Is the 360 causing so much paid DLC?

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N00bTuber

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#51 N00bTuber
Member since 2010 • 264 Posts

[QUOTE="DragonfireXZ95"][QUOTE="HavocV3"]

KZ2, first party, 2 maps, ~$6

so no.

it's a universal practice.

HavocV3

Yeah, but you don't have to pay 50 bucks a year to actually play those maps online... So in reality, who is spending more money?

KZ2 has a dwindling community. I've already seen that there is difficulty involved with just playing certain game modes. so I'm sure splitting the community through DLC only helps even more.

at least I'd get to play, and the modes I want.

You'll never have a problem getting a full server and the spliting the community over DLC started on Live.
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HavocV3

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#52 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="HavocV3"]

[QUOTE="DragonfireXZ95"] Yeah, but you don't have to pay 50 bucks a year to actually play those maps online... So in reality, who is spending more money?N00bTuber

KZ2 has a dwindling community. I've already seen that there is difficulty involved with just playing certain game modes. so I'm sure splitting the community through DLC only helps even more.

at least I'd get to play, and the modes I want.

You'll never have a problem getting a full server and the spliting the community over DLC started on Live.

umm, splitting an already SMALL community, like KZ2.....

~200k players still play H3 at a time. and the only locked playlists through DLC are MLG playlists, finding a game on my barebones H3 disc would be cake.

same as my MP disc of ODST.

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Mystic-G

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#53 Mystic-G
Member since 2006 • 6462 Posts

People paying so much money for stupid DLC is causing so much paid DLC.

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N00bTuber

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#54 N00bTuber
Member since 2010 • 264 Posts

[QUOTE="N00bTuber"][QUOTE="HavocV3"]

KZ2 has a dwindling community. I've already seen that there is difficulty involved with just playing certain game modes. so I'm sure splitting the community through DLC only helps even more.

at least I'd get to play, and the modes I want.

HavocV3

You'll never have a problem getting a full server and the spliting the community over DLC started on Live.

umm, splitting an already SMALL community, like KZ2.....

~200k players still play H3 at a time. and the only locked playlists through DLC are MLG playlists, finding a game on my barebones H3 disc would be cake.

same as my MP disc of ODST.

You'll be in a KZ2 game faster then you'll ever find a game in Halo, slow matchmaking sucks. KZ2 is just pick a server enter boom. No problemo.
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HavocV3

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#55 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="HavocV3"]

[QUOTE="N00bTuber"] You'll never have a problem getting a full server and the spliting the community over DLC started on Live.N00bTuber

umm, splitting an already SMALL community, like KZ2.....

~200k players still play H3 at a time. and the only locked playlists through DLC are MLG playlists, finding a game on my barebones H3 disc would be cake.

same as my MP disc of ODST.

You'll be in a KZ2 game faster then you'll ever find a game in Halo, slow matchmaking sucks. KZ2 is just pick a server enter boom. No problemo.

I wasn't talking about how fast you get into a game. :? Halo Reach will say otherwise if you want to keep the irrelevancy train going.

back to '360 causing DLC' kay?

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erglesmergle

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#56 erglesmergle
Member since 2009 • 1769 Posts

Like a previous poster said, 360 owners were the first guinea pigs to have DLC tested on. They took the bait and now the industry is all about gimped up games and DLC a month later.

Im just so pissed off at the little tweens that use mommy and daddys credit cards to buy useless DLC, causing us to have to deal with this BS because of supply and demand.

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93soccer

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#57 93soccer
Member since 2009 • 4602 Posts
this cracked the top 10 dumbest things ive ever heard on these boards. with your logic, MAG should have a couple hundred mapsshadow8585
Yep. This is probably the dumbest thing I've read on SW. I thought all hermits were supposed to be smart?? And as shadow said, using your logic, KZ2 and UC2 should have launched with around 200-300 MP maps!
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Vadamee

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#58 Vadamee
Member since 2009 • 1195 Posts
Its because of XBLs distro that we even have the option of DLC... Ya' know, something PC users have been getting for 15 years. Anyone claiming that DLC should have shipped on this disc is just a delusional 'truther.' You need to prove what you're saying or otherwise, this theory that DLC would've shipped on the disc is unfalsifiable. DLC can potentially mean more profit for the studio. Thats PROFIT, ya' know that stuff that allows studios to create new content, while subsequently allowing for cheaper games. When you consider Gamestop's massive quarterly earnings and how the publishers and the developers don't get compensated monetarily, I am then all for DLC. Retail is making massive profits from reselling an IP that doesn't belong to them. Digital distribution aka DLC is a remedy to this and it allows studios to rake in more money per unit sold while subsequently allowing for cheaper games. Anyone complaining about this is either ignorant or dumb..or both.
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xhawk27

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#59 xhawk27
Member since 2010 • 12194 Posts

Yeah because MS first invented paid DLC. :roll:

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Vadamee

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#60 Vadamee
Member since 2009 • 1195 Posts
They should ship the DLC on the disc. I will gladly pay $80 for it rather than pay $20 for DLC + $60 boxed game.
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Mystic-G

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#61 Mystic-G
Member since 2006 • 6462 Posts
They should ship the DLC on the disc. I will gladly pay $80 for it rather than pay $20 for DLC + $60 boxed game.Vadamee
That makes me wonder too because it's like.... had they actually time to put that DLC in the game before release, would the game then be worth $75 or $80 boxed? Just something to think about.
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Locutus_Picard

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#62 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]

There are two differences...one game is total crap (It starts with Ever...) and the other one is awesome...
Crap games don't deserve attention anyhow and should be boycotted by default.

balfe1990

It still nullifies your point that only MS charge extortioate prices for DLC.

Or whatever you were trying to get across.

Where did I say...''Sony does not do this!''...I only said they leave it to the developers. Actually, Sony charges developers for putting up DLC or any other sort of content on PSN...you could even see that as counter-productive to developers since putting it on the disc could be more profitable. Unlike M$ who actually considers having (timed) exclusive DLC as one of their successes. L4D link proves the greedyness of M$ regarding DLC, someone mentioned Epic here...care to elaborate? MMO's...seriously? I don't consider them as games. They're addictions. It's always grinding, leveling, getting that next outfit/weapon...you go on and on and on with no end. Why even bring up the pc? They have so much piracy going on they have to start offering extra content to keep gamers play legit or lower the prices like Steam does. They have a totally different reason to offer DLC...but most of the times...IT'S FREE DLC. Like Valve and other companies, they update their games from time to time, adding more content and maps etc. or develop modding tools for the community. You get tons of free maps on PC which you have to pay for Nobody actually buys DLC on PC...payed expansion packs (pre-DLC) doubles the content of the game where you get a measly map or two on consoles. Don't ever dare to compare DLC/Expansion Packs/Updates on the PC with those of the consoles.

