If sales are so important why are the BIG game developing studios absent on Wii?

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts

Where are the Wii versions of Bioshock/ Mass Effect/ RE5/ GTAIV/ GeoW1+2/Crysis2/Dragon Age etc etc? Or sales on their own give you NO advantage? Maybe you need the hardware to back them up?

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dragonfly110

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#2 dragonfly110
Member since 2008 • 27955 Posts

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

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True_Gamer_

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#3 True_Gamer_
Member since 2006 • 6750 Posts

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

dragonfly110
I can bet you that if the Wii had the hardware to support these games why anyone would buy a 360 or a PS3?
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Espada12

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#4 Espada12
Member since 2008 • 23247 Posts

TC your statement is going to backfire on you, because hardcore games don't sell on the wii (so sales do matter). The wii just has a large install base.

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Espada12

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#5 Espada12
Member since 2008 • 23247 Posts

[QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

True_Gamer_

I can bet you that if the Wii had the hardware to support these games why anyone would buy a 360 or a PS3?

Control scheme as well as the exclusives on the other systems.

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PSdual_wielder

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#6 PSdual_wielder
Member since 2003 • 10646 Posts

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

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True_Gamer_

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#7 True_Gamer_
Member since 2006 • 6750 Posts

TC your statement is going to backfire on you, because hardcore games don't sell on the wii (so sales do matter). The wii just has a large install base.

Espada12
So HARDWARE sales on their own are nothing?
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dragonfly110

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#8 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

True_Gamer_

I can bet you that if the Wii had the hardware to support these games why anyone would buy a 360 or a PS3?

the point is that it doesnt have that hardware... thats like me saying "well if 360 had blu ray there would be no point in a PS3"

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Espada12

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#9 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

TC your statement is going to backfire on you, because hardcore games don't sell on the wii (so sales do matter). The wii just has a large install base.

True_Gamer_

So HARDWARE sales on their own are nothing?

Nope not if the people who are buying the hardware aren't going to buy your game. Hardware sales only help nintendo.

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Espada12

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#10 Espada12
Member since 2008 • 23247 Posts

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

PSdual_wielder

They do, alot of bad advertising or the wii audience generally has no interest in them.

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Superzone

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#11 Superzone
Member since 2004 • 3733 Posts

Where are the Wii versions of Bioshock/ Mass Effect/ RE5/ GTAIV/ GeoW1+2/Crysis2/Dragon Age etc etc? Or sales on their own give you NO advantage? Maybe you need the hardware to back them up?

True_Gamer_
Hardcore 3rd party games DO NOT sell wellon the Wii. Period. Yeah, it sucks, but that's what happens when 85% of Wii owners are children, soccer moms, and grannies. And because those games don't sell, most developers don bother trying when they make Wii games, which is understandable since they know they won't make good money off of it. It's because of this that I bought a PS3 last month. The Wii was starting to really piss me off.
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ActicEdge

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#12 ActicEdge
Member since 2008 • 24492 Posts

Its simple. When the wii launched the industry laughed its ass off at it and thought it would be a failure. It wasn't however but the publishers didn't give it a chance and put all there big budget titles on the PS3 and 360 thus building up the fanbase and accustoming the user base to the type of games they would be playing. When it became clear the wii was here to stay it would already be too late for devs to change direction and move to the wii even if they wanted to. It would cost them more money than they would potentially make back. Because the big games from big companies wold sell well regardless, they had nothing to worry about and so the PS3/360 user base was still a safe and viable market. At this point its becoming too late for the wii to get big games because the fanbases have essentially already been carved. Sales are important and the lack of support for the wii was BECAUSE of the thought it would be a sales failure. It wasn't but the damage has already been done. This has nothing to do with hardcore or casual and everything to do with markets and how to sustain and please them. The wii isn't the place for RE5 and ME, its too late for that, there are still other markets to be explored however.

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Ontain

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#13 Ontain
Member since 2005 • 25501 Posts

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

dragonfly110
how many big name franchises were created for the wii? most are pretty bad ports down. yet they still sell okay. if they actually made one that started on the wii I think it could sell well.
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ActicEdge

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#14 ActicEdge
Member since 2008 • 24492 Posts

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

PSdual_wielder

First party titles sell the most because they are the only high budet, recognizable IP, AAA, mass marketed games on the system. My basic knowledge tells me its not a hard thing to grasp unless you want to be willfully blind lol.

