Ignore the influence of Halo?

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Ultra_Combo

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#51 Ultra_Combo
Member since 2009 • 1494 Posts

[QUOTE="Sandvichman"]

[QUOTE="toast_burner"]No but this thread is about influence. and Halo hasnt influenced anything good.toast_burner

Bungie's success obviously had some influence, they made a great game, and other try to follow that way. I'd say that 4 AAA games in the past two generations is pretty good if you ask me.

how is copying good?

I don't know ask Uncharted that copied gears.

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deactivated-5b19214ec908b

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#52 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"]

[QUOTE="Sandvichman"]

Bungie's success obviously had some influence, they made a great game, and other try to follow that way. I'd say that 4 AAA games in the past two generations is pretty good if you ask me.

Ultra_Combo

how is copying good?

I don't know ask Uncharted that copied gears.

and gears copied killswitch.
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Dibdibdobdobo

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#53 Dibdibdobdobo
Member since 2008 • 6683 Posts
Golden Eye and Perfect Dark had more influence than Halo.
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gammon56

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#54 gammon56
Member since 2009 • 779 Posts

Halo influenced the success of the Xbox, the Xbox probably would never had been so popular had Halo never existed. Think about it, after Halo came out everyone wanted an Xbox because the Xbox finally had a great game, Master Chief is like Microsoft's Mario or Sony's, well I don't really know what Sony's flagship franchise is, maybe Crash Bandicoot or God of War. I have a book on how the Xbox became so popular, it is called Opening the Xbox, I haven't really read a whole lot because I have a lot of other books to read but it does mention that the Xbox was Microsoft's answer to the sudden popularity in home gaming consoles, they came up with a system, sold it to the world, and it didn't really get popular until Halo game out. The book even mentions Halo specificly and how Microsoft made a deal with Bungie, it's pretty interesting.

metroidprime55
this exactly.
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PAL360

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#55 PAL360
Member since 2007 • 30574 Posts

the only reason i see is the fact that great and popular games allways get alot of hate. GTA4 and Oblivion are 2 other examples of it

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deactivated-6079d224de716

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#56 deactivated-6079d224de716
Member since 2009 • 2567 Posts

Golden Eye and Perfect Dark had more influence than Halo. Dibdibdobdobo

Doom, Quake and Half-Life had more influence than 007, PD or Halo.

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Stinger78

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#57 Stinger78
Member since 2003 • 5846 Posts

Halo popularized vehicles in an FPS - integrated into both single and multiplayer.

Halo on the PC was one of the first games I played online.

Halo 2 multiplayer is the reason Xbox Live exists today. Halo 2 set entertainment sales records, and brought in a lot of new gamers.

Halo must have done something right to spawn 4 sequels (Halo 2, Halo 3, ODST and Reach) and an offshoot RTS game (Halo Wars).

If I remember right, the game HAZE was supposed to be the Halo killer.

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_Sketch_

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#58 _Sketch_
Member since 2010 • 189 Posts

Halo 3 had
Splitscreen campaign
Splitscreen online
Splitscreen level editor
Splitscreen local games
Splitscreen Replay viewer

Halo 3 is the game with Infinite possibilities.
It bought a tear to my eye to see a game with the perfect multiplayer.
EVERYTHING in this game is multiplayer, every freaking mode can be played splitscreen or online or even both at the same time.

The only game I can think of with suck amazing multiplayer options is probably brawl. @_@

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johnnyblazed88

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#59 johnnyblazed88
Member since 2008 • 4240 Posts

sticky nades andall the fun custom games likeinfection,grifball, rocket races, etc.

oh yea and best of all theonline in halo 2 with xbox ogthere was nothing like that on consoles at the time

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Dibdibdobdobo

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#60 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="Dibdibdobdobo"]Golden Eye and Perfect Dark had more influence than Halo. Orchid87

Doom, Quake and Half-Life had more influence than 007, PD or Halo.

we could debate that.
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johnnyblazed88

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#61 johnnyblazed88
Member since 2008 • 4240 Posts

Halo 3 had
Splitscreen campaign
Splitscreen online
Splitscreen level editor
Splitscreen local games
Splitscreen Replay viewer

Halo 3 is the game with Infinite possibilities.
It bought a tear to my eye to see a game with the perfect multiplayer.
EVERYTHING in this game is multiplayer, every freaking mode can be played splitscreen or online or even both at the same time.

