@xantufrog: I think Bethesda became "Burger King'd".
For all their jank and issues stuff like Daggerfall and Morrowind felt like they had a specific identity as to be memorable regardless of their foibles.
Later games like Oblivion, Fallout 3 and Skyrim feel like crowd pleasers following trends.
The dragon in Skyrim and Oblivion gates personify that.
What was popular around the time of Oblivion? Lord Of The Rings. Let's make a gate into saurons dimension. People will like that! Give them, lots and lots and lots and lots and lots and lots of it.
Lots of it.
What was the most requested thing in Oblivion? Dragons.
Let's remove the actual grandiose, majestic nature of it, where meeting one in a game like Baldurs Gate II feels like something special.
Show the motherfucker immediately, have you fight it within the first 40 minutes, then copy paste that fight until the actual joy of the concept of a dragon is like waiting for a taxi to arrive.
But as you say, critics claps, people bought it in the millions.
So eh, whiny forum users. Nobody cares. Woe.
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