Ignore the influence of Halo?

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DarkLink77

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#101 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="dr_octagon"]

DOOM copied Wolfenstein, Quake copied DOOM, and Half - Life copied Quake and added some new features. HL isn't exaclty original either.

dr_octagon

Building on the established is natural. But if you think Half-Life plays the way Quake does... I don't agree.

Yeah, you're right...HL added a crowbar.

Not to mention the gunplay is different, the puzzles, the fact that there's an actual story, that it wasn't big because of awesome the multiplayer was, etc. Quake and Half-Life are not all that similar....

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dr_octagon

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#102 dr_octagon
Member since 2003 • 625 Posts

[QUOTE="dr_octagon"]

[QUOTE="DarkLink77"] Building on the established is natural. But if you think Half-Life plays the way Quake does... I don't agree.DarkLink77

Yeah, you're right...HL added a crowbar.

Not to mention the gunplay is different, the puzzles, the fact that there's an actual story, that it wasn't big because of awesome the multiplayer was, etc. Quake and Half-Life are not all that similar....

I'll give you that, but Counter Strike's MP was waaaay better than HLs.

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lpjazzman220

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#103 lpjazzman220
Member since 2008 • 2249 Posts

[QUOTE="toast_burner"]

[QUOTE="gammon56"] How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why.ActicEdge

It success lead to many other developers trying to be part of the success by releasing more casual/simple shooters.

There are so many halo clones that even the game that started it now feels generic

What console shooters were more complex than Halo before it came out?

unreal tournament for ps2 and rainbow six for dreamcast....all pre 2001(xbox) and were very much like the pc versions...and definately more complex.....rainbow six sucked when they built if for 360 and ported it to pc (vegas vegas 2) halo has nothing on these games (except story) just try and say that rainbow six is easier or less complex than halo....

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Vaasman

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#104 Vaasman
Member since 2008 • 15875 Posts

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

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oldkingallant

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#105 oldkingallant
Member since 2010 • 4958 Posts

Because the influence it brought is a bad thing

toast_burner
As Yahtzee said: "It would be some time before Halo would come along and revolutionize the genre with limited weapon capacity, regenerating health and being generally s***." I ignore its influence because the success of online has driven almost all FPSs to be almost pure multiplayer with single player thrown in as an extra.
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asylumni

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#106 asylumni
Member since 2003 • 3304 Posts

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

Vaasman

You might have a point with regenerating health and possibly a grenade button (not sure on this) but there were definitely FPS on consoles before Halo that controlled quite well (and used a similar control scheme) and others that limited your weapons.

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warmaster670

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#107 warmaster670
Member since 2004 • 4699 Posts

The only who deny are Cows, Halo : CE came out 8 years ago, Playstation has yet to match an Exclusive FPS that Rivals Halo. Pre emptive LMAO for anyone who mentions KZ2 :lol:

Ultra_Combo

Halos crap now, its done nothing but do downhill since CE, killzone on the other hand, has went more forward in one game than halo has accross3.

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Vaasman

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#108 Vaasman
Member since 2008 • 15875 Posts

[QUOTE="Vaasman"]

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

asylumni

You might have a point with regenerating health and possibly a grenade button (not sure on this) but there were definitely FPS on consoles before Halo that controlled quite well (and used a similar control scheme) and others that limited your weapons.

Uh no. When Halo came out, it had by far the best controls of any console fps, and it set the basis for almost all controller based fps games today.

Unless you'd like to name one before halo that controlled as well?

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DarkLink77

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#109 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

[QUOTE="dr_octagon"]

Yeah, you're right...HL added a crowbar.

dr_octagon

Not to mention the gunplay is different, the puzzles, the fact that there's an actual story, that it wasn't big because of awesome the multiplayer was, etc. Quake and Half-Life are not all that similar....

I'll give you that, but Counter Strike's MP was waaaay better than HLs.

Well, considering that CS was an MP only game and a mod of HL.... yeah. :P
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commander-cool

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#110 commander-cool
Member since 2007 • 359 Posts

Halo was the first console shooter that really worked, now console shooters are more popular than pc shooters, there's influence for ya. If you deny that fact, just look at the sales of Modern Warfare 2. Also Halo made Major League gaming waay more popular.

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asylumni

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#111 asylumni
Member since 2003 • 3304 Posts

[QUOTE="asylumni"]

[QUOTE="Vaasman"]

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

Vaasman

You might have a point with regenerating health and possibly a grenade button (not sure on this) but there were definitely FPS on consoles before Halo that controlled quite well (and used a similar control scheme) and others that limited your weapons.

Uh no. When Halo came out, it had by far the best controls of any console fps, and it set the basis for almost all controller based fps games today.