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HavocV3

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#63 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="balfe1990"]

[QUOTE="Locutus_Picard"]

There are two differences...one game is total crap (It starts with Ever...) and the other one is awesome...
Crap games don't deserve attention anyhow and should be boycotted by default.

Locutus_Picard

It still nullifies your point that only MS charge extortioate prices for DLC.

Or whatever you were trying to get across.

Where did I say...''Sony does not do this!''...I only said they leave it to the developers. Actually, Sony charges developers for putting up DLC or any other sort of content on PSN...you could even see that as counter-productive to developers since putting it on the disc could be more profitable. Unlike M$ who actually considers having (timed) exclusive DLC as one of their successes. L4D link proves the greedyness of M$ regarding DLC, someone mentioned Epic here...care to elaborate? MMO's...seriously? I don't consider them as games. They're addictions. It's always grinding, leveling, getting that next outfit/weapon...you go on and on and on with no end. Why even bring up the pc? They have so much piracy going on they have to start offering extra content to keep gamers play legit or lower the prices like Steam does. They have a totally different reason to offer DLC...but most of the times...IT'S FREE DLC. Like Valve and other companies, they update their games from time to time, adding more content and maps etc. or develop modding tools for the community. You get tons of free maps on PC which you have to pay for Nobody actually buys DLC on PC...payed expansion packs (pre-DLC) doubles the content of the game where you get a measly map or two on consoles. Don't ever dare to compare DLC/Expansion Packs/Updates on the PC with those of the consoles.

EFLC.

and ironically, that game proves MS can do good, and with exclusive DLCs:|

I saw avatar stuff said by you. did you know MS offers a system for developers to make unlockable avatar awards from playing their games?

know who uses it? MS, across 4-5 games. the only other game is from Valve, L4D2. what do developers do?, they choose to profit from licensing fees on avatar items. instead of using said avatar system.

in no way am I trying to defend MS, it's just hilarious how it's always the game to pin everything on MS. it's like MS was the reason Sony charged for DLCs....'but, but' MS has them guinea pigs, they have proven this is an effective money sink'

what a joke.

and on the REAL topic of DVD capacity, Sony still pulls DLC as much as MS does, and at the same time, they fill their guinea pigs with tons and tons of crap about how Blu-Ray is the only way. and yet you have to pay for co-op modes (UC2) skins(UC2/LBP) map packs(KZ2) 3 map packs in 5 months mind you:roll:

wait, you don't have to, it's optional in the end:|

great job with the PC piracy and MMO addictiveness though, hilarious damage control right there.

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Vadamee

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#64 Vadamee
Member since 2009 • 1195 Posts

[QUOTE="Vadamee"]They should ship the DLC on the disc. I will gladly pay $80 for it rather than pay $20 for DLC + $60 boxed game.Mystic-G

That makes me wonder too because it's like.... had they actually time to put that DLC in the game before release, would the game then be worth $75 or $80 boxed? Just something to think about.

Exactly my point!

These same opponents of DLC are ironically the same group that claims the 360's DVD medium is starved for space, so claiming that it should have shipped on disc negates one or the other claims made. Shipping a game on multiple DVDs probably isn't the best option because there are inherent royalty fees.

They then regress and blame the existence of downloadable content on 360's DVD drive.


'Microsoft couldn't use Blu ray because they launched early > They launched early because they're greedy > Launching early causes them to equip 360 with DVD drives > 360 is the cause of DLC because of DVD medium is too small > DLC is over priced because it can't ship on disc because MSFT went with inferior DVD because MSFT launched early, because MSFT is greedy....because MSFT bought DOS in the 90s'

This infinitely regressive logic is quite hilarious and narrow-minded.

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AdobeArtist

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#65 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Mystic-G"][QUOTE="Vadamee"]They should ship the DLC on the disc. I will gladly pay $80 for it rather than pay $20 for DLC + $60 boxed game.Vadamee

That makes me wonder too because it's like.... had they actually time to put that DLC in the game before release, would the game then be worth $75 or $80 boxed? Just something to think about.

Exactly my point!

These same opponents of DLC are ironically the same group that claims the 360's DVD medium is starved for space, so claiming that it should have shipped on disc negates one or the other claims made. Shipping a game on multiple DVDs probably isn't the best option because there are inherent royalty fees.

They then regress and blame the existence of downloadable content on 360's DVD drive.


'Microsoft couldn't use Blu ray because they launched early > They launched early because they're greedy > Launching early causes them to equip 360 with DVD drives > 360 is the cause of DLC because of DVD medium is too small > DLC is over priced because it can't ship on disc because MSFT went with inferior DVD because MSFT launched early, because MSFT is greedy....because MSFT bought DOS in the 90s'

This infinitely regressive logic is quite hilarious and narrow-minded.

They want to have their ownage cake and eat it too :lol:

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WilliamRLBaker

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#66 WilliamRLBaker
Member since 2006 • 28915 Posts

Do you guys think that the the 360s limited space with the DVD format cause more developers to push content to DLC?

JustinCredibleJ

if this was the case why didn't we see it more last gen?

the abbility was there, Xbox had a hard drive, and you could buy a seperate ps2 hard drive...

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imprezawrx500

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#67 imprezawrx500
Member since 2004 • 19187 Posts
no but ms created this ripoff dlc and it is only going to get worse.
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Gundamforce

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#68 Gundamforce
Member since 2005 • 1222 Posts

No. With that logic, Sony games would be filled with content in the discs, but in reality it's around the same as Microsoft games. DLCs are mainly just game expansions (the unlocked ones are a different story, but we won't go there).

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locopatho

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#69 locopatho
Member since 2003 • 24300 Posts

Not the dinosaur hardware format DVD.
Nor the 360 itself.

It's the 360 user base, since most of them are willing to be robbed of 40$ to 60$ anually for online gaming (redundant since you already pay for broadband internet access alread) they are pretty much willing to be robbed of money on other things. Like content that was supposed to be on the disc already but cut out and sold seperately as DLC to make more profit out of it. All those gimmicks like EXCLUSIVE DLC!!, lemming cry's for more content, ''avatar clothes'', day 1 DLC caused this mess nowadays. I really hope the next iteration of a M$ console will be digital distribution consisting of ''Purchase level/chapter 2 to continue'' at prices of car rental fee's with offcourse the propriatary M$ HDD's. (360) gamers who buy DLC already shot themselves in the foot.

Locutus_Picard

I'd rather buy DLC, ie more great content for fun games, than spend over 600 euro on the console, 50 euros to get a pad with rumble, and 160 euros to get it fixed when it breaks.

