Is Modnations the Mario Kart killer?

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lbjkurono23

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#51 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="Crazyguy105"]

No.


The gameplay isn't nearly as fun as Mario Kart and the items should be a little crazier. That or just easier to use.

mD-

I know people have their own opinion, but I like it when people actually state why the gameplay isn't as good. I feel that while MNR lacks variety in the weapons, it makes up for it in it's strategic nature. If you do all the things you are suppose to do when racing like drifting and doing tricks, you can constantly have a boost available and shield to block those blue shell like attacks. Also, I feel that the drifting is a lot better and the high speed of the game makes it a lot more fun. When I played Mario Kart Wii a little while ago, I felt like a snail at 150cc and the drifting doesn't even feel right. In addition, it felt lame that I couldn't side-swipe opponents that tried to get close to me like in MNR. The game also looks better and feel much more chaotic when you're racing in a group of CPUs.

Imagine how it will be online.

Side swiping is a neat feature... missing could put you at the end though :P

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mD-

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#52 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

[QUOTE="Crazyguy105"]

No.


The gameplay isn't nearly as fun as Mario Kart and the items should be a little crazier. That or just easier to use.

lbjkurono23

I know people have their own opinion, but I like it when people actually state why the gameplay isn't as good. I feel that while MNR lacks variety in the weapons, it makes up for it in it's strategic nature. If you do all the things you are suppose to do when racing like drifting and doing tricks, you can constantly have a boost available and shield to block those blue shell like attacks. Also, I feel that the drifting is a lot better and the high speed of the game makes it a lot more fun. When I played Mario Kart Wii a little while ago, I felt like a snail at 150cc and the drifting doesn't even feel right. In addition, it felt lame that I couldn't side-swipe opponents that tried to get close to me like in MNR. The game also looks better and feel much more chaotic when you're racing in a group of CPUs.

Imagine how it will be online.

Side swiping is a neat feature... missing could put you at the end though :P

Not really, unless you trap yourself in a corner.. You only slightly shift to the left or right

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jg4xchamp

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#53 jg4xchamp
Member since 2006 • 64057 Posts
Modnation gets props for putting a community gaming concept as it's main focus. User Generated content should not be frowned upon. Especially considering how well done it looks for the most part. That said the actual racing isn't as tight as say Mario Kart for my own liking, but it's fun. There is this shockwave power that's super awesome, and your characters taunt the racers around them :)
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mD-

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#54 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"][QUOTE="Thunderdrone"]

Its amazing how, lately, the secret to "genre pushing" game design is so simple. Apparently throwng in a level editor does the trick.

I mean, look at Little Big Planet, it clearly pushed the platforming genre into the future.

jg4xchamp

There hasn't even been a kart racing game this ambitious...

except at it's core it's not pushing the genre forward. It's level editor/community features are certainly new and those deserve props as far as kart racing games are concerned. But the core gameplay you know the stuff that is going to dictate how good the game is or isn't. Yeah that's not anything new or pushing the genre forward. It's fun no doubt, but it plays like a Mario Kart clone(not that it should be considered a ad thing, it plays fine for the most part).

It plays more like Diddy Kong racing clone than a Mario Kart clone.

Speaking of Mario Kart, my question is: how can't you be a mario kart clone? Not have items in a race or any drifting? Also, if you play these games back to back like I did, you'll see how much different the games feel and play. The strategies these two games are extremely different in terms of weapon usage.

There is so much more that you have to consider when playing MNR with that risk/reward relationship compared to mario kart.

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lbjkurono23

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#55 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="lbjkurono23"]

[QUOTE="mD-"]

I know people have their own opinion, but I like it when people actually state why the gameplay isn't as good. I feel that while MNR lacks variety in the weapons, it makes up for it in it's strategic nature. If you do all the things you are suppose to do when racing like drifting and doing tricks, you can constantly have a boost available and shield to block those blue shell like attacks. Also, I feel that the drifting is a lot better and the high speed of the game makes it a lot more fun. When I played Mario Kart Wii a little while ago, I felt like a snail at 150cc and the drifting doesn't even feel right. In addition, it felt lame that I couldn't side-swipe opponents that tried to get close to me like in MNR. The game also looks better and feel much more chaotic when you're racing in a group of CPUs.