Unless you'd like to name one before halo that controlled as well?

Well, let's see...

Unreal Tournament

Timesplitters

Quake III Revolution

Red Faction

;)

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dr_octagon

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#112 dr_octagon
Member since 2003 • 625 Posts

[QUOTE="toast_burner"]

Because the influence it brought is a bad thing

oldkingallant

I ignore its influence because the success of online has driven almost all FPSs to be almost pure multiplayer with single player thrown in as an extra.

'Almost all.' Except for Halo.

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Pug-Nasty

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#113 Pug-Nasty
Member since 2009 • 8508 Posts

halo is the most original, influencial, and important game ever made. every game made after halo 1 was inspired by halo the the xbox. FPS before halo were like caveman carvings and halo was like an xbox playing halo. Every FPS before and after owes everything to halo.

chicagodon

I lol'd.

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lpjazzman220

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#114 lpjazzman220
Member since 2008 • 2249 Posts

[QUOTE="chicagodon"]

halo is the most original, influencial, and important game ever made. every game made after halo 1 was inspired by halo the the xbox. FPS before halo were like caveman carvings and halo was like an xbox playing halo. Every FPS before and after owes everything to halo.

Pug-Nasty

I lol'd.

woah....how did every fps before halo get influenced by halo? im pretty sure that half life and rainbow 6 and quake 3 arena and the such were excellent game BEFORE halo was built......

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Zoso-8

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#115 Zoso-8
Member since 2008 • 2047 Posts

halo is the most original, influencial, and important game ever made. every game made after halo 1 was inspired by halo the the xbox. FPS before halo were like caveman carvings and halo was like an xbox playing halo. Every FPS before and after owes everything to halo.

chicagodon
The sad thing is there are probably 360 owners who believe this. Halo did a few things for the genre on consoles. Halo 2 did less, and Halo 3 did nothing.
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Gundamforce

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#116 Gundamforce
Member since 2005 • 1222 Posts

Didn't take long for all the haters to show up. Anyways while all exclusives get a lot of flack by the fanboys of the competition, Halo's hatred in System Wars is unique mainly because it is mainly because it is the main reason why the Xbox brand exists. Without it, Xbox would have gone the way of the Dreamcast or even the Pippin.

And why do people call it generic? The same reason why people call games overrated, garbage, developed by Osama Bin Laden, etc.

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Kickinurass

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#117 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

[QUOTE="foxhound_fox"]

Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.

DarkLink77

That's a horrible reason to deny Halo's influence.

Many people feel HL2 set the bar for story-telling in an FPS. Yet today, we have tons of FPS's that fail to deliver with their storytelling. Hell, Halo is one of them. Are we to say HL2 hasn't had influence either?

Yes, but not every game blatantly copies the things that Half-Life did. Most every FPS on the market today owes at least one game mechanic to Halo. It's stagnation, and it's a bit annoying. It's not Halo's fault that people are copying it, but there's definitely bad influence there.

Again, I got to call bull. Nearly every FPS tries to have an epic and thrilling campaign. It's the nature of the business - unless you're making a dedicated multiplayer gamer ala L4D, MAG, or Shadowrun. If you're FPS has a campaign, it's going to have narrative. It's going to have set pieces. It's going to be cinematic - or at least attempt to in some way.

That's what HL2 did for the genre. It pushed storytelling in FPS's ahead, and so anything released now that ignores HL's looks like a step backward. Now, very few games can deliver a campaign as good as HL2's but no one tries to say HL2 didn't influence the genre.

Saying Halo didn't influence the genre because other developers are copying and failing - and then turning a blind eye to the same scenario happening with Half-Life- screams bias. I'll admit Halo is not revolutionary - I'll even admit it could be argued it has no influence. But the argument that it's influence is negated because its "bad" is laughable and exists to discredit Halo and only Halo.

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YoJim8obaJoe

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#118 YoJim8obaJoe
Member since 2008 • 2653 Posts

[QUOTE="toast_burner"]

Because the influence it brought is a bad thing

gammon56

How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why.

recharging healthbars,that right there is a bad thing especially when they start putting it on what were at one point serious fps games like rainbow 6,apart from that i cant think of anything else new it brought to the table,there older games that limited amount of guns you can carry,older games that allowed you to throw nades without having to select them as seperate weapons.Older games had incorperated vehicles into the game.Hell they even admitted the plot(if it can be called that)was taken from a old novel

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lucky_star

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#119 lucky_star
Member since 2003 • 2307 Posts

Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?

gammon56
What influence? People call it generic because it is. It havent got anything special to offer, nothing we have already seen.
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deactivated-6079d224de716

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#120 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Halo CE had it's influence on modern FPS games with it's controls and some of the game mechanics. But it's influence is highly overrated compared to that of Doom, Quake and Half-Life games. Sadly, lemmings tend to praise Halo for being the most innovative FPS while forgetting the real pioneers.

