i7 CPU vs PS4 AMD Jaguar?

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Kinthalis

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#51 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Chozofication"]

Thing is, we don't really need top of the line CPU's in consoles anymore.  Ps4 is basically taking the next step up from Wii U's approach with regards to the CPU, if you look at die shots of the PS4's APU and Wii U's MCM, you'll see the CPU is tiny in comparison.

The reason for that is, games have had roughly enough CPU power since the gamecube for any reasonable or most kinds of design that a developer could want.  We haven't been too limited in design since those days, in other words.  It's mostly about the GPU and memory, from here.

Wii U's CPU or Ps4's is more than plenty for the console's other parts list.

Magescrew

This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7.

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

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dramaybaz

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#52 dramaybaz
Member since 2005 • 6020 Posts
[QUOTE="Chozofication"]

Thing is, we don't really need top of the line CPU's in consoles anymore.  Ps4 is basically taking the next step up from Wii U's approach with regards to the CPU, if you look at die shots of the PS4's APU and Wii U's MCM, you'll see the CPU is tiny in comparison.

The reason for that is, games have had roughly enough CPU power since the gamecube for any reasonable or most kinds of design that a developer could want.  We haven't been too limited in design since those days, in other words.  It's mostly about the GPU and memory, from here.

Wii U's CPU or Ps4's is more than plenty for the console's other parts list.

Magescrew
This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7.

The GPU is no behemoth either.
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commander

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#53 commander
Member since 2010 • 16217 Posts

PS4 has 8 CPUs whereas i7 is just one, therefore PS4 is clearly better.

Some of you are going to whine and say that it isn't individual CPUs, just cores. But even then PS4 CPU has more cores=better.

Couple that with GDDR5 ram, and we have a machine that rivals $5000 super computers.

[spoiler]

/Sarcasm

[/spoiler]

dramaybaz
bwaahahaa
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Gue1

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#54 Gue1
Member since 2004 • 12171 Posts

[QUOTE="Magescrew"][QUOTE="Chozofication"]

Thing is, we don't really need top of the line CPU's in consoles anymore.  Ps4 is basically taking the next step up from Wii U's approach with regards to the CPU, if you look at die shots of the PS4's APU and Wii U's MCM, you'll see the CPU is tiny in comparison.

The reason for that is, games have had roughly enough CPU power since the gamecube for any reasonable or most kinds of design that a developer could want.  We haven't been too limited in design since those days, in other words.  It's mostly about the GPU and memory, from here.

Wii U's CPU or Ps4's is more than plenty for the console's other parts list.

Kinthalis

This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7.

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

 

you know what you need, Kinthalis?

You need to go back to school to learn some reading comprehension because you clearly don't know how to interpret what you read. You make herms look bad with that low IQ.  :(

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Mozuckint

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#55 Mozuckint
Member since 2012 • 831 Posts

PS4 has 8 CPUs whereas i7 is just one, therefore PS4 is clearly better.

Some of you are going to whine and say that it isn't individual CPUs, just cores. But even then PS4 CPU has more cores=better.

Couple that with GDDR5 ram, and we have a machine that rivals $5000 super computers.

[spoiler]

/Sarcasm

[/spoiler]

dramaybaz
I know dis be sarcasm :P But an i7 has 4 cores not 1 =3
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dramaybaz

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#56 dramaybaz
Member since 2005 • 6020 Posts
[QUOTE="dramaybaz"]

PS4 has 8 CPUs whereas i7 is just one, therefore PS4 is clearly better.

Some of you are going to whine and say that it isn't individual CPUs, just cores. But even then PS4 CPU has more cores=better.

Couple that with GDDR5 ram, and we have a machine that rivals $5000 super computers.

[spoiler]

/Sarcasm

[/spoiler]

Mozuckint
I know dis be sarcasm :P But an i7 has 4 cores not 1 =3

I meant the CPU is one! But yes, 4 cores on it. :P
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razu2444

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#57 razu2444
Member since 2010 • 820 Posts
There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few months
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Mozuckint

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#58 Mozuckint
Member since 2012 • 831 Posts
[QUOTE="Mozuckint"][QUOTE="dramaybaz"]

PS4 has 8 CPUs whereas i7 is just one, therefore PS4 is clearly better.