Imagine how it will be online.

mD-

Side swiping is a neat feature... missing could put you at the end though :P

Not really, unless you trap yourself in a corner.. You only slightly shift to the left or right

Well I exaggerated a bit... but if you miss you will definitely lose your spot.

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jg4xchamp

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#56 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="mD-"] There hasn't even been a kart racing game this ambitious... mD-

except at it's core it's not pushing the genre forward. It's level editor/community features are certainly new and those deserve props as far as kart racing games are concerned. But the core gameplay you know the stuff that is going to dictate how good the game is or isn't. Yeah that's not anything new or pushing the genre forward. It's fun no doubt, but it plays like a Mario Kart clone(not that it should be considered a ad thing, it plays fine for the most part).

It plays more like Diddy Kong racing clone than a Mario Kart clone.

Speaking of Mario Kart, my question is: how can't you be a mario kart clone? Not have items in a race or any drifting? Also, if you play these games back to back like I did, you'll see how much different the games feel and play. The strategies these two games are extremely different in terms of weapon usage.

There is so much more that you have to consider when playing MNR with that risk/reward relationship compared to mario kart.

diddy kong racing felt more loose. As for the "strategic" aspect. Enlighten good sir, because I'm really missing it. It's the same as Mario kart, save your weapons for opportune moments, drift/tricks for boosts, and weave when necessary and adapt to your racetrack. Other than that not really impressed by the "strategic" nature of teh game.
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mD-

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#57 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

[QUOTE="lbjkurono23"]

Side swiping is a neat feature... missing could put you at the end though :P

lbjkurono23

Not really, unless you trap yourself in a corner.. You only slightly shift to the left or right

Well I exaggerated a bit... but if you miss you will definitely lose your spot.

Lol, that usually doesn't happen to me. I think you just slow down very slightly
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KBFloYd

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#58 KBFloYd
Member since 2009 • 22714 Posts

:lol: how much has mkwii sold?

if you think its better then thats subjective.

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lbjkurono23

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#59 lbjkurono23
Member since 2007 • 12544 Posts
[QUOTE="lbjkurono23"]

[QUOTE="mD-"]

Not really, unless you trap yourself in a corner.. You only slightly shift to the left or right

mD-

Well I exaggerated a bit... but if you miss you will definitely lose your spot.

Lol, that usually doesn't happen to me. I think you just slow down very slightly

By the way what difficulty are you playing it on? I'm at hard with elite speed(don't know what it does :lol: ) and max racers. action race( haven't tried pure race yet)
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mD-

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#60 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

[QUOTE="jg4xchamp"] except at it's core it's not pushing the genre forward. It's level editor/community features are certainly new and those deserve props as far as kart racing games are concerned. But the core gameplay you know the stuff that is going to dictate how good the game is or isn't. Yeah that's not anything new or pushing the genre forward. It's fun no doubt, but it plays like a Mario Kart clone(not that it should be considered a ad thing, it plays fine for the most part). jg4xchamp

It plays more like Diddy Kong racing clone than a Mario Kart clone.

Speaking of Mario Kart, my question is: how can't you be a mario kart clone? Not have items in a race or any drifting? Also, if you play these games back to back like I did, you'll see how much different the games feel and play. The strategies these two games are extremely different in terms of weapon usage.

There is so much more that you have to consider when playing MNR with that risk/reward relationship compared to mario kart.

diddy kong racing felt more loose. As for the "strategic" aspect. Enlighten good sir, because I'm really missing it. It's the same as Mario kart, save your weapons for opportune moments, drift/tricks for boosts, and weave when necessary and adapt to your racetrack. Other than that not really impressed by the "strategic" nature of teh game.

What I mean is that you have to constantly decide whether it's worth it to keep your weapon to upgrade it to the next level or drop it as mine or to use it. Mario Kart's gameplay doesn't have you make decisions that complex in regards to item usage. Also, you have to decide whether you can pull off a certain amount of spins when going off a jump. In the demo for example: in the last jump before the finish, once you play enough you realize that you can pretty much always nail a 720, which gives you 5000 pts rather than 2500 pts for only doing ONE spin, thus increasing your meter.

You have to decide whether to your meter to boost or shield.

You have to decide whether it's worth it sideswipe opponents. If you miss then it costs you some of your meter. If hit, you knock em out and you get a little bit of meter filled. There's no gameplay mechanic like this in Mario Kart.