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N00bTuber

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#70 N00bTuber
Member since 2010 • 264 Posts

[QUOTE="Locutus_Picard"]

Not the dinosaur hardware format DVD.
Nor the 360 itself.

It's the 360 user base, since most of them are willing to be robbed of 40$ to 60$ anually for online gaming (redundant since you already pay for broadband internet access alread) they are pretty much willing to be robbed of money on other things. Like content that was supposed to be on the disc already but cut out and sold seperately as DLC to make more profit out of it. All those gimmicks like EXCLUSIVE DLC!!, lemming cry's for more content, ''avatar clothes'', day 1 DLC caused this mess nowadays. I really hope the next iteration of a M$ console will be digital distribution consisting of ''Purchase level/chapter 2 to continue'' at prices of car rental fee's with offcourse the propriatary M$ HDD's. (360) gamers who buy DLC already shot themselves in the foot.

locopatho

I'd rather buy DLC, ie more great content for fun games, than spend over 600 euro on the console, 50 euros to get a pad with rumble, and 160 euros to get it fixed when it breaks.

That's some of the weakest damage control I've seen on these forums tbh. Imo ofc.

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locopatho

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#71 locopatho
Member since 2003 • 24300 Posts

That's some of the weakest damage control I've seen on these forums tbh. Imo ofc.

N00bTuber

Well he shouldn't whine about OPTIONAL stuff, blaming it on 360 when it's on both consoles, and ignoring the milking stuff Sony have done as well. "DLC is evil o no!" Ok so Shivering Isles on a disc is great, Shivering Isles as a download is awful???

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DarKnLiTe7

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#72 DarKnLiTe7
Member since 2010 • 49 Posts

[QUOTE="Locutus_Picard"]

[QUOTE="balfe1990"]

It still nullifies your point that only MS charge extortioate prices for DLC.

Or whatever you were trying to get across.

HavocV3

Where did I say...''Sony does not do this!''...I only said they leave it to the developers. Actually, Sony charges developers for putting up DLC or any other sort of content on PSN...you could even see that as counter-productive to developers since putting it on the disc could be more profitable. Unlike M$ who actually considers having (timed) exclusive DLC as one of their successes. L4D link proves the greedyness of M$ regarding DLC, someone mentioned Epic here...care to elaborate? MMO's...seriously? I don't consider them as games. They're addictions. It's always grinding, leveling, getting that next outfit/weapon...you go on and on and on with no end. Why even bring up the pc? They have so much piracy going on they have to start offering extra content to keep gamers play legit or lower the prices like Steam does. They have a totally different reason to offer DLC...but most of the times...IT'S FREE DLC. Like Valve and other companies, they update their games from time to time, adding more content and maps etc. or develop modding tools for the community. You get tons of free maps on PC which you have to pay for Nobody actually buys DLC on PC...payed expansion packs (pre-DLC) doubles the content of the game where you get a measly map or two on consoles. Don't ever dare to compare DLC/Expansion Packs/Updates on the PC with those of the consoles.

EFLC.

and ironically, that game proves MS can do good, and with exclusive DLCs:|

I saw avatar stuff said by you. did you know MS offers a system for developers to make unlockable avatar awards from playing their games?

know who uses it? MS, across 4-5 games. the only other game is from Valve, L4D2. what do developers do?, they choose to profit from licensing fees on avatar items. instead of using said avatar system.

in no way am I trying to defend MS, it's just hilarious how it's always the game to pin everything on MS. it's like MS was the reason Sony charged for DLCs....'but, but' MS has them guinea pigs, they have proven this is an effective money sink'

what a joke.

and on the REAL topic of DVD capacity, Sony still pulls DLC as much as MS does, and at the same time, they fill their guinea pigs with tons and tons of crap about how Blu-Ray is the only way. and yet you have to pay for co-op modes (UC2) skins(UC2/LBP) map packs(KZ2) 3 map packs in 5 months mind you:roll:

wait, you don't have to, it's optional in the end:|

great job with the PC piracy and MMO addictiveness though, hilarious damage control right there.

i dont think you have to pay for coop modes but just skins.

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N00bTuber

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#73 N00bTuber
Member since 2010 • 264 Posts

[QUOTE="N00bTuber"]

That's some of the weakest damage control I've seen on these forums tbh. Imo ofc.

locopatho

Well he shouldn't whine about OPTIONAL stuff, blaming it on 360 when it's on both consoles, and ignoring the milking stuff Sony have done as well. "DLC is evil o no!" Ok so Shivering Isles on a disc is great, Shivering Isles as a download is awful???

Selling a console at a loss, and then offering an optional periferal because the fanbase asked for rumble is milkage? No. Charging for Live, forcing dev's to charge for content on Live, overpricing for accesories etc is milking. DOn't confuse the 2.
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locopatho

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#74 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"]

[QUOTE="N00bTuber"]

That's some of the weakest damage control I've seen on these forums tbh. Imo ofc.

N00bTuber

Well he shouldn't whine about OPTIONAL stuff, blaming it on 360 when it's on both consoles, and ignoring the milking stuff Sony have done as well. "DLC is evil o no!" Ok so Shivering Isles on a disc is great, Shivering Isles as a download is awful???

Selling a console at a loss, and then offering an optional periferal because the fanbase asked for rumble is milkage? No. Charging for Live, forcing dev's to charge for content on Live, overpricing for accesories etc is milking. DOn't confuse the 2.

Yes it is. Selling for 600 when you have 95% the same library as your 300 competitor is silly. Ripping out rumble, claiming it was impossible to have in Sixaxis at the time, then later releasing it is milkage. And I've gotten plenty of FREE content off live as well thanks very much. Not defending paying for Live or 100 euro net adapters, that's crap too, but trying to paint Sony as saints when they are just as big scumbags as MS is stupid.
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N00bTuber

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#75 N00bTuber
Member since 2010 • 264 Posts

[QUOTE="N00bTuber"][QUOTE="locopatho"] Well he shouldn't whine about OPTIONAL stuff, blaming it on 360 when it's on both consoles, and ignoring the milking stuff Sony have done as well. "DLC is evil o no!" Ok so Shivering Isles on a disc is great, Shivering Isles as a download is awful???

locopatho

Selling a console at a loss, and then offering an optional periferal because the fanbase asked for rumble is milkage? No. Charging for Live, forcing dev's to charge for content on Live, overpricing for accesories etc is milking. DOn't confuse the 2.

Yes it is. Selling for 600 when you have 95% the same library as your 300 competitor is silly. Ripping out rumble, claiming it was impossible to have in Sixaxis at the time, then later releasing it is milkage. And I've gotten plenty of FREE content off live as well thanks very much. Not defending paying for Live or 100 euro net adapters, that's crap too, but trying to paint Sony as saints when they are just as big scumbags as MS is stupid.