Some of you are going to whine and say that it isn't individual CPUs, just cores. But even then PS4 CPU has more cores=better.

Couple that with GDDR5 ram, and we have a machine that rivals $5000 super computers.

[spoiler]

/Sarcasm

[/spoiler]

dramaybaz
I know dis be sarcasm :P But an i7 has 4 cores not 1 =3

I meant the CPU is one! But yes, 4 cores on it. :P

Ah derp XD Carry on then
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sirk1264

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#59 sirk1264
Member since 2003 • 6242 Posts

An i7 should be stronger but that doesn't mean much. An 8 core CPU on a console will be much better than on a PC for gaming. I remember when i was little both PS2 and my PC had 300mhz cpu's, my PS2 killed my PC lol

KillzoneSnake
Lmao. Thanks for the laugh. You clearly have no experience with an i7 or know what amd jaguar is.
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04dcarraher

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#60 04dcarraher
Member since 2004 • 23858 Posts

There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few monthsrazu2444

:lol:

so much denial

even AMD's flagship 8 core cpu does not beat an intel i7, so why would you think a low TDP based laptop/tablet based cpu at 1.6 ghz going to beat a modern quad core....

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sirk1264

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#61 sirk1264
Member since 2003 • 6242 Posts
There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few monthsrazu2444
More cores does not mean better. There's more to a CPU than just cores.
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lostrib

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#62 lostrib
Member since 2009 • 49999 Posts

There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few monthsrazu2444

me thinks you're an idiot

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adamosmaki

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#63 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="razu2444"]There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few monthssirk1264
More cores does not mean better. There's more to a CPU than just cores.

According to his logic apparently my quad core galaxyS3 is faster than my i5 laptop
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04dcarraher

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#64 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="sirk1264"][QUOTE="razu2444"]There is no proof which is better. Hermits and their arrogance will say i7. 8 cores vs 4 cores. Me thinks ps4 for a few monthsadamosmaki
More cores does not mean better. There's more to a CPU than just cores.

According to his logic apparently my quad core galaxyS3 is faster than my i5 laptop

because S is higher letter then i :shock: :P
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Cyberdot

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#65 Cyberdot
Member since 2013 • 3928 Posts

What kind of question is this?

i7 of course.

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Kaszilla

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#66 Kaszilla
Member since 2011 • 1841 Posts
Is the cell more powerful than the APU in the PS4 in some ways? If so, that's sad and I think smartphones will surpass it in 2-3 years.
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clyde46

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#67 clyde46
Member since 2005 • 49061 Posts

The i7 would get obsolete when next gen games take full advantage of all the eight cores in next gen systems. But i7 is faster.

Alienware_fan
Hyperthreading says hi.
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Alienware_fan

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#68 Alienware_fan
Member since 2010 • 1514 Posts

[QUOTE="Alienware_fan"]

The i7 would get obsolete when next gen games take full advantage of all the eight cores in next gen systems. But i7 is faster.

clyde46

Hyperthreading says hi.

Hyperthreading is not going to cut it my friend.

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clyde46

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#69 clyde46
Member since 2005 • 49061 Posts
http://www.anandtech.com/bench/Product/697?vs=287 Considering this is AMD's latest release, it struggles to keep up with a 2nd gen i7.
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emgesp

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#70 emgesp
Member since 2004 • 7849 Posts

Stop comparing the two.  Most games are GPU intensive anyways. CPU matters to a point, but devs have already stated that the PS4 is a balanced system without bottlenecks. 

Let's put it this way.  

The PS4  would destory a Gaming PC with an Intel i7 3770k CPU and AMD 7770 GPU.  

The PS4's GPU was custom designed to handle General Purpose Compute more efficiently, so the GPU will help take the load off the CPU for certain tasks.  

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Jd1680a

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#71 Jd1680a
Member since 2005 • 5960 Posts
The CPU inside playstation 4 is going to have mid range performance compared to Core i7 3770.
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Tessellation

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#72 Tessellation
Member since 2009 • 9297 Posts

Mine destroys both of those CPU's.  

