8300 Posts

Here's something I didn't know. When Ghirahim catches your sword with his hand, he can take it and use it against you (starts at 4:42)

http://www.youtube.com/watch?v=M3o5TWzPmk8

That's pretty neat.

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SuperFlakeman

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#25 SuperFlakeman
Member since 2011 • 7411 Posts

Well I want change for the sake of it and I think Nintendo can accomplish it. Give us the old Nintendo formula--them giving us what we don't know we want. I'm sick of developers not risking and when they do, it's because they're following their fan words like gods: Bear in mind that I don't have much against that, but it should reach a boiling point.

StealthSting

I mean more like, what direction do you want it to change into, something that already exists. There is definitely a camp that wants Zelda to go more of the open/freedom type of adventure like Oblivion, their idea of evolution is that. I'm more for streamlined experiences. Or maybe you're in the "MM/Prime 2" camp. Specify that because it's really annoying to say change and then not mention in what way :P

What I want, from a very quick thinking process? Let's see. I'm liking the master quest direction they're taking, and their dungeon progression, that I will say. But I'd also like them to change the formula of dungeons, for instance, not always having a boss at the end of it, making totally different puzzles not seen before in a Zelda series, something that I look at and makes me think for a while, instead of giving me that--I've solved this a million times before: Done.

StealthSting

This is where WM+ comes into play. Combat & puzzles heavily benefit from this alone. I get what you're saying though, less predictable. Although I disagree, I think the temples in all Zelda games besides PH are fantastic.

Make a change in story progression. Not just a--beat dungeon, explore overworld, story progression, rinse and repeat. Give me a dungeon that actually has some different elements to it, than just something that has to be beat. I don't know, for instance, make story progression in some dungeons more significant than just solving a bunch of puzzles and make some of their accomplishments more developed, than just: Beat it to grab item, defeat this evil boss that will give you the power to open something important at the end of the game, beat it to save a sage.

StealthSting

I disagree here. It's not about what happends and when, but how you get there. To me the games are about puzzle solving. Zelda games are glorified puzzle games and the highlight of them are the temples.

Overall, to me this is what I like about all Nintendo games. I want my Fire world, Grass world, Ice world and ofc in every iteration there's always a few new types aswell it's not just the same. I like the here's Mario, here's Peach and Bowser, here's the Mushroom Kingdom and all the same inhabitants. The fun about Nintendo games is the gameplay. It's the level design. It's the puzzles. It's the different mechanics (wolf, time travel, dark/light world, 3 days). So no I don't agree with you :P

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GreySeal9

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#26 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="funsohng"] Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.funsohng

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

It's been almost 5 years since I played TP so not really, but as of now, it is in my Wii now. I will play it soon, possibly tmr. I do remember this. Some serious mindf*** stuff right here EDIT: oh wait it's the same scene;;

:lol:

But yeah, it's one hell of a weird scene. I definitely had a WTF moment when I first saw it. It was really unlike anything else I had seen in a Zelda game. I almost thought it was out of place when I first saw it, but on reflection, it fit the game well.

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93BlackHawk93

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#27 93BlackHawk93
Member since 2010 • 8611 Posts

I love the new villian. He's so fabulous. 8)

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93BlackHawk93

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#28 93BlackHawk93
Member since 2010 • 8611 Posts

Here's something I didn't know. When Ghirahim catches your sword with his hand, he can take it and use it against you (starts at 4:42)

http://www.youtube.com/watch?v=M3o5TWzPmk8

That's pretty neat.

laus_basic

Debbie looks very sadistic. I like that.

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funsohng

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#29 funsohng
Member since 2005 • 29976 Posts
Yea good scene. I really don't care what most people think on these forumes, I really liked TP a lot more than any other Zelda game besides OoT, Minish Cap, and of course MM. TP was not perfect but it was fun and loved the graphical art style. It was a stellar game indeed.mexicangordo
I haven't been playing TP for such a long time, and recently I began thinking about it and I realized, nowadays people are saying 20 hours for an action adventure game is beyond expectations (I beat GoW3 in 7 hours... gawd), and 50 hours for an RPG (DA Origins) was dubbed as "little too long" (it was GT or IGN not sure which). And there was Twilight Princess, whooping 50 hour average and easily 70 hours if you are trying to do everything. And it's an action adventure game. And I mean, 9 dungeons! That game is just full of contents, I kinda feel sorry for paying only 50 bucks while I paid LA Noire $60.

