I'm really friggin happy Crysis and Far Cry 2 are PC exclusives

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Mystery_Writer

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#201 Mystery_Writer
Member since 2004 • 8351 Posts

PC games usually always cater for a "dumbed down" version (the minimum requirement pc for a game to run)

so having PCs not being affected (theoretically) by x360 or ps3 is a moot point.

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smokeydabear076

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#203 smokeydabear076
Member since 2004 • 22109 Posts
Both games will make their way to consoles, and they will be better than the PC versions. Just like Bioshock is better on 360, it has a extra plasmid, human inferno 2, not available in the gimped PC version.BION1CK
You always have something intelligent to say.:)
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Vandalvideo

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#204 Vandalvideo
Member since 2003 • 39655 Posts
That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do. Polaris_choice
This is a perfect indicator that you have abslutely no idea what you're talking about.
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Polaris_choice

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#205 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]The thing is you dont know a dam thing about programming and DX10 is simply a API that has nothing to do with Open GL. Open Gl is a much more wide open API and is great for emulation. Regardless most DX10 effects shown so far in games have done very little to enhance the experiene even visually. So we dont even know what UT3 will be doing as far as DX10 goes. As for the PS3 not being able to handle the mods. Um it will be able to handle pretty much any mod made for it by the time its released if not then I would say most pc gamers are screwed. Vandalvideo
You should probably read up on the subject before trying to make it look like you know what you're talking about. The PS3 doesn't even have Open GL 2.0, which is comparable to direct x 10. Open GL, what the PS3 has, can not provide the high level effects equivalent to direct x 10. Once again, I will repeat this for you because you failed to address it: Mods go ABOVE AND BEYOND the original game's system requirements. In order for the PS3 to run these mods affectively they would have to be specifically coded on an individual basis painstakingly, then optimized for the PS3. If you think modders are going to take the time to do this, you're SORELY mistaken.

Considering Epic say sit will reward moders who have the more popular mods and take there time( even making the mods be payed for) then you may be surprised on what moders will do. Regardless whatever mod is running on a 7800 or 7900 should have no problem running on the PS3.

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muscleserge

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#206 muscleserge
Member since 2005 • 3307 Posts

Why does Gears look better than any PC game currently out there? Was the 360's GPU holding it back? I'm a PC gamer and even I think your Bioshock comparison sounds ridiculous.

Crysis and Far Cry are a different story though, they have to run on PC, there's no way anything else could handle it. They're using Crysis to push DX10 and DX10 cards, of course it's going to be a system workout.

I'm glad MGS 4, Killzone 2, Final Fantasy 13, Mass Effect, Halo 3, Uncharted, God of War 3 etc etc etc are going to be console exclusives so we won't have to worry about PC snobs like you getting their greasy hands on 'em. :)

D_Znuhtz
STALKER maxxed looks better than Gears of War and many will agree with me at that.
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Nedemis

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#207 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Polaris_choice

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

what's the one game you've seen on the 360? Heavenly Sword isn't impressive graphically and neither are it's effects. :|

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Vandalvideo

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#208 Vandalvideo
Member since 2003 • 39655 Posts
Considering Epic say sit will reward moders who have the more popular mods and take there time( even making the mods be payed for) then you may be surprised on what moders will do. Regardless whatever mod is running on a 7800 or 7900 should have no problem running on the PS3.Polaris_choice
This is totally and absolutely FALSE. The mods have to be INDIVIDUALLY coded and optimized for the PS3 hardware. If you go above any beyond the original capacity and haphazardly port mods, they WILL run like crap on the PS3.
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Polaris_choice

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#209 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do. Vandalvideo
This is a perfect indicator that you have abslutely no idea what you're talking about.

I know exactly what im talking about why dont you address the issue with facts. The xbox360 features an advanced version of DX9 even with some DX10 effects by his theory then the 360 should be doing things taht not even the PS3 can handle correct? Yet it doesnt which proves neither of you have no point whatsoever.

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Vandalvideo

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#210 Vandalvideo
Member since 2003 • 39655 Posts
I know exactly what im talking about why dont you address the issue with facts. The xbox360 features an advanced version of DX9 even with some DX10 effects by his theory then the 360 should be doing things taht not even the PS3 can handle correct? Yet it doesnt which proves neither of you have no point whatsoever. Polaris_choice
You're making connections that absolutely do not exist. The PS3 has Open GL, not even OPEN GL 2.0, which is comparable to Direct X 10. What the PS3 has CAN NOT provide the effects equivalent to Direct X 10.
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Polaris_choice

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#211 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"][QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Nedemis

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

what's the one game you've seen on the 360? Heavenly Sword isn't impressive graphically and neither are it's effects. :|

Why dont you go check my gamertag (thesterls) I own Gears of War, Bioshock , Lost Planet and some of the other most visually impressive 360 titles and yes Heavnly sword from a visual standpoint trounces them. Stop being a fanboy and dont waste my time as I own both consoels and can do a direct comparison.

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Marka1700

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#212 Marka1700
Member since 2003 • 7500 Posts

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Polaris_choice

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

As for the PS3 not being able to handle the mods. Um it will be able to handle pretty much any mod made for it by the time its released if not then I would say most pc gamers are screwed.