I7 3770k.  

Fizzman
i have the same CPU but i haven't overclock it.. and with turbo boost i get like 3.9GHz...
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04dcarraher

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#73 04dcarraher
Member since 2004 • 23858 Posts

Stop comparing the two.  Most games are GPU intensive anyways. CPU matters to a point, but devs have already stated that the PS4 is a balanced system without bottlenecks. 

Let's put it this way.  

The PS4  would destory a Gaming PC with an Intel i7 3770k CPU and AMD 7770 GPU.  

The PS4's GPU was custom designed to handle General Purpose Compute more efficiently, so the GPU will help take the load off the CPU for certain tasks.  

emgesp

If you want to believe the PR.... every computer system has a bottleneck in one fashion or another. being a balanced system does not mean without bottlenecks.... The PS4's cpu it will still limit certain aspects with games. The cpu's performance even with all cores is slower then a 3+ghz Phenom 2 X4. The excuse that the gpu will help offload some of the work onto the gpu, which it turn will lower the gpu's ability to render more on screen affecting performance too. Lets not forget that Pc gpu's can also be allocated for compute workloads ie AMD's TressFX or Nvidia's physx.

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Rage010101

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#74 Rage010101
Member since 2006 • 5470 Posts

Mine destroys both of those CPU's.  

I7 3770k.  

Fizzman

Indeed.  3770k brothers HIGH FIVE!

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NFJSupreme

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#75 NFJSupreme
Member since 2005 • 6605 Posts

Its not even better than my i5 :|

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rschauby

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#76 rschauby
Member since 2010 • 101 Posts

It's a tablet chip.

 

Magic will be required to make the PS4/Durango powerful, because their paper specs are in line with $500 hardware.

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emgesp

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#78 emgesp
Member since 2004 • 7849 Posts

[QUOTE="emgesp"]

Stop comparing the two.  Most games are GPU intensive anyways. CPU matters to a point, but devs have already stated that the PS4 is a balanced system without bottlenecks. 

Let's put it this way.  

The PS4  would destory a Gaming PC with an Intel i7 3770k CPU and AMD 7770 GPU.  

The PS4's GPU was custom designed to handle General Purpose Compute more efficiently, so the GPU will help take the load off the CPU for certain tasks.  

NFJSupreme

 

without bottlenecks maybe but not without limitations as proven by the unreal engine 4 demo. 



 Every setup eventually runs into limitations, so it's a moot point. The PS4 is a true step up from the PS3, so I don't see why some people are so let down. I'm sorry, but devs aren't exactly making games with the highest end PC hardware in mind so who cares if the PS4 doesn't stack up against a High End PC gaming rig. Devs will spend more money on developing games for consoles anyways.

 EPIC has stated that PC games will not feature SVOGI as seen in the original "Elemental Demo". So, the PS4 version is closer to what you would see in actual PC/PS4 games.

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NFJSupreme

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#79 NFJSupreme
Member since 2005 • 6605 Posts

Stop comparing the two.  Most games are GPU intensive anyways. CPU matters to a point, but devs have already stated that the PS4 is a balanced system without bottlenecks. 

Let's put it this way.  

The PS4  would destory a Gaming PC with an Intel i7 3770k CPU and AMD 7770 GPU.  

The PS4's GPU was custom designed to handle General Purpose Compute more efficiently, so the GPU will help take the load off the CPU for certain tasks.  

emgesp

 

without bottlenecks maybe but not without limitations as proven by the unreal engine 4 demo. 

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ronvalencia

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#80 ronvalencia
Member since 2008 • 29612 Posts

Hi all, how would one of the latest intel i7 CPU compare against the AMD CPU that is inside the PS4? Isit all just guesswork or do we have a good estimation of the performance of each?CwlHeddwyn

From http://www.overclock.net/t/1364086/sweclockers-amd-temash-apu-a6-1450-in-cinebench-r11-5

500x1000px-LL-bdc28e98_2013-02-22_212005

8 core/8 threads AMD Jaguar @1.4 Ghz would score about 2.78 i.e. about half of Intel Core i7-2600K (quad core/8 threads) @ 3.4Ghz

If PS4 has 8 core/8 threads AMD Jaguar @ 2.0Ghz it could score 3.97.

