[QUOTE="jazreal"]Heck, EVERYONE knows(well, the ones that dont are probably in denial) that at a point when MGS was a lame, barely 3d, room loading, peace of crap......that the only way that it could keep up with the rest of the gaming world was for it to COPY SPLINTER CELL since it(SC) DESTROYED MGS as a stealth game, graphics and gameplay wise. I remember the whole industry hailed SC as the MGS killer and that the only way for MGS to respond would be to COPY its gameplay........AND THEY DID :P MGS...what a worthless piece of overhyped crap!!! Long live the true KING OF STEALTH(which started exclusive to xbox..of course...another game sony HAD to have just to survive) SPLINTER CELL, the TRUE Metal GEAR KILLER :P TOOOOOOOOOOOO EASY !devious742
well, i wonder what gamespot thinks about MGS...oh yeah here is their opinion:The game definitely is revolutionary in many ways. It breaks new ground in gameplay and truly brings the video game one step closer to the realm of movies. It is, without a doubt, a landmark game"
"At its core, Metal Gear Solid is truly a lesson in stealth. Forget about running into rooms with your gun blazing, leaving nothing alive but an occasional rat. Here, living by the gun readily equates into dying by the gun. Why bother fighting the guards when you can just sneak around behind their backs, crawl along walls just out of the sight range of surveillance cameras, and hide behind boxes?" link
plus name one good xbox stealth game that came out at the in the same year as MGS for ps1(oh yeah xbox wasnt even out)
here some wiki for you:
Games that contain gameplay mechanics, game structures, or other landmark achievements that advanced the stealth genre as a whole.
- Castle Wolfenstein (1981): First stealth game. First to feature the ability to hold up enemies and frisk them for items, and the ability to sneak in plain sight using enemy uniforms.
- Metal Gear (1987): First mainstream stealth game and first stealth game on a console (NES). First to feature an alert mode where more guards appear once the player is spotted, and the ability to use fists or silencer weapons to knock out enemies.
- Metal Gear 2: Solid Snake (1990): First stealth game to feature the ability to crouch and crawl (to hide behind objects and crawl under objects or into airducts), a radar screen, noise detection on different terrains, the ability to knock on walls, and enemy guards with a wider field of vision (rather than straight lines) patrolling entire areas (rather than a single screen) and being able to hear noises and footsteps.
- Tenchu: Stealth Assassins (1998): First 3D stealth game, and the first 3D stealth game on a console.
- Metal Gear Solid (1998): First mainstream 3D stealth game. First to feature the ability to shoot from a crouching or crawling position.
- Thief: The Dark Project (1998): First 3D stealth game on the PC. First to rely on light and shadow to hide, instead of just line-of-sight. Also the first to use audio, such as hearing footsteps and eavesdropping on conversations, as the primary means of keeping track of unseen foes.
- Hidden & Dangerous (1999): First stealth game to use squad-based tactics and the ability to control multiple characters.
- Syphon Filter 2 (2000): First stealth action game to include versus multiplayer.
- Deus Ex (2000): First game to allow stealth and action to be equally viable means towards completing objectives.
- Hitman: Codename 47 (2000): First 3D stealth game to allow the player to obtain disguises from any enemy, thereby focusing stealth on "hiding in plain sight."
- Metal Gear Solid 2: Sons of Liberty (2001): First 3D stealth game to feature a collective artificial intelligence for enemy guards working in squads (where they interact and communicate with each other), and the ability to prevent an enemy guard from calling for backup on his radio after the player is spotted (by knocking him out or destroying his radio), hide in lockers (another form of hiding in plain sight), and use obtained items as distractions.
- Tenchu: Wrath of Heaven (2003): First commercial stealth game to incorporate cooperative multiplayer. Its Xbox port, Tenchu: Return from Darkness, released in 2004, is also the first commercial stealth game to incorporate online co-op.
- Tom Clancy's Splinter Cell: Pandora Tomorrow (2004): First to incorporate stealth based "hide and seek" gameplay into versus multiplayer.
- The Chronicles of Riddick: Escape from Butcher Bay (2004): First stealth game to be based off of a movie. Also first to focus primarily on hand-to-hand and melee combat, allowing the use of guns only during certain rare sequences.
- Metal Gear Solid 3: Snake Eater (2004): First stealth game to incorporate camouflage as a means of hiding (another form of "hiding in plain sight"). The game also features the need to hunt for food and a stamina meter.
- Shinobido: Way of the Ninja (2006): First stealth game to offer open-ended mission selection. Missions change based on who you are allied with, how much they trust you, and how skilled you are at stealth.
Major Series
Metal Gear series: A major pioneer of stealth gameplay, which popularized the stealth game genre in both the 2D and 3D eras and added gameplay innovations with each game in the series.
- Thief series: Pioneered 'first person sneaking' (as opposed to 'shooting').
- Deus Ex series: Open ended FPS-RPG hybrid, which provides sneaking and action based solutions to objectives.
- Splinter Cell series: Best-selling, critically acclaimed. A sneaker set in the modern day with an emphasis on gadgetry and black-ops espionage.
- Syphon Filter series: Established as a hybrid containing both sneaking and shooting based levels; in later games the player is often allowed to play the game however they please (although by sneaking through the level the player is better rewarded, and obviously eliminates the risk of dying by enemy gunfire).
- Hitman series: Open ended game where the goal of each mission is to assassinate a target or targets (with some other sub-objectives).
- Tenchu series: Ninjagame incorporating stealth as the main focus of its gameplay. The overall score on each level is roughly determined by how many stealth kills the player has subtracted by how many times the player has been spotted.
- No One Lives Forever series: A stealth-oriented FPS featuring a '60s spy theme.
link
as you can see MGS helped the stealth genre a lot more than sc....but Sc is still a great game..to compare both is not fair..they are completely different
its an FPS... Plus you're using wikipedia Shame on you x2.
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