What part of what Vandal said don't yuo understand

Most mods go BEYOND system requirment, There are many mods out there for UT2004 that go beyond the recomended specs for the game. High end PC is more powerfull than a PS3 and there are plenty of PC gamers out there that allready have rig that will excede the reccomended requirments Crysis, Far Cry 2 UT3 and many other upcomming PCs.

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Nedemis

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#213 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Nedemis"][QUOTE="Polaris_choice"][QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Polaris_choice

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

what's the one game you've seen on the 360? Heavenly Sword isn't impressive graphically and neither are it's effects. :|

Why dont you go check my gamertag (thesterls) I own Gears of War, Bioshock , Lost Planet and some of the other most visually impressive 360 titles and yes Heavnly sword from a visual standpoint trounces them. Stop being a fanboy and dont waste my time as I own both consoels and can do a direct comparison.

and you've played Heavenly Sword?

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Polaris_choice

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#214 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]Considering Epic say sit will reward moders who have the more popular mods and take there time( even making the mods be payed for) then you may be surprised on what moders will do. Regardless whatever mod is running on a 7800 or 7900 should have no problem running on the PS3.Vandalvideo
This is totally and absolutely FALSE. The mods have to be INDIVIDUALLY coded and optimized for the PS3 hardware. If you go above any beyond the original capacity and haphazardly port mods, they WILL run like crap on the PS3.

Then why would Mark Rein even waste time of talking about mods coming to the PS3. And what kind of mods are you talking about. If the mods are downloadable directly from the pc and the players can even play with each other Epic has had to do something to allow them to work together.

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Polaris_choice

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#215 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"][QUOTE="Nedemis"][QUOTE="Polaris_choice"][QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Nedemis

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

what's the one game you've seen on the 360? Heavenly Sword isn't impressive graphically and neither are it's effects. :|

Why dont you go check my gamertag (thesterls) I own Gears of War, Bioshock , Lost Planet and some of the other most visually impressive 360 titles and yes Heavnly sword from a visual standpoint trounces them. Stop being a fanboy and dont waste my time as I own both consoels and can do a direct comparison.

and you've played Heavenly Sword?

Ive played the demo yes. So unless the final game mysteriously looks worse then the demo I think I have a point.

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Vandalvideo

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#216 Vandalvideo
Member since 2003 • 39655 Posts
Then why would Mark Rein even waste time of talking about mods coming to the PS3. And what kind of mods are you talking about. If the mods are downloadable directly from the pc and the players can even play with each other Epic has had to do something to allow them to work together. Polaris_choice
Because mods that use the toolsets provided by the devleopers will most likely be playable on the PS3. HOWEVER, the vast majority of mods have USER MADE CONTENT that extra high polygon counts and tons of added stuff that stress hardware. These things probably won't be coming out for the PS3.
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Polaris_choice

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#217 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Marka1700

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

As for the PS3 not being able to handle the mods. Um it will be able to handle pretty much any mod made for it by the time its released if not then I would say most pc gamers are screwed.

What part of what Vandal said don't yuo understand

Most mods go BEYOND system requirment, There are many mods out there for UT2004 that go beyond the recomended specs for the game. High end PC is more powerfull than a PS3 and there are plenty of PC gamers out there that allready have rig that will excede the reccomended requirments Crysis, Far Cry 2 UT3 and many other upcomming PCs.

Becaues neither of you have a clue what your talking about . The PS3 doesnt even use any Open Gl found in desktop computers no console does. Its a closed box archtecture why dont you do some research. It has nothing to do with limiations the fact is you desghin an API differntly when it is made to run with one system. And consdering Crysis isnt even running smooth on a 8800gtx no I wouldnt say many pc gamers have a rig that exceeds these recommended requirements.

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Vandalvideo

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#218 Vandalvideo
Member since 2003 • 39655 Posts
Becaues neither of you have a clue what your talking about . The PS3 doesnt even use any Open Gl found in desktop computers no console does. Its a closed box archtecture why dont you do some research. It has nothing to do with limiations the fact is you desghin an API differntly when it is made to run with one system. Polaris_choice
And once again, you have no idea what you're talking about. This has NOTHING to do with architecture or the hardware on the system. (Even though the RSX is significantly outdated compared to DX10 compliant cards and may bottleneck such effects). The API used in the system is incapable of producing the kinds of effects you find in DX10.
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horrowhip

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#219 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. Polaris_choice

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

the PS3's API is just as good as DX9, and I never denied that, but it can't do a whole lot more than DX9 in terms of overall graphics. It does everything so differently than DX9, doing a direct port is impossible because they are like night and day. And all that the 360's version of DX9 has that DX9c doesn't have is unified shaders, and while useful, they don't impact the overall look of the game much. Heavenly Sword looks great, but it is possible on a PC with a Dual Core CPU and 7800 GTX (thats the GPU used by the PS3). Open GL is actively used on PC games, including id Software's games, so there is one similarity between the two. Emulating DX10 effects in Open GL is impossible though because the API's are fundamentally different. Open GL uses a vastly different rendering process to create games, and thus emulating effects is not only impossible, but pointless, as Open GL doesn't need those effects, as it has its own.