If PS4 has 8 core/8 threads AMD Jaguar @ 1.6Ghz it could score 3.17.

Note that this is with AMD Temash's slower laptop DDR3 memory speeds e.g. 1066 Mhz or 1333 Mhz types.

AMD Kabini supports the faster 1600Mhz DDR3 memory type.

CB-Performance.png

cinebench.gif

Without DirectX/WDDM overheads, GpGPU's compute shader results can be use like a FPU. On the PC, GPU's compute shader results doesn't return to the CPU i.e. visual effects only. http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

2wdyts8_zps87539534.jpg

DX Compute Shader results turnaround.

2u8l3zp_zps7161951e.jpg

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DarkLink77

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#81 DarkLink77
Member since 2004 • 32731 Posts

i7.

#GloriousnVidiaMasterRace

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ronvalencia

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#82 ronvalencia
Member since 2008 • 29612 Posts

http://www.anandtech.com/bench/Product/697?vs=287 Considering this is AMD's latest release, it struggles to keep up with a 2nd gen i7. clyde46

Adobe Photoshop CS4 is old.

http://www.tomshardware.com/reviews/fx-8350-vishera-review,3328-9.html

photoshop.png

premiere.png

handbrake.png

Running games less than 1280x720p is not realistic.

AMDVisheraFX8350ReviewBattlefield31.png

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ronvalencia

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#83 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="emgesp"]

Stop comparing the two. Most games are GPU intensive anyways. CPU matters to a point, but devs have already stated that the PS4 is a balanced system without bottlenecks.

Let's put it this way.

The PS4 would destory a Gaming PC with an Intel i7 3770k CPU and AMD 7770 GPU.

The PS4's GPU was custom designed to handle General Purpose Compute more efficiently, so the GPU will help take the load off the CPU for certain tasks.

04dcarraher

If you want to believe the PR.... every computer system has a bottleneck in one fashion or another. being a balanced system does not mean without bottlenecks.... The PS4's cpu it will still limit certain aspects with games. The cpu's performance even with all cores is slower then a 3+ghz Phenom 2 X4. The excuse that the gpu will help offload some of the work onto the gpu, which it turn will lower the gpu's ability to render more on screen affecting performance too. Lets not forget that Pc gpu's can also be allocated for compute workloads ie AMD's TressFX or Nvidia's physx.

Not quite, tricks like Intel Instant Access** (direct access to memory with rendering) saves compute shader/memory resources. PS4 allows additional transfer of CPU workload types while reducing compute shader usage via direct memory operations.

**Only works with Intel APU. PS4 would have it's own "Instant Access" tricks since it's not gimped by PC's DirectX. AMD GCN has OIT GPU extensions.

I do not know if PS4's Unreal Engine 4 uses direct memory rendering tricks. There are ongoing questions if +3 TFLOPS GPUs can overcome the algorithms inefficiencies caused by DX or can PS4's efficiencies mitigate APU's 1.84 TFLOPS performance gap.

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ronvalencia

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#85 ronvalencia
Member since 2008 • 29612 Posts

The i7 would get obsolete when next gen games take full advantage of all the eight cores in next gen systems. But i7 is faster.

Alienware_fan
Both quad-core/8 threads Intel Core i7 and PS4's 8 core/8 threads AMD Jaguar has 16 instruction retire rate per cycle.
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ronvalencia

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#86 ronvalencia
Member since 2008 • 29612 Posts

Joke question?

The CPU in the PS4 is a low power effetively notebook CPU, whilst the i7 goes up to a high end high power desktop Processor, designed for the most intensive of tasks...

a 3770k would completely stomp the PS4 CPU, even if it was underclocked by 1.5GHz...


If you are also comparing graphics, then the PS4's gpu would beat the Intel HD4000 built into the Ivybridge CPUs... but anyone with an Ivybridge CPU is not going to have integrated graphics anyway...

