@i_p_daily said:
Well there seems to be no strategic reason they break, which I can see as an annoyance to players.
I'm not sure how anyone could enjoy such a feature.
Definitely one of those you'd have to play it to know how you'd feel. I remember my gut instinct was thinking it would be garbage.
It's not like weapon durability in other games, where it's just an annoying stat you have periodically keep an eye on.
On the smaller scale, there is a degree of strategy to it in combat. A well timed break hit is a critical hit (double damage) and throwing the weapon as projectile increases the chance of that critical hit. Definitely nothing big tho.
But it does add some other nice wrinkles to the combat as well when you know weapons are disposable. Moment to moment stuff that can enhance an encounter. Every enemy has a weapon, so there''s a constant pool of weapons to choose from. Quickly throwing one to fend off an enemy while grabbing another. Those scenarios where both you and the enemy are without a weapon, scrambling to get the closest one in reach. In a similar scenario, could be during a storm, you purposefully discard a metallic weapon and the enemy picks it up only to get fried by a lightning bolt. No biggie as you know the weapon is a disposable thing. So it allows for a lot uniquely dynamic moments to play out.
It's really better to look at them like ammo or cards rather than weapons to hoard forever.
And if you find yourself without them (admittedly difficult), using your Runes comes into play, or stealth play can take the spotlight until you re-up.
It really adds a lot of possibility where things would otherwise be pretty straight forward. And that's all fine.
But I'd imagine the biggest reasons for this system would boil down to two things:
1. Forcing variety early on. There are plenty of weapons classes and within each class there are plenty of sub-types with unique properties. As you progress, you naturally find better gear, and weapon durability becomes less of an issue. But by that point you've become very familiar with all of what these weapons have to offer.
2. A steady stream of rewards. Probably the driving factor behind it all. It's a huge world with tons to do and tries to reward the player consistently. Fodder weapons are everywhere, but the better shit is always locked behind a greater effort. Not that you can't do that without breakable weapons, I pretty much described countless games lol. But in the case of BotW, it's not just cool to find a bad ass weapon, it's necessary as you're regularly filtering others out.
-
All that being said, it's easily the most divisive aspect of BotW. I think it's cool. Some people hate it lol. Is what it is. Wouldn't be surprised if it sees a massive overhaul or is outright done away with in their next game.
Log in to comment