Silly = milkage? You need to buy a dictionary, they were selling the console at a loss do understand what that means? Apparently not... And they didn't rip out rumble, they were in a lawsuit and could use it without paying billions, and don't tell me they should have told their fanbase that was the case, they're a company they have PR to hide those sorts of things, you need to look at this stuff with a mature mind... To say Sony is as bad as MS is lolololololololol.

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locopatho

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#76 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="N00bTuber"] Selling a console at a loss, and then offering an optional periferal because the fanbase asked for rumble is milkage? No. Charging for Live, forcing dev's to charge for content on Live, overpricing for accesories etc is milking. DOn't confuse the 2.N00bTuber

Yes it is. Selling for 600 when you have 95% the same library as your 300 competitor is silly. Ripping out rumble, claiming it was impossible to have in Sixaxis at the time, then later releasing it is milkage. And I've gotten plenty of FREE content off live as well thanks very much. Not defending paying for Live or 100 euro net adapters, that's crap too, but trying to paint Sony as saints when they are just as big scumbags as MS is stupid.

Silly = milkage? You need to buy a dictionary, they were selling the console at a loss do understand what that means? Apparently not... And they didn't rip out rumble, they were in a lawsuit and could use it without paying billions, and don't tell me they should have told their fanbase that was the case, they're a company they have PR to hide those sorts of things, you need to look at this stuff with a mature mind... To say Sony is as bad as MS is lolololololololol.

Yeah. Silly, milkage, BS, call it what you will. Not my fault Sony were inefficient and spent billions to get a console with pretty much the exact same performance as 360, charging twice as much for about the same performance is... bleh. When someone lies to your face, and says "O don't worry buy the Sixaxis, it's physically impossible to ever get rumble in there so make do" and then six months later, "O ya now rumbles back, we lied to you before, too bad, better buy a bunch of DS3s if you want rumble." that's unacceptable also. Yeah sure Sony is a friendly lovely company :roll: All companies detest me and my pesky "free will" they only want my cash. To think anything any company in the world does is for anything other than MONEY is silly.
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N00bTuber

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#77 N00bTuber
Member since 2010 • 264 Posts
[QUOTE="N00bTuber"]

[QUOTE="locopatho"] Yes it is. Selling for 600 when you have 95% the same library as your 300 competitor is silly. Ripping out rumble, claiming it was impossible to have in Sixaxis at the time, then later releasing it is milkage. And I've gotten plenty of FREE content off live as well thanks very much. Not defending paying for Live or 100 euro net adapters, that's crap too, but trying to paint Sony as saints when they are just as big scumbags as MS is stupid.locopatho

Silly = milkage? You need to buy a dictionary, they were selling the console at a loss do understand what that means? Apparently not... And they didn't rip out rumble, they were in a lawsuit and could use it without paying billions, and don't tell me they should have told their fanbase that was the case, they're a company they have PR to hide those sorts of things, you need to look at this stuff with a mature mind... To say Sony is as bad as MS is lolololololololol.

Yeah. Silly, milkage, BS, call it what you will. Not my fault Sony were inefficient and spent billions to get a console with pretty much the exact same performance as 360, charging twice as much for about the same performance is... bleh. When someone lies to your face, and says "O don't worry buy the Sixaxis, it's physically impossible to ever get rumble in there so make do" and then six months later, "O ya now rumbles back, we lied to you before, too bad, better buy a bunch of DS3s if you want rumble." that's unacceptable also. Yeah sure Sony is a friendly lovely company :roll: All companies detest me and my pesky "free will" they only want my cash. To think anything any company in the world does is for anything other than MONEY is silly.

You clealry don't know what your talking about, it's cool not to like Sony, but get your words straight... Your using words that don't have the meaning you think they have and it ends up making no sense at all...
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locopatho

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#78 locopatho
Member since 2003 • 24300 Posts

You clealry don't know what your talking about, it's cool not to like Sony, but get your words straight... Your using words that don't have the meaning you think they have and it ends up making no sense at all...N00bTuber
Me fail english? That's unpossible!

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Anjunaddict

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#79 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Locutus_Picard"]

[QUOTE="balfe1990"]

It still nullifies your point that only MS charge extortioate prices for DLC.

Or whatever you were trying to get across.

HavocV3

Where did I say...''Sony does not do this!''...I only said they leave it to the developers. Actually, Sony charges developers for putting up DLC or any other sort of content on PSN...you could even see that as counter-productive to developers since putting it on the disc could be more profitable. Unlike M$ who actually considers having (timed) exclusive DLC as one of their successes. L4D link proves the greedyness of M$ regarding DLC, someone mentioned Epic here...care to elaborate? MMO's...seriously? I don't consider them as games. They're addictions. It's always grinding, leveling, getting that next outfit/weapon...you go on and on and on with no end. Why even bring up the pc? They have so much piracy going on they have to start offering extra content to keep gamers play legit or lower the prices like Steam does. They have a totally different reason to offer DLC...but most of the times...IT'S FREE DLC. Like Valve and other companies, they update their games from time to time, adding more content and maps etc. or develop modding tools for the community. You get tons of free maps on PC which you have to pay for Nobody actually buys DLC on PC...payed expansion packs (pre-DLC) doubles the content of the game where you get a measly map or two on consoles. Don't ever dare to compare DLC/Expansion Packs/Updates on the PC with those of the consoles.

EFLC.

and ironically, that game proves MS can do good, and with exclusive DLCs:|

I saw avatar stuff said by you. did you know MS offers a system for developers to make unlockable avatar awards from playing their games?

know who uses it? MS, across 4-5 games. the only other game is from Valve, L4D2. what do developers do?, they choose to profit from licensing fees on avatar items. instead of using said avatar system.

in no way am I trying to defend MS, it's just hilarious how it's always the game to pin everything on MS. it's like MS was the reason Sony charged for DLCs....'but, but' MS has them guinea pigs, they have proven this is an effective money sink'

what a joke.

and on the REAL topic of DVD capacity, Sony still pulls DLC as much as MS does, and at the same time, they fill their guinea pigs with tons and tons of crap about how Blu-Ray is the only way. and yet you have to pay for co-op modes (UC2) skins(UC2/LBP) map packs(KZ2) 3 map packs in 5 months mind you:roll:

wait, you don't have to, it's optional in the end:|

great job with the PC piracy and MMO addictiveness though, hilarious damage control right there.

I agree, though I must point out that Red Dead Redemption has avatar awards too :)
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donwoogie

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#80 donwoogie
Member since 2004 • 3707 Posts

Do you guys think that the the 360s limited space with the DVD format cause more developers to push content to DLC?