_Matt_

i7-3720QM has 2.6Ghz base clock with 3.6 Ghz Turbo.

45920.png

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ronvalencia

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#87 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="_Matt_"]

Joke question?

The CPU in the PS4 is a low power effetively notebook CPU, whilst the i7 goes up to a high end high power desktop Processor, designed for the most intensive of tasks...

a 3770k would completely stomp the PS4 CPU, even if it was underclocked by 1.5GHz...


If you are also comparing graphics, then the PS4's gpu would beat the Intel HD4000 built into the Ivybridge CPUs... but anyone with an Ivybridge CPU is not going to have integrated graphics anyway...

clyde46

45920.png

A random benchmark graph? What is that telling us? Apart from some numbers from other laptops.

Halve the i7-3720QM's score.

PS4 has 8 core/8 threads AMD Jaguar @ 2.0Ghz it could score 3.97.

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ShadowriverUB

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#88 ShadowriverUB
Member since 2009 • 5515 Posts

[QUOTE="Magescrew"][QUOTE="Chozofication"]

Thing is, we don't really need top of the line CPU's in consoles anymore.  Ps4 is basically taking the next step up from Wii U's approach with regards to the CPU, if you look at die shots of the PS4's APU and Wii U's MCM, you'll see the CPU is tiny in comparison.

The reason for that is, games have had roughly enough CPU power since the gamecube for any reasonable or most kinds of design that a developer could want.  We haven't been too limited in design since those days, in other words.  It's mostly about the GPU and memory, from here.

Wii U's CPU or Ps4's is more than plenty for the console's other parts list.

Kinthalis

This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7.

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

But there 8 CPUs each can do something diffrent each work in 1,6GHz speed, ofcorse that requires developer skill to utilize it, but hey CPUs still can't naturally cross 4GHz barrier (but there rumors that that may be break soon), game developer need to learn how to use more then one threads in order to evolve games anyay
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PcGamingRig

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#89 PcGamingRig
Member since 2009 • 7386 Posts

[QUOTE="Fizzman"]

Mine destroys both of those CPU's.  

I7 3770k.  

Rage010101

Indeed.  3770k brothers HIGH FIVE!

*High fives* :D

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HaloinventedFPS

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#90 HaloinventedFPS
Member since 2010 • 4738 Posts

i7 destroys it, the CPU in the PS4 is a low end CPU meant for laptops

it's only 2ghz as well, which is pretty low

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kickingcarpet

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#91 kickingcarpet
Member since 2011 • 570 Posts

regardless it is much more powerful then what current gen consoles have so we'll notice a small increase in visual fidelity for games such as crysis 8 or whatever

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inggrish

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#92 inggrish
Member since 2005 • 10503 Posts

Joke question?

The CPU in the PS4 is a low power effetively notebook CPU, whilst the i7 goes up to a high end high power desktop Processor, designed for the most intensive of tasks...

a 3770k would completely stomp the PS4 CPU, even if it was underclocked by 1.5GHz...


If you are also comparing graphics, then the PS4's gpu would beat the Intel HD4000 built into the Ivybridge CPUs... but anyone with an Ivybridge CPU is not going to have integrated graphics anyway...

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Phazevariance

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#93 Phazevariance
Member since 2003 • 12356 Posts

[QUOTE="Rage010101"]

[QUOTE="Fizzman"]

Mine destroys both of those CPU's.  

I7 3770k.  

PcGamingRig

Indeed.  3770k brothers HIGH FIVE!

*High fives* :D

*Virtual High Five*
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clyde46

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#94 clyde46
Member since 2005 • 49061 Posts

[QUOTE="_Matt_"]

Joke question?

The CPU in the PS4 is a low power effetively notebook CPU, whilst the i7 goes up to a high end high power desktop Processor, designed for the most intensive of tasks...

a 3770k would completely stomp the PS4 CPU, even if it was underclocked by 1.5GHz...


