Having it built into the game itself is fine (although it's a waste of programming time writing something that could be done perfectly well in a system library). It's when you have multiple external systems that you end up having to coordinate VoIP apps and servers. It's work that the gamer simply shouldn't have to do - the game already knows who you're playing with, so it should take care of it for me.
That said, there's still no unified identity management on PCs. How does one know that Lowe0 on Steam is the same person as Lowe0 on GfW Live? How does one invite someone playing a Steam game to play a non-Steam game; what if they don't even have Steam? Conversely, if they want to block or mute someone, how do they do it once and have it also apply on Steam/Live/Xfire/any single-game identity manager?
lowe0
Its a computer. What do you expect?Gamers on the PC unify things according to how they game. Simple as that.
If you come across X person in Y game, with voice chat, there is almost always an option to block them through the game. Making friends is fine when sending this player your steam / xfire identification. If you already have one people can easily find you and add you through either service - and then cross over and add either profile.
Unification? Its a computer, there is no such thing. However the choice and quality is just fine, and offset by the core use of certain applications by gamers.
Of course, then you have direct web integration with things, so it just makes things quite fluid anyway.
Besides the platform and software evolves, and is at the forefront of online gaming for a reason anyway. It all works rather well in retrospect. If it didnt, things would have been shaken up far more.
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