As for the drifting, in MNR this game is basically made to always be drifting on every turn because it's so easy to pull of drifts once you get the hang of the controls.

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mD-

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#61 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"][QUOTE="lbjkurono23"] Well I exaggerated a bit... but if you miss you will definitely lose your spot.

lbjkurono23

Lol, that usually doesn't happen to me. I think you just slow down very slightly

By the way what difficulty are you playing it on? I'm at hard with elite speed(don't know what it does :lol: ) and max racers. action race( haven't tried pure race yet)

I'm up to expert now, elite speed (which is way faster than rookie), max racers. I play both action and pure. My fastest time is around 2 mins flat

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muller39

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#62 muller39
Member since 2008 • 14953 Posts
It's not a killer but it's healthy competition.
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Thunderdrone

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#63 Thunderdrone
Member since 2009 • 7154 Posts

There hasn't even been a kart racing game this ambitious... mD-

Whats so ambitious about it? The level editor?

If this is so mind-blowing why arent you playing the millions of fan-made games on the internet. Super Mario World is loved right? Well rejoice, there are hundreds of fan-made clones and creation-tools out there. I'm sure there are Mario Kart clones too.

Oh wait, maybe its because 99,9% of fan-made content is utter crap when compared to stuff made by a team of professionals with a big budget and hours and hours of testing and fine-tuning.

I mean, its nice that someone managed to make a calculator in LBP (really, bravo!), but what does any of that mean when i compare it to any level from one the best platformers around?

Modnations will be defined by its developer made content, not the countless badly made tracks shaped after old Mario Kart levels that will surely flood their servers.

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bobcheeseball

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#64 bobcheeseball
Member since 2007 • 9315 Posts

It seems that Modnations is better in every way.

The_Cygan

It seems that you are completely wrong.

By no means is Modnations anywhere near being a "Mario Kart killer". You know why? Mario Kart is a zombie. I'tll keep coming back to life.

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lbjkurono23

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#65 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="mD-"]There hasn't even been a kart racing game this ambitious... Thunderdrone

Whats so ambitious about it? The level editor?

If this is so mind-blowing why arent you guys playing the millions of fan-made games on the internet. Super Mario World is loved right? Well rejoice, there are hundreds of fan-made clones and creation-tools out there. I'm sure there are Mario Kart clones too.

Oh wait, maybe its because 99,9% of fan-made content is utter crap when compared to stuff made by a team of professionals with a big budget and hours and hours of testing and fine-tuning.

I mean, its nice that someone managed to make a calculator in LBP, really, bravo.......but what does any of that mean when i compare it to a level from the best platformers around?

Modnations will be defined by its developer made content, not the countless badly made tracks shaped after old Mario Kart levels that will surely flood their servers.

Why are you so mad? :|
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lbjkurono23

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#66 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="The_Cygan"]

It seems that Modnations is better in every way.

bobcheeseball

It seems that you are completely wrong.

By no means is Modnations anywhere near being a "Mario Kart killer". You know why? Mario Kart is a zombie. I'tll keep coming back to life.

Your sig made me want to play zelda:x
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Thunderdrone

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#67 Thunderdrone
Member since 2009 • 7154 Posts

Why are you so mad? :|lbjkurono23

...

I'm not.

:[

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bobcheeseball

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#69 bobcheeseball
Member since 2007 • 9315 Posts
[QUOTE="bobcheeseball"]

[QUOTE="The_Cygan"]

It seems that Modnations is better in every way.

lbjkurono23

It seems that you are completely wrong.

By no means is Modnations anywhere near being a "Mario Kart killer". You know why? Mario Kart is a zombie. I'tll keep coming back to life.

Your sig made me want to play zelda:x

Lol well you do have 3-D Block Heroes :P
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lbjkurono23

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#70 lbjkurono23
Member since 2007 • 12544 Posts

Well maybe not mad, but annoyed.

[QUOTE="mD-"]There hasn't even been a kart racing game this ambitious... Thunderdrone

Whats so ambitious about it? The level editor?

If this is so mind-blowing why arent you playing the millions of fan-made games on the internet. Super Mario World is loved right? Well rejoice, there are hundreds of fan-made clones and creation-tools out there. I'm sure there are Mario Kart clones too.

Oh wait, maybe its because 99,9% of fan-made content is utter crap when compared to stuff made by a team of professionals with a big budget and hours and hours of testing and fine-tuning.