The only game I can think of with suck amazing multiplayer options is probably brawl. @_@

_Sketch_

i feel the same way but you forgot to add custom games and double xp week games

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deactivated-6079d224de716

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#62 deactivated-6079d224de716
Member since 2009 • 2567 Posts

[QUOTE="Orchid87"]

[QUOTE="Dibdibdobdobo"]Golden Eye and Perfect Dark had more influence than Halo. Dibdibdobdobo

Doom, Quake and Half-Life had more influence than 007, PD or Halo.

we could debate that.

How is that debatable?

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samuraiguns

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#63 samuraiguns
Member since 2005 • 11588 Posts
[QUOTE="samuraiguns"]

Halo, has a grip on why FPS's are popular today but now that is over after Reach.

You can't really ignore the influence of Halo...Killzone was built to combat Halo and failed epicly.

Mestitia
Fail lol, KZ2 is nothing like Halo, and it won best MP last year on this site. The shooter popularity was not influenced by Halo, which is why most of the shooters coming out are military shooters or variations of such, not Halo knock offs.

I was talking about Killzone the original...Military shooters are easy to emulate, which is why they are in abundance.
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samuraiguns

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#64 samuraiguns
Member since 2005 • 11588 Posts

[QUOTE="Dibdibdobdobo"][QUOTE="Orchid87"]

Doom, Quake and Half-Life had more influence than 007, PD or Halo.

Orchid87

we could debate that.

How is that debatable?

While those three set in stone FPS are here to stay, Halo and FPS are synonymous, I talk to some random people off the street, if they know about Halo, I'm going to get an answer...Half-Life, Doom and Quake not so much...
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deactivated-6079d224de716

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#65 deactivated-6079d224de716
Member since 2009 • 2567 Posts

While those three set in stone FPS are here to stay, Halo and FPS are synonymous, I talk to some random people off the street, if they know about Halo, I'm going to get an answer...Half-Life, Doom and Quake not so much...samuraiguns

And this is really sad

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HavocV3

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#66 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="samuraiguns"]

Halo, has a grip on why FPS's are popular today but now that is over after Reach.

You can't really ignore the influence of Halo...Killzone was built to combat Halo and failed epicly.

Mestitia

Fail lol, KZ2 is nothing like Halo, and it won best MP last year on this site. The shooter popularity was not influenced by Halo, which is why most of the shooters coming out are military shooters or variations of such, not Halo knock offs.

lol, let's face the facts here... Sony didn't give 2 cents about the genre until MS had this killer app.

now the PS3 has just as many, if no more shooters. it also has the most shooters that are online-only.

I really wish we could play the 'what if' game. I'm 100% positive that Killzone wouldn't be around and the Xbox brand would have suffered without Halo

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HavocV3

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#67 HavocV3
Member since 2009 • 8068 Posts

Halo 3 had
Splitscreen campaign
Splitscreen online
Splitscreen level editor
Splitscreen local games
Splitscreen Replay viewer

Halo 3 is the game with Infinite possibilities.
It bought a tear to my eye to see a game with the perfect multiplayer.
EVERYTHING in this game is multiplayer, every freaking mode can be played splitscreen or online or even both at the same time.