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True_Gamer_

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#15 True_Gamer_
Member since 2006 • 6750 Posts

Its simple. When the wii launched the industry laughed its ass off at it and thought it would be a failure. It wasn't however but the publishers didn't give it a chance and put all there big budget titles on the PS3 and 360 thus building up the fanbase and accustoming the user base to the type of games they would be playing. When it became clear the wii was here to stay it would already be too late for devs to change direction and move to the wii even if they wanted to. It would cost them more money than they would potentially make back. Because the big games from big companies wold sell well regardless, they had nothing to worry about and so the PS3/360 user base was still a safe and viable market. At this point its becoming too late for the wii to get big games because the fanbases have essentially already been carved. Sales are important and the lack of support for the wii was BECAUSE of the thought it would be a sales failure. It wasn't but the damage has already been done. This has nothing to do with hardcore or casual and everything to do with markets and how to sustain and please them. The wii isn't the place for RE5 and ME, its too late for that, there are still other markets to be explored however.

ActicEdge
Thats my point. Also a multiplat game is easy to make for Xbox360/PS3/PC because the control methods are almost the same (you can use a controller on PC easily) also the hardware is of similar strength. However one has to make a SEPARATE and COMPLETELY DIFFERENT game on the Wii. Thats why its sales cannot push devs to suport it. There are far more parameters to 3rd party support than sales on their own.
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Ontain

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#16 Ontain
Member since 2005 • 25501 Posts

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

PSdual_wielder
they haven't really put in the effort like they do one the other consoles. are there many wii games that cost as much as Gears to make? or GTA4 etc. ? not likely. are they advertised as much? certainly not.
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deactivated-6243ee9902175

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#17 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

I think the big studios don't develop a wii version for games like the mainstream ones you mentioned because the wii version would be inferior (blame the hardware) so people wouldn't buy it. I don't know about you but if I had a choice between Call of Duty 4 on Wii or PC the choice is rather obvious don't you think?

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PSdual_wielder

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#18 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

ActicEdge

First party titles sell the most because they are the only high budet, recognizable IP, AAA, mass marketed games on the system. My basic knowledge tells me its not a hard thing to grasp unless you want to be willfully blind lol.

Is that supposed to be directed towards me? Because thats setup very weirdly.

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Ontain

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#19 Ontain
Member since 2005 • 25501 Posts
[QUOTE="True_Gamer_"] Thats my point. Also a multiplat game is easy to make for Xbox360/PS3/PC because the control methods are almost the same (you can use a controller on PC easily) also the hardware is of similar strength. However one has to make a SEPARATE and COMPLETELY DIFFERENT game on the Wii. Thats why its sales cannot push devs to suport it. There are far more parameters to 3rd party support than sales on their own.

I'd say that the shooter games can transition to the wii pretty easily. there are already many examples of the control scheme. the problem has been that they aren't doing a quality job with the ones for wii. most are pretty ugly ports. and really it doesn't have to be that way.
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osan0

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#20 osan0
Member since 2004 • 18240 Posts
well a few are very clear. for companies like epic, ID and crytek.....the wii is actually a threat. these companies have no wii tech to sell nor do they have any inclanation to make any (for some bizarre reason). these are tech companies.....high end technical stuff is there thing and the wii cant do that. the wii would be great for the types of games they make funnily enough (gears with a wiimote and nunchuck would ne nice)...but above all else..these companies love da tech. other companies are just to invested in the high end. notice the rise in multiplat though? its a sign that devs are not confident in any one platform....so they can use their tech to make 360, PS3 and PC games. that userbase does rival the wiis in numbers. wii development requires a new tool set. however i have no idea why the likes of bioware 9though they have expressed interest), bethesda (though they are doing something apparently) or obsidian are not making wii games. in alot of ways the wii is the perfect console for RPGs. lots and lots fo disc space (considering the hardware), theres no need for a big tech investment (RPGs dont need it anyway) and devs can spend more resources on quality writing, good voice actors and interesting game mechanics. you dont need horsepower for good writing and interesting game mechanics. hell a port of baldurs gate 1 and 2 with updated graphics would be ace on the wii (it would pretty much give it the best RPG of the gen). seriously it boggels the mind why they are not doing wii stuff.
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dragonfly110

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#21 dragonfly110
Member since 2008 • 27955 Posts

[QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

Ontain

how many big name franchises were created for the wii? most are pretty bad ports down. yet they still sell okay. if they actually made one that started on the wii I think it could sell well.