I mean, its nice that someone managed to make a calculator in LBP (really, bravo!), but what does any of that mean when i compare it to any level from one the best platformers around?

Modnations will be defined by its developer made content, not the countless badly made tracks shaped after old Mario Kart levels that will surely flood their servers.

Nice job on the edit ;)

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lbjkurono23

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#71 lbjkurono23
Member since 2007 • 12544 Posts

[QUOTE="lbjkurono23"][QUOTE="bobcheeseball"]

It seems that you are completely wrong.

By no means is Modnations anywhere near being a "Mario Kart killer". You know why? Mario Kart is a zombie. I'tll keep coming back to life.

bobcheeseball

Your sig made me want to play zelda:x

Lol well you do have 3-D Block Heroes :P

Yeah they dropped the ball with the dungeons :P... they feel so generic :x it's like the first zelda with LttP(slightly modified) gameplay mechanics... still very fun game.

I wish Nintendo would hurry up with the next Zelda :D

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mD-

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#72 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]There hasn't even been a kart racing game this ambitious... Thunderdrone

Whats so ambitious about it? The level editor?

If this is so mind-blowing why arent you playing the millions of fan-made games on the internet. Super Mario World is loved right? Well rejoice, there are hundreds of fan-made clones and creation-tools out there. I'm sure there are Mario Kart clones too.

Oh wait, maybe its because 99,9% of fan-made content is utter crap when compared to stuff made by a team of professionals with a big budget and hours and hours of testing and fine-tuning.

I mean, its nice that someone managed to make a calculator in LBP (really, bravo!), but what does any of that mean when i compare it to any level from one the best platformers around?

Modnations will be defined by its developer made content, not the countless badly made tracks shaped after old Mario Kart levels that will surely flood their servers.

Great optimism you have there. It would probably help if you at least played the demo. Yes, there will be the inevitable mario kart, diddy kong racing, and other tracks from past games. There will also be a bunch of crazy, creative, and fun levels that people will contruct:

Don't be surprised there is additional DLC for even more variety in what you can create..

So when you have to ability to create your own tracks and characters, share them, and play them along with:

12 player online with 2 player split screen

Up to 4 person splits screen local multiplayer

An entire online structure where you can earn XP and level up on your account, download the most popular track, and download the most popular characters, race with friends

A full story mode that allows you to play through and unlock a ton of parts for customization

^ that's pretty ambitious if you ask me

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Thunderdrone

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#73 Thunderdrone
Member since 2009 • 7154 Posts

Nice job on the edit ;)lbjkurono23

huh?

Only thing i edited was "you guys" (I was only talking to you so it didnt make sense) and a typo, i think..

edit: yep that was it

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mD-

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#74 mD-
Member since 2005 • 4314 Posts

OP should change the title because this attracting all the MK fanboys who can't accept that another game in the genre could do things better.

Modnation Racer's won't sell like MK, but I already feel that the gameplay surpassed it and the customization makes MNR even better.

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#75 ActicEdge
Member since 2008 • 24492 Posts

OP should change the title because this attracting all the MK fanboys who can't accept that another game in the genre could do things better.

Modnation Racer's won't sell like MK, but I already feel that the gameplay surpassed it and the customization makes MNR even better.

mD-

You are sounding just as annoying and defensive as the Mario Kart fanboys for a game that isn't even out yet. Well done. You're hell bent already on trying to tell us Modnation is better than Mario Kart. Does that not sound defeinsive to you because it does to me.

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Thunderdrone

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#76 Thunderdrone
Member since 2009 • 7154 Posts

OP should change the title because this attracting all the MK fanboys who can't accept that another game in the genre could do things better.mD-

oh please

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#77 djsifer01
Member since 2005 • 7238 Posts
Based on the Beta and Demo i have had more fun than i ever did with Mario Kart. So i would say yes.
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mD-

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#78 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

OP should change the title because this attracting all the MK fanboys who can't accept that another game in the genre could do things better.

Modnation Racer's won't sell like MK, but I already feel that the gameplay surpassed it and the customization makes MNR even better.

ActicEdge

You are sounding just as annoying and defensive as the Mario Kart fanboys for a game that isn't even out yet. Well done.

I've played both games, thank you. Also, I'm giving actual explanations rather than making claims without backing it up. MK fanboys aren't even being defensive, they are the ones doing the direct criticizing and most of them haven't even played the beta or the demo..