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Polaris_choice

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#220 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]Then why would Mark Rein even waste time of talking about mods coming to the PS3. And what kind of mods are you talking about. If the mods are downloadable directly from the pc and the players can even play with each other Epic has had to do something to allow them to work together. Vandalvideo
Because mods that use the toolsets provided by the devleopers will most likely be playable on the PS3. HOWEVER, the vast majority of mods have USER MADE CONTENT that extra high polygon counts and tons of added stuff that stress hardware. These things probably won't be coming out for the PS3.

And those mods wont be coming to pc anytime soon either . Thats the kind of stuff peopel release 2 to 3 years down the line to take advantage of cards that are far beyond anything out now.

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Vandalvideo

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#221 Vandalvideo
Member since 2003 • 39655 Posts
And those mods wont be coming to pc anytime soon either . Thats the kind of stuff peopel release 2 to 3 years down the line to take advantage of cards that are far beyond anything out now. Polaris_choice
Actually, those mods are what make up the VAST MAJORITY of mods. People right now are already probably making their models and everything.
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horrowhip

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#222 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Then why would Mark Rein even waste time of talking about mods coming to the PS3. And what kind of mods are you talking about. If the mods are downloadable directly from the pc and the players can even play with each other Epic has had to do something to allow them to work together. Polaris_choice

Because mods that use the toolsets provided by the devleopers will most likely be playable on the PS3. HOWEVER, the vast majority of mods have USER MADE CONTENT that extra high polygon counts and tons of added stuff that stress hardware. These things probably won't be coming out for the PS3.

And those mods wont be coming to pc anytime soon either . Thats the kind of stuff peopel release 2 to 3 years down the line to take advantage of cards that are far beyond anything out now.

OR Epic handed out the SDK to some select teams of modders so they can start on their projects ahead of time... That's how Crysis will already have 3 mods the day it releases.....

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Polaris_choice

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#223 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"][QUOTE="horrowhip"]

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]Well will see as of right now in Dx9 mode it doesnt look any better and the devs can emulate whatever it wants . Regardless the PS3 version isnt dubbed down for anyone. It featres great visuals, KB+M support and even mod support. The whole argument of this thread was that developing a game for consoels hold it back and the fact is that simply isnt true. horrowhip

It would be wonderful if it worked like that. However, thats not how it is. Only a person who has NO idea how an API works would say, "OPEN GL CAN EMULATE DIRECT X 10 LAWL". Not gonna happen. As far as mod support goes....no. You will have access to mods, but the vast majority of mods won't even be playable on the PS3. Reason? A lot of mods go above and beyond the original system requirements. The PS3 won't be able to handle the load without the modder taking days or months to code the content explicitly for the PS3. You can bet thats not gonna happen.

Open GL 2.1 (only available on the PC... the PS3 has Open GL, not even Open GL 2.0) is actually quite comparable to DX10. It is however, completely different from DX10 in terms of how it renders scenes. Polaris, the PS3 can't do the DX10 effects. It CAN do High DX9 effects though. Ultra-high, well maybe... but maybe not.

That is random garbage out of your mouth. The PS3 can do anything any Dx9 card can do and then some. Hell the xbox 360 is an advanced version of DX9 with more features then DX9 yet it doesnt change the fact that Heavenly sword is using more visual effects then anything ive seen on the 360. The API is just a took set to unlock what the system can do.

the PS3's API is just as good as DX9, and I never denied that, but it can't do a whole lot more than DX9 in terms of overall graphics. It does everything so differently than DX9, doing a direct port is impossible because they are like night and day. And all that the 360's version of DX9 has that DX9c doesn't have is unified shaders, and while useful, they don't impact the overall look of the game much. Heavenly Sword looks great, but it is possible on a PC with a Dual Core CPU and 7800 GTX (thats the GPU used by the PS3). Open GL is actively used on PC games, including id Software's games, so there is one similarity between the two. Emulating DX10 effects in Open GL is impossible though because the API's are fundamentally different. Open GL uses a vastly different rendering process to create games, and thus emulating effects is not only impossible, but pointless, as Open GL doesn't need those effects, as it has its own.

First off the PS3 RSX beats the 7800gtx in almost every conceviable way. Other then the memory buss but it uses 2 128 busses instead of 1 256. Also I want you to keep in mind there are over 1000 enemies on screen at a time during parts of HS and the fact is no a pc with a duel core processor and a 7800gtx could not dream of running HS. Why? Because it is a console exclusive built ground up for the PS3. Dont belive me? Take a look back at Metal gear solid 2 a game that came out for the PS2 and it ran like absolute crap when it was ported to the PC evne on a Gforce 4 series of cards( a card that technically stomps the PS2). Games alwyas look best on the premier platform they are designed for especially in the case of th PS3 where the hardware is so much differnt then what else is out now. There is a reason why the PS3 excluisves look far superior then the pc ports that have come to the system.

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Polaris_choice

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#224 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]And those mods wont be coming to pc anytime soon either . Thats the kind of stuff peopel release 2 to 3 years down the line to take advantage of cards that are far beyond anything out now. Vandalvideo
Actually, those mods are what make up the VAST MAJORITY of mods. People right now are already probably making their models and everything.

Um the models are already someof the best around what are you saying they will beef up polycounts and such on a game that will already be technically demanding even for higher end rigs?

