Is Mass Effect 2 the perfect example of epic movie experience in a game?

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robobie

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#301 robobie
Member since 2007 • 2172 Posts

[QUOTE="robobie"]

[QUOTE="TheEroica"] In most cases I would say, to each there own... but in this case, yes, im going to say that not liking Mass Effect 2 is treding on freak of nature territory.MangaJ

WOW. Humanity sure does disappoint when a person is label a freak of nature for disliking a game.

I know, right?! I mean, what does it say about us as a species when people can hate on a game as brilliant as Mass Effect 2?!!

It's says that we have freedom of speech. It's a pity you couldn't use yours a little better.

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#302 Leo-Magic
Member since 2005 • 3025 Posts
this game is awesome.
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TheEroica

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#303 TheEroica  Moderator
Member since 2009 • 24422 Posts

[QUOTE="TheEroica"][QUOTE="robobie"]

So no one's allowed to actually dislike the game without being a freak of nature?

robobie

In most cases I would say, to each there own... but in this case, yes, im going to say that not liking Mass Effect 2 is treding on freak of nature territory.

WOW. Humanity sure does disappoint when a person is label a freak of nature for disliking a game.

relax... I dont really think your a freak of nature, just in the very very VERY minority.
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#304 TheEroica  Moderator
Member since 2009 • 24422 Posts
[QUOTE="TheEroica"][QUOTE="TheWiikestLink"]

not even by a long shot,mgs and uncharted are far more like a movie experience than this game....reason why uncharted has won what? almost every single game of the year and best console game? me has won best...rpg? thats all it is a nice generic playing rpg.

Revan_911
sigh.... so sad. "a nice generic playing rpg...." just so sad.

It is very very generic? Generic universe, generic characters, generic interaction. You don't think KOTOR or Jade Empire or DA didn't have character interaction?

So if you communicate with another character in a video game the game is immediately catagorized as generic? the characters are very well written and the universe is probably one of the better realizations of the milky way Ive seen. This is actually really a silly argument. Tell me with specifics why some other "universes" are better? why is the UC2 universe more creative and engrossing than ME... or take it one step further. what makes some sci fi storys and settings better than ME? Im asking because you're full of negative press yet very vague on what exactly is so generic.
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Zero_epyon

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#305 Zero_epyon
Member since 2004 • 20494 Posts

Just a quick observation in this thread.

It seems that when discussing Uncharted 2 or similar games, it gets criticized for not doing something new or different. I find that intersting since Heavy Rain just came out and it was being butchered for having a different form of gameplay and story telling. What happened to heavy rain being an interactive movie? Why isn't this game being discussed here?

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#306 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="robobie"]

[QUOTE="MangaJ"]

The 26 people who have voted that this game stinks are either A) lying about having played it, or B) Freaks of nature with ridiculously terrible taste and haters of all things wonderful. Those are the only two realistic options.

TheEroica

So no one's allowed to actually dislike the game without being a freak of nature?

In most cases I would say, to each there own... but in this case, yes, im going to say that not liking Mass Effect 2 is treding on freak of nature territory.

I haven't played it but if it's anything like ME1, it won't blow me away. I might not hate it but my guess is I'll have an "eh." feeling of it. People can dislike the game. Not everyone likes WRPG's and a generic storyline or space games.

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Pixel-Pirate

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#307 Pixel-Pirate
Member since 2009 • 10771 Posts

Most cinematic game ever made. Hands down. ME2 eat your heart out.

IT HAD CHRISTOPHER WALKEN! And Jimmy walker, and John Rhys davey!

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#308 Ilikemyname420
Member since 2007 • 5147 Posts

Just a quick observation in this thread.

It seems that when discussing Uncharted 2 or similar games, it gets criticized for not doing something new or different. I find that intersting since Heavy Rain just came out and it was being butchered for having a different form of gameplay and story telling. What happened to heavy rain being an interactive movie? Why isn't this game being discussed here?

Zero_epyon
Wouldn't really call it a different form of gameplay or story telling...ever played indigo prophecy, shenmue or even dragon's lair? But yeah I guess it would be a better fit to compare it to a movie experience, but that's more because a good chunk of the game you are just watching it and not actually playing it.
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#309 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="Zero_epyon"]

Just a quick observation in this thread.

It seems that when discussing Uncharted 2 or similar games, it gets criticized for not doing something new or different. I find that intersting since Heavy Rain just came out and it was being butchered for having a different form of gameplay and story telling. What happened to heavy rain being an interactive movie? Why isn't this game being discussed here?

Ilikemyname420

Wouldn't really call it a different form of gameplay or story telling...ever played indigo prophecy, shenmue or even dragon's lair? But yeah I guess it would be a better fit to compare it to a movie experience, but that's more because a good chunk of the game you are just watching it and not actually playing it.