JustinCredibleJ
If it has, then it is only a small factor amongst many larger ones. DLC is done partly because it makes sense. Sequels are a way of squeezing more juice out of a game. DLC is more effective because you only need to ad a few more stuff into the existing game. It's not necessarily a bad thing with games like GTA IV where a plethora of new stuff is added making a much improved and fresh experience. What comes as an issue is with games such as Battlefield Bad Company where the DLC is released on the same date as release of the game, as essentially you are paying full price to get 90% of the game, but the developer could have added the extra 10% like is usually expected anyway, but chose to squeeze its own game audience.
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lucfonzy

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#81 lucfonzy
Member since 2008 • 1835 Posts

Do you guys think that the the 360s limited space with the DVD format cause more developers to push content to DLC?

JustinCredibleJ

Yes. Assassin's Creed 2 is a perfect example. But I don't think it's just down to disk space, it's also because companies are incredibly greedy and will try anything to lure in susceptible gamers.

In my opinion, anyone who pays over the top for such a small amount of DLC (such as AC2, or MW2's map packs) have something wrong with them. Not because of the price, I mean parting with £10 isn't a big deal, but when you are parting with £10 for 3 maps and 2 cop and pasts, yes it is a big deal. The point is people shouldn't support such marketing techniques because in the end, it will ruin gaming.

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Kokuro_Kun

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#82 Kokuro_Kun
Member since 2009 • 2339 Posts
Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the disc
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sonicmj1

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#83 sonicmj1
Member since 2003 • 9130 Posts

Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discKokuro_Kun

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

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AdobeArtist

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#84 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

People are still proclaiming their "should have been on the disc" propoganda, so I'm going to reiterate. Production schedules and budgets for what can be created within a time frame and at a certain cost are realities which limits all developers. This is not to say they use DLC to recoup their initial overhead, but that many levels, missions, chapters and what not, are ordinarily cut out of games due to time and budget constraints.

People compare DLC to the extras on movie DVDs. The difference is that those deleted scenes were actually filmed when the movie was originally made and then cut for what ever editing reasons, then later included on DVD. The game DLC is produced after the final game and as part of a seperate work schedule and budget, and released accordingly. Tomb Raider Underworld's two extra chapters and ME2's Kasumi mission being examples.

I guess you would say that I'm saying most of the time, people crying "it should have been on the disc" are just coming from a sense of self entitlement. It's a shift of perception, where something meant to be extra content to add new life to an old game can be convenientlly spun around as "missing from the original release", even when it was produced after the games initial completion. Their only rationalization is simply, they want it, so they complain how the devs "should have released it" to justify their entitlement.

There are of course the cases where the DLC is released the same day as the core game, which does lead to suspicious practices. This clearly shows the content was worked on during the initial development cycle. But many extras that come months later can't be treated as such. They took extra time, effort, and cost to manufacture that at a later time.

More recently there has been another motivation for DLC, one which I support. And that's Day 1 DLC which is FREE, and simply placed as DLC for incentive to buy new instead of used. All devs want revenue from the games they made and not to lose that potential income to the 2nd hand market where its the middle man *coughgamestopcough* who co-opts that profit. This is fair and reasonable for all sides.

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deactivated-5d78760d7d740

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#85 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="Kokuro_Kun"]Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discsonicmj1

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

For your first statement the truth is that LBP is a game where you use content given to you to make levels. LBP is filled with content on the disk, it's enough for many people. Now, some people want MORE content to make BETTER levels, LBP is a perfect way for DLC and money, there is a PURPOSE for the DLC and it is REASONABLY PRICED therefore it is a smart way of making money without completely ripping off customers. Microsoft on the other hand releases DLC that is overpriced and is completely unnecessary. They waste money of timed exclusivity and they actually support the MW2 dlc! $15 for 5 maps, that's $3 per map, don't give me the excuse "your not forced to buy it" or "it's for the fans" because no matter what it IS milking and it is a rip off. Sony does not support DLC as much as Microsoft, and just like NOOBtuber said Sony is losing some profit from their game division but anyone can tell that they take pride in Playstation from their actions, and just the way they present it in conferences and such, they pay extra to have games like Heavy Rain or Fahrenheit released. Those 2 games could have failed miserably and probably weren't going to sell all that well but they put them out there because they were great games with great stories.

What you stated about Oblivion and EA, that's all individual companies, not Sony nor Microsoft. Also, again he didn't mean ALL DLC are because of Microsoft, he was asking people if they thought that the limited space in a DVD can possibly be a cause of DLC, if GTA4 had been a PS3 exclusive would Ballad of Gay Tony be included in the disk? Rockstar complains about the 360s limited space, the only thing keeping them from making the next GTA a ps3 exclusive is Microsoft's constant bribing, apparently it's going to be on multiple disks for the 360. DLC is a way to make money but the main selling point or purpose of DLC is for replay value, many people don't realize that. The siege pack for Uncharted 2 included a new co op mode, new maps, new skins, a new mode, and new trophies, that was to make people who had left Uncharted 2 to go back to it, it was $5.99, did it sell well? YES. Did people go back to Uncharted 2 because of this? YES. Therefore was it successful? YES. Is it an example of how DLC should be like? YES. The same goes for the Pirates of the Caribbean DLC in LBP. That's what DLC is meant for, when the CoD4 map pack was released it wasn't reasonably priced, PC gamers were smart enough to avoid it while Lemmings quickly bought it as fast as possible. End result? The CoD4 remains in XBL and PSN to this day as a paid DLC and it is completely free for PC. When Microsoft said PC users would have to pay for LIVE, they avoided it meanwhile xbox users rushed out and payed $60 for LIVE, end result? Online is free for PC while Live is still $60 a year for xbox. I think I've proved my point here.

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Midnightshade29

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#86 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="gammon56"][QUOTE="N00bTuber"] Are you going to twist Sony evolving gaming into an evil thing because they ultimatly get money(sometimes) out of it? MS doesn't even risk it, heres a new halo and DLC for a popular multiplat... N00bTuber
How is making money evil lol? They are both companies thats what a company does make money its not a bad thing and you know that 360 has more AAA's than ps3 right?

Don't pretend you don't understand. I now you do, Vision and Passion is caring about gaming, caring about where games go pushing projects not because you think they'll make millions but because you believe they'll be great games. Sony does this 10 times more then MS.

I agree, but you'll never get lemmings to understand "the good of gaming" or "evolving the hobby", going by the responses to your posts you would think its all about sales, popularity or the next halo or dlc to them. M$ killed most of their best devs... Ensemble, ACES, FASA, Freelancer dev, etc... After they posted profits... They weren't casual enough for the 360 and were mainly PC devs. They killed Ensemble after they made them make a halo rts and before the game was even out to stores.....