If you are also comparing graphics, then the PS4's gpu would beat the Intel HD4000 built into the Ivybridge CPUs... but anyone with an Ivybridge CPU is not going to have integrated graphics anyway...

ronvalencia

45920.png

A random benchmark graph? What is that telling us? Apart from some numbers from other laptops.
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Kinthalis

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#95 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="Magescrew"] This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7. ShadowriverUB

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

But there 8 CPUs each can do something diffrent each work in 1,6GHz speed, ofcorse that requires developer skill to utilize it, but hey CPUs still can't naturally cross 4GHz barrier (but there rumors that that may be break soon), game developer need to learn how to use more then one threads in order to evolve games anyay

 

It's not just about developing multi-threaded applications and optimizing parallel functions though. There are some workloads that just cannot be optimized in the same manner as 3D rendering can.

What good is having an AI routine, a pathfinding routine and a colliision detection routine all running in parallel, if you can't actually do anythign until it's all done? Issues with thread synchronization will prevent multi-core CPU's from achivieng the kind of parallelization of some facets of the game engine that it can achieve in something like video encoding.

The pathfinding routine can't continue until it's received a vector from the AI routine, and the collission detection algoryth can't do it's work until it's received an updated location from pathfinding.

When you do things like render a 3D image or encode a video, except for a few steps, it doesn't matter when somethign gets done. You simply send a block of information to be processed and you get back your answer whenever you get it back. It's not important to synchronize much of anything. 

But that is not the case for a lot of stuff involved in a game engine. 

I'm not saying developers can't do better. I AM saying, however, that you won't see the same type fo parallelization advantages you see from tasks that are naturally predisposed for parallelization, like video encoding.

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ronvalencia

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#96 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Kinthalis"]

[QUOTE="Magescrew"] This. CPU's for a device designed purely for gaming don't need to be behemoths like the Core i7. ShadowriverUB

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

But there 8 CPUs each can do something diffrent each work in 1,6GHz speed, ofcorse that requires developer skill to utilize it, but hey CPUs still can't naturally cross 4GHz barrier (but there rumors that that may be break soon), game developer need to learn how to use more then one threads in order to evolve games anyay

FX-4170 (4 core/4 threads) has 4.2 Ghz base clock speed.
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ronvalencia

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#97 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ShadowriverUB"][QUOTE="Kinthalis"]

 

WOW. I didn't think consolites could be this cluless. Serves me right for giving them credit.

 

CPU's are a NECESSARY part of game engines. NOT all game related logicla work can be done by the GPU.

 

As for i7 vs Ps4, HAHAHAHAHAHAHAHA!!!!!!!!!!

 

AMD doesn't have a full power desktop CPU that can compete with an i7, you actually think an AMD low power, laptop CPU could even touch one?  HAHAHAHAHAHAHAHAHAHA!!!

 

You consolites are good for a laugh, I give you that!

Kinthalis

But there 8 CPUs each can do something diffrent each work in 1,6GHz speed, ofcorse that requires developer skill to utilize it, but hey CPUs still can't naturally cross 4GHz barrier (but there rumors that that may be break soon), game developer need to learn how to use more then one threads in order to evolve games anyay

 

It's not just about developing multi-threaded applications and optimizing parallel functions though. There are some workloads that just cannot be optimized in the same manner as 3D rendering can.

What good is having an AI routine, a pathfinding routine and a colliision detection routine all running in parallel, if you can't actually do anythign until it's all done? Issues with thread synchronization will prevent multi-core CPU's from achivieng the kind of parallelization of some facets of the game engine that it can achieve in something like video encoding.

The pathfinding routine can't continue until it's received a vector from the AI routine, and the collission detection algoryth can't do it's work until it's received an updated location from pathfinding.

When you do things like render a 3D image or encode a video, except for a few steps, it doesn't matter when somethign gets done. You simply send a block of information to be processed and you get back your answer whenever you get it back. It's not important to synchronize much of anything. 

But that is not the case for a lot of stuff involved in a game engine. 

I'm not saying developers can't do better. I AM saying, however, that you won't see the same type fo parallelization advantages you see from tasks that are naturally predisposed for parallelization, like video encoding.

