During your first days with Crysis, you'll spend more time staring at the advanced graphics options menu and various tweak guides on the Net (which are going to see some amazing traffic spikes when Crysis hits shelves) than the lush jungles within the game. I know I did - every time I managed to get a playable frame rate, I'd dick around with the options to try and get more eye candy without sacrificing frame rate. Which never happened.
This poor performance is a massive slap to the face with a reality trout, and one that we should have known was coming given the game's poor performance in the beta and demo. Our test machine is by no means a slouch - with a Core 2 Duo processor overclocked to 3.3GHz, 2GB of DDRII-800 memory, a GeForce 8800GTX and 680i SLI motherboard, this ninja cuts through every other game like a ninjato through decomposing manatee flesh. Yet in Crysis, this machine is lucky to get 25 frames a second... with all settings on medium, a resolution of 1680 x 1050 and no anti-aliasing (which, by the way, appears to be incompatible with the game's higher level shaders). A crafty motion blur effect goes some way to hide the sloth-like framerate, making turning seem much smoother than it is, but it won't fool anybody after a short while.
Closing Comments:
For the 0.2% of the PC market that has an SLI system, Crysis is thebomb. For these lucky few, mind-blowing graphics elevate what would otherwise be just another solid shooter into the realm of must-have gaming. Sadly, for those of us without golden toothbrushes, private jets and PCs from the future, it remains just a solid shooter, that isn't in quite the same league as other recent triple A releases.
IGN AU gives Crysis a 8.3
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