Yeah Indigo was made by the same people. Shenmue was a great blend of action and "cinematics." Didn't play dragon's lair. However, that's the misconception about Heavy Rain. You have control of your character at all times, just not during the QTE's where x can be dodge or move out of the way. To me a game like Heavy Rain is the ultimate interactive cinematic game simply because it was built that way.

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#310 TheEroica  Moderator
Member since 2009 • 24422 Posts

[QUOTE="TheEroica"][QUOTE="robobie"]

So no one's allowed to actually dislike the game without being a freak of nature?

Pixel-Pirate

In most cases I would say, to each there own... but in this case, yes, im going to say that not liking Mass Effect 2 is treding on freak of nature territory.

I haven't played it but if it's anything like ME1, it won't blow me away. I might not hate it but my guess is I'll have an "eh." feeling of it. People can dislike the game. Not everyone likes WRPG's and a generic storyline or space games.

I am a huge ME1 fan, but I can see that it wasnt everyones cup of tea... ME2 is just so engaging that I have a hard time believing the "eh" feeling comes over too many people. They really improved a lot of this game. Ultimately you are correct, people have different tastes. I used to love JRPG's and now they just frustrate me in their inability to evolve story wise.
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gamespot4life

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#311 gamespot4life
Member since 2007 • 1302 Posts

Heavy Rain anyone????

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deactivated-59d151f079814

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#312 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="SilentlyMad"][QUOTE="TheWiikestLink"] now kotor was a good game,far beyond this,as for the cinematic experience,MGS4 ending alone destroys this game....all the endings in this game were dull in comparison.Zero_epyon
The ending for MGS4 was a 90 minute cutscene that is as long as the average movie. How the heck is that interactive? I was asking about games that are interactive and give the feeling of a epic movie experience and you mention a 90 minute cgi cutscene. Where is the gameplay in that 90 minute ending?

MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

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88mphSlayer

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#313 88mphSlayer
Member since 2010 • 3201 Posts

well if i were to judge games based on movie-quality experience i'd have to judge them on their writing too

MGS4 had great motion capture and decent voice acting (apart from old snake) but lacked good writing or good dialogue and most of the characters were unchanging archetypes

just to compare: Mass Effect 1 was too stiff in its animations, it had good voice acting and good writing and changing characters but also didn't have the fluidity of a movie experience in that many conversations could be awkward and the pacing sometimes could be a little trepid with a lot of the game spent inquiring about backstory via conversations

all of that is fixed in ME2, combined with really great voice acting, good writing, good motion capture, really interesting characters with depth and you've got a great example of an epic movie experience in a game

so sure, great example

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Zero_epyon

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#314 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="Zero_epyon"][QUOTE="SilentlyMad"]The ending for MGS4 was a 90 minute cutscene that is as long as the average movie. How the heck is that interactive? I was asking about games that are interactive and give the feeling of a epic movie experience and you mention a 90 minute cgi cutscene. Where is the gameplay in that 90 minute ending?sSubZerOo

MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

I thought we finished that interactive debate a few posts ago. Anyway, It had to wrap up a four-five game story in one scene. Are you familiar with the MGS saga? It's a really complex story that needed questions answered. Those who were interested, like myself, watched that last scene going "Of Course!" and "I See Know Awesome!" Those who didn't understand the plot or picked up MGS4 without knowing the plot just saw an extremely long and boring scene. It tied up loose ends regarding 9 major characters of 5 different games. it would have been a sham to make a 5 minute cutscene for this level of detail.
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Zero_epyon

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#315 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="Zero_epyon"][QUOTE="SilentlyMad"]The ending for MGS4 was a 90 minute cutscene that is as long as the average movie. How the heck is that interactive? I was asking about games that are interactive and give the feeling of a epic movie experience and you mention a 90 minute cgi cutscene. Where is the gameplay in that 90 minute ending?sSubZerOo

MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

A cutscene comes along, you push a button, the view changes, you're interacting with it. It's really that simple. The level of interaction may differ but it's still interactive.
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#316 Too_tight_shoes
Member since 2009 • 2486 Posts
GTA4 and Uncharted 2 are better examples IMO.
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#317 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="Zero_epyon"][QUOTE="SilentlyMad"]The ending for MGS4 was a 90 minute cutscene that is as long as the average movie. How the heck is that interactive? I was asking about games that are interactive and give the feeling of a epic movie experience and you mention a 90 minute cgi cutscene. Where is the gameplay in that 90 minute ending?sSubZerOo

MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

Kojima is basically a movie maker who refuses to work in movies and instead wants to make games. I never understood why since he really seems to struggle at the game aspect of games.

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#318 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="sSubZerOo"]

[QUOTE="Zero_epyon"] MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.Pixel-Pirate

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

Kojima is basically a movie maker who refuses to work in movies and instead wants to make games. I never understood why since he really seems to struggle at the game aspect of games.