Both AMD and NVIDIA has demo'ed GpGPU based AI (with path finding and collision detection). Fluid particle modelling includes path finding and collision detection which can be accelerated by GpGPU.
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#98 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="ShadowriverUB"] But there 8 CPUs each can do something diffrent each work in 1,6GHz speed, ofcorse that requires developer skill to utilize it, but hey CPUs still can't naturally cross 4GHz barrier (but there rumors that that may be break soon), game developer need to learn how to use more then one threads in order to evolve games anyayronvalencia

 

It's not just about developing multi-threaded applications and optimizing parallel functions though. There are some workloads that just cannot be optimized in the same manner as 3D rendering can.

What good is having an AI routine, a pathfinding routine and a colliision detection routine all running in parallel, if you can't actually do anythign until it's all done? Issues with thread synchronization will prevent multi-core CPU's from achivieng the kind of parallelization of some facets of the game engine that it can achieve in something like video encoding.

The pathfinding routine can't continue until it's received a vector from the AI routine, and the collission detection algoryth can't do it's work until it's received an updated location from pathfinding.

When you do things like render a 3D image or encode a video, except for a few steps, it doesn't matter when somethign gets done. You simply send a block of information to be processed and you get back your answer whenever you get it back. It's not important to synchronize much of anything. 

But that is not the case for a lot of stuff involved in a game engine. 

I'm not saying developers can't do better. I AM saying, however, that you won't see the same type fo parallelization advantages you see from tasks that are naturally predisposed for parallelization, like video encoding.

Both AMD and NVIDIA has demo'ed GpGPU based AI (with path finding and collision detection). Fluid particle modelling includes path finding and collision detection which can be accelerated by GpGPU.

 

Did you miss the part where I said things CAN be accellerated and CAN be processed in parallel? 'Cause that's what I said. However, there are inefficiences that are simply part of certian workloads required ina  game engine. 

Things will improve, however, you're never going to get a full game engine running in such a high parallel state as you could a video encoding. So bringing up vidoe encoding benchmarks into the discussions is a silyl thing to do IMHO.

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#99 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="Kinthalis"]

It's not just about developing multi-threaded applications and optimizing parallel functions though. There are some workloads that just cannot be optimized in the same manner as 3D rendering can.

What good is having an AI routine, a pathfinding routine and a colliision detection routine all running in parallel, if you can't actually do anythign until it's all done? Issues with thread synchronization will prevent multi-core CPU's from achivieng the kind of parallelization of some facets of the game engine that it can achieve in something like video encoding.

The pathfinding routine can't continue until it's received a vector from the AI routine, and the collission detection algoryth can't do it's work until it's received an updated location from pathfinding.

When you do things like render a 3D image or encode a video, except for a few steps, it doesn't matter when somethign gets done. You simply send a block of information to be processed and you get back your answer whenever you get it back. It's not important to synchronize much of anything.

But that is not the case for a lot of stuff involved in a game engine.

I'm not saying developers can't do better. I AM saying, however, that you won't see the same type fo parallelization advantages you see from tasks that are naturally predisposed for parallelization, like video encoding.

Kinthalis

Both AMD and NVIDIA has demo'ed GpGPU based AI (with path finding and collision detection). Fluid particle modelling includes path finding and collision detection which can be accelerated by GpGPU.

Did you miss the part where I said things CAN be accellerated and CAN be processed in parallel? 'Cause that's what I said. However, there are inefficiences that are simply part of certian workloads required ina game engine.

Things will improve, however, you're never going to get a full game engine running in such a high parallel state as you could a video encoding. So bringing up vidoe encoding benchmarks into the discussions is a silyl thing to do IMHO.

Note that

1. PC GPU via DX wouldn't be able to create new tasks while HSA GPU can create new tasks.

2. PC GPU via DX wouldn't be able to generate an interrupt while HSA GPU can generate an interrupt.

3. PC GPU via DX doesn't support full C++ constructs while HSA GPU can support full C++ constructs.

4. PC DX doesn't directly expose AMD GCN's CU scalar processor. Each CU has a scalar processor with it's own register storage. CU's scalar processor was designed to advance GpGPU workload types.

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#100 faizan_faizan
Member since 2009 • 7869 Posts
LOL 1.6GHz. How are you even comparing the both?