Conduit Madworld and red steel all say hi.

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ActicEdge

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#22 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

Its simple. When the wii launched the industry laughed its ass off at it and thought it would be a failure. It wasn't however but the publishers didn't give it a chance and put all there big budget titles on the PS3 and 360 thus building up the fanbase and accustoming the user base to the type of games they would be playing. When it became clear the wii was here to stay it would already be too late for devs to change direction and move to the wii even if they wanted to. It would cost them more money than they would potentially make back. Because the big games from big companies wold sell well regardless, they had nothing to worry about and so the PS3/360 user base was still a safe and viable market. At this point its becoming too late for the wii to get big games because the fanbases have essentially already been carved. Sales are important and the lack of support for the wii was BECAUSE of the thought it would be a sales failure. It wasn't but the damage has already been done. This has nothing to do with hardcore or casual and everything to do with markets and how to sustain and please them. The wii isn't the place for RE5 and ME, its too late for that, there are still other markets to be explored however.

True_Gamer_

Thats my point. Also a multiplat game is easy to make for Xbox360/PS3/PC because the control methods are almost the same (you can use a controller on PC easily) also the hardware is of similar strength. However one has to make a SEPARATE and COMPLETELY DIFFERENT game on the Wii. Thats why its sales cannot push devs to suport it. There are far more parameters to 3rd party support than sales on their own.

No, its entireley sales lol. If the wii had been given significant to moderate suport from launch it basically would have tons more games than it does now. Anyone telling you sales are the only parameter are wrong and need to stop typing. However there is a reason why lots of lower to moderate budget games, colourful games etc are on the wii as opposed to the PS3/360. Its because they will absolutely bomb on those systems. The fact is that a wii game will cost far less and need to sell less to make money over a PS3/360 game. What you are arguing is that the wii's sales are useless, I'm saying they're not but they aren't the sole factor. The amount of PS3/360 development this gen is stupidly high and that's part of the reason so many companies are losing money. Don't think that they are immune or perfect lol. They are a part of the problem as well.

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ActicEdge

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#23 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="PSdual_wielder"]

The only games that sell are apparently 1st-parties. Don't seem to know why, but the 3rd parties on the wii still can't grasp that formula correctly.

PSdual_wielder

First party titles sell the most because they are the only high budet, recognizable IP, AAA, mass marketed games on the system. My basic knowledge tells me its not a hard thing to grasp unless you want to be willfully blind lol.

Is that supposed to be directed towards me? Because thats setup very weirdly.

No, I'm talking about publishers and developers lol.

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PSdual_wielder

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#24 PSdual_wielder
Member since 2003 • 10646 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="ActicEdge"]

First party titles sell the most because they are the only high budet, recognizable IP, AAA, mass marketed games on the system. My basic knowledge tells me its not a hard thing to grasp unless you want to be willfully blind lol.

ActicEdge

Is that supposed to be directed towards me? Because thats setup very weirdly.

No, I'm talking about publishers and developers lol.

Oh okay.

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Stevo_the_gamer

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#25 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50069 Posts
Because the games would have to be so heavily downgraded to run on the Wii that the game wouldn't be the same. Did you see Dead Rising on the Wii? Have you played it? Downright trash. A disgrace to Dead Rising. If those games came to the Wii, I reckon' the same thing would happen.
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ActicEdge

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#26 ActicEdge
Member since 2008 • 24492 Posts

Conduit Madworld and red steel all say hi.

dragonfly110

Man, this is not an argument you will win so I'd suggest not going on that path. The shear ammunition I have to destroy a stateement like this is ridiculous. Conduit and Madworld high budget? :lol: Get out of here with that man. Red steel sold a million lol, it didn't bomb in any way.