:lol:

But yeah, it's one hell of a weird scene. I definitely had a WTF moment when I first saw it. It was really unlike anything else I had seen in a Zelda game. I almost thought it was out of place when I first saw it, but on reflection, it fit the game well.

GreySeal9
Remember when you first wake up in a dungeon of Hyrule Castle? That feeling, nothing, I mean, absolutely nothing can replicate that. It's so eerie and dark and depressing and mystical.....
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StealthSting

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#30 StealthSting
Member since 2006 • 6915 Posts

I mean more like, what direction do you want it to change into, something that already exists. There is definitely a camp that wants Zelda to go more of the open/freedom type of adventure like Oblivion, their idea of evolution is that. I'm more for streamlined experiences. Or maybe you're in the "MM/Prime 2" camp. Specify that because it's really annoying to say change and then not mention in what way :P

SuperFlakeman

Oh I see. Well I'm fine with Zelda being a 3rd person adventure game. I don't think the problem of the franchise lies there.

This is where WM+ comes into play. Combat & puzzles heavily benefit from this alone. I get what you're saying though, less predictable. Although I disagree, I think the temples in all Zelda games besides PH are fantastic.

SuperFlakeman

I still want different. I want something unorthodox. I don't know, I just want them to blow the hell up with new ideas.

I disagree here. It's not about what happends and when, but how you get there. To me the games are about puzzle solving. Zelda games are glorified puzzle games and the highlight of them are the temples.

Overall, to me this is what I like about all Nintendo games. I want my Fire world, Grass world, Ice world and ofc in every iteration there's always a few new types aswell it's not just the same. I like the here's Mario, here's Peach and Bowser, here's the Mushroom Kingdom and all the same inhabitants. The fun about Nintendo games is the gameplay. It's the level design. It's the puzzles. It's the different mechanics (wolf, time travel, dark/light world, 3 days). So no I don't agree with you :P

SuperFlakeman

Oh I agree, I too think that the games are more about puzzle solving than actual storytelling. But that doesn't change the fact that I would find any type of action in the game all the more significant if there was some kind of interesting drive behind it.

As for it keeping with the same themes, liking them and wanting to see more of it is fine. I just want something more, something else, something more creative and imaginative.

For instance, just imagine for a bit, take every single special dungeon from every zelda game and make those the dungeons of a full Zelda game. I'm simply attracted to that idea. Get rid of the dungeon elements, do something else. I don't know.... invent a species that worships the moon, and give me a dungeon centered on that, one that relies on gravity manipulation--kind of horrible XD, but you get the point.

I don't know, play around with the ideas and gameplay elements of the series a little bit more. I think this can only bring good things for Zelda.

By inventing numerous new species, they could also start thinking about completely different environments.

I like the elemental use of the Zelda series. But it is possible to create something more than just having something be placed in water, fire, desert... you get the point.

As for you not agreeing, at least you didn't disagree with all of it :P I'm satisfied8)

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DarkLink77

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#31 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="mexicangordo"]Yea good scene. I really don't care what most people think on these forumes, I really liked TP a lot more than any other Zelda game besides OoT, Minish Cap, and of course MM. TP was not perfect but it was fun and loved the graphical art style. It was a stellar game indeed.funsohng
I haven't been playing TP for such a long time, and recently I began thinking about it and I realized, nowadays people are saying 20 hours for an action adventure game is beyond expectations (I beat GoW3 in 7 hours... gawd), and 50 hours for an RPG (DA Origins) was dubbed as "little too long" (it was GT or IGN not sure which). And there was Twilight Princess, whooping 50 hour average and easily 70 hours if you are trying to do everything. And it's an action adventure game. And I mean, 9 dungeons! That game is just full of contents, I kinda feel sorry for paying only 50 bucks while I paid LA Noire $60.