The only game I can think of with suck amazing multiplayer options is probably brawl. @_@

_Sketch_

it's quite funny when Halo is put up for recommendation as a great game. People attempt to say 'oh, this did that before Halo ever did'

and then they make a list of a dozen games. Ok, you buy those 12 games, I'll buy Halo:roll:

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FIipMode

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#68 FIipMode
Member since 2009 • 10850 Posts
I hate "why do people" threads.
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Pug-Nasty

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#69 Pug-Nasty
Member since 2009 • 8508 Posts

Golden Eye and Perfect Dark had more influence than Halo. Dibdibdobdobo

Yep, Turok as well. Console FPS's were around long before the xbox's Halo came to be. The only thing Halo did differently was be immensely popular, which is not an innovation, just good marketing.

Its popularity is what has had the most influence, by having dozens of Space Marine shooters come out with samesy gameplay. The worst case of this, in my eyes, is the new Turok, which threw away its old story and awesome weapons in favor of being a bad Halo clone.

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AlphaJC

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#70 AlphaJC
Member since 2010 • 712 Posts
People need to understand that Halo set the standard for FPS controls on the console. Halo: CE was the first FPS on consoles i really really enjoyed for tis simplicity and overall amazing gameplay. Halo is what really brought multiplayer gaming forward on consoles. What Halo 3 had in terms of a map "editor" like forge PC already had in the times of quake and doom, and Unreal, but PC gaing wasn't very broad at the time. The FPS scene was the best on PC at the time, but it was Halo that brought it to consoles in a great polished product. While goldeneye, adn perfect dark came before Halo, Perfect dark and goldeneye are nowwhere near as good as Halo:ce. The controls and lan support falt out stomp those games. Halo did more than people like to admit. If it wasnt for Unreal, quake and half life we wouldnt have Halo, if it wasnt for Halo we'd have for so so fps on consoles. Halo set the standard for a FPS killer app on the console. period, no debate end of discussion.
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KSU-Wildcat

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#71 KSU-Wildcat
Member since 2008 • 859 Posts

[QUOTE="Dibdibdobdobo"]Golden Eye and Perfect Dark had more influence than Halo. Pug-Nasty

Yep, Turok as well. Console FPS's were around long before the xbox's Halo came to be. The only thing Halo did differently was be immensely popular, which is not an innovation, just good marketing.

Its popularity is what has had the most influence, by having dozens of Space Marine shooters come out with samesy gameplay. The worst case of this, in my eyes, is the new Turok, which threw away its old story and awesome weapons in favor of being a bad Halo clone.

You're right! People still love and play Halo CE to this day not because it's any good! NO! They only still cherish the game because of the good marketing... what, 9 years ago? Grasp for another straw.
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Ultra_Combo

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#72 Ultra_Combo
Member since 2009 • 1494 Posts

[QUOTE="Ultra_Combo"]

[QUOTE="toast_burner"]how is copying good?

toast_burner

I don't know ask Uncharted that copied gears.

and gears copied killswitch.

Uh , yah so theres your answer to "how is copying good", although I'm sure your argument will change now.

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Pug-Nasty

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#73 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

[QUOTE="Dibdibdobdobo"]Golden Eye and Perfect Dark had more influence than Halo. KSU-Wildcat

Yep, Turok as well. Console FPS's were around long before the xbox's Halo came to be. The only thing Halo did differently was be immensely popular, which is not an innovation, just good marketing.

Its popularity is what has had the most influence, by having dozens of Space Marine shooters come out with samesy gameplay. The worst case of this, in my eyes, is the new Turok, which threw away its old story and awesome weapons in favor of being a bad Halo clone.

You're right! People still love and play Halo CE to this day not because it's any good! NO! They only still cherish the game because of the good marketing... what, 9 years ago? Grasp for another straw.

Did I say it wasn't good? You need to calm down homeslice. Marketing is what made it popular, there are good/great FPS's from consoles that came before Halo that weren't nearly as popular. As I said, popularity isn't innovative, what did Halo do that was innovative?

