@Maroxad: it's not even bleak for the company as a whole, but solely regarding the consoles dominance and the market share split, compared to the split they enjoyed 8th gen, and it's not even bad, it's just a more competitive playing field. The PlayStation console brand will be fine long term, Sony as a company needs to hedge its bets with across multiple divisions, but I mainly think Sony as a whole will take a more conservative approach to investment in the gaming area. I mention their comeback from financially dire position the company was in during the entire 7th gen, it wasn't with PlayStation but the whole business was on fire and it was bleeding billions.
Yes, they come back from worse, my point there is the consideration of finally having built themselves back up to have stability within the company, to go back on what you point to with this disconnect between the layman and business prospective, the gamer is going to see Sony as having all these resources to commit toward crushing the competition they're not using, the corporate people have to think about having balanced investments across their multiple divisions. What the gamers want, corporate has to weigh risks putting the stability they earned back into jeopardy again.
And like you point out, lot of Sony's issues are external. Obviously the top executives will take that into consideration, and want to gauge where they stand in market parity and where they'll need to make investments and how much it'll cost them. Nintendo has a handheld market on lockdown. Microsoft has their UWP ecosystem, Game Pass services serving multiple avenues (console, PC, cloud, mobile), and then they have to measure will they want to invest considerable resources to keep pace.
I'd have to imagine this creates a butting of heads between PlayStation leadership with Sony's broader corporate leadership. And probably why we saw Sony come late to the table to address their shortcomings. They started investing in companies that do remasters and PC ports, companies that create online games, etc. This is stuff they mocked Microsoft for being proactive about but now their response is late, panicked, unfocused, and messy. Their PC ports are of questionable quality, lack meaningful revenue generation, and bogging down their internal talent. They have no PC-console ecosystem to sell their PS Plus subscription services to, they can't seem to manage getting their live service endeavors off to any meaningful start yet. This is going to cause corporate to consider whether they want to invest more and more money toward growth in the gaming division to address these shortcomings, gauging where the competition is, what Sony needs to accomplish to keep pace, and I think they're choosing stability for the company over the full steam ahead approach they took a decade ago, because back then they didn't have a choice, it was risky, thankfully MS and Nintendo left the door wide open at the time for that to work.
Perhaps the genius of Microsoft UWP approach, Game Pass, and providing content across multiple avenues wasn't necessarily just a pivot to further compete with Sony outside the narrow console metrics of success, it was a mind-game with Sony executive leadership to question would they want to sacrifice their money to keep pace. These moves weren't done to monopolize a market Sony had on lockdown, it was to redefine it.
In hindsight, Sony's game division had every opportunity to be set up to be in better position if they took action earlier. When MS offered BC, the UWP ecosystem, Game Pass and then adding day one first party titles, they had no response to those incremental developments, they felt they they had to much of an advantage to even bother trying, the fanboys encouraged compalcency by laughing at the thought Sony should even try. When they finally came to realization perhaps these are areas they need to invest in growing, it became too much to do, too late to do it.
That's why their plans have been so sloppy lately IMO, they're trying to do too much at once with too little resources, too little infrastructure, too little money. They got their vanguard developers bogged down making PC ports of old PS titles and GaaS titles they hit the reset button on if it isn't on track to be the next GTA Online, Roblox, Fortnite, etc, nor their celebrated single player story driven games with its exceptional quality they're best known for.
I'm not trying to point a bleak picture. Like I said before they'll be fine, even if they have to survive on their royalties from multiplatdorm third party games, they'll be fine. My assumption is they just need more money to grow, to build more of a PC-console ecosystem, add their subscription services to a wider audience of PC gamers, have teams to port their first party catalog to PC. They won't be getting it from corporate, the gaming division has to fund it through their own revenue generation. It takes time to get there, took Microsoft a decade to get their model to where it is now, could be years for Sony keep pace, and that's a big IF whether they'll even try. PlayStation leadership is on tunnel vision with GaaS like many many publishers have been corrupted by the prospect of a phenomenal money spigot.
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