Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?
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The only who deny are Cows, Halo : CE came out 8 years ago, Playstation has yet to match an Exclusive FPS that Rivals Halo. Pre emptive LMAO for anyone who mentions KZ2 :lol:
[QUOTE="toast_burner"]How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why. It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.Because the influence it brought is a bad thing
gammon56
There are so many halo clones that even the game that started it now feels generic
Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.
How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why. It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.[QUOTE="gammon56"][QUOTE="toast_burner"]
Because the influence it brought is a bad thing
toast_burner
There are so many halo clones that even the game that started it now feels generic
What console shooters were more complex than Halo before it came out?
First of all did you even read my post and Halo is not over thats why Microsoft made 343 industries. 343 =/= bungie But how could you say Halo is over it;s not. It won't be the same caliber at first because it's not bungie, but it could rise to the same greatness who knows? And you still have yet to read the original post.[QUOTE="gammon56"][QUOTE="toast_burner"] [QUOTE="TreySayer"][QUOTE="gammon56"][QUOTE="TreySayer"]halos over, its finished. deal with ittoast_burner
how so out of curiousity?Because the influence it brought is a bad thing
toast_burner
i would agree...it is a fairly generic shooter, but everything in the games, just, well, works so well.Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.
foxhound_fox
The shields and popular online multiplayer that brought fps's into the main stream were not new?Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.
foxhound_fox
How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why. It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.[QUOTE="gammon56"][QUOTE="toast_burner"]
Because the influence it brought is a bad thing
toast_burner
There are so many halo clones that even the game that started it now feels generic
So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?well ill tell you why
there was a game made back in 1997 for the n64 it did everything halo copied except regenerating health and cars ,-did have atank in sp though
so ya halo ce wasnt that much different from goldeneye and the lack of ai didnt help iteither
games like duke nukem perfect dark turok2 timesplitters and perfectdark had already had thsi back on ps2/n64
it was just a good exclusive for xbox and what kept xbox on its feet ,
but when you compare it to earlier games especally perfect dark nintendo 64
youll see the big differencial in the amountof content and fun gameplayelements ,
halo doesnt have cheats there is hardly any replayvalue compared to n64s games , like pd or ge or xbox gamesl ike timesplitters 2/3
the point is , thereare better games out there even some were released alot earlier ,
if goldeneye had came out in 2001 on gamecube , ,
with gc visuals ,
im pretty sure that would be the game id play
The shields and popular online multiplayer that brought fps's into the main stream were not new?gammon56
Halo's a great MP game but let's not get ahead of ourselves. Reach which isn't even out is just now adding things like sprint lol. Halo was a great MP experience cause of all the playlists and it's simplistic, polished, balanced mp. It really didn't do a lot on the innovation front, so I really don't see all that much influence. If anything Halo is like a consolized UT, which imo is great.
[QUOTE="gammon56"]The shields and popular online multiplayer that brought fps's into the main stream were not new?foxhound_fox
You can't just blame the saturation of shooters on bungie. They made a good game, nothing else. People try to follow it, and fail at it. It's like saying we should blame Mexican food that there are restaurants that have food that tastes like plastic.Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.
foxhound_fox
[QUOTE="foxhound_fox"]
[QUOTE="gammon56"]The shields and popular online multiplayer that brought fps's into the main stream were not new?gammon56
just like goldeneye, multiplayer in Halo gives it almost infinite replayability.well ill tell you why
there was a game made back in 1997 for the n64 it did everything halo copied except regenerating health and cars ,-did have atank in sp though
so ya halo ce wasnt that much different from goldeneye and the lack of ai didnt help iteither
games like duke nukem perfect dark turok2 timesplitters and perfectdark had already had thsi back on ps2/n64
it was just a good exclusive for xbox and what kept xbox on its feet ,
but when you compare it to earlier games especally perfect dark nintendo 64
youll see the big differencial in the amountof content and fun gameplayelements ,
halo doesnt have cheats there is hardly any replayvalue compared to n64s games , like pd or ge or xbox gamesl ike timesplitters 2/3
the point is , thereare better games out there even some were released alot earlier ,
if goldeneye had came out in 2001 on gamecube , ,
with gc visuals ,
im pretty sure that would be the game id play
mariokart64fan
[QUOTE="toast_burner"]It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.[QUOTE="gammon56"] How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why.Sandvichman
There are so many halo clones that even the game that started it now feels generic
So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?No but this thread is about influence. and Halo hasnt influenced anything good.Halo, has a grip on why FPS's are popular today but now that is over after Reach.
You can't really ignore the influence of Halo...Killzone was built to combat Halo and failed epicly.
[QUOTE="Sandvichman"][QUOTE="toast_burner"] It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?No but this thread is about influence. and Halo hasnt influenced anything good. Regerating health?There are so many halo clones that even the game that started it now feels generic
toast_burner
You know, being new CAN be good (Resident Evil 4), but it can also make certain IPs fubar (Look, y'all should know by now my history regarding new things ruining my favorite IPs, so I'm not going to put in the example that everyone should know by now), so being "Generic" CAN be great.
Anyway, Halo has had an big influence on the modern gaming industry, and saying otherwise is ignorant. Just because it's (Thank God) "Generic" doesn't mean that it hasn't left an influence.
The only who deny are Cows, Halo : CE came out 8 years ago, Playstation has yet to match an Exclusive FPS that Rivals Halo. Pre emptive LMAO for anyone who mentions KZ2 :lol:
Ultra_Combo
nah MAG was the newest "Halo Killer" :roll:
Fail lol, KZ2 is nothing like Halo, and it won best MP last year on this site. The shooter popularity was not influenced by Halo, which is why most of the shooters coming out are military shooters or variations of such, not Halo knock offs.Halo, has a grip on why FPS's are popular today but now that is over after Reach.