B-b-but dem high-def graphics! And dem facial animations! That s*** is clearly more important than awesome content.
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GreySeal9

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#32 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="mexicangordo"]Yea good scene. I really don't care what most people think on these forumes, I really liked TP a lot more than any other Zelda game besides OoT, Minish Cap, and of course MM. TP was not perfect but it was fun and loved the graphical art style. It was a stellar game indeed.funsohng
I haven't been playing TP for such a long time, and recently I began thinking about it and I realized, nowadays people are saying 20 hours for an action adventure game is beyond expectations (I beat GoW3 in 7 hours... gawd), and 50 hours for an RPG (DA Origins) was dubbed as "little too long" (it was GT or IGN not sure which). And there was Twilight Princess, whooping 50 hour average and easily 70 hours if you are trying to do everything. And it's an action adventure game. And I mean, 9 dungeons! That game is just full of contents, I kinda feel sorry for paying only 50 bucks while I paid LA Noire $60.

:lol:

But yeah, it's one hell of a weird scene. I definitely had a WTF moment when I first saw it. It was really unlike anything else I had seen in a Zelda game. I almost thought it was out of place when I first saw it, but on reflection, it fit the game well.

GreySeal9

Remember when you first wake up in a dungeon of Hyrule Castle? That feeling, nothing, I mean, absolutely nothing can replicate that. It's so eerie and dark and depressing and mystical.....

Midna was a big part of that IMO. I didn't know what to make of her at that point in the game.

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funsohng

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#33 funsohng
Member since 2005 • 29976 Posts
[QUOTE="funsohng"][QUOTE="mexicangordo"]Yea good scene. I really don't care what most people think on these forumes, I really liked TP a lot more than any other Zelda game besides OoT, Minish Cap, and of course MM. TP was not perfect but it was fun and loved the graphical art style. It was a stellar game indeed.DarkLink77
I haven't been playing TP for such a long time, and recently I began thinking about it and I realized, nowadays people are saying 20 hours for an action adventure game is beyond expectations (I beat GoW3 in 7 hours... gawd), and 50 hours for an RPG (DA Origins) was dubbed as "little too long" (it was GT or IGN not sure which). And there was Twilight Princess, whooping 50 hour average and easily 70 hours if you are trying to do everything. And it's an action adventure game. And I mean, 9 dungeons! That game is just full of contents, I kinda feel sorry for paying only 50 bucks while I paid LA Noire $60.

B-b-but dem high-def graphics! And dem facial animations! That s*** is clearly more important than awesome content.

I really hope you aren't saying LA Noire had great graphics.
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DarkLink77

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#34 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="funsohng"][QUOTE="DarkLink77"][QUOTE="funsohng"] I haven't been playing TP for such a long time, and recently I began thinking about it and I realized, nowadays people are saying 20 hours for an action adventure game is beyond expectations (I beat GoW3 in 7 hours... gawd), and 50 hours for an RPG (DA Origins) was dubbed as "little too long" (it was GT or IGN not sure which). And there was Twilight Princess, whooping 50 hour average and easily 70 hours if you are trying to do everything. And it's an action adventure game. And I mean, 9 dungeons! That game is just full of contents, I kinda feel sorry for paying only 50 bucks while I paid LA Noire $60.

B-b-but dem high-def graphics! And dem facial animations! That s*** is clearly more important than awesome content.

I really hope you aren't saying LA Noire had great graphics.

Are you kidding? L.A. Noire's graphics were masterful. A work of pure art. I think Crytek, id, EPIC, Naughty Dog, and DICE could all learn something from Team Bondi. The question is, are they willing to teach? :o
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haziqonfire

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#35 haziqonfire
Member since 2005 • 36392 Posts

The E3 2011 showing basically sealed the deal. I was going to get it anyway, but damn am I excited.

I've been playing some Zelda games to get hyped for the new one. I beat TP again and felt pretty much the same about it (it's good, but still lacking imo). I downloaded Link's Awakening and am currently playing that. Ocarina of Time 3D is next week, then Majora's Mask and LTTP are next once I get a point's card for the Wii.

This feels just like last year when I did my whole "lets play every Metroid game before Other M" thing, lol.