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asylumni

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#74 asylumni
Member since 2003 • 3304 Posts

[QUOTE="metroidprime55"]

Halo influenced the success of the Xbox, the Xbox probably would never had been so popular had Halo never existed. Think about it, after Halo came out everyone wanted an Xbox because the Xbox finally had a great game, Master Chief is like Microsoft's Mario or Sony's, well I don't really know what Sony's flagship franchise is, maybe Crash Bandicoot or God of War. I have a book on how the Xbox became so popular, it is called Opening the Xbox, I haven't really read a whole lot because I have a lot of other books to read but it does mention that the Xbox was Microsoft's answer to the sudden popularity in home gaming consoles, they came up with a system, sold it to the world, and it didn't really get popular until Halo game out. The book even mentions Halo specificly and how Microsoft made a deal with Bungie, it's pretty interesting.

gammon56

this exactly.

Except, Halo was a launch title. Saying Xbox didn't get really popular until Halo came out is like saying Xbox didn't get really popular until it was released.:?

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35th_shields

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#75 35th_shields
Member since 2010 • 141 Posts

Halo CE didn't do a lot of new things, per se, but it integrated a lot of new-gen features into one package that was highly polished.

-Regenerating shields + regular health

-One button grenade

-One button meele

-Seemless integration of vehicles into the gameplay

-Two weapon limit

-Set the standard for console dual-analog controls

-Diverse enemy classes that affect their behavior, also requiring you to use different starategies to defeat certain enemies

So really, nothing particularly new or innovative, but combining all these elements togehter is what made it incredibly influential. You can't really blame Halo for other developers wrong-doings in trying to copy it and failing.

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KSU-Wildcat

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#76 KSU-Wildcat
Member since 2008 • 859 Posts

[QUOTE="KSU-Wildcat"][QUOTE="Pug-Nasty"]

Yep, Turok as well. Console FPS's were around long before the xbox's Halo came to be. The only thing Halo did differently was be immensely popular, which is not an innovation, just good marketing.

Its popularity is what has had the most influence, by having dozens of Space Marine shooters come out with samesy gameplay. The worst case of this, in my eyes, is the new Turok, which threw away its old story and awesome weapons in favor of being a bad Halo clone.

Pug-Nasty

You're right! People still love and play Halo CE to this day not because it's any good! NO! They only still cherish the game because of the good marketing... what, 9 years ago? Grasp for another straw.

Did I say it wasn't good? You need to calm down homeslice. Marketing is what made it popular, there are good/great FPS's from consoles that came before Halo that weren't nearly as popular. As I said, popularity isn't innovative, what did Halo do that was innovative?

Do I not seem calm? My bad. Trust me, I'm plenty calm, "homeslice." Nothing any Halo fan tells you, or other like minded individuals, will sway your view. It's just that simple. I can give you an example of how it was innovative to ME. I was never a big gamer back when Gamecube, PS2, and Xbox were coming out. My brothers and I shared a Nintendo 64, sure, but that was about the extent of it. I had played all the new games on all the new systems and was obviously impressed, but buying one of these new machines was still not a priority (I think I was in middle school?). That changed when I played Halo CE at a buddy's house. We played through the entire campaign in a day on co op. Perhaps the story, limited weapon storage (still copied today), health system (still copied today), melee system (still copied today), vehicle integration (still laughably attempted at by devs today), and one button press grenade toss (still copied today) didn't catch your eye, but it absolutely thrilled the vast majority of us. More importantly than just having any of these features was the way they seamlessly worked together. I went out and bought an Xbox the next day. I wont dare go in to the LAN parties in the years that followed.

The point is, not everyone has been sitting at their computer ruthlessly playing every game released for the past 20 years. Halo weaved together different mechanics into a near-perfect formula that was fun for veterans and newcomers. It is easy to get a hold of, but hard to master, and an absolute blast to play. Think of what we are doing here, folks: discussing a game that is roughly nine years old. That's an eternity in video games. The way halo plays (that is: comes together) was, and is revolutionary. I'm all for having your own views, believe me, but while a minority of gamers will be sitting around bashing Halo tonight because, in their minds, it simply doesn't bring anything innovative to the table, the rest of us will be playing the living Hell out of the beta. Can't wait! :) Nothing will change your mind! More power to you though!