You can't really ignore the influence of Halo...Killzone was built to combat Halo and failed epicly.
samuraiguns
No but this thread is about influence. and Halo hasnt influenced anything good. Regerating health? Dont get me started on regenerating health! :P One of the worst concepts ever[QUOTE="toast_burner"][QUOTE="Sandvichman"] So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?gammon56
[QUOTE="samuraiguns"]Fail lol, KZ2 is nothing like Halo, and it won best MP last year on this site. The shooter popularity was not influenced by Halo, which is why most of the shooters coming out are military shooters or variations of such, not Halo knock offs. Killzone was basically Halo. Killzone 2 on the other hand...Halo, has a grip on why FPS's are popular today but now that is over after Reach.
You can't really ignore the influence of Halo...Killzone was built to combat Halo and failed epicly.
Mestitia
[QUOTE="gammon56"]Regerating health? Dont get me started on regenerating health! :P One of the worst concepts ever How about setting THE control scheme for FPS games today?[QUOTE="toast_burner"]No but this thread is about influence. and Halo hasnt influenced anything good.toast_burner
No but this thread is about influence. and Halo hasnt influenced anything good.toast_burnerRegerating health? Dont get me started on regenerating health! :P One of the worst concepts ever In your oppinion but most like it.
[QUOTE="gammon56"]Regerating health? Dont get me started on regenerating health! :P One of the worst concepts ever i don't really think so. i know it gets knocked quite a bit, but i think it helps with the flow of certain games. i do enjoy the old school health packs in certain circumstances, though. left 4 dead is a great example of how regenerating health would have kind of ruined the game.[QUOTE="toast_burner"]No but this thread is about influence. and Halo hasnt influenced anything good.toast_burner
[QUOTE="toast_burner"][QUOTE="gammon56"] Regerating health?Dont get me started on regenerating health! :P One of the worst concepts ever How about setting THE control scheme for FPS games today? True but thats only a tiny influence. nothing worth writing home aboutgmc2u_64
How about setting THE control scheme for FPS games today? True but thats only a tiny influence. nothing worth writing home about The way we play the game is not important, seriously?[QUOTE="gmc2u_64"][QUOTE="toast_burner"] Dont get me started on regenerating health! :P One of the worst concepts evertoast_burner
[QUOTE="toast_burner"]True but thats only a tiny influence. nothing worth writing home about The way we play the game is not important, seriously? What are you guys talking about? What control scheme did Halo influence? Or are you talking about the option of having different layouts that you can select?[QUOTE="gmc2u_64"] How about setting THE control scheme for FPS games today?Sandvichman
[QUOTE="Sandvichman"][QUOTE="toast_burner"] It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?No but this thread is about influence. and Halo hasnt influenced anything good.There are so many halo clones that even the game that started it now feels generic
toast_burner
Bungie's success obviously had some influence, they made a great game, and other try to follow that way. I'd say that 4 AAA games in the past two generations is pretty good if you ask me.
this gentleman speaks the truth, perfect dark was a game i played for years, wheter on single player or multiplayer, you could have up to 8 bots at the same time which where insanely hard on dark, im yet to see a cooler king of the hill mode in any fps. just play it man. halo may not be bad, buts its a product of microsoft with MILLIONS and MILLIONS of marketing, if perfect dark had the same resources at its time, it would certainly be a top 5 of all time fps... and that is saying a LOTwell ill tell you why
there was a game made back in 1997 for the n64 it did everything halo copied except regenerating health and cars ,-did have atank in sp though
so ya halo ce wasnt that much different from goldeneye and the lack of ai didnt help iteither
games like duke nukem perfect dark turok2 timesplitters and perfectdark had already had thsi back on ps2/n64
it was just a good exclusive for xbox and what kept xbox on its feet ,
but when you compare it to earlier games especally perfect dark nintendo 64
youll see the big differencial in the amountof content and fun gameplayelements ,
halo doesnt have cheats there is hardly any replayvalue compared to n64s games , like pd or ge or xbox gamesl ike timesplitters 2/3
the point is , thereare better games out there even some were released alot earlier ,
if goldeneye had came out in 2001 on gamecube , ,
with gc visuals ,
im pretty sure that would be the game id play
mariokart64fan
No but this thread is about influence. and Halo hasnt influenced anything good.[QUOTE="toast_burner"][QUOTE="Sandvichman"] So in other words, bungie makes a good game, other devs try to follow, but fail at it. And this is bungies fault?Sandvichman
Bungie's success obviously had some influence, they made a great game, and other try to follow that way. I'd say that 4 AAA games in the past two generations is pretty good if you ask me.
how is copying good?Doom invented deathmatch. Quake 1 made online popular. Half-Life introduced cinematic scripted campaign.
What did Halo? Rechargable shields? Lol, that's not the same league as the games above.
Halo influenced the success of the Xbox, the Xbox probably would never had been so popular had Halo never existed. Think about it, after Halo came out everyone wanted an Xbox because the Xbox finally had a great game, Master Chief is like Microsoft's Mario or Sony's, well I don't really know what Sony's flagship franchise is, maybe Crash Bandicoot or God of War. I have a book on how the Xbox became so popular, it is called Opening the Xbox, I haven't really read a whole lot because I have a lot of other books to read but it does mention that the Xbox was Microsoft's answer to the sudden popularity in home gaming consoles, they came up with a system, sold it to the world, and it didn't really get popular until Halo game out. The book even mentions Halo specificly and how Microsoft made a deal with Bungie, it's pretty interesting.
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