Agreed. People like to spin Sakaguchi and Uematsu leaving SquareEnix as a good thing ("Sakaguchi was losing his touch, the games were getting old"), but when they were working on Final Fantasy, while all the games were different, they still had those touches that made them instantly recognizable. You could always hear Uematsu's great music playing in the background, and the games just felt like they all sprung from the same (Sakaguchi's) mind. Nowadays the thing that binds the FF series together is the fact that every game is populated by 50 or 60 girlyblonde characters (I don't mind effeminate looking male leads, but after a while it gets boring), the world is almost ridiculously ornate (this started with FFVIII) and each game is centered around a completely new type of gameplay that will probably never be used again, and may or may not be successful the first time. I applaud SquareEnix's willingness to change things up, and their production values on FF are fantastic, but they need to recognize that Final Fantasy was a series, and not just a bunch of unrelated games. People like at least a little bit of familiarity in their series, and SquareEnix has completely lost that.
SeanBond
Eh, I disagree. What the games did have "in common" were things like crystals and similar combat systems (with conservative changes each iteration). Certainly there were some nice touches to the story and presentation (amazing what they did w/ FFVI on the SNES, for example), but at the same time they felt too similar and too old-school to really evolve the series much beyond the original FFI formula - kind of evident with Blue Dragon and what we've seen with Lost Odyssey.
Doing that for thirteen games straight would be more milkage, IMO, than what FF currently is. A lot of joy (besides the plot) that comes from a new FF game is discovering the intracacies of the new battle systems and how to build your character around the new rules; if FF was allowed to continue to be simply refined then it would have burned out on the SNES from the lack of innovation and "more of the same" while other RPG's excelled at bringing new ideas to the table. I hate to use BD and LO as examples, but how many people are genuinely excited about the battle systems in these two games versus that of say, FFXIII?
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