You do realize that the MNR demo plays exactly like the MNR retail game right? I'm giving an opinion and backing it up with facts about the gameplay from each game..

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hakanakumono

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#79 hakanakumono
Member since 2008 • 27455 Posts

No; they're targetted at different markets and aren't in "competition."

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#80 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="mD-"]

OP should change the title because this attracting all the MK fanboys who can't accept that another game in the genre could do things better.

Modnation Racer's won't sell like MK, but I already feel that the gameplay surpassed it and the customization makes MNR even better.

mD-

You are sounding just as annoying and defensive as the Mario Kart fanboys for a game that isn't even out yet. Well done.

I've played both games, thank you. Also, I'm giving actual explanations rather than making claims without backing it up. MK fanboys aren't even being defensive, they are the ones doing the direct criticizing and most of them haven't even played the beta or the demo..

You do realize that the MNR demo plays exactly like the MNR retail game right? I'm giving an opinion and backing it up with facts about the gameplay from each game..

Don't care, that doesn't make you sound any less defensive.

You know this how?

Most demos do (duh). Still not smart to judge a retail game against a demo when the demo can easily be the highlight of the game.

Yes, and you sound defensive and self righteous about it. Whether you are trying to or not is irrelevant, you do. And the prods to Mario kart fans totally does not help you sound as objective as you want us to believe.

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deactivated-5b31d3729c1fa

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#81 deactivated-5b31d3729c1fa
Member since 2007 • 11536 Posts

nothing. will. ever. kill. mario. ever.

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VendettaRed07

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#82 VendettaRed07
Member since 2007 • 14012 Posts

How many "Mario Kart killers" have come and gone so far?Thunderdrone

Diddy Kong racing arguably killed Mario Kart 64..... Well the single player atleast xD... Rare really dropped the ball with the multiplayer on that one which is odd because rareware was all about mp back in the day

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Thunderdrone

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#83 Thunderdrone
Member since 2009 • 7154 Posts

[QUOTE="Thunderdrone"]How many "Mario Kart killers" have come and gone so far?VendettaRed07

Diddy Kong racing arguably killed Mario Kart 64..... Well the single player atleast xD... Rare really dropped the ball with the multiplayer on that one which is odd because rareware was all about mp back in the day

Yeah DKR's single player > MK64

But nothing touched MK64's MP. Jesus that thing was a drug :P

BTW, DKR's soundtrack was awesome and catchy as hell. MK64 had this though *cries*

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jg4xchamp

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#84 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="mD-"]

It plays more like Diddy Kong racing clone than a Mario Kart clone.

Speaking of Mario Kart, my question is: how can't you be a mario kart clone? Not have items in a race or any drifting? Also, if you play these games back to back like I did, you'll see how much different the games feel and play. The strategies these two games are extremely different in terms of weapon usage.

There is so much more that you have to consider when playing MNR with that risk/reward relationship compared to mario kart.

mD-

diddy kong racing felt more loose. As for the "strategic" aspect. Enlighten good sir, because I'm really missing it. It's the same as Mario kart, save your weapons for opportune moments, drift/tricks for boosts, and weave when necessary and adapt to your racetrack. Other than that not really impressed by the "strategic" nature of teh game.

What I mean is that you have to constantly decide whether it's worth it to keep your weapon to upgrade it to the next level or drop it as mine or to use it. Mario Kart's gameplay doesn't have you make decisions that complex in regards to item usage. Also, you have to decide whether you can pull off a certain amount of spins when going off a jump. In the demo for example: in the last jump before the finish, once you play enough you realize that you can pretty much always nail a 720, which gives you 5000 pts rather than 2500 pts for only doing ONE spin, thus increasing your meter.

You have to decide whether to your meter to boost or shield.

You have to decide whether it's worth it sideswipe opponents. If you miss then it costs you some of your meter. If hit, you knock em out and you get a little bit of meter filled. There's no gameplay mechanic like this in Mario Kart.

As for the drifting, in MNR this game is basically made to always be drifting on every turn because it's so easy to pull of drifts once you get the hang of the controls.

