is mgs4 a wannabe stealth game?

  • 108 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Fire_Hurts
Fire_Hurts

250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 Fire_Hurts
Member since 2007 • 250 Posts

[QUOTE="Fire_Hurts"]MGS Fans can't change the minds of the haters and vice versa. For example, let the poster who can't differentiate between reality and video games keep on with the illusion that there is a similarity between Metal Gear Solid series (software) ad Scientology (belief, not sure if it is a full blown religion, hope not). No ones words will change how MGS4 will turn out; don't take opinions to seriously. Let it slide and please stop whining about it.usmcjdk6

lol @ scientology being reality.

Scientology and MGS are one in the same. Pure overhyped, overblown crap.

If I said it was reality, it was probably an accident, my bad (I guess)

Anyway, flamebait might in fact gut you modded, if you care.

Avatar image for Jynxzor
Jynxzor

9313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#102 Jynxzor
Member since 2003 • 9313 Posts

Heck, EVERYONE knows(well, the ones that dont are probably in denial) that at a point when MGS was a lame, barely 3d, room loading, peace of crap......that the only way that it could keep up with the rest of the gaming world was for it to COPY SPLINTER CELL since it(SC) DESTROYED MGS as a stealth game, graphics and gameplay wise. I remember the whole industry hailed SC as the MGS killer and that the only way for MGS to respond would be to COPY its gameplay........AND THEY DID :P MGS...what a worthless piece of overhyped crap!!! Long live the true KING OF STEALTH(which started exclusive to xbox..of course...another game sony HAD to have just to survive) SPLINTER CELL, the TRUE Metal GEAR KILLER :P TOOOOOOOOOOOO EASY !jazreal

Lol

Avatar image for Arsenal325
Arsenal325

4899

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 Arsenal325
Member since 2005 • 4899 Posts
[QUOTE="usmcjdk6"]

Splinter cell invented stealth.

MGS invented running around knocking onblocks and crawling under tanks.

skrat_01

1. Kojima invented the genre

2. If you mean shadow crawling, Thief came long before SC.

/FAIL

calm down Skrat.. your owning people left and right. haha

Avatar image for devious742
devious742

3924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 devious742
Member since 2003 • 3924 Posts

Heck, EVERYONE knows(well, the ones that dont are probably in denial) that at a point when MGS was a lame, barely 3d, room loading, peace of crap......that the only way that it could keep up with the rest of the gaming world was for it to COPY SPLINTER CELL since it(SC) DESTROYED MGS as a stealth game, graphics and gameplay wise. I remember the whole industry hailed SC as the MGS killer and that the only way for MGS to respond would be to COPY its gameplay........AND THEY DID :P MGS...what a worthless piece of overhyped crap!!! Long live the true KING OF STEALTH(which started exclusive to xbox..of course...another game sony HAD to have just to survive) SPLINTER CELL, the TRUE Metal GEAR KILLER :P TOOOOOOOOOOOO EASY !jazreal
well, i wonder what gamespot thinks about MGS...oh yeah here is their opinion:

The game definitely is revolutionary in many ways. It breaks new ground in gameplay and truly brings the video game one step closer to the realm of movies. It is, without a doubt, a landmark game"

"At its core, Metal Gear Solid is truly a lesson in stealth. Forget about running into rooms with your gun blazing, leaving nothing alive but an occasional rat. Here, living by the gun readily equates into dying by the gun. Why bother fighting the guards when you can just sneak around behind their backs, crawl along walls just out of the sight range of surveillance cameras, and hide behind boxes?" link

plus name one good xbox stealth game that came out at the in the same year as MGS for ps1(oh yeah xbox wasnt even out)

here some wiki for you:

Games that contain gameplay mechanics, game structures, or other landmark achievements that advanced the stealth genre as a whole.