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Vandalvideo

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#225 Vandalvideo
Member since 2003 • 39655 Posts
First off the PS3 RSX beats the 7800gtx in almost every conceviable way. Other then the memory buss but it uses 2 128 busses instead of 1 256. Also I want you to keep in mind there are over 1000 enemies on screen at a time during parts of HS and the fact is no a pc with a duel core processor and a 7800gtx could not dream of running HS. Why? Because it is a console exclusive built ground up for the PS3. Dont belive me? Take a look back at Metal gear solid 2 a game that came out for the PS2 and it ran like absolute crap when it was ported to the PC evne on a Gforce 4 series of cards( a card that technically stomps the PS2). Games alwyas look best on the premier platform they are designed for especially in the case of th PS3 where the hardware is so much differnt then what else is out now. There is a reason why the PS3 excluisves look far superior then the pc ports that have come to the system. Polaris_choice
This is where I say, DUH. Its quite obvious a game specifically built for the PS3 for the ground up runs better on it. However...you inadvertantly aided my mod arguement. These mods are built on the PC, on the PC SDK, with PC hardware IN MIND. PS3 games are mainly build with specific optimization and coding. In order for these mods to run, they would HAVE to go through this process.
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Vandalvideo

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#226 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="Polaris_choice"]And those mods wont be coming to pc anytime soon either . Thats the kind of stuff peopel release 2 to 3 years down the line to take advantage of cards that are far beyond anything out now. Polaris_choice

Actually, those mods are what make up the VAST MAJORITY of mods. People right now are already probably making their models and everything.

Um the models are already someof the best around what are you saying they will beef up polycounts and such on a game that will already be technically demanding even for higher end rigs?

Thats how mods usually work.
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horrowhip

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#227 horrowhip
Member since 2005 • 5002 Posts

First off the PS3 RSX beats the 7800gtx in almost every conceviable way. Other then the memory buss but it uses 2 128 busses instead of 1 256. Also I want you to keep in mind there are over 1000 enemies on screen at a time during parts of HS and the fact is no a pc with a duel core processor and a 7800gtx could not dream of running HS. Why? Because it is a console exclusive built ground up for the PS3. Dont belive me? Take a look back at Metal gear solid 2 a game that came out for the PS2 and it ran like absolute crap when it was ported to the PC evne on a Gforce 4 series of cards( a card that technically stomps the PS2). Games alwyas look best on the premier platform they are designed for especially in the case of th PS3 where the hardware is so much differnt then what else is out now. There is a reason why the PS3 excluisves look far superior then the pc ports that have come to the system.

Polaris_choice

No PC can handle a hundred AI units eh??? I'm pretty sure SupCom can have up to 8000 AI's on screen at once. And they all have about the same level of inteligence as HS AI....

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muscleserge

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#228 muscleserge
Member since 2005 • 3307 Posts
"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.
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Polaris_choice

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#229 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]First off the PS3 RSX beats the 7800gtx in almost every conceviable way. Other then the memory buss but it uses 2 128 busses instead of 1 256. Also I want you to keep in mind there are over 1000 enemies on screen at a time during parts of HS and the fact is no a pc with a duel core processor and a 7800gtx could not dream of running HS. Why? Because it is a console exclusive built ground up for the PS3. Dont belive me? Take a look back at Metal gear solid 2 a game that came out for the PS2 and it ran like absolute crap when it was ported to the PC evne on a Gforce 4 series of cards( a card that technically stomps the PS2). Games alwyas look best on the premier platform they are designed for especially in the case of th PS3 where the hardware is so much differnt then what else is out now. There is a reason why the PS3 excluisves look far superior then the pc ports that have come to the system. Vandalvideo
This is where I say, DUH. Its quite obvious a game specifically built for the PS3 for the ground up runs better on it. However...you inadvertantly aided my mod arguement. These mods are built on the PC, on the PC SDK, with PC hardware IN MIND. PS3 games are mainly build with specific optimization and coding. In order for these mods to run, they would HAVE to go through this process.

I realize that games built from the ground up usually run better on there respective platforms. But could epic not do a software update to make ceartain mods playable ont he PS3( granted they dont run well?) Hell Bethseda made Oblivon run better on the 360 through a update I dont see why Epic couldnt do the same to allow certain mods to run better.

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Vandalvideo

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#230 Vandalvideo
Member since 2003 • 39655 Posts
I realize that games built from the ground up usually run better on there respective platforms. But could epic not do a software update to make ceartain mods playable ont he PS3( granted they dont run well?) Hell Bethseda made Oblivon run better on the 360 through a update I dont see why Epic couldnt do the same to allow certain mods to run better. Polaris_choice
The logistics of that proposal are so fie night that its not even funny. Sure, lets put the guff on EPIC'S back to help optimize EACH INDIVIDUAL PC MOD. Thats gonna happen.....not.
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#231 Polaris_choice
Member since 2007 • 2334 Posts

"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.muscleserge

The RSX does nothave 2 Rops it has 8 italso has a faster core clock speed and better shader performance. It also uses two 128 bit memory busses . One to the Xdram and one to the GDDR3. So no the RSX beats the 7800 in pretty much everyway.Id hate to inform you but HS would destory a 7800gtx over 1000 enemies on screen at a time each with there own physics stop kidding yourself. The game also focues heavely on the parallel processing power of The Cell and no a duel core processor does not stand a chance in that area.

