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[QUOTE="Nonstop-Madness"]I wouldn't call R2 a failure, its a good stepping stone to R3. Insomniac will become the first dev to create 3 exclusive PS3 games, they have to pull something out big in R3. rolo107Um... A game should not be a stepping stone, that's practically the definition of a rehash. Anyway, Resistance 2 was disappointing for me, in pretty much every area. Still a solid AA game, but I was expecting much more. Its a stepping stone is the sense that it had a complete package SP, MP and Co-Op which R1 didn't but they didn't mesh very well hopefully they'll mesh well in R3.
While the series could be better, I don't know why they would see it as a failure. I guess it's cause the other top shooters scored higher. But if they're hurt by it not getting a AAA average then they need to get down to work. It doesn't look like the new Ratchet is gonna be AAA either, but that doesn't mean it sucks.
Well, don't completely blow the chance to make what could have been an amazing single player campaign and maybe you won't get such a backlash. How many people were thinking '...Well, it would have been better if I could have fought at *insert locale here*' during their playthroughs? Considering the premise, SO much more could and should have been done.
Story, for many gamers, is among the most important aspects of a game. And R2's premise, which was ripe with opportunity for awesomeness, should have led to an amazing story with equally amazing settings. So much potential was wasted. Skipping over the initial invasion, which was so amazingly depicted in many teaser art pieces, is the most blatant example of this.I don't understand why people didn't like it. R2 was superior to the first in pretty much every way except maybe story.
WTA2k5
You bought R2 but didnt play online!? :oI loved it :) never tried the on-line but the single player campaign was good
kramer_inc
Resistance 2 was a great and fun game but Resistance 1 had a Story mode that was so much better and so complete. Resistance 2 felt like your every day sci-fi vs aliens.:( Resistance 1 actually had an amazing atmoshphere where you actually felt like it was WW2 era vs aliens. It felt like an actual battlefield and it was awesome. :)
They need to regain the Resistance 1 atmoshphere, keep the Resistance 2 multiplayer and add some Killzone 2 graphics and you will have an AAAe shooter.:o
[QUOTE="WTA2k5"]Story, for many gamers, is among the most important aspects of a game.I don't understand why people didn't like it. R2 was superior to the first in pretty much every way except maybe story.
Verge_6
Well, R2 might not have had the greatest story, but it was still good (not bad enough to make people hate the game).
[QUOTE="WTA2k5"]Story, for many gamers, is among the most important aspects of a game. I think that's the major reason.. The story in R1 was somewhat intruiging, what with all the dead cloven lying around and those random morse code messages in the pause menu, and the intel was also intruiging to read... In R2 I found myself playing the SP only because my internet bandwidth was shaped, it wasn't bad from a technical aspect, but there was no actual reason to play it...I don't understand why people didn't like it. R2 was superior to the first in pretty much every way except maybe story.
Verge_6
Story, for many gamers, is among the most important aspects of a game.[QUOTE="Verge_6"][QUOTE="WTA2k5"]
I don't understand why people didn't like it. R2 was superior to the first in pretty much every way except maybe story.
WTA2k5
Well, R2 might not have had the greatest story, but it was still good (not bad enough to make people hate the game).
But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.People didn't slam R2's campaign so much because it was flat-out bad, but because it could have easily been so, SO much more epic.
The biggest problem with R2 for me was the ridiculous enemy AI. They would literally ignore all of the NPC's, and just make a B-Line right for you, and i even tested it by rushing 6-7 enemies, and would run back as far as possible while my NPC teammates unloaded on as they chased me around. It was incredibly frustrating, and really ruined the immersion. I played the MP for about 45min, and it was very chaotic, and rather boring.
[QUOTE="WTA2k5"][QUOTE="Verge_6"] Story, for many gamers, is among the most important aspects of a game.Verge_6
Well, R2 might not have had the greatest story, but it was still good (not bad enough to make people hate the game).
But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.I fully agreed with you. They messed up by making you a master chief wannabe. In Resistance 1 it actually felt like you were a soldier working with your team and platoon in the war torn cities. It felt much better. The story in Resistance 2 was seriously crippled.
[QUOTE="WTA2k5"][QUOTE="Verge_6"] Story, for many gamers, is among the most important aspects of a game.Verge_6
Well, R2 might not have had the greatest story, but it was still good (not bad enough to make people hate the game).