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brennan7777

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#121 brennan7777
Member since 2005 • 3253 Posts

The people who say Halo had no influence are just as bad as the ones who think it redefined gaming.

Yes Halo had influence, just minor influence though.

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historyofmagic

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#122 historyofmagic
Member since 2010 • 40 Posts

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

Vaasman
Regenerating health was a terrible, nonsensical innovation, and the others you listed are found in other games. Halo is the house that built the X-Box brand; that is its only legacy. It is still a great game, but it is derivative.
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Sandvichman

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#123 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"][QUOTE="toast_burner"] and gears copied killswitch.toast_burner

Whta do you expect, for devs to make awesome innovations the whole time? Why should i give a rats ass if halo copied something from X game?

Yes I do expect devs to make innovations in their games.

I'll give gears a pass because there wernt many games like it before, and uncharted was aimed at perfecting and merging already existing concepts into one game.

P.S influence doesn't mean invented so lets get back on topic

So what did bungie do? You are honestly telling me that bungie has not tried to perfect their formula, and that it's merely copying, but somehow Naughy Dog gets a free pas because they did the same thing, hypocricy at it's best.
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Sandvichman

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#124 Sandvichman
Member since 2010 • 4006 Posts

Halo CE had it's influence on modern FPS games with it's controls and some of the game mechanics. But it's influence is highly overrated compared to that of Doom, Quake and Half-Life games. Sadly, lemmings tend to praise Halo for being the most innovative FPS while forgetting the real pioneers.

Orchid87
People praise Halo because it's an amazing franchise, but then again theres a few loud ones who believe halo invented everything, a minority, But you like generalizing so it doesn't matter.
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Sandvichman

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#125 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="gammon56"][QUOTE="toast_burner"]

Because the influence it brought is a bad thing

YoJim8obaJoe

How is it a bad thing? All I ever see is fanboys commenting on how Halo is bad but, never say why.

recharging healthbars,that right there is a bad thing especially when they start putting it on what were at one point serious fps games like rainbow 6,apart from that i cant think of anything else new it brought to the table,there older games that limited amount of guns you can carry,older games that allowed you to throw nades without having to select them as seperate weapons.Older games had incorperated vehicles into the game.Hell they even admitted the plot(if it can be called that)was taken from a old novel

Start writing in a understandable matter, please. Recharging health is subjective, i think it's great and keeps the gamee fast game. But here you are writing loads of subjective crap and posting it as fact, not to mention that you claim Bungie copied their story line from a different novel Maybe inspired.
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Sandvichman

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#126 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Vaasman"]

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

historyofmagic
Regenerating health was a terrible, nonsensical innovation, and the others you listed are found in other games. Halo is the house that built the X-Box brand; that is its only legacy. It is still a great game, but it is derivative.

You can say it's terrible, but i think it's great.
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deactivated-5b19214ec908b

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#127 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="toast_burner"]

[QUOTE="Sandvichman"] Whta do you expect, for devs to make awesome innovations the whole time? Why should i give a rats ass if halo copied something from X game?Sandvichman

Yes I do expect devs to make innovations in their games.

I'll give gears a pass because there wernt many games like it before, and uncharted was aimed at perfecting and merging already existing concepts into one game.

P.S influence doesn't mean invented so lets get back on topic

So what did bungie do? You are honestly telling me that bungie has not tried to perfect their formula, and that it's merely copying, but somehow Naughy Dog gets a free pas because they did the same thing, hypocricy at it's best.

I never said uncharted was an influence :|. also halo didnt do what uncharted 2 did (combine already existing concepts, making a fresh experience)
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Birdy09

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#128 Birdy09
Member since 2009 • 4775 Posts
because as far as I am concerned its made them worse? Dumbed them down... made them too easy... regenerating health ah bugger off :P
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Heil68

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#129 Heil68
Member since 2004 • 60819 Posts

[QUOTE="Dibdibdobdobo"]Golden Eye and Perfect Dark had more influence than Halo. Orchid87

Doom, Quake and Half-Life had more influence than 007, PD or Halo.

And they all copied Wolfenstein 3D..so what?
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Sandvichman

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#130 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"][QUOTE="toast_burner"]Yes I do expect devs to make innovations in their games.

I'll give gears a pass because there wernt many games like it before, and uncharted was aimed at perfecting and merging already existing concepts into one game.

P.S influence doesn't mean invented so lets get back on topic

toast_burner

So what did bungie do? You are honestly telling me that bungie has not tried to perfect their formula, and that it's merely copying, but somehow Naughy Dog gets a free pas because they did the same thing, hypocricy at it's best.