  • Castle Wolfenstein (1981): First stealth game. First to feature the ability to hold up enemies and frisk them for items, and the ability to sneak in plain sight using enemy uniforms.
  • Metal Gear (1987): First mainstream stealth game and first stealth game on a console (NES). First to feature an alert mode where more guards appear once the player is spotted, and the ability to use fists or silencer weapons to knock out enemies.
  • Metal Gear 2: Solid Snake (1990): First stealth game to feature the ability to crouch and crawl (to hide behind objects and crawl under objects or into airducts), a radar screen, noise detection on different terrains, the ability to knock on walls, and enemy guards with a wider field of vision (rather than straight lines) patrolling entire areas (rather than a single screen) and being able to hear noises and footsteps.
  • Tenchu: Stealth Assassins (1998): First 3D stealth game, and the first 3D stealth game on a console.
  • Metal Gear Solid (1998): First mainstream 3D stealth game. First to feature the ability to shoot from a crouching or crawling position.
  • Thief: The Dark Project (1998): First 3D stealth game on the PC. First to rely on light and shadow to hide, instead of just line-of-sight. Also the first to use audio, such as hearing footsteps and eavesdropping on conversations, as the primary means of keeping track of unseen foes.
  • Hidden & Dangerous (1999): First stealth game to use squad-based tactics and the ability to control multiple characters.
  • Syphon Filter 2 (2000): First stealth action game to include versus multiplayer.
  • Deus Ex (2000): First game to allow stealth and action to be equally viable means towards completing objectives.
  • Hitman: Codename 47 (2000): First 3D stealth game to allow the player to obtain disguises from any enemy, thereby focusing stealth on "hiding in plain sight."
  • Metal Gear Solid 2: Sons of Liberty (2001): First 3D stealth game to feature a collective artificial intelligence for enemy guards working in squads (where they interact and communicate with each other), and the ability to prevent an enemy guard from calling for backup on his radio after the player is spotted (by knocking him out or destroying his radio), hide in lockers (another form of hiding in plain sight), and use obtained items as distractions.
  • Tenchu: Wrath of Heaven (2003): First commercial stealth game to incorporate cooperative multiplayer. Its Xbox port, Tenchu: Return from Darkness, released in 2004, is also the first commercial stealth game to incorporate online co-op.
  • Tom Clancy's Splinter Cell: Pandora Tomorrow (2004): First to incorporate stealth based "hide and seek" gameplay into versus multiplayer.
  • The Chronicles of Riddick: Escape from Butcher Bay (2004): First stealth game to be based off of a movie. Also first to focus primarily on hand-to-hand and melee combat, allowing the use of guns only during certain rare sequences.
  • Metal Gear Solid 3: Snake Eater (2004): First stealth game to incorporate camouflage as a means of hiding (another form of "hiding in plain sight"). The game also features the need to hunt for food and a stamina meter.
  • Shinobido: Way of the Ninja (2006): First stealth game to offer open-ended mission selection. Missions change based on who you are allied with, how much they trust you, and how skilled you are at stealth.

Major Series

Metal Gear series: A major pioneer of stealth gameplay, which popularized the stealth game genre in both the 2D and 3D eras and added gameplay innovations with each game in the series.

  • Thief series: Pioneered 'first person sneaking' (as opposed to 'shooting').
  • Deus Ex series: Open ended FPS-RPG hybrid, which provides sneaking and action based solutions to objectives.
  • Splinter Cell series: Best-selling, critically acclaimed. A sneaker set in the modern day with an emphasis on gadgetry and black-ops espionage.
  • Syphon Filter series: Established as a hybrid containing both sneaking and shooting based levels; in later games the player is often allowed to play the game however they please (although by sneaking through the level the player is better rewarded, and obviously eliminates the risk of dying by enemy gunfire).
  • Hitman series: Open ended game where the goal of each mission is to assassinate a target or targets (with some other sub-objectives).
  • Tenchu series: Ninjagame incorporating stealth as the main focus of its gameplay. The overall score on each level is roughly determined by how many stealth kills the player has subtracted by how many times the player has been spotted.
  • No One Lives Forever series: A stealth-oriented FPS featuring a '60s spy theme.

link

as you can see MGS helped the stealth genre a lot more than sc....but Sc is still a great game..to compare both is not fair..they are completely different

Avatar image for Hitamaru-homia
Hitamaru-homia

2046

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#105 Hitamaru-homia
Member since 2006 • 2046 Posts
Game that inventened in 1987 on the MSX,Shame on you -.-.
Avatar image for Hitamaru-homia
Hitamaru-homia

2046

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#106 Hitamaru-homia
Member since 2006 • 2046 Posts

[QUOTE="jazreal"]Heck, EVERYONE knows(well, the ones that dont are probably in denial) that at a point when MGS was a lame, barely 3d, room loading, peace of crap......that the only way that it could keep up with the rest of the gaming world was for it to COPY SPLINTER CELL since it(SC) DESTROYED MGS as a stealth game, graphics and gameplay wise. I remember the whole industry hailed SC as the MGS killer and that the only way for MGS to respond would be to COPY its gameplay........AND THEY DID :P MGS...what a worthless piece of overhyped crap!!! Long live the true KING OF STEALTH(which started exclusive to xbox..of course...another game sony HAD to have just to survive) SPLINTER CELL, the TRUE Metal GEAR KILLER :P TOOOOOOOOOOOO EASY !devious742

well, i wonder what gamespot thinks about MGS...oh yeah here is their opinion:

The game definitely is revolutionary in many ways. It breaks new ground in gameplay and truly brings the video game one step closer to the realm of movies. It is, without a doubt, a landmark game"

"At its core, Metal Gear Solid is truly a lesson in stealth. Forget about running into rooms with your gun blazing, leaving nothing alive but an occasional rat. Here, living by the gun readily equates into dying by the gun. Why bother fighting the guards when you can just sneak around behind their backs, crawl along walls just out of the sight range of surveillance cameras, and hide behind boxes?" link

plus name one good xbox stealth game that came out at the in the same year as MGS for ps1(oh yeah xbox wasnt even out)

here some wiki for you:

Games that contain gameplay mechanics, game structures, or other landmark achievements that advanced the stealth genre as a whole.