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Ontain

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#27 Ontain
Member since 2005 • 25501 Posts

[QUOTE="Ontain"][QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

dragonfly110

how many big name franchises were created for the wii? most are pretty bad ports down. yet they still sell okay. if they actually made one that started on the wii I think it could sell well.

Conduit Madworld and red steel all say hi.

those are big name franchises? really, how much did their predecessors sell?
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Wii_Gamer_277

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#28 Wii_Gamer_277
Member since 2009 • 1795 Posts

The wii graphical power limits all of those games on the wii TC.

Theres a reason why ps3 lost MANY of its exclusives, because of its pathetic sales.

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AmayaPapaya

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#29 AmayaPapaya
Member since 2008 • 9029 Posts

I don't think the audience isn't there, I think it's just that there hasn't been a famous 3rd party to hit the Wii! Yes there was COD5, but everyone knows it sucked...Although it did reach 1 mil which is good despite that. If Modern Warefare were to release for the Wii and to be just as good (or not suck as bad as COD5), i believe it would sell really well!

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Wii_Gamer_277

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#30 Wii_Gamer_277
Member since 2009 • 1795 Posts

[QUOTE="Ontain"][QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

dragonfly110

how many big name franchises were created for the wii? most are pretty bad ports down. yet they still sell okay. if they actually made one that started on the wii I think it could sell well.

Conduit Madworld and red steel all say hi.

Every game you listed is a new IP :roll: and red steel sold over a million already hence why there is red steel 2 coming out this holiday :wink: PLus mad world and The conduit are selling well (for new Ip's that is)
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treedoor

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#31 treedoor
Member since 2004 • 7648 Posts

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

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Pangster007

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#32 Pangster007
Member since 2004 • 4426 Posts
Fact is, Wii is not as technically adept as the PS3 and 360. This effectively means that the Wii is competing against PS3, 360 AND PC when it comes to choosing platforms in the publishers' eyes. You should also consider that because the Wii is so different if you decide to make multiplats in such a way like Bioshock, Mass Effect etc, the games would be less pretty but with TACKED-ON controls. People wouldn't buy it, or at least, the core gamers who play these games are most probably multiple system owners would get the PS360 or PC version instead. The solution here is that if they want to bring these IPs to the Wii, it must be DIFFERENT. Unfortunately, this most likely means spin-off - and more often than not, the controls still feel tacked-on because of lower budgets/time constraints and the natural hurdle of adapting new user interfaces. Yes, sales are important, but if you look at the whole picture, the Wii's nature is a double-bladed sword. On one side, you get exclusives, games that are VERY different to the other systems, but the other side is that the Wii may not get the big budget mainline games. For us gamers, there is a simple solution - be a multiple system owner. If you've been following games for a decent enough time then you're most likely to have more than 1 system anyway - and owning 2 or 3 systems this gen is just a small thing. Of course, it's understandable to not be in this situation for the younger gamers.
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#33 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50069 Posts

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

treedoor
Resident Evil says hi. :)
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#34 aero250
Member since 2009 • 3613 Posts
[QUOTE="True_Gamer_"][QUOTE="dragonfly110"]

or maybe because 3rd party "hardcore" games tend not to sell...at all on the wii.

I can bet you that if the Wii had the hardware to support these games why anyone would buy a 360 or a PS3?

For the visuals and online gaming.
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BillGates_Money

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#35 BillGates_Money
Member since 2007 • 1200 Posts
if developers put some time into the wii I bet most of the games would be epic. Just for the simple fact that programming and development cost is much cheaper then 360 or ps3. They just need a commitment from the fans that they'll buy the game
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nosedive7

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#36 nosedive7
Member since 2005 • 444 Posts

Nintendo selling out all who got them where they are is the problem. Nintendo trying to take the gaming industy a few steps backwards is the problem. Nintendo is only in this business model for themselves to make as much money as possible(you can say all companies have this mentality but they have other motivations as well like good relations with third party software makers.). Third parties cannot thrive on the Wii because the Wii's audience is only interested in Nintendo games. The Wii's outdated hardware makes it nigh impossible to do a simple port between 360/PC/PS3 to Wii. Like someone else has said the 360/PC/PS3 userbase is comparable to the Wii except that the 360/PC/PS3 multiplats from third parties actually sell well unlike on the Wii. Fact is the Wii has catered to a new demographic that apparently isn't very interested in videogames in the first place so its not a big suprise third parties don't sell well.

