Ironically, the Wii is the best shot in this generation of enhancing the perception of gaming beyond that of a child's toy.
Panda doesn't realize that because he's too attached to his subjective assessments of quality.
Iyethar
To expand upon this thought, let me say that interactive entertainment cannot dispel prejudice by dint of any measure of sophistication, quality or artistic merit. There can be two types of prejudices concerning interactive entertainment - the first being prejudices about the nature of the thing in itself, the second being prejudices about the nature of its users. Either type will prevent its holder from experiencing the merit in any example of interactive entertainment. Those who hold such prejudices will avoid it or dislike it, and they do not trust its proponents.
Therefore Nintendo's focus on accessibility is key. Panda questions the value of casual/weekend gamers to the game market, to which I answer that they are essential. To dispel prejudices against gaming and its users, every person must know that many of their peers consider the activity part of a healthy and good life. To accomplish this is a simple matter of selling a game console to as many people as conceivably possible, and providing as much software as possible for as many types of users as possible.
This necessarily encompasses software for those who do not care about cinematic gaming or complex and dynamic simulations. It doesn't exclude those that do, however. The software design of games has much room in which to progress, most of which is not limited by the Wii.
There are many cases in which a person's direct interests and preferences may dictate that an HD console is a better choice than a Wii. Unfortunately, the overwhelming majority of those cases involve persons who are already participating in the home console market. For those who historically haven't participated in the console market, the improvements of the HD consoles over the last generation don't have value.
The Wii is a good value proposition to prior participants and new users alike, and provides lower development costs to developers. It's a good platform to accomplish the goal of having large numbers of users and a large number of games. Quantity of users makes anti-gaming prejudice harder to hold. Quantity breeds variety, and a variety of users and a variety of games designed for them makes new prejudices harder to form.
I also have two pieces of advice for Panda. The first is that claiming to be unbiased is absurd by definition and alerts the suspicion of a clear and rational thinker. The second is a recommendation from William Strunk, Jr. - omit needless words.
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