Perhaps he feels that building a game is a simpler task than making a movie. I mean you don't need sets, stage crew or any of that stuff. Just some devs, a research groups and a soundbooth.
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#319 Bread_or_Decide
Member since 2007 • 29761 Posts
MGS4, Uncharted 2, and Heavy Rain got it beat.
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#320 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
MGS4, Uncharted 2, and Heavy Rain got it beat. Bread_or_Decide
Have you played it?
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#321 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Pixel-Pirate"]

[QUOTE="sSubZerOo"]

MGS4 ending was neither 90 mins long nor cgi. Statements like these hurt the argument here.Zero_epyon

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

Kojima is basically a movie maker who refuses to work in movies and instead wants to make games. I never understood why since he really seems to struggle at the game aspect of games.

Hardly considering he is always innovating the stealth game genre with each game. The gameplay elements are his best ideas. The cinematic nature of his games is just a bonus. Considering how much fun Kojima has with the gameplay I doubt that he wants to be making movies. He just realizes that context is just as important as the gameplay itself.
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#322 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"]MGS4, Uncharted 2, and Heavy Rain got it beat. blue_hazy_basic
Have you played it?

Nope but come one as far as "epic movie experience" goes we all know in that realm Kojima is king and Heavy Rain is basically an interactive movie. Unrelated to your reply: Funny to me how haters will call those games "just movies" to put them down but for ME2 it's a compliment.
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#323 beekayjay
Member since 2008 • 1732 Posts
Its a great example, but declaring anything as the best is so subjective as to be downright foolish.
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#324 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="Bread_or_Decide"]MGS4, Uncharted 2, and Heavy Rain got it beat. Bread_or_Decide
Have you played it?

Nope but come one as far as "epic movie experience" goes we all know in that realm Kojima is king and Heavy Rain is basically an interactive movie. Unrelated to your reply: Funny to me how haters will call those games "just movies" to put them down but for ME2 it's a compliment.

I don't see how you can make that claim without having played it. I guess faith in Sony and the PS3 makes you sure in these things. :)
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#325 Ryukaton
Member since 2010 • 241 Posts

Cmon TC give us more poll options.

Well imo Mass Effect 2 had a pretty good story,but the story moves a bit to slowly and somewhat predictable.

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Ryukaton

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#326 Ryukaton
Member since 2010 • 241 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Bread_or_Decide"]MGS4, Uncharted 2, and Heavy Rain got it beat. Bread_or_Decide
Have you played it?

Nope but come one as far as "epic movie experience" goes we all know in that realm Kojima is king and Heavy Rain is basically an interactive movie. Unrelated to your reply: Funny to me how haters will call those games "just movies" to put them down but for ME2 it's a compliment.


I agree but no play,no opinion,

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Pixel-Pirate

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#327 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Bread_or_Decide"]MGS4, Uncharted 2, and Heavy Rain got it beat. Bread_or_Decide
Have you played it?

Nope but come one as far as "epic movie experience" goes we all know in that realm Kojima is king and Heavy Rain is basically an interactive movie. Unrelated to your reply: Funny to me how haters will call those games "just movies" to put them down but for ME2 it's a compliment.

Kojima still can't beat Sega CD!

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#328 Pixel-Pirate
Member since 2009 • 10771 Posts

[QUOTE="Pixel-Pirate"]

[QUOTE="sSubZerOo"]

.. It was a extremely long cut scene, maybe not 90 minutes but it sure as hell felt like a hour.. MGS4 is a prime example on what developers should not do.. I would forgive them if it were not for the fact that gameplay and cutscenes seemed to be on a completely 50:50 basis.. And yet again moving the camera around pressing a button for a flash back is not interactive.. Interactive suggests that you have a say in how the cutscene plays out.. And clearly that is not the case.. i don't see how you can defend that what so ever..

Zero_epyon

Kojima is basically a movie maker who refuses to work in movies and instead wants to make games. I never understood why since he really seems to struggle at the game aspect of games.

Perhaps he feels that building a game is a simpler task than making a movie. I mean you don't need sets, stage crew or any of that stuff. Just some devs, a research groups and a soundbooth.

So he's a lazy movie maker?

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Zero_epyon

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#329 Zero_epyon
Member since 2004 • 20494 Posts

[QUOTE="Zero_epyon"][QUOTE="Pixel-Pirate"]

Kojima is basically a movie maker who refuses to work in movies and instead wants to make games. I never understood why since he really seems to struggle at the game aspect of games.

Pixel-Pirate

Perhaps he feels that building a game is a simpler task than making a movie. I mean you don't need sets, stage crew or any of that stuff. Just some devs, a research groups and a soundbooth.

So he's a lazy movie maker?

Well if you put it that way. Or maybe he's a director who really likes the video game industry. It's not like we lose in the end either way though. :)