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#37 haziqonfire
Member since 2005 • 36392 Posts
Most developers tend not to try or care on the Wii because they can put minimal effort on the console and still profit due to its cheap development costs. On the PS3/360 developers have to stick to what sells and what they think or know will sell well - or else they'll suffer the same fate as companies like Free Radical who made Haze or a company like Factor5 who made Lair.
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treedoor

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#38 treedoor
Member since 2004 • 7648 Posts

[QUOTE="treedoor"]

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

Stevo_the_gamer

Resident Evil says hi. :)

Oh yes. RE4 sold 1.6 million in 3 years to an install base of 55 million. That's just amazing. Well, compared to RE5 which sold 4.4 million in a month to the PS3/360 crowd :roll:

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ActicEdge

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#39 ActicEdge
Member since 2008 • 24492 Posts

Third parties cannot thrive on the Wii because the Wii's audience is only interested in Nintendo games.

nosedive7

This is false. The fact is that 3rd parties treat the wii audience like idiots and totally mess up thee easiest marketing plan considering this user base. If the wii audience only buys nintendo games then its because it contains recognizable characters/IPs with advertising. Why have 3rd parties put no recognizizable ips on the wii with advertizing? If this audience knows nothing of games wouldn't showing them an easy to recognize character make sense and give you an edge? The reason third parties for the most part don't thrive on the wii is because they don't try to thrive at all.

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#40 SexySasquatch11
Member since 2008 • 500 Posts

[QUOTE="ActicEdge"]

Its simple. When the wii launched the industry laughed its ass off at it and thought it would be a failure. It wasn't however but the publishers didn't give it a chance and put all there big budget titles on the PS3 and 360 thus building up the fanbase and accustoming the user base to the type of games they would be playing. When it became clear the wii was here to stay it would already be too late for devs to change direction and move to the wii even if they wanted to. It would cost them more money than they would potentially make back. Because the big games from big companies wold sell well regardless, they had nothing to worry about and so the PS3/360 user base was still a safe and viable market. At this point its becoming too late for the wii to get big games because the fanbases have essentially already been carved. Sales are important and the lack of support for the wii was BECAUSE of the thought it would be a sales failure. It wasn't but the damage has already been done. This has nothing to do with hardcore or casual and everything to do with markets and how to sustain and please them. The wii isn't the place for RE5 and ME, its too late for that, there are still other markets to be explored however.

True_Gamer_

Thats my point. Also a multiplat game is easy to make for Xbox360/PS3/PC because the control methods are almost the same (you can use a controller on PC easily) also the hardware is of similar strength. However one has to make a SEPARATE and COMPLETELY DIFFERENT game on the Wii. Thats why its sales cannot push devs to suport it. There are far more parameters to 3rd party support than sales on their own.

Ok I wasn't going to say anything until I saw this post. You have NO, ok let me say that again, NO idea about game devolopement. Porting a game from the 360 to the PS3 or vise-versa isn't easy. One uses Directx while other uses OpenGL. Theres NO easy way to convert one to the other. Plus each system has it own unique SDK's that have to be used. A port from the Wii to the PS3 wouldn't be that bad since the Wii uses OpenGl but it has its own SDK too. So just because the control schemes the same doesn't mean ****.