Meter seems more gimmicky than anything "complex" to be quite frank. It's still as rubber band like as any kart racer. The meter boosting at it's most simplest form is exactly doing what you do in other kart racers except now you have a meter that shows you how flashy your racing is. Using your weapons accordingly as offensive or defensive has always been there, and the tricks/drifting has always been there. At the end of the day the game is going to live and die by how good the main tracks are, the replayability of the game modes(mario kart has always delivered in this area), and in general the core racing itself.

The Core racing isn't as refreshing of a take to be quite frank. It comes off a little safe. Some nice additions here and there but one that is overly simplistic. The user generated content could give it a LBP like feel where it's going to add a ton to the game a different way, but like LBP it won't be chasing the genres elite games to be quite honest. Right now most of the racing itself is as basic as any kart racer. It's entiritly deriviative outside of the user generated content. Something that is entirely dependant on community and sheer luck that people actually can make something worthy of note.

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mD-

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#85 mD-
Member since 2005 • 4314 Posts

[QUOTE="Thunderdrone"]How many "Mario Kart killers" have come and gone so far?VendettaRed07

Diddy Kong racing arguably killed Mario Kart 64..... Well the single player atleast xD... Rare really dropped the ball with the multiplayer on that one which is odd because rareware was all about mp back in the day

The multiplayer was the best part of the game, lol... 2 person co-op on the main story was tons of fun along with the normal races, the battle mode, and the game were you have to get the dinosaurs eggs. If you play that 4 player split screen.
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jg4xchamp

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#86 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="Thunderdrone"]How many "Mario Kart killers" have come and gone so far?VendettaRed07

Diddy Kong racing arguably killed Mario Kart 64..... Well the single player atleast xD... Rare really dropped the ball with the multiplayer on that one which is odd because rareware was all about mp back in the day

I agree with this man. I loved diddy kong racing :) Rare should do another kart racer.
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mD-

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#87 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

[QUOTE="jg4xchamp"] diddy kong racing felt more loose. As for the "strategic" aspect. Enlighten good sir, because I'm really missing it. It's the same as Mario kart, save your weapons for opportune moments, drift/tricks for boosts, and weave when necessary and adapt to your racetrack. Other than that not really impressed by the "strategic" nature of teh game. jg4xchamp

What I mean is that you have to constantly decide whether it's worth it to keep your weapon to upgrade it to the next level or drop it as mine or to use it. Mario Kart's gameplay doesn't have you make decisions that complex in regards to item usage. Also, you have to decide whether you can pull off a certain amount of spins when going off a jump. In the demo for example: in the last jump before the finish, once you play enough you realize that you can pretty much always nail a 720, which gives you 5000 pts rather than 2500 pts for only doing ONE spin, thus increasing your meter.

You have to decide whether to your meter to boost or shield.

You have to decide whether it's worth it sideswipe opponents. If you miss then it costs you some of your meter. If hit, you knock em out and you get a little bit of meter filled. There's no gameplay mechanic like this in Mario Kart.

As for the drifting, in MNR this game is basically made to always be drifting on every turn because it's so easy to pull of drifts once you get the hang of the controls.

Meter seems more gimmicky than anything "complex" to be quite frank. It's still as rubber band like as any kart racer. The meter boosting at it's most simplest form is exactly doing what you do in other kart racers except now you have a meter that shows you how flashy your racing is. Using your weapons accordingly as offensive or defensive has always been there, and the tricks/drifting has always been there. At the end of the day the game is going to live and die by how good the main tracks are, the replayability of the game modes(mario kart has always delivered in this area), and in general the core racing itself.

The Core racing isn't as refreshing of a take to be quite frank. It comes off a little safe. Some nice additions here and there but one that is overly simplistic. The user generated content could give it a LBP like feel where it's going to add a ton to the game a different way, but like LBP it won't be chasing the genres elite games to be quite honest. Right now most of the racing itself is as basic as any kart racer. It's entiritly deriviative outside of the user generated content. Something that is entirely dependant on community and sheer luck that people actually can make something worthy of note.

Well, I can't think of any decent racer out right now that is as balanced as this one and lets you control your success through the allocation of your resources (the meter) and through your individual skill (drifting and sideswiping). Btw, are there other kart racers that have a sideswiping mechanic in its gameplay? I'm sure there is, but it's probably isn't used for multiple purposes like in this game.

Lastly, I wouldn't be surprised if everyone raced with items off online anyways. In this case, the game would become way more balanced and dependent on entirely on the driving of the player and his attacking skills (through sideswiping).