Meanwhile Sony has been buying studios like Media Molecule, and bolstering their support from 2nd party devs like Insomniac, sucker punch, and 3rd party pulbhisers like Atlus. Apparently Sony treats their 2nd party so good that they don't want to go multiplat. Innovative new ideas and taking risks on new ip: Little Big Planet, Warhawk, Infamous, Heavy Rain, Uncharted, Resistance, Heavenly Sword, MAG, Mod nation racers, Motorstorm, Patapon, Locoroco, Pixel Junk, etc.. Sony could of just had developers make sequels to last gen games Sly 4, Jak 4, etc... but it had these devs make new ip and took risks with an entire new genre in lbp. Sony is doing a lot to move gaming forward and they are treating us gamers with respect by not milking us for hard drives, wifi, or online play.

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Midnightshade29

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#87 Midnightshade29
Member since 2008 • 6003 Posts

[QUOTE="sonicmj1"]

[QUOTE="Kokuro_Kun"]Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discXVision84

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

For your first statement the truth is that LBP is a game where you use content given to you to make levels. LBP is filled with content on the disk, it's enough for many people. Now, some people want MORE content to make BETTER levels, LBP is a perfect way for DLC and money, there is a PURPOSE for the DLC and it is REASONABLY PRICED therefore it is a smart way of making money without completely ripping off customers. Microsoft on the other hand releases DLC that is overpriced and is completely unnecessary. They waste money of timed exclusivity and they actually support the MW2 dlc! $15 for 5 maps, that's $3 per map, don't give me the excuse "your not forced to buy it" or "it's for the fans" because no matter what it IS milking and it is a rip off. Sony does not support DLC as much as Microsoft, and just like NOOBtuber said Sony is losing some profit from their game division but anyone can tell that they take pride in Playstation from their actions, and just the way they present it in conferences and such, they pay extra to have games like Heavy Rain or Fahrenheit released. Those 2 games could have failed miserably and probably weren't going to sell all that well but they put them out there because they were great games with great stories.

What you stated about Oblivion and EA, that's all individual companies, not Sony nor Microsoft. Also, again he didn't mean ALL DLC are because of Microsoft, he was asking people if they thought that the limited space in a DVD can possibly be a cause of DLC, if GTA4 had been a PS3 exclusive would Ballad of Gay Tony be included in the disk? Rockstar complains about the 360s limited space, the only thing keeping them from making the next GTA a ps3 exclusive is Microsoft's constant bribing, apparently it's going to be on multiple disks for the 360. DLC is a way to make money but the main selling point or purpose of DLC is for replay value, many people don't realize that. The siege pack for Uncharted 2 included a new co op mode, new maps, new skins, a new mode, and new trophies, that was to make people who had left Uncharted 2 to go back to it, it was $5.99, did it sell well? YES. Did people go back to Uncharted 2 because of this? YES. Therefore was it successful? YES. Is it an example of how DLC should be like? YES. The same goes for the Pirates of the Caribbean DLC in LBP. That's what DLC is meant for, when the CoD4 map pack was released it wasn't reasonably priced, PC gamers were smart enough to avoid it while Lemmings quickly bought it as fast as possible. End result? The CoD4 remains in XBL and PSN to this day as a paid DLC and it is completely free for PC. When Microsoft said PC users would have to pay for LIVE, they avoided it meanwhile xbox users rushed out and payed $60 for LIVE, end result? Online is free for PC while Live is still $60 a year for xbox. I think I've proved my point here.

BRAVO!!! Bravo!! Great post man! I love seeing some real intelligence in system wars posts. It happens from time to time, but very rarely. You get it, and I think the majority of the PS owners get it too. What people need to realize is that Sony and M$ are using opposite business models. PlayStation gives you everything up front, you buy a PlayStation console you are set, you don't need to buy anything else but games (and maybe a $2 hdmi cord). You also get your online for free. The discs are larger so if Sony has some influence they can add more content in their versions of multiplats (and they were quoted as saying they are working to include more of that on the disc itself. They want the dlc to be on the disc for free.
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Locutus_Picard

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#88 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="N00bTuber"][QUOTE="gammon56"] How is making money evil lol? They are both companies thats what a company does make money its not a bad thing and you know that 360 has more AAA's than ps3 right?Midnightshade29

Don't pretend you don't understand. I now you do, Vision and Passion is caring about gaming, caring about where games go pushing projects not because you think they'll make millions but because you believe they'll be great games. Sony does this 10 times more then MS.

I agree, but you'll never get lemmings to understand "the good of gaming" or "evolving the hobby", going by the responses to your posts you would think its all about sales, popularity or the next halo or dlc to them. M$ killed most of their best devs... Ensemble, ACES, FASA, Freelancer dev, etc... After they posted profits... They weren't casual enough for the 360 and were mainly PC devs. They killed Ensemble after they made them make a halo rts and before the game was even out to stores.....

Meanwhile Sony has been buying studios like Media Molecule, and bolstering their support from 2nd party devs like Insomniac, sucker punch, and 3rd party pulbhisers like Atlus. Apparently Sony treats their 2nd party so good that they don't want to go multiplat. Innovative new ideas and taking risks on new ip: Little Big Planet, Warhawk, Infamous, Heavy Rain, Uncharted, Resistance, Heavenly Sword, MAG, Mod nation racers, Motorstorm, Patapon, Locoroco, Pixel Junk, etc.. Sony could of just had developers make sequels to last gen games Sly 4, Jak 4, etc... but it had these devs make new ip and took risks with an entire new genre in lbp. Sony is doing a lot to move gaming forward and they are treating us gamers with respect by not milking us for hard drives, wifi, or online play.

Qoute FOR THE WIN!
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SgtKevali

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#89 SgtKevali
Member since 2009 • 5763 Posts

I don't understand the problem with DLC. If you don't want it, don't buy it.

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Vadamee

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#90 Vadamee
Member since 2009 • 1195 Posts

[QUOTE="Vadamee"]

[QUOTE="Mystic-G"]

That makes me wonder too because it's like.... had they actually time to put that DLC in the game before release, would the game then be worth $75 or $80 boxed? Just something to think about.AdobeArtist

Exactly my point!

These same opponents of DLC are ironically the same group that claims the 360's DVD medium is starved for space, so claiming that it should have shipped on disc negates one or the other claims made. Shipping a game on multiple DVDs probably isn't the best option because there are inherent royalty fees.

They then regress and blame the existence of downloadable content on 360's DVD drive.


'Microsoft couldn't use Blu ray because they launched early > They launched early because they're greedy > Launching early causes them to equip 360 with DVD drives > 360 is the cause of DLC because of DVD medium is too small > DLC is over priced because it can't ship on disc because MSFT went with inferior DVD because MSFT launched early, because MSFT is greedy....because MSFT bought DOS in the 90s'

This infinitely regressive logic is quite hilarious and narrow-minded.