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Polaris_choice

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#232 Polaris_choice
Member since 2007 • 2334 Posts

[QUOTE="Polaris_choice"]I realize that games built from the ground up usually run better on there respective platforms. But could epic not do a software update to make ceartain mods playable ont he PS3( granted they dont run well?) Hell Bethseda made Oblivon run better on the 360 through a update I dont see why Epic couldnt do the same to allow certain mods to run better. Vandalvideo
The logistics of that proposal are so fie night that its not even funny. Sure, lets put the guff on EPIC'S back to help optimize EACH INDIVIDUAL PC MOD. Thats gonna happen.....not.

Wouldnt have to optimize each one only ceartain popular ones im not sure how there system will work though so will see.

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Vandalvideo

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#233 Vandalvideo
Member since 2003 • 39655 Posts
Wouldnt have to optimize each one only ceartain popular ones im not sure how there system will work though so will see. Polaris_choice
Considering how every individual mod is completely different from the last, theres not conceivable way for them to do that. It would have to be a case by case basis, and like I said, thats some really crude logistics.
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muscleserge

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#234 muscleserge
Member since 2005 • 3307 Posts

[QUOTE="muscleserge"]"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.Polaris_choice

The RSX does nothave 2 Rops it has 8 italso has a faster core clock speed and better shader performance. It also uses two 128 bit memory busses . One to the Xdram and one to the GDDR3. So no the RSX beats the 7800 in pretty much everyway.Id hate to inform you but HS would destory a 7800gtx over 1000 enemies on screen at a time each with there own physics stop kidding yourself. The game also focues heavely on the parallel processing power of The Cell and no a duel core processor does not stand a chance in that area.

I might have missed something could you provide a link.
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Polaris_choice

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#235 Polaris_choice
Member since 2007 • 2334 Posts
[QUOTE="Polaris_choice"]

[QUOTE="muscleserge"]"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.muscleserge

The RSX does nothave 2 Rops it has 8 italso has a faster core clock speed and better shader performance. It also uses two 128 bit memory busses . One to the Xdram and one to the GDDR3. So no the RSX beats the 7800 in pretty much everyway.Id hate to inform you but HS would destory a 7800gtx over 1000 enemies on screen at a time each with there own physics stop kidding yourself. The game also focues heavely on the parallel processing power of The Cell and no a duel core processor does not stand a chance in that area.

I might have missed something could you provide a link.

http://forum.pcvsconsole.com/viewthread.php?tid=15646 This is a post from a forum that listed the offical specs back at E3. Its hard to find a whole lot of accurate spec info on console GPU because they are proctected by NDA requirements for privavcy purposes .( so the competition wont release something that is better shortly after). But Consdering a game like Lost Planet on the 360 runs like absolute crap on a 7800gtx then it would be safe to assume Heavnely sword( a technically more demanding game on a more differnt architecture) isnt going to run well either.

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horrowhip

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#236 horrowhip
Member since 2005 • 5002 Posts

Polaris... I love how you ignored my comment about how SupCom has 8000 units on screen at once, each with individual AI and physics... The RSX is only slightly better than the 7800 GTX, and isn't as good as the 7900. The Cell can help withgraphics but only so much. Anyway,Polaris I highly advise you stop bashing the PC becauseits not needed. I am not bashing the PS3, because the 7800 GTX is a greatGPU. Seriously, stop saying the PS3 >>> PC, because your just going to get owned. If we wanted to bring DX10 cards into the equation then it would get rediculous in terms of how owned you would be, but thats not needed.

YES, RIGHT NOW Consoles = PC's in terms of power (if you exclude DX10 cards), but a 3 months from now(November), nVidia is releasing their second generation of DX10 cards that will literally eat every single other piece of hardware on the market. When that happens, DX10 cards(the 8800 GTS's and GTX) will become affordable, and the 7000 series cards will drop to prices ranging from$50-100. That's when consoles will start to really fall behind the PC market. Crysis inall itsglory can't be done on consoles. That Iknow as a fact. So what if only a minority can enjoy that DX10 glory,it is still only possible on the PC. Same with FarCry 2.

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muscleserge

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#237 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="muscleserge"][QUOTE="Polaris_choice"]

[QUOTE="muscleserge"]"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.Polaris_choice

The RSX does nothave 2 Rops it has 8 italso has a faster core clock speed and better shader performance. It also uses two 128 bit memory busses . One to the Xdram and one to the GDDR3. So no the RSX beats the 7800 in pretty much everyway.Id hate to inform you but HS would destory a 7800gtx over 1000 enemies on screen at a time each with there own physics stop kidding yourself. The game also focues heavely on the parallel processing power of The Cell and no a duel core processor does not stand a chance in that area.

I might have missed something could you provide a link.

http://forum.pcvsconsole.com/viewthread.php?tid=15646 This is a post from a forum that listed the offical specs back at E3. Its hard to find a whole lot of accurate spec info on console GPU because they are proctected by NDA requirements for privavcy purposes .( so the competition wont release something that is better shortly after). But Consdering a game like Lost Planet on the 360 runs like absolute crap on a 7800gtx then it would be safe to assume Heavnely sword( a technically more demanding game on a more differnt architecture) isnt going to run well either.