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Gamingcucumber

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#77 Gamingcucumber
Member since 2004 • 5612 Posts
Because the influences it has had has either A:Been around before Halo in games such as Quake, Unreal Tournament etc B: The copy-paste level design, slow paced multiplayer, booring weapons, lame storyline, mediocre character design amongs others isn't really that cutting edge
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93soccer

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#78 93soccer
Member since 2009 • 4602 Posts

Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?

gammon56
Simple, because it's exclusive to xbox 360
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Sandvichman

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#79 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="Sandvichman"]

[QUOTE="toast_burner"]No but this thread is about influence. and Halo hasnt influenced anything good.toast_burner

Bungie's success obviously had some influence, they made a great game, and other try to follow that way. I'd say that 4 AAA games in the past two generations is pretty good if you ask me.

how is copying good?

I don't know, ask them. You can't blame bungie that other people are trying to follow in their footsteps, it doesn'twork that way.
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urdead18

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#80 urdead18
Member since 2008 • 3630 Posts
[QUOTE="gammon56"]

Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?

93soccer
Simple, because it's exclusive to xbox 360

Halo 1 and 2 are on the PC and Xbox.
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Sandvichman

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#81 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="samuraiguns"]While those three set in stone FPS are here to stay, Halo and FPS are synonymous, I talk to some random people off the street, if they know about Halo, I'm going to get an answer...Half-Life, Doom and Quake not so much...Orchid87

And this is really sad

That more people know more about a popular franchise. You don t say! :o Elitism, oh yeah.
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chicagodon

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#82 chicagodon
Member since 2008 • 909 Posts

not a huge halo fan but the first halo is my second favorite shooter of all time. just behind halflife 1 in terms of sp and just behind unreal turn 3 in terms of multiplayer. I can't wait to see bungie's next project

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Sandvichman

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#83 Sandvichman
Member since 2010 • 4006 Posts
[QUOTE="Ultra_Combo"]

[QUOTE="toast_burner"]how is copying good?

toast_burner

I don't know ask Uncharted that copied gears.

and gears copied killswitch.

Whta do you expect, for devs to make awesome innovations the whole time? Why should i give a rats ass if halo copied something from X game?
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SaltyMeatballs

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#84 SaltyMeatballs
Member since 2009 • 25165 Posts

Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?

gammon56
Because... haters gonna hate?
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Sandvichman

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#85 Sandvichman
Member since 2010 • 4006 Posts

[QUOTE="samuraiguns"]While those three set in stone FPS are here to stay, Halo and FPS are synonymous, I talk to some random people off the street, if they know about Halo, I'm going to get an answer...Half-Life, Doom and Quake not so much...Orchid87

And this is really sad

What is more sad is the geeks who somehow believe they are superior simply because they were gaming while most of the halo gamers today were maybe 5 years old when it was released.
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chicagodon

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#86 chicagodon
Member since 2008 • 909 Posts

[QUOTE="Orchid87"]

[QUOTE="samuraiguns"]While those three set in stone FPS are here to stay, Halo and FPS are synonymous, I talk to some random people off the street, if they know about Halo, I'm going to get an answer...Half-Life, Doom and Quake not so much...Sandvichman

And this is really sad

That more people know more about a popular franchise. You don t say! :o Elitism, oh yeah.

did halo make fbs more POPular? yes is it the best? thats subjective. in terms of influnece it did bring more casuals into gaming than another game outside of the wii sports game. it helped grow the industry just like tomb raider did for the ps1. more people are interested and into gaming because of halo so its influence is great.

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asylumni

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#87 asylumni
Member since 2003 • 3304 Posts

[QUOTE="gammon56"]

Why do people on sw attempt to ignore the influence of Halo on modern fps's? And why do people call it generic?