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#88 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="mD-"]

What I mean is that you have to constantly decide whether it's worth it to keep your weapon to upgrade it to the next level or drop it as mine or to use it. Mario Kart's gameplay doesn't have you make decisions that complex in regards to item usage. Also, you have to decide whether you can pull off a certain amount of spins when going off a jump. In the demo for example: in the last jump before the finish, once you play enough you realize that you can pretty much always nail a 720, which gives you 5000 pts rather than 2500 pts for only doing ONE spin, thus increasing your meter.

You have to decide whether to your meter to boost or shield.

You have to decide whether it's worth it sideswipe opponents. If you miss then it costs you some of your meter. If hit, you knock em out and you get a little bit of meter filled. There's no gameplay mechanic like this in Mario Kart.

As for the drifting, in MNR this game is basically made to always be drifting on every turn because it's so easy to pull of drifts once you get the hang of the controls.

mD-

Meter seems more gimmicky than anything "complex" to be quite frank. It's still as rubber band like as any kart racer. The meter boosting at it's most simplest form is exactly doing what you do in other kart racers except now you have a meter that shows you how flashy your racing is. Using your weapons accordingly as offensive or defensive has always been there, and the tricks/drifting has always been there. At the end of the day the game is going to live and die by how good the main tracks are, the replayability of the game modes(mario kart has always delivered in this area), and in general the core racing itself.

The Core racing isn't as refreshing of a take to be quite frank. It comes off a little safe. Some nice additions here and there but one that is overly simplistic. The user generated content could give it a LBP like feel where it's going to add a ton to the game a different way, but like LBP it won't be chasing the genres elite games to be quite honest. Right now most of the racing itself is as basic as any kart racer. It's entiritly deriviative outside of the user generated content. Something that is entirely dependant on community and sheer luck that people actually can make something worthy of note.

Well, I can't think of any decent racer out right now that is as balanced as this one and lets you control your success through the allocation of your resources (the meter) and through your individual skill (drifting and sideswiping). Btw, are there other kart racers that have a sideswiping mechanic in its gameplay? I'm sure there is, but it's probably isn't used for multiple purposes like in this game.

Lastly, I wouldn't be surprised if everyone raced with items off online anyways. In this case, the game would become way more balanced and dependent on entirely on the driving of the player and his attacking skills (through sideswiping).


I'm still missing the skill and depth here though. Nothing about the game mechanics are difficult, and as far as a learning curve there isn't any to it. You learn the tracks but like any other cart racer. It still adheres to the rubber band mentality. You can stretch out to a big lead, but the pack will always find a way back to you. Not that skill can't counter it enough to be consistant at winning, but it becomes more of a crap shoot either way.

The side swipe or something was used in Double Dash in a way. Your teammate could hit them, and I think one of the Crash racers had it.


That would make the game dull. Kart racers don't have the same level of satisfying racing mechanics of a true racer or the arcadey racers(ala the Forzas, the GTs, the PRGRs, burnout, etc)

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iamshivy

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#89 iamshivy
Member since 2007 • 3565 Posts

if you can creat the levels in mario kart, then... i guess so

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mD-

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#90 mD-
Member since 2005 • 4314 Posts

[QUOTE="mD-"]

[QUOTE="jg4xchamp"] Meter seems more gimmicky than anything "complex" to be quite frank. It's still as rubber band like as any kart racer. The meter boosting at it's most simplest form is exactly doing what you do in other kart racers except now you have a meter that shows you how flashy your racing is. Using your weapons accordingly as offensive or defensive has always been there, and the tricks/drifting has always been there. At the end of the day the game is going to live and die by how good the main tracks are, the replayability of the game modes(mario kart has always delivered in this area), and in general the core racing itself.

The Core racing isn't as refreshing of a take to be quite frank. It comes off a little safe. Some nice additions here and there but one that is overly simplistic. The user generated content could give it a LBP like feel where it's going to add a ton to the game a different way, but like LBP it won't be chasing the genres elite games to be quite honest. Right now most of the racing itself is as basic as any kart racer. It's entiritly deriviative outside of the user generated content. Something that is entirely dependant on community and sheer luck that people actually can make something worthy of note.

jg4xchamp

Well, I can't think of any decent racer out right now that is as balanced as this one and lets you control your success through the allocation of your resources (the meter) and through your individual skill (drifting and sideswiping). Btw, are there other kart racers that have a sideswiping mechanic in its gameplay? I'm sure there is, but it's probably isn't used for multiple purposes like in this game.