I never said uncharted was an influence :|. also halo didnt do what uncharted 2 did (combine already existing concepts, making a fresh experience)

Funny, uncharted didn't feel like a fresh experience from uncharted 2.

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deactivated-5b19214ec908b

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#131 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"][QUOTE="Sandvichman"] So what did bungie do? You are honestly telling me that bungie has not tried to perfect their formula, and that it's merely copying, but somehow Naughy Dog gets a free pas because they did the same thing, hypocricy at it's best. Sandvichman

I never said uncharted was an influence :|. also halo didnt do what uncharted 2 did (combine already existing concepts, making a fresh experience)

Funny, uncharted didn't feel like a fresh experience from uncharted 2.

...I'm having difficulty understanding what you mean :P

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chrion133

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#132 chrion133
Member since 2007 • 847 Posts

To be cool you have to bash whats popular so that you can be one of the cool kids, but there is a dilemma in this, there are two completely different meanings to this ongoing fad. Some things like the Wii are popular because there overtly simple and generic, and draw in a market of non gamers, but to real gamers its crap. hardcore die hard nintendo fans who would still support them if there next system were a toaster, and when they hear people bash nintendo, they think its because there trying to be in the aformentioned "cool kids" group, but its really because its a garbage system that moved gaming drastically backwards in the completely wrong direction. Then there are games like World of warcraft and Halo which are popular specifically because they are amazing games (there popularity is very much waranted, and there influence on other games have been rightly strong), two of the best there respective genres have ever seen, and here is where we see "lost" gamers bashing good games because they want to be cool. Try not to get the two different angles mixed up.

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skrat_01

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#133 skrat_01
Member since 2007 • 33767 Posts
Why do people ignore the influence of: Tribes series Battlefield series Quake series Doom series Codename Eagle System Shock Rainbow Six Codename Outbreak Battlezone Outcast Team Fortress Marathon Operation Flashpoint Jedi Knight Medal of Honor. and so on. Go figure.
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RichardStallman

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#134 RichardStallman
Member since 2009 • 1233 Posts

Because the influence it brought is a bad thing

toast_burner
This. A thousand this.
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Sandvichman

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#135 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

[QUOTE="toast_burner"] I never said uncharted was an influence :|. also halo didnt do what uncharted 2 did (combine already existing concepts, making a fresh experience)toast_burner

Funny, uncharted didn't feel like a fresh experience from uncharted 2.

...I'm having difficulty understanding what you mean :P

You said that Uncharted 2 managed to combine different concept, and turned that into a fresh experience. The same can be said for the halo franchise, and yet this is somehow a negative influence?
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Sandvichman

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#136 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="toast_burner"]

Because the influence it brought is a bad thing

RichardStallman
This. A thousand this.

For something that is bad, it's sure hell has been fun.
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skrat_01

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#137 skrat_01
Member since 2007 • 33767 Posts

\Wii are popular because there overtly simple and generic,

chrion133

Ironically the Wii is *anything but* generic.

The reason for its success is how it broke free of traditional console audiences, in a more dramatic way than any gaming system before it.

popular specifically because they are amazing games

chrion133

Games aren't simply popular because they are 'amazing. Their popularity comes from a variety of draw cards, not simply quality. Popularity doesn't equate to quality, quality doesn't automatically equate to popularity.

Gamers complain about either game for a variety of reasons, its not a matter of people hating out of popularity, rather when a games popularity surges opinions of it become more vocal; be it praise or criticism it comes with the growing numbers.

Things Halo influenced or innovated:

Regenerating health.

actually decent console fps controls.

2 weapon limit.

1 button grenade.

How many consoles fps's do you know that don't use these nowadays? Even Crysis has a weapon carrying limit and regenerating health.

Vaasman

Not innovations, rather strong influence. Grenade button, done in Tribes. Recharging health, done in Tribes. Weapon limitations were done in many shooters before, including that one.

Halo CE's influence comes primarily from its execution, pacing and design structure. Things like the recharging health, melee, and grenades are design features that have had *huge influence*; which also fit with the pacing and structure of the game.

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deactivated-5b19214ec908b

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#139 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
[QUOTE="toast_burner"]

[QUOTE="Sandvichman"]

Funny, uncharted didn't feel like a fresh experience from uncharted 2.

Sandvichman

...I'm having difficulty understanding what you mean :P

You said that Uncharted 2 managed to combine different concept, and turned that into a fresh experience. The same can be said for the halo franchise, and yet this is somehow a negative influence?

Halo isnt fresh. There are loads of shooters that are just like halo. Half life had a good influence because it incouraged developers to make good stories in FPS's. The only influence halo had is getting people to copy it (exactly) which is not a good thing