@Juub1990 said:
There are only great games, no greatest.
Yup.
I definitely enjoyed it a lot and plan to play it again soon. Lots of great games this gen and I'd consider it one of them.
But yeah, too many games that excel in different areas and appeal to different criteria.
@Grey_Eyed_Elf said:
Rain is a joke and adds NO depth to the game. Simply a nuisance.
Hmm. Fair if you don't like it, but this is false.
It adds non-redundant options to the possibility space. That's a textbook example of adding depth to a game.
And can't boil it down to "simply a nuisance". Some of its affects are indeed a burden while other affects can benefit the player. It's a two way street.
Rain just serves as another layer, adding twists on various systems. Temporarily opening some options, closing others, leading to different avenues for decision making.
I'll assume you don't like its affect on climbing, or how lightning strikes down metallic equipment? Absolutely fair if so.
On the flip side though, the metallic equipment drawing lightning can be turned into an advantage in combat and traversal. In combat, turning the same logic on your enemies and in traversal, causing updraft from burning brush. Likewise, your electric weapons get an AOE bonus in rainy weather, making them a more viable option.
On a similar note, fire becomes a non option for the player, but this also carries over to enemies.
Shield surfing gets a noticeable bonus from wet grass.
Rain causes puddles, allowing for use of Cryonis in areas where it's typically not an option.
Rain adds ambient sound, allowing for easier success in sneaking scenarios.
Then of course you have plants and animals that are more plentiful in the rain and some plants that only bloom when it rains.
I'm not some BotW super fan and haven't played in forever. Could be things I'm missing.
/Facts.
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As for the degree of depth it adds, debatable. And whether or not you like those design choices, absolutely subjective.
Personally, I'm glad that rain is a system rather than simply a cosmetic. Won't pretend I haven't been frustrated by it. When you have a direct goal and suddenly you can't climb exactly when and where you need to, can be annoying. But generally I appreciate the twists and there were times it steered me off on a completely different adventure unexpectedly. Which I feel aligns with the core of what makes BotW so enjoyable to many.
Aside from that, between your own skills and the game offering new equipment and skills as you progress, rain hindering your traversal becomes less of an issue.
I feel it's a valid and enjoyable design choice, but it's absolutely understandable if you feel differently.
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