Sure, the MGS4 cutscenes look like they are straight up out of a CGI movie (occasional framerate issues nonwithstanding), but to base this game's graphics on the cutscenes is just plain desperation.
The actual in-game MGS4 gameplay where you are actually controlling something, ranges from average to lackluster. Why is it that the hollow, scripted cutscenes are being used as the basis for this game's graphics? Should we start including pre-rendered video when comparing graphics next?
You put a Gears 1 in-game screenshot up to an MGS4 in-game screenshot, and MSG4 looks like a game made somewhere between this-gen and last-gen.
In MGS4's defense, when the game consists mostly of these cutscenes, and not the downgraded actual in-game gameplay graphics, does that make it ok to use the cutscenes to base the game's graphics?
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