But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.Don't you think that's being a little bit nitpicky, though? Insomniac made the story the way they did, and there's room to critique that, but the fact that they didn't include all the various neat little scenarios they could have isn't a legitimate thing to criticize.
But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.[QUOTE="Verge_6"][QUOTE="WTA2k5"]
Well, R2 might not have had the greatest story, but it was still good (not bad enough to make people hate the game).
WTA2k5
Don't you think that's being a little bit nitpicky, though? Insomniac made the story the way they did, and there's room to critique that, but the fact that they didn't include all the various neat little scenarios they could have isn't a legitimate thing to criticize.
Of course it's not nit-picky. Look at what they depicted in those teaser art pics.[QUOTE="WTA2k5"][QUOTE="Verge_6"] But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.Verge_6
Don't you think that's being a little bit nitpicky, though? Insomniac made the story the way they did, and there's room to critique that, but the fact that they didn't include all the various neat little scenarios they could have isn't a legitimate thing to criticize.
Of course it's not nit-picky. Look at what they depicted in those teaser art pics.Levels, and setpieces in games sometimes have to be scrapped for purposes of narrative, or really any number of reasons, and when that happens it's probably to make the game more consistent, not out of laziness on the part of the developers. If you've ever played God of War, look at the Lost Levels bonus movie, they describe tons of cool scenarios, that I would have loved to see in the game, but they got rid of them, and seemingly did so for the better of the game. Scrapped scenarios are something to think about perhaps, but not to criticize, because the truth is we'll never know how (and how well) they would've fit into the game.
Of course it's not nit-picky. Look at what they depicted in those teaser art pics. If that doesn't imply amazing urban combat, where you witness staples of civilization being laid to waste as you fight to keep yourself and fleeing civilians alive, I don't know what does. What they did not include had no reason to not be present. It's like cutting away whipped cream from strawberry shortcake.[QUOTE="Verge_6"][QUOTE="WTA2k5"]
Don't you think that's being a little bit nitpicky, though? Insomniac made the story the way they did, and there's room to critique that, but the fact that they didn't include all the various neat little scenarios they could have isn't a legitimate thing to criticize.
WTA2k5
Levels, and setpieces in games sometimes have to be scrapped for purposes of narrative, or really any number of reasons, and when that happens it's probably to make the game more consistent, not out of laziness on the part of the developers. If you've ever played God of War, look at the Lost Levels bonus movie, they describe tons of cool scenarios, that I would have loved to see in the game, but they got rid of them, and seemingly did so for the better of the game. Scrapped scenarios are something to think about perhaps, but not to criticize, because the truth is we'll never know how (and how well) they would've fit into the game.
As said, the lack of such levels has hurt the game in the eyes of many people who played it, and Insomniac even acknowledges this. Before R2 was launched, they did nothing to try and stop advertisements like the one pictured that gave everyone who saw them impressions of what was never to be in the game. A game like R2 NEEDS stuff like that, and to simply push them aside for a "2 years later" deus ex machina is nothing short of a ****block.a bit petty but i wish they had kept the local coop campaign:( I finished R1 with a friend and loved every second of it. I was so dissappointed when we sat down together again, booted it up and saw that we couldn't do it again. stopped after that and didn't play it again till i gave it back to blockbuster.
Of course it's not nit-picky. Look at what they depicted in those teaser art pics. If that doesn't imply amazing urban combat, where you witness staples of civilization being laid to waste as you fight to keep yourself and fleeing civilians alive, I don't know what does. What they did not include had no reason to not be present. It's like cutting away whipped cream from strawberry shortcake.Verge_6
Levels, and setpieces in games sometimes have to be scrapped for purposes of narrative, or really any number of reasons, and when that happens it's probably to make the game more consistent, not out of laziness on the part of the developers. If you've ever played God of War, look at the Lost Levels bonus movie, they describe tons of cool scenarios, that I would have loved to see in the game, but they got rid of them, and seemingly did so for the better of the game. Scrapped scenarios are something to think about perhaps, but not to criticize, because the truth is we'll never know how (and how well) they would've fit into the game.