93soccer

Simple, because it's exclusive to xbox 360

Or because they weren't living under a rock or started gaming with Halo. The growth in fps started before Halo and not being aware of it doesn't mean it wasn't happening.

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millerlight89

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#88 millerlight89
Member since 2007 • 18658 Posts

Because the influence it brought is a bad thing

toast_burner
I agree!
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Barbie_Boy

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#89 Barbie_Boy
Member since 2009 • 667 Posts

I am not a bigg FPS fan and I dont know much of the history but I heard (from random guys on the internet) the halo somewhat helped make fps what it is today.
let assume that is true, while I dont know much I am pretty sure halo 3 didn't revolutionize much, it is a working shooter and it works good and fun to play BUT it is nothing more then that and I dont like that people treat it like everything is perfect and nothing can be improved

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farnham

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#90 farnham
Member since 2003 • 21147 Posts

i think the influence of halo is without question...

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Ninja-Hippo

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#91 Ninja-Hippo
Member since 2008 • 23434 Posts
There aren't JUST haters. I think the haters tend to counter-balance the mega-fans who go too far and say it's the best game of all time. They cancel each other out, i guess. :P
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deactivated-5b19214ec908b

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#92 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

[QUOTE="toast_burner"][QUOTE="Ultra_Combo"]

I don't know ask Uncharted that copied gears.

Sandvichman

and gears copied killswitch.

Whta do you expect, for devs to make awesome innovations the whole time? Why should i give a rats ass if halo copied something from X game?

Yes I do expect devs to make innovations in their games.

I'll give gears a pass because there wernt many games like it before, and uncharted was aimed at perfecting and merging already existing concepts into one game.

P.S influence doesn't mean invented so lets get back on topic

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Kickinurass

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#93 Kickinurass
Member since 2005 • 3357 Posts

Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.

foxhound_fox

That's a horrible reason to deny Halo's influence.

Many people feel HL2 set the bar for story-telling in an FPS. Yet today, we have tons of FPS's that fail to deliver with their storytelling. Hell, Halo is one of them. Are we to say HL2 hasn't had influence either?

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metroidprime55

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#94 metroidprime55
Member since 2008 • 17657 Posts

[QUOTE="gammon56"][QUOTE="metroidprime55"]

Halo influenced the success of the Xbox, the Xbox probably would never had been so popular had Halo never existed. Think about it, after Halo came out everyone wanted an Xbox because the Xbox finally had a great game, Master Chief is like Microsoft's Mario or Sony's, well I don't really know what Sony's flagship franchise is, maybe Crash Bandicoot or God of War. I have a book on how the Xbox became so popular, it is called Opening the Xbox, I haven't really read a whole lot because I have a lot of other books to read but it does mention that the Xbox was Microsoft's answer to the sudden popularity in home gaming consoles, they came up with a system, sold it to the world, and it didn't really get popular until Halo game out. The book even mentions Halo specificly and how Microsoft made a deal with Bungie, it's pretty interesting.

asylumni

this exactly.

Except, Halo was a launch title. Saying Xbox didn't get really popular until Halo came out is like saying Xbox didn't get really popular until it was released.:?

It still influenced the console, it is true that Halo brought most of the hardcore gamers you see on Xbox Live, and in Opening the Xbox the author explains that Halo: Combat Evolved was used by people showcaseing the game to show off the Xbox's graphics. Halo also influenced the success of Bungie, if Bungie never struck up a deal with Microsoft to produce the game Bungie would have most likely gone out of buisseness. Bungie has been giving job opertunities to aspireing game designers since the first Halo I believe and thus encouraging the growth of the gaming industry, if Halo had never been made causing Bungie to go out of buisseness it would be harder for new game designers to find jobs.