What about FEAR, 7800GTX runs FEAR a whole lot better than the 360.
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horrowhip

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#238 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="muscleserge"][QUOTE="Polaris_choice"]

[QUOTE="muscleserge"]"Polaris_choice" RSX is a cut down version of 7800GTX, the mem bus was cut in half, and RSX only has 2 ROPs, where 7800GTX has 8. These things reduce performance. And if HS was multiplatform than it would run on a dual-core and a 7800GTX.Polaris_choice

The RSX does nothave 2 Rops it has 8 italso has a faster core clock speed and better shader performance. It also uses two 128 bit memory busses . One to the Xdram and one to the GDDR3. So no the RSX beats the 7800 in pretty much everyway.Id hate to inform you but HS would destory a 7800gtx over 1000 enemies on screen at a time each with there own physics stop kidding yourself. The game also focues heavely on the parallel processing power of The Cell and no a duel core processor does not stand a chance in that area.

I might have missed something could you provide a link.

http://forum.pcvsconsole.com/viewthread.php?tid=15646 This is a post from a forum that listed the offical specs back at E3. Its hard to find a whole lot of accurate spec info on console GPU because they are proctected by NDA requirements for privavcy purposes .( so the competition wont release something that is better shortly after). But Consdering a game like Lost Planet on the 360 runs like absolute crap on a 7800gtx then it would be safe to assume Heavnely sword( a technically more demanding game on a more differnt architecture) isnt going to run well either.

Lost Planet is a wonderful example of crappy optimization. Seriously just stop bashing PC's and accept they are good. Consoles are good, PC's are good, its all good.

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skrat_01

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#239 skrat_01
Member since 2007 • 33767 Posts

Why does Gears look better than any PC game currently out there? Was the 360's GPU holding it back? I'm a PC gamer and even I think your Bioshock comparison sounds ridiculous.

Crysis and Far Cry are a different story though, they have to run on PC, there's no way anything else could handle it. They're using Crysis to push DX10 and DX10 cards, of course it's going to be a system workout.

I'm glad MGS 4, Killzone 2, Final Fantasy 13, Mass Effect, Halo 3, Uncharted, God of War 3 etc etc etc are going to be console exclusives so we won't have to worry about PC snobs like you getting their greasy hands on 'em. :)

D_Znuhtz

Mass Effect and Halo 3 WILL go to PC.

And consoles cant handle Far Cry and Crysis not because of their GPUs but drastic lack of memory, cpu pushing power - and in the 360s case - hard drive steaming (another issue on its own).

And there are plenty of PC exclusives not touching consoles..... Why else does PC have the largest amount of AAA exclsives, and massive amount of AA exclsuives - sloppy console gamers cant get their hands on em ;)

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HostileEffect

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#240 HostileEffect
Member since 2006 • 2491 Posts
Not to really bash the Wii here, I wouldn't mind having one on my desk to keep me busy while I wait for the Crysis demo... but ehh...
My P4 @ 2.0Ghz, 1GB, FX5200 128MB, PC runs Farcry many times better than the Wii... Even when I only had 2X256Mbs... It still looked better on low settings...

I don't know why I typed this post but yeah... my Pentium 4 box runs Farcry better than the Wii... its a few years old too...

I get the idea that this is how it would be if you tried to run Crysis on the PS3/X360... It would look like farcry on medium settings... probably... maybe worse...
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FrozenLiquid

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#241 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="D_Znuhtz"]

Why does Gears look better than any PC game currently out there? Was the 360's GPU holding it back? I'm a PC gamer and even I think your Bioshock comparison sounds ridiculous.

Crysis and Far Cry are a different story though, they have to run on PC, there's no way anything else could handle it. They're using Crysis to push DX10 and DX10 cards, of course it's going to be a system workout.

I'm glad MGS 4, Killzone 2, Final Fantasy 13, Mass Effect, Halo 3, Uncharted, God of War 3 etc etc etc are going to be console exclusives so we won't have to worry about PC snobs like you getting their greasy hands on 'em. :)

skrat_01

Mass Effect and Halo 3 WILL go to PC.

And consoles cant handle Far Cry and Crysis not because of their GPUs but drastic lack of memory, cpu pushing power - and in the 360s case - hard drive steaming (another issue on its own).

And there are plenty of PC exclusives not touching consoles..... Why else does PC have the largest amount of AAA exclsives, and massive amount of AA exclsuives - sloppy console gamers cant get their hands on em ;)

Sure. Let's get Hired Gun to butcher both of them :lol:

Bioware are full with all their games (Dragon Age, the other PS3/360 RPG, Sonic RPG etc). They won't have time to do it themselves.

And Bungie's already working on their next game, as they've hinted.

They probably will go to the PC, in the next 3 years or so, when bigger and better games have come out. And they probably will have crap ports by a half assed dev team.

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AdrianWerner

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#242 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="Primevil702"]

Coming from a PC/PS3 gamer - who cares? It's not like the consoles are limiting development here. Any piece of hardware that has games as impressive as PGR4, GT5, MGS4, Halo 3, Killzone 2 Unreal Tournament 3 etc etc - well, we won't have to worry about the consoles "limiting" gameplay for awhile :).

Sure, Crysis looks awesome - and I'll be playing it on my PC, but it still doesn't make the top-tier games like UT3 look bad. Actually, in certain ways I'd consider UT3 to be just as impressive.

Polaris_choice

Actualy we do. Gameplay will always be limited because of consoles. Simply put there's no way consoles can handle the speed of FPS gaming that PC can. That's why all those multiplatform FPSes when played on PC seem very slow. And yeah...all those games are impressive, but Pc can do more. Especialy texture-wise.