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StealthSting

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#36 StealthSting
Member since 2006 • 6915 Posts

I don't know why, but those birds or whatever the hell it is feel a bit dead. If they're going to be the mount of the game, Nintendo could give them a bit more personality or life. I guess my biggest problem with them is that their eyes don't move. It would give a lot more personality and life to the creatures if the eyes moved. Maybe they'll do something on that still, after all, the Zelda series put great emphasis on detail.

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Pug-Nasty

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#37 Pug-Nasty
Member since 2009 • 8508 Posts

SS is looking horrible to me, which sucks.

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SaltyMeatballs

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#38 SaltyMeatballs
Member since 2009 • 25165 Posts
Well I always thought it would be good, I have been saying that for a while now. E3 2011 just reaffirmed that.
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Demonjoe93

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#39 Demonjoe93
Member since 2009 • 9869 Posts

I think the flying portion of the game looks especially interesting. This game is one of the few to make my AAAAE watch.

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Demonjoe93

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#40 Demonjoe93
Member since 2009 • 9869 Posts

[QUOTE="funsohng"][QUOTE="tutt3r"]

I am in the small minority, but I wish the Zelda series became a whole lot more mature theme and had depth in their strories and characters. The very simplistic almost childish presentation of zelda has become a very underwhelming experience for me as of late. Perhpas I am growing too old and cynical.

GreySeal9

Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

Hey it is true that that shadow is supposed to be Link from Ocarina of Time?

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#41 mkeyou
Member since 2008 • 995 Posts

im always hyped for a new zelda, too bad i dont have a wii, maybe ill have a chance to play it on wii u if i end up buying that

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aroxx_ab

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#42 aroxx_ab
Member since 2005 • 13236 Posts

im always hyped for a new zelda, too bad i dont have a wii, maybe ill have a chance to play it on wii u if i end up buying that

mkeyou

Save up for it, wont be that hard anymore it just got another pricecut. I just bought a nice black Wii today myself. :P

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Mariotookmyxbox

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#43 Mariotookmyxbox
Member since 2011 • 25 Posts
it looks like a fine game, I just think the enemies still look really easy. Its more or less what I expected
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PhazonBlazer

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#44 PhazonBlazer
Member since 2007 • 12013 Posts

I'm just waiting for a release date!

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Enforcedspot

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#45 Enforcedspot
Member since 2010 • 2915 Posts

I've been playing zelda series since Oot, I have a feeling this one is going to be better than the previous zelda games. I"m very excited for this one.

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bobcheeseball

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#46 bobcheeseball
Member since 2007 • 9315 Posts

[QUOTE="GreySeal9"]

[QUOTE="funsohng"] Twilight Princess was really dark. Very eerie. It's something I just haven't felt in anywhere else.Demonjoe93

Remember this? That was the eeriest part of the game IMO.

To say TP has a childish presentation is really off the mark.

The only Zelda that comes close to having a child-like presentation is Wind Waker and other games with that art like Phantom Hourglass and Spirit Tracks and even those are child-like the way a well-animated Disney film is child-like.

Hey it is true that that shadow is supposed to be Link from Ocarina of Time?

No it was just a clever interpretation of the Dark Interlopers

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PhazonBlazer

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#47 PhazonBlazer
Member since 2007 • 12013 Posts

The major thing I'm concerned about is having to recallibrate (? spelling) the Wiimote. I had to do it alot in Wii Sports Resort.

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bobcheeseball

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#48 bobcheeseball
Member since 2007 • 9315 Posts

Also, I never lost faith in Skyward Sword but E3 2010 was underwhelming with the control mishaps, and the kind of lackluster demo/trailer.

This year Skyward Sword blew me away. It just looks incredible.

The major thing I'm concerned about is having to recallibrate (? spelling) the Wiimote. I had to do it alot in Wii Sports Resort.

PhazonBlazer

I hear its really easy, like hold a button on the Wii mote for a couple of seconds easy.

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TH1Sx1SxSPARTA

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#49 TH1Sx1SxSPARTA
Member since 2011 • 1852 Posts
its zelda. it will be awesome. but my minds still blown just thinking about an HD zelda on wii U, cannot wait til thats out. which will prob be a few years
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789shadow

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#50 789shadow
Member since 2006 • 20195 Posts

I've had undying faith since day 1. It's 3D console Zelda, people. This game will be awesome. It'll be crystal meth.