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DarkLink77

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#95 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="foxhound_fox"]

Because its influence has been highly detrimental to the FPS genre in that it introduced elements into the genre that have been poorly integrated into other games that attempt to imitate it... and has caused the over-saturation of the genre with "generic" shooters that attempt to copy Halo's success. Halo is definitely a "generic" shooter, but at least in its case, this isn't a bad thing, as it has a high level of polish... but it hasn't introduced anything "new" or "innovative" to the genre.

Kickinurass

That's a horrible reason to deny Halo's influence.

Many people feel HL2 set the bar for story-telling in an FPS. Yet today, we have tons of FPS's that fail to deliver with their storytelling. Hell, Halo is one of them. Are we to say HL2 hasn't had influence either?

Yes, but not every game blatantly copies the things that Half-Life did. Most every FPS on the market today owes at least one game mechanic to Halo. It's stagnation, and it's a bit annoying. It's not Halo's fault that people are copying it, but there's definitely bad influence there.
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dr_octagon

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#96 dr_octagon
Member since 2003 • 625 Posts

Yes, but not every game blatantly copies the things that Half-Life did. Most every FPS on the market today owes at least one game mechanic to Halo. It's stagnation, and it's a bit annoying. It's not Halo's fault that people are copying it, but there's definitely bad influence there.DarkLink77

DOOM copied Wolfenstein, Quake copied DOOM, and Half - Life copied Quake and added some new features. HL isn't exaclty original either.

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chicagodon

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#97 chicagodon
Member since 2008 • 909 Posts

halo is the most original, influencial, and important game ever made. every game made after halo 1 was inspired by halo the the xbox. FPS before halo were like caveman carvings and halo was like an xbox playing halo. Every FPS before and after owes everything to halo.

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DarkLink77

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#98 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"]

Yes, but not every game blatantly copies the things that Half-Life did. Most every FPS on the market today owes at least one game mechanic to Halo. It's stagnation, and it's a bit annoying. It's not Halo's fault that people are copying it, but there's definitely bad influence there.dr_octagon

DOOM copied Wolfenstein, Quake copied DOOM, and Half - Life copied Quake and added some new features. HL isn't exaclty original either.

Building on the established is natural. But if you think Half-Life plays the way Quake does... I don't agree.
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asylumni

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#99 asylumni
Member since 2003 • 3304 Posts

[QUOTE="asylumni"]

[QUOTE="gammon56"] this exactly.metroidprime55

Except, Halo was a launch title. Saying Xbox didn't get really popular until Halo came out is like saying Xbox didn't get really popular until it was released.:?

It still influenced the console, it is true that Halo brought most of the hardcore gamers you see on Xbox Live, and in Opening the Xbox the author explains that Halo: Combat Evolved was used by people showcaseing the game to show off the Xbox's graphics. Halo also influenced the success of Bungie, if Bungie never struck up a deal with Microsoft to produce the game Bungie would have most likely gone out of buisseness. Bungie has been giving job opertunities to aspireing game designers since the first Halo I believe and thus encouraging the growth of the gaming industry, if Halo had never been made causing Bungie to go out of buisseness it would be harder for new game designers to find jobs.

I didn't say it didn't play a role in the Xbox's success, but reread what you said in bold. Xbox finally had a great game? And this last sentence you've written is just absurd.

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dr_octagon

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#100 dr_octagon
Member since 2003 • 625 Posts

[QUOTE="dr_octagon"]

[QUOTE="DarkLink77"]

Yes, but not every game blatantly copies the things that Half-Life did. Most every FPS on the market today owes at least one game mechanic to Halo. It's stagnation, and it's a bit annoying. It's not Halo's fault that people are copying it, but there's definitely bad influence there.DarkLink77

DOOM copied Wolfenstein, Quake copied DOOM, and Half - Life copied Quake and added some new features. HL isn't exaclty original either.

Building on the established is natural. But if you think Half-Life plays the way Quake does... I don't agree.

Yeah, you're right...HL added a crowbar.