They want to have their ownage cake and eat it too :lol:

Lol The ownage-cake is not a lie, let them have it and eat it too!

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dsmccracken

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#91 dsmccracken
Member since 2003 • 7307 Posts

Yup, it was MS's plan all along, that's why they force dev's to charge for content on live, and charge to play online, and over charge for accessories. They are breaking in the market to milk their costumers as much as possible. They don't care about making great games or pushing the medium forward, they just want to make money. They have no vision whatsoever.

N00bTuber
And no game for my PS3 has ever tried to sell DLC to me... oh, wait....
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#92 Vadamee
Member since 2009 • 1195 Posts

People are still proclaiming their "should have been on the disc" propoganda, so I'm going to reiterate. Production schedules and budgets for what can be created within a time frame and at a certain cost are realities which limits all developers. This is not to say they use DLC to recoup their initial overhead, but that many levels, missions, chapters and what not, are ordinarily cut out of games due to time and budget constraints.

People compare DLC to the extras on movie DVDs. The difference is that those deleted scenes were actually filmed when the movie was originally made and then cut for what ever editing reasons, then later included on DVD. The game DLC is produced after the final game and as part of a seperate work schedule and budget, and released accordingly. Tomb Raider Underworld's two extra chapters and ME2's Kasumi mission being examples.

I guess you would say that I'm saying most of the time, people crying "it should have been on the disc" are just coming from a sense of self entitlement. It's a shift of perception, where something meant to be extra content to add new life to an old game can be convenientlly spun around as "missing from the original release", even when it was produced after the games initial completion. Their only rationalization is simply, they want it, so they complain how the devs "should have released it" to justify their entitlement.

There are of course the cases where the DLC is released the same day as the core game, which does lead to suspicious practices. This clearly shows the content was worked on during the initial development cycle. But many extras that come months later can't be treated as such. They took extra time, effort, and cost to manufacture that at a later time.

More recently there has been another motivation for DLC, one which I support. And that's Day 1 DLC which is FREE, and simply placed as DLC for incentive to buy new instead of used. All devs want revenue from the games they made and not to lose that potential income to the 2nd hand market where its the middle man *coughgamestopcough* who co-opts that profit. This is fair and reasonable for all sides.

AdobeArtist
This! I wish everyone was as rational as AdobeArtist! I don't mind DLC, even if it was released on the same day as the core game and cost money, just as long as I get a complete and satisfying experience with the core game. If I feel certain elements were blatantly cut from the game and a premium was tacked on, then by all means rage against the machines. Fortunately, we haven't seen a case were this has happened. Most DLC has supplemented the core game pretty well so I will continue to support the decision. :thumb:
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Heil68

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#93 Heil68
Member since 2004 • 60833 Posts
You could have 1TB disks and they would still try and sell you DLC. They want that $60 purchase to become $100 or more.
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mariokart64fan

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#94 mariokart64fan
Member since 2003 • 20828 Posts

depends on game

perfect dark zero i dont think itwas thedisc

it was the developers

now games like gta ,, yes 360 is pushing dlc ,

obviously or rockband, ,

i remember in the nes-gc era we had bigger levels more of them , and on a smaller disc/cartridge then what 360 offers,

look at wii ,

i dont see gamesgimped of content

and it uses 8.4 gig disc -if dual layered 4.7 gig single layered

360 uses mostof the time 6 gig-8 gig discs

highest dvd does is 9 gig

so ya theres about 1 gig left in mostof these discs if not more

so you can pretty much say itscontent that is supposedto be on thedisc- re5 any one

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GreySeal9

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#95 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="sonicmj1"]

[QUOTE="Kokuro_Kun"]Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discXVision84

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

For your first statement the truth is that LBP is a game where you use content given to you to make levels. LBP is filled with content on the disk, it's enough for many people. Now, some people want MORE content to make BETTER levels, LBP is a perfect way for DLC and money, there is a PURPOSE for the DLC and it is REASONABLY PRICED therefore it is a smart way of making money without completely ripping off customers. Microsoft on the other hand releases DLC that is overpriced and is completely unnecessary. They waste money of timed exclusivity and they actually support the MW2 dlc! $15 for 5 maps, that's $3 per map, don't give me the excuse "your not forced to buy it" or "it's for the fans" because no matter what it IS milking and it is a rip off. Sony does not support DLC as much as Microsoft, and just like NOOBtuber said Sony is losing some profit from their game division but anyone can tell that they take pride in Playstation from their actions, and just the way they present it in conferences and such, they pay extra to have games like Heavy Rain or Fahrenheit released. Those 2 games could have failed miserably and probably weren't going to sell all that well but they put them out there because they were great games with great stories.

What you stated about Oblivion and EA, that's all individual companies, not Sony nor Microsoft. Also, again he didn't mean ALL DLC are because of Microsoft, he was asking people if they thought that the limited space in a DVD can possibly be a cause of DLC, if GTA4 had been a PS3 exclusive would Ballad of Gay Tony be included in the disk? Rockstar complains about the 360s limited space, the only thing keeping them from making the next GTA a ps3 exclusive is Microsoft's constant bribing, apparently it's going to be on multiple disks for the 360. DLC is a way to make money but the main selling point or purpose of DLC is for replay value, many people don't realize that. The siege pack for Uncharted 2 included a new co op mode, new maps, new skins, a new mode, and new trophies, that was to make people who had left Uncharted 2 to go back to it, it was $5.99, did it sell well? YES. Did people go back to Uncharted 2 because of this? YES. Therefore was it successful? YES. Is it an example of how DLC should be like? YES. The same goes for the Pirates of the Caribbean DLC in LBP. That's what DLC is meant for, when the CoD4 map pack was released it wasn't reasonably priced, PC gamers were smart enough to avoid it while Lemmings quickly bought it as fast as possible. End result? The CoD4 remains in XBL and PSN to this day as a paid DLC and it is completely free for PC. When Microsoft said PC users would have to pay for LIVE, they avoided it meanwhile xbox users rushed out and payed $60 for LIVE, end result? Online is free for PC while Live is still $60 a year for xbox. I think I've proved my point here.

Ballad of Gay Tony is practically a different game than GTAIV, with a different story arc and everything. Of course it wouldn't be included in the disc.

Also, please provide a link for your claim that the next GTA game is going to be on multiple discs on the 360.