Considering that the PS3 features full KB+M support on UT3 you have no case whatsoever and since the textures in UT3 for the PS3 will look better then most pc's running it I really dont see your point.

RIight...Epic will design their PS3 game around KB and mouse iinstead of a pad :D Because it's soooo popular :D Please...stop

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#243 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="Primevil702"]

Coming from a PC/PS3 gamer - who cares? It's not like the consoles are limiting development here. Any piece of hardware that has games as impressive as PGR4, GT5, MGS4, Halo 3, Killzone 2 Unreal Tournament 3 etc etc - well, we won't have to worry about the consoles "limiting" gameplay for awhile :).

Sure, Crysis looks awesome - and I'll be playing it on my PC, but it still doesn't make the top-tier games like UT3 look bad. Actually, in certain ways I'd consider UT3 to be just as impressive.

Nedemis

Actualy we do. Gameplay will always be limited because of consoles. Simply put there's no way consoles can handle the speed of FPS gaming that PC can. That's why all those multiplatform FPSes when played on PC seem very slow. And yeah...all those games are impressive, but Pc can do more. Especialy texture-wise.

is that why CoD2 for the PC suffered from serious framerate issues, yet the 360 version clipped along at 60fps without a hitch? BTW....I'd really love to see how a game would look on the PC if you didn't have to install 5+GB worth of data on it....

What does framerate has to do with the speed of gameplay? And COD2 not only had much worse looking textures on 360 than on PC, it was also casualized like hell compared to Unnited Offensive. So it just proves my point.

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AdrianWerner

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#244 AdrianWerner
Member since 2003 • 28441 Posts

PC games usually always cater for a "dumbed down" version (the minimum requirement pc for a game to run)

so having PCs not being affected (theoretically) by x360 or ps3 is a moot point.

Mystery_Writer

Well..console games usualy cater for "dumbed down gameplay" expectations that console gamers have and I think that's the main problem with multiplats, not the graphics.

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FrozenLiquid

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#245 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="Nedemis"][QUOTE="AdrianWerner"][QUOTE="Primevil702"]

Coming from a PC/PS3 gamer - who cares? It's not like the consoles are limiting development here. Any piece of hardware that has games as impressive as PGR4, GT5, MGS4, Halo 3, Killzone 2 Unreal Tournament 3 etc etc - well, we won't have to worry about the consoles "limiting" gameplay for awhile :).

Sure, Crysis looks awesome - and I'll be playing it on my PC, but it still doesn't make the top-tier games like UT3 look bad. Actually, in certain ways I'd consider UT3 to be just as impressive.

AdrianWerner

Actualy we do. Gameplay will always be limited because of consoles. Simply put there's no way consoles can handle the speed of FPS gaming that PC can. That's why all those multiplatform FPSes when played on PC seem very slow. And yeah...all those games are impressive, but Pc can do more. Especialy texture-wise.

is that why CoD2 for the PC suffered from serious framerate issues, yet the 360 version clipped along at 60fps without a hitch? BTW....I'd really love to see how a game would look on the PC if you didn't have to install 5+GB worth of data on it....

What does framerate has to do with the speed of gameplay? And COD2 not only had much worse looking textures on 360 than on PC, it was also casualized like hell compared to Unnited Offensive. So it just proves my point.

Well, for a game like Unreal Tournament, the fast-paced gameplay requires a high framerate.

Secondly, gameplay will not always be limited because of consoles. If you meant that because of technology, then I don't know how you can't comprehend each generation of consoles get more powerful, which would obviously surpass a PC capable of Unreal Tournament: GOTY edition.

If you meant because of controls, that's a matter of design. There's already been a controller prototype announced which used a trackball rather than a second analogue stick. According to quite a few impressions, it was favourable to the precision of a mouse. At the very least, it was infinitely more precise than analogue sticks.

So for those FPS games which purely concentrate on reflex and quick thinking (like the Unreal Tournament series), it could see a port to consoles that offer a very similar experienced as to what could be offered on a PC, gameplay wise.

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#246 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="AdrianWerner"][QUOTE="Nedemis"][QUOTE="AdrianWerner"][QUOTE="Primevil702"]

Coming from a PC/PS3 gamer - who cares? It's not like the consoles are limiting development here. Any piece of hardware that has games as impressive as PGR4, GT5, MGS4, Halo 3, Killzone 2 Unreal Tournament 3 etc etc - well, we won't have to worry about the consoles "limiting" gameplay for awhile :).

Sure, Crysis looks awesome - and I'll be playing it on my PC, but it still doesn't make the top-tier games like UT3 look bad. Actually, in certain ways I'd consider UT3 to be just as impressive.

FrozenLiquid

Actualy we do. Gameplay will always be limited because of consoles. Simply put there's no way consoles can handle the speed of FPS gaming that PC can. That's why all those multiplatform FPSes when played on PC seem very slow. And yeah...all those games are impressive, but Pc can do more. Especialy texture-wise.

is that why CoD2 for the PC suffered from serious framerate issues, yet the 360 version clipped along at 60fps without a hitch? BTW....I'd really love to see how a game would look on the PC if you didn't have to install 5+GB worth of data on it....