As said, the lack of such levels has hurt the game in the eyes of many people who played it, and Insomniac even acknowledges this. Before R2 was launched, they did nothing to try and stop advertisements like the one pictured that gave everyone who saw them impressions of what was never to be in the game. A game like R2 NEEDS stuff like that, and to simply push them aside for a "2 years later" deus ex machina is nothing short of a ****block. Your spot on Verge. Also no game should have you flesh out the story by collecting intel, or hearing your squadmates chatter.I liked it better than the first, but there were a large number of improvements that could have been made after the first one helped carry the PS3 out of the 2006 blues.
i think RFoM is a little bit better. The vehicle sections were great and there were several memorable fights. None of R2's bosses were all that good and i didnt like the co-op. Still both are great games
But, as I said in the edit, it could have been so much better. Why not have us play a level the depicts the actual initial invasion? How amazing would it have been to lead an evacuation across the Goldengate Bridge? But, instead, we got that "2 years later" bullcrap.Verge_6
Don't you think that's being a little bit nitpicky, though? Insomniac made the story the way they did, and there's room to critique that, but the fact that they didn't include all the various neat little scenarios they could have isn't a legitimate thing to criticize.
Of course it's not nit-picky. Look at what they depicted in those teaser art pics.Resistance 2 was a great and fun game but Resistance 1 had a Story mode that was so much better and so complete. Resistance 2 felt like your every day sci-fi vs aliens.:( Resistance 1 actually had an amazing atmoshphere where you actually felt like it was WW2 era vs aliens. It felt like an actual battlefield and it was awesome. :)
They need to regain the Resistance 1 atmoshphere, keep the Resistance 2 multiplayer and add some Killzone 2 graphics and you will have an AAAe shooter.:o
You really hit the nail on the head. R1 did feel like a classic 1950's scifi movie where you ere actually in the real time period of the war. R2 felt much more like a fantasy world trying to look real instead of a real world with scifi elements.[QUOTE="Nonstop-Madness"]I wouldn't call R2 a failure, its a good stepping stone to R3. Insomniac will become the first dev to create 3 exclusive PS3 games, they have to pull something out big in R3. NidgetThey already have? Crack in time will be their fourth 5th actually. The game was ok,but the generic story and gameplay made the game a bit meh for me.
Other than fixing the plot, improving graphics, and adding co-op to the campaign, I don't think there is any other major change to R2 is necessary. The multiplayer and co-op were simply amazing.
It was a BAD concept aliens in WW2 its like playing wolfenstien it was a concept that was mediocre at best. Other company's just do shooters better.I've yet to play Resistance 2, for some reason none of my PS3 owning friends picked it up. I played the first one with my roomate in college a bit, thought it was a cool concept. what was supposedly so bad about the second outing? was it a gameplay thing or was it like the Gears 2 backlash were people just moaned about the plot?
TIE_Elite_Pilot
[QUOTE="Nidget"][QUOTE="Nonstop-Madness"]I wouldn't call R2 a failure, its a good stepping stone to R3. Insomniac will become the first dev to create 3 exclusive PS3 games, they have to pull something out big in R3. ZippySlappyThey already have? Crack in time will be their fourth 5th actually. The game was ok,but the generic story and gameplay made the game a bit meh for me. The Ratchet and Clank series has 9 games to its name.
The series started in 2002 so it has more than one game a year in some cases.
I only played the Tools of Destruction game I was a fan of Jak and Daxter back in the day of PS2.
http://en.wikipedia.org/wiki/Ratchet_%26_Clank_(series)
Jak and Daxter are better characters than Ratchet and Clank imo.
And hopefully, instead of sitting in the corner crying about it, they'll pull an Ubisoft and spend the time fixing all the things people had issues with.
Thats what you get for over hyping your crap game.
I mean, the things they said about the game before it came out, I was so hyped. They said there were going to be 70 multiplayer maps, two full singleplayer campaigns, the best competitive multiplayer this gen with 60 players. All this other stuff, and it just turned out to be a really lame game. Especially the boss battles, those were super fail
"Pull an Ubisoft?"WAIW
They listened to what people complained about and fixed the issues.
R2 is a damn fine game but the SP could've been much better, the narrative got really weird and brought up way to many things at once, (kinda like the 2nd matrix) and the campaign felt so "gamey". Here is a sniper rifle, "o look I have to sniper enemies" here is a rocket launcher, "o I have to battle a titan"
Bring back the weapon wheel, more focused narrative and some better locations (bryce canyon i'm looking at you) and R3 will be awesome. The MP was tons of fun though and coop was something completely different. Lotta fun.
Do those things Insomniac and R3 will easily be the best in the series.
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