Lastly, I wouldn't be surprised if everyone raced with items off online anyways. In this case, the game would become way more balanced and dependent on entirely on the driving of the player and his attacking skills (through sideswiping).


I'm still missing the skill and depth here though. Nothing about the game mechanics are difficult, and as far as a learning curve there isn't any to it. You learn the tracks but like any other cart racer. It still adheres to the rubber band mentality. You can stretch out to a big lead, but the pack will always find a way back to you. Not that skill can't counter it enough to be consistant at winning, but it becomes more of a crap shoot either way.

The side swipe or something was used in Double Dash in a way. Your teammate could hit them, and I think one of the Crash racers had it.


That would make the game dull. Kart racers don't have the same level of satisfying racing mechanics of a true racer or the arcadey racers(ala the Forzas, the GTs, the PRGRs, burnout, etc)

About the last point you made: playing mario kart without items would be a little dull for me. The thing is that in MNR, when I was still playing CPUs on hard and did pure mode, I still found it just as fun and satifying because MNR is so much more fast paced than mario kart and you could still attack other karts through sideswiping. Because the races were still tight since the CPUs were challenging and everything including the drifts were done at high speeds, it was still fun and even more balanced than with items. If you the demo then MK Wii back to back you'll see exactly what I'm talking about. There is a clear disparity in the speed and the feel.

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#91 CaptainHarley
Member since 2004 • 2703 Posts

mod nation racers looks simply awful to play. it will probably be like lbp where it has an outstanding concept and tools but the game itself ranks from mediocre at the high end of play to very poor on the low end.

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#92 mD-
Member since 2005 • 4314 Posts

mod nation racers looks simply awful to play. it will probably be like lbp where it has an outstanding concept and tools but the game itself ranks from mediocre at the high end of play to very poor on the low end.

CaptainHarley
there's a demo of the game you know -_-
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#93 GreySeal9
Member since 2010 • 28247 Posts

IDK, MNR has a level editor, but it doesn't have MK's charm IMO. It feels almost purposefully generic as if the developers thought that to give it any more distinction would conflict with the user created content aspect of the game.

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deactivated-5d6bb9cb2ee20

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#94 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

It seems that Modnations is better in every way.

The_Cygan
Better in very way HOW? :|
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#95 Respawn-d
Member since 2010 • 2936 Posts

[QUOTE="Grawse"]

Not sure, but the PS3 does have it's own kart racer now.

The_Cygan

Also for the psp

Psps is a diff game. Like lbp psp
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#96 Respawn-d
Member since 2010 • 2936 Posts
[QUOTE="The_Cygan"]

It seems that Modnations is better in every way.

charizard1605
Better in very way HOW? :|

Imagine everthing you do in mario cart. Now imagine all that better plus more.
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#97 InfinityMugen
Member since 2007 • 3905 Posts

Nope.

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#98 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Respawn-d"][QUOTE="charizard1605"][QUOTE="The_Cygan"]

It seems that Modnations is better in every way.

Better in very way HOW? :|

Imagine everthing you do in mario cart. Now imagine all that better plus more.

Yeah, I have MNR. sorry to disappoint, but it's bland. And generic. And not fun at all. Make no mistakes, it's a very well made game. Just that, in possibly every way I can imagine, Mario Kart trumps it. Hell, even the GBA/GCN Mario Karts, arguably the worst in the series, are better than MNR.
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#99 mD-
Member since 2005 • 4314 Posts
[QUOTE="Respawn-d"][QUOTE="charizard1605"] Better in very way HOW? :|charizard1605
Imagine everthing you do in mario cart. Now imagine all that better plus more.

Yeah, I have MNR. sorry to disappoint, but it's bland. And generic. And not fun at all. Make no mistakes, it's a very well made game. Just that, in possibly every way I can imagine, Mario Kart trumps it. Hell, even the GBA/GCN Mario Karts, arguably the worst in the series, are better than MNR.

List all the ways that it's better then. You can't just be all talk and just say the same rehashed criticism about how it's generic, etc and not back it up. And you better be sure of what you're too saying because I own Mario Kart Wii and older Mario Kart games..
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#100 Suffca
Member since 2008 • 666 Posts

Mario Kart 64>everything.