@Grey_Eyed_Elf said:
@WitIsWisdom said:
Trying to cherry pick parts to lower the price to $800 while assuming the consoles will be $600 instead of a more likely $500 doesn't prove a thing. The problem that most PC gamers don't understand is that for a lot of console gamers price has absolutely nothing to do with their decision in the first place.
Not true... At all the mass majority of consoles sold are sold to parents for kids.
The $599 price point is the reason why it sold so bad compared to a PS4 and the reason why the Wii sold as much as it did.
Price has everything to do with the success of a console in the mass market along with marketing.
Before you say your just talking about gamers I will respond with Do you really think if Nintendo had three Wii U sales in a row they would still be around?... Console market depends on mass sales to casual gamers and price is a HUGE factor.
Consoles wouldn't exist without casual gamers, PC market sells products with profit margins not at a loss and thus can survive and even thrive off of the core community.
Why do you think Sony is selling games to PC gamers now?... Is it because that 110 million out there are mostly casuals and their actual sales of games are poor and can't cover the cost to make those games?... Interesting.
I swear you people need to stop spinning things, these industries almost collapsed for a reason... They NEED the casual market, they will be dead without them.
Almost 60% of console gamers are between the ages of 35-64. Which is likely around the same age group that buys the most consoles for kids or other family members as well, but is a smaller number regardless.
Yes, price does have a lot to do with the success of a console, but the PS3 was never mentioned and it looked as though the $599 price point was being hinted at for next gen consoles when no price points have been revealed so that's a mute point for the time being. If the consoles are revealed at $599 we will see what happens but I don't play the hypothetical game.
WiiU sales have nothing to do with anything. The Wii caught lightning in a bottle (having nothing or very little to do with the pricing of the PS3), and the WiiU suffered because of a large influx of shovelware just like the industry suffered during the crash. It was the cool thing to get a Wii and every senior center, grandma/grandpa, and parent trying to stay relevant had one because it was the hipster trend at the time, especially with motion controls and during a time fitness crazes were at a peak. Now obviously if Nintendo had 3 gens like the WiiU in a row they would have had to rethink things, and the same can be said for SONY if the PS4 wasn't a huge success or with Xbox if the 360 wasn't successful. The WiiU's pricing had nothing to do with its failure, it had more to do with its naming, marketing, and not differentiating itself enough from the competition and it's companies other recent products.
Have you noticed that the Switch is killing it and is largely riding a wave of sales (not all of them since games like Animal Crossing are smashing things) from games that were originally on the WiiU? Marketing plays a very large role in sales, and people are always looking for value, but they also want to know why they are upgrading and that the differences between generations is worthy of the upgrade.
I never said or insinuated that consoles would exist as they do today without casual gamers. Neither would PC gaming or mobile for that matter. Games as a whole are largely carried by the sales of casual gamers, the whales are few and far in between, but that's also why many games have gone ftp recently in an attempt to shake up the market and appeal to those willing to spend the most money. That said, people (mostly casuals) are always crying about prices, microtransactions, and cash shops, so of course the gaming industry would try to appeal to the casual gamers whenever it benefits them the most. Let's not pretend that gaming hasn't been catering more and more to the free to play and pay to win crowd though and even though it's been met head on with varied amounts of criticism. Things like loot boxes, season passes, etc. aren't going anywhere... they will remain in some way, shape, or form for those that are willing to spend extra money and support the games they love to play.
SONY is selling games to PC gamers because there is money to be made by bringing their products to another platform, which is the same reason that most devs chose to release on as many platforms as possible these days unless they are paid not to or they don't have the means to release on various platforms and continue to support their product on several fronts. It is by far the easiest and cheapest to only release on PC when talking about games outside of the mobile market, so many devs focus on getting their games there first and then have a plan to bring it over to consoles if the game finds some success and doesn't have too much of an issue converting to a controller.
"You people" as you referred to me, aren't your typical consumer and know a whole hell of a lot more about the market than most. I'm not spinning a damn thing... you thinking you are coming across as having some inside information or thinking you know more than me is absolutely hilarious and the way you look at the market and industry as a whole is far from what I believe and have seen as the truth. Perhaps we are looking at things from two sides and only see what we want to see, but I support all platforms and it's clear you are coming from the perspective of someone who is all PC all the time.
I never once even hinted at the idea that ANY industry doesn't need a casual market. There are FAR MORE casual PC and mobile gamers than console gamers. I mean... "consoles are niche" right? So which is it? You can't have it both ways, and let's not pretend that the vast majority of PC gamers are playing on cutting edge rigs.
By the way, the industry almost collapsed because it was over saturated and people didn't know what to buy and didn't trust the quality of the games being produced so they decided to buy nothing at all instead of continuously being disappointed and misled by those making fly by night companies to try to cash in and then get out just as quickly as they arrived.
That's why I constantly say that more options are almost never a bad thing. The almost coming from over saturation of the industry with low quality games and not wanting to have another crash. As long as the quality is there the industry will continue to grow regardless of where the games come from and casual gamers will likely always vastly trump the numbers of the self proclaimed hard core. Me personally? When I hear hard core something else comes to mind, but to each their own.. lol
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