What does framerate has to do with the speed of gameplay? And COD2 not only had much worse looking textures on 360 than on PC, it was also casualized like hell compared to Unnited Offensive. So it just proves my point.

Well, for a game like Unreal Tournament, the fast-paced gameplay requires a high framerate.

Secondly, gameplay will not always be limited because of consoles. If you meant that because of technology, then I don't know how you can't comprehend each generation of consoles get more powerful, which would obviously surpass a PC capable of Unreal Tournament: GOTY edition.

If you meant because of controls, that's a matter of design. There's already been a controller prototype announced which used a trackball rather than a second analogue stick. According to quite a few impressions, it was favourable to the precision of a mouse. At the very least, it was infinitely more precise than analogue sticks.

So for those FPS games which purely concentrate on reflex and quick thinking (like the Unreal Tournament series), it could see a port to consoles that offer a very similar experienced as to what could be offered on a PC, gameplay wise.

except no dev will design their game around 3rd party controler. They need to design it around pad and pad simply can't do the speed and precision of mouse+KB. So no matter how hard dev tries the game designed for a pad will never truly take advantage of Mouse+KB setup.

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#247 FrozenLiquid
Member since 2007 • 13555 Posts

except no dev will design their game around 3rd party controler. They need to design it around pad and pad simply can't do the speed and precision of mouse+KB. So no matter how hard dev tries the game designed for a pad will never truly take advantage of Mouse+KB setup.

AdrianWerner

I can assure you that companies aren't stubborn enough not to take note of anything that would enhance a game experience, adapting them for the next big update.

If I remember the gist of that article, it wasn't about releasing a third party controller, but a prototype that Microsoft was very interested in.

And I'm presuming you mean KB/M will always be better than a gamepad no matter how good a new design is.

Copernicus was executed for saying the Earth is not the centre of the universe.

Perhaps, AdrianWerner, maybe the Earth isn't at the centre after all.

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AdrianWerner

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#248 AdrianWerner
Member since 2003 • 28441 Posts


And I'm presuming you mean KB/M will always be better than a gamepad no matter how good a new design is.FrozenLiquid

I'm talking about here and now, not some distand and uncertain future generation of game consoles.


Copernicus was executed for saying the Earth is not the centre of the universe.

Perhaps, AdrianWerner, maybe the Earth isn't at the centre after all.
FrozenLiquid

Since when Copernicus was executed? he didn't even have any trial because of his theory. I think you're mistaking him with Galileo and even he was just sentenced to house arrest for life
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#249 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="D_Znuhtz"]

Why does Gears look better than any PC game currently out there? Was the 360's GPU holding it back? I'm a PC gamer and even I think your Bioshock comparison sounds ridiculous.

Crysis and Far Cry are a different story though, they have to run on PC, there's no way anything else could handle it. They're using Crysis to push DX10 and DX10 cards, of course it's going to be a system workout.

I'm glad MGS 4, Killzone 2, Final Fantasy 13, Mass Effect, Halo 3, Uncharted, God of War 3 etc etc etc are going to be console exclusives so we won't have to worry about PC snobs like you getting their greasy hands on 'em. :)

FrozenLiquid

Mass Effect and Halo 3 WILL go to PC.

And consoles cant handle Far Cry and Crysis not because of their GPUs but drastic lack of memory, cpu pushing power - and in the 360s case - hard drive steaming (another issue on its own).

And there are plenty of PC exclusives not touching consoles..... Why else does PC have the largest amount of AAA exclsives, and massive amount of AA exclsuives - sloppy console gamers cant get their hands on em ;)

Sure. Let's get Hired Gun to butcher both of them :lol:

Bioware are full with all their games (Dragon Age, the other PS3/360 RPG, Sonic RPG etc). They won't have time to do it themselves.

And Bungie's already working on their next game, as they've hinted.

They probably will go to the PC, in the next 3 years or so, when bigger and better games have come out. And they probably will have crap ports by a half assed dev team.

Well knowing Biowares past history im sure they will be doing the port regardless. Same goes fo bungie Halo 3. I could use your own argument against you in that Epic is porting GeOW, while developing UT - on all 3 platforms, and duking it ou with their legal battle.

Give Mass Effect a year, and Halo 3 two imo, but just like you im speculating.

As for Half Assed ports I doubt it. Halo 2 was actually ported well, same with Halo CE (optimisation could have been a tad better), and Kotor... and Kotor 2, and Jade Empire....

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#250 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"]

And I'm presuming you mean KB/M will always be better than a gamepad no matter how good a new design is.AdrianWerner

I'm talking about here and now, not some distand and uncertain future generation of game consoles.


Copernicus was executed for saying the Earth is not the centre of the universe.

Perhaps, AdrianWerner, maybe the Earth isn't at the centre after all.
FrozenLiquid

Since when Copernicus was executed? he didn't even have any trial because of his theory. I think you're mistaking him with Galileo and even he was just sentenced to house arrest for life

1) Good. Because if you were talking about for all time, that would have been utterly stupid. And I don't think TimeSplitters is too slow either. IMO it's faster than Counter-strike.

2) Sorry I meant for the word ostricized (from the Church). What was I thinking.

But that's not it either. His teachings were mainly banned. I'm just trying to sound cool, so whatever.

My brains all messed up. Gotta stop writing (scripts, not System Wars)