  • Castle Wolfenstein (1981): First stealth game. First to feature the ability to hold up enemies and frisk them for items, and the ability to sneak in plain sight using enemy uniforms.
  • Metal Gear (1987): First mainstream stealth game and first stealth game on a console (NES). First to feature an alert mode where more guards appear once the player is spotted, and the ability to use fists or silencer weapons to knock out enemies.
  • Metal Gear 2: Solid Snake (1990): First stealth game to feature the ability to crouch and crawl (to hide behind objects and crawl under objects or into airducts), a radar screen, noise detection on different terrains, the ability to knock on walls, and enemy guards with a wider field of vision (rather than straight lines) patrolling entire areas (rather than a single screen) and being able to hear noises and footsteps.
  • Tenchu: Stealth Assassins (1998): First 3D stealth game, and the first 3D stealth game on a console.
  • Metal Gear Solid (1998): First mainstream 3D stealth game. First to feature the ability to shoot from a crouching or crawling position.
  • Thief: The Dark Project (1998): First 3D stealth game on the PC. First to rely on light and shadow to hide, instead of just line-of-sight. Also the first to use audio, such as hearing footsteps and eavesdropping on conversations, as the primary means of keeping track of unseen foes.
  • Hidden & Dangerous (1999): First stealth game to use squad-based tactics and the ability to control multiple characters.
  • Syphon Filter 2 (2000): First stealth action game to include versus multiplayer.
  • Deus Ex (2000): First game to allow stealth and action to be equally viable means towards completing objectives.
  • Hitman: Codename 47 (2000): First 3D stealth game to allow the player to obtain disguises from any enemy, thereby focusing stealth on "hiding in plain sight."
  • Metal Gear Solid 2: Sons of Liberty (2001): First 3D stealth game to feature a collective artificial intelligence for enemy guards working in squads (where they interact and communicate with each other), and the ability to prevent an enemy guard from calling for backup on his radio after the player is spotted (by knocking him out or destroying his radio), hide in lockers (another form of hiding in plain sight), and use obtained items as distractions.
  • Tenchu: Wrath of Heaven (2003): First commercial stealth game to incorporate cooperative multiplayer. Its Xbox port, Tenchu: Return from Darkness, released in 2004, is also the first commercial stealth game to incorporate online co-op.
  • Tom Clancy's Splinter Cell: Pandora Tomorrow (2004): First to incorporate stealth based "hide and seek" gameplay into versus multiplayer.
  • The Chronicles of Riddick: Escape from Butcher Bay (2004): First stealth game to be based off of a movie. Also first to focus primarily on hand-to-hand and melee combat, allowing the use of guns only during certain rare sequences.
  • Metal Gear Solid 3: Snake Eater (2004): First stealth game to incorporate camouflage as a means of hiding (another form of "hiding in plain sight"). The game also features the need to hunt for food and a stamina meter.
  • Shinobido: Way of the Ninja (2006): First stealth game to offer open-ended mission selection. Missions change based on who you are allied with, how much they trust you, and how skilled you are at stealth.

Major Series

Metal Gear series: A major pioneer of stealth gameplay, which popularized the stealth game genre in both the 2D and 3D eras and added gameplay innovations with each game in the series.

  • Thief series: Pioneered 'first person sneaking' (as opposed to 'shooting').
  • Deus Ex series: Open ended FPS-RPG hybrid, which provides sneaking and action based solutions to objectives.
  • Splinter Cell series: Best-selling, critically acclaimed. A sneaker set in the modern day with an emphasis on gadgetry and black-ops espionage.
  • Syphon Filter series: Established as a hybrid containing both sneaking and shooting based levels; in later games the player is often allowed to play the game however they please (although by sneaking through the level the player is better rewarded, and obviously eliminates the risk of dying by enemy gunfire).
  • Hitman series: Open ended game where the goal of each mission is to assassinate a target or targets (with some other sub-objectives).
  • Tenchu series: Ninjagame incorporating stealth as the main focus of its gameplay. The overall score on each level is roughly determined by how many stealth kills the player has subtracted by how many times the player has been spotted.
  • No One Lives Forever series: A stealth-oriented FPS featuring a '60s spy theme.

link

as you can see MGS helped the stealth genre a lot more than sc....but Sc is still a great game..to compare both is not fair..they are completely different

its an FPS... Plus you're using wikipedia Shame on you x2.

Avatar image for devious742
devious742

3924

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 devious742
Member since 2003 • 3924 Posts

"its an FPS... Plus you're using wikipedia Shame on you x2." yeah sorry for using wiki..:cry:

what do you mean "its an fps" :D

Avatar image for Adrian_Cloud
Adrian_Cloud

7169

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 Adrian_Cloud
Member since 2006 • 7169 Posts

"its an FPS... Plus you're using wikipedia Shame on you x2." yeah sorry for using wiki..:cry:

what do you mean "its an fps" :D

devious742

You can play the whole game as a in first person view. But its still a stealth game, so don't get too exited.

Avatar image for L_G_X
L_G_X

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 L_G_X
Member since 2007 • 542 Posts
I have one word to say....NO