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AmayaPapaya

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#41 AmayaPapaya
Member since 2008 • 9029 Posts

if developers put some time into the wii I bet most of the games would be epic. Just for the simple fact that programming and development cost is much cheaper then 360 or ps3. They just need a commitment from the fans that they'll buy the gameBillGates_Money

From what i have heard, it's cheaper for the wii. Isn't that why Capcom putMonster Hunter 3 on Wii instead of PS3

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ActicEdge

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#42 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="treedoor"]

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

treedoor

Resident Evil says hi. :)

Oh yes. RE4 sold 1.6 million in 3 years to an install base of 55 million. That's just amazing. Well, compared to RE5 which sold 4.4 million in a month to the PS3/360 crowd :roll:

All you asked is that those games don't sell on the wii and he told you of an example where it did. Are you downplaying 1.6 million on a game that is over 4 years old and released on 4 other platforms already to a new game in the series?

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Wii_Gamer_277

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#43 Wii_Gamer_277
Member since 2009 • 1795 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="treedoor"]

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

treedoor

Resident Evil says hi. :)

Oh yes. RE4 sold 1.6 million in 3 years to an install base of 55 million. That's just amazing. Well, compared to RE5 which sold 4.4 million in a month to the PS3/360 crowd :roll:

Re4 is a port of an already million selling game on the ps2 and gamecube, 1.6 million is great for a game that old :) Re5 is a new game btw and was hyped and marketed to the moon by crapcom.
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Stevo_the_gamer

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#44 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50069 Posts

Oh yes. RE4 sold 1.6 million in 3 years to an install base of 55 million. That's just amazing. Well, compared to RE5 which sold 4.4 million in a month to the PS3/360 crowd :roll:

treedoor

You're also forgetting RE: Chronicles which also sold about 1.5 million if memory serves me correctly; which, is STILL a substantial number for any game -- regardless of hardware userbase size.

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SexySasquatch11

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#45 SexySasquatch11
Member since 2008 • 500 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="treedoor"]

Because the types games that sell on the 360 and PS3 don't sell at all on the Wii.

treedoor

Resident Evil says hi. :)

Oh yes. RE4 sold 1.6 million in 3 years to an install base of 55 million. That's just amazing. Well, compared to RE5 which sold 4.4 million in a month to the PS3/360 crowd :roll:

Lets see a brand new game or one thats been out for 5 years...hmmm...i wonder which would sell more...

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Willy105

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#46 Willy105
Member since 2005 • 26208 Posts
The thing is, those developers enjoy a large following in the gaming community, where they just announce a new game and it's a hit. But when going to Wii, you have to do it just like they did when they first came out, and hype and advertise their games, which is VERY hard to do for a new studio.
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BillGates_Money

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#48 BillGates_Money
Member since 2007 • 1200 Posts

[QUOTE="BillGates_Money"]if developers put some time into the wii I bet most of the games would be epic. Just for the simple fact that programming and development cost is much cheaper then 360 or ps3. They just need a commitment from the fans that they'll buy the gameAmayaPapaya

From what i have heard, it's cheaper for the wii. Isn't that why Capcom putMonster Hunter 3 on Wii instead of PS3

no no no thats what i meant..its cheaper to make games for wii then the other systems. if a 3rd party made a exclusive for a wii that they put AAAA effort into it and nintendo promoted the hell out of it I bet the tides would turn
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adman66

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#49 adman66
Member since 2003 • 1744 Posts
2 reasons main reason like said above, much of the wii userbase are not going to buy the "hardcore" games so for games that are "hardcore" this is one of the reasons second reason, for all games, the "big" devs are out to try to outshine each other, in other words one way to do that is graphics, thus why wii is not supported alot for some genre/devs. that is the way people think in todays age, its like a car, if you build a car that cost $0 to maintain/use and was free, but was also the ugliest thing you have ever seen on the road, few would buy it because of looks and other would laugh at you for driving it.
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BillGates_Money

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#50 BillGates_Money
Member since 2007 • 1200 Posts

[QUOTE="BillGates_Money"]if developers put some time into the wii I bet most of the games would be epic. Just for the simple fact that programming and development cost is much cheaper then 360 or ps3. They just need a commitment from the fans that they'll buy the gameSexySasquatch11

You have NO idea what you're talking about either. But I give up. Nothing I say will change your mind. Go join True_Gamer_ in your own little fantasy world.

What?!?!? this is my first time even talking to you so what are you talking about? And make me understand what your trying to say I'm not a boias individual this is just my opinion that could be swayed with proper disccusion chill out man