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#96 N00bTuber
Member since 2010 • 264 Posts
Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discKokuro_Kun
Good post I agree. Imo.
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#97 sonicmj1
Member since 2003 • 9130 Posts

[QUOTE="sonicmj1"]

[QUOTE="Kokuro_Kun"]Lemms will just hate on the topic. I'd say yes they pushed it much more than Sony. Sony said they like having everything on the discXVision84

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

For your first statement the truth is that LBP is a game where you use content given to you to make levels. LBP is filled with content on the disk, it's enough for many people. Now, some people want MORE content to make BETTER levels, LBP is a perfect way for DLC and money, there is a PURPOSE for the DLC and it is REASONABLY PRICED therefore it is a smart way of making money without completely ripping off customers. Microsoft on the other hand releases DLC that is overpriced and is completely unnecessary. They waste money of timed exclusivity and they actually support the MW2 dlc! $15 for 5 maps, that's $3 per map, don't give me the excuse "your not forced to buy it" or "it's for the fans" because no matter what it IS milking and it is a rip off. Sony does not support DLC as much as Microsoft, and just like NOOBtuber said Sony is losing some profit from their game division but anyone can tell that they take pride in Playstation from their actions, and just the way they present it in conferences and such, they pay extra to have games like Heavy Rain or Fahrenheit released. Those 2 games could have failed miserably and probably weren't going to sell all that well but they put them out there because they were great games with great stories.

What you stated about Oblivion and EA, that's all individual companies, not Sony nor Microsoft. Also, again he didn't mean ALL DLC are because of Microsoft, he was asking people if they thought that the limited space in a DVD can possibly be a cause of DLC, if GTA4 had been a PS3 exclusive would Ballad of Gay Tony be included in the disk? Rockstar complains about the 360s limited space, the only thing keeping them from making the next GTA a ps3 exclusive is Microsoft's constant bribing, apparently it's going to be on multiple disks for the 360. DLC is a way to make money but the main selling point or purpose of DLC is for replay value, many people don't realize that. The siege pack for Uncharted 2 included a new co op mode, new maps, new skins, a new mode, and new trophies, that was to make people who had left Uncharted 2 to go back to it, it was $5.99, did it sell well? YES. Did people go back to Uncharted 2 because of this? YES. Therefore was it successful? YES. Is it an example of how DLC should be like? YES. The same goes for the Pirates of the Caribbean DLC in LBP. That's what DLC is meant for, when the CoD4 map pack was released it wasn't reasonably priced, PC gamers were smart enough to avoid it while Lemmings quickly bought it as fast as possible. End result? The CoD4 remains in XBL and PSN to this day as a paid DLC and it is completely free for PC. When Microsoft said PC users would have to pay for LIVE, they avoided it meanwhile xbox users rushed out and payed $60 for LIVE, end result? Online is free for PC while Live is still $60 a year for xbox. I think I've proved my point here.

The question wasn't whether the DLC was good or not. The question was why it existed. I'm a big fan of what LBP did with the MGS4 and Pirates DLC packs. Doesn't mean they didn't cost money. Whether the DLC is appropriately priced or a total ripoff (always a subjective assessment anyways), it's still a way for publishers to get more money from consumers after they've bought a product. Fundamentally, there's no difference at all between the Uncharted Siege Pack and MW2's Stimulus Package.

Sony supports DLC just as much as Microsoft does. I can't think of a significant difference between how Halo 3 and Gears were treated and how Uncharted 2 and Killzone 2 were treated. They charge for maps, they charge for modes, they charge for shiny new themes for your console. They give you replay value in exchange for money, just like every other publisher on the planet. DLC plans have nothing to do with hardware manufacturers, and everything to do with publishers.

It's ludicrous to suggest that a full campaign package that Rockstar released a year after their game launched would have shipped on disk had it been PS3-exclusive content. It's ludicrous to act like Sony's DLC is a wonderful gift to gamers, unlike the DLC of other publishers, when everyone is still charging money. It's ludicrous to compare the PC market, where people have had free DLC and online access for years, to the console market, where many gamers are accepting of DLC (need I remind you of the millions of dollars in digital sales Sony acquired from Home?).

DLC is a fact of life in the industry now, and if you don't like it, you can go play on the Wii where Nintendo's online infrastructure makes it impossible to distribute. Both Sony and Microsoft wanted to sell DLC going into the generation, every game publisher on the two consoles has been gleefully producing content, and gamers on both sides have been lapping it up.

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GreySeal9

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#98 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="XVision84"]

[QUOTE="sonicmj1"]

Is that why most of the first-party games they put out have DLC? LittleBigPlanet's been putting out new Sackboy outfits and sticker packs weekly for a year and a half. Pain was a concept created by their marketing department for the express purpose of selling DLC.

Microsoft probably got the ball rolling early, considering that they were doing this on the Xbox, but every publisher is a part of this, and it's because they like money. EA doesn't sell cheats because they can't fit on the disk. Oblivion's legendary horse armor wasn't released online for lack of space. Street Fighter 4's outfits were available in arcades, yet Capcom charged money for them on consoles.

DLC is all about getting more money out of people that already like your game. Just like collector's editions, DLC is a way of effectively raising the retail price of the product. The $60 retail price bump hasn't been enough for publishers this generation, so they've been getting more and more creative with their monetization.

For most publishers this generation, there's no point in giving away something that you can make people pay for.

sonicmj1

For your first statement the truth is that LBP is a game where you use content given to you to make levels. LBP is filled with content on the disk, it's enough for many people. Now, some people want MORE content to make BETTER levels, LBP is a perfect way for DLC and money, there is a PURPOSE for the DLC and it is REASONABLY PRICED therefore it is a smart way of making money without completely ripping off customers. Microsoft on the other hand releases DLC that is overpriced and is completely unnecessary. They waste money of timed exclusivity and they actually support the MW2 dlc! $15 for 5 maps, that's $3 per map, don't give me the excuse "your not forced to buy it" or "it's for the fans" because no matter what it IS milking and it is a rip off. Sony does not support DLC as much as Microsoft, and just like NOOBtuber said Sony is losing some profit from their game division but anyone can tell that they take pride in Playstation from their actions, and just the way they present it in conferences and such, they pay extra to have games like Heavy Rain or Fahrenheit released. Those 2 games could have failed miserably and probably weren't going to sell all that well but they put them out there because they were great games with great stories.

What you stated about Oblivion and EA, that's all individual companies, not Sony nor Microsoft. Also, again he didn't mean ALL DLC are because of Microsoft, he was asking people if they thought that the limited space in a DVD can possibly be a cause of DLC, if GTA4 had been a PS3 exclusive would Ballad of Gay Tony be included in the disk? Rockstar complains about the 360s limited space, the only thing keeping them from making the next GTA a ps3 exclusive is Microsoft's constant bribing, apparently it's going to be on multiple disks for the 360. DLC is a way to make money but the main selling point or purpose of DLC is for replay value, many people don't realize that. The siege pack for Uncharted 2 included a new co op mode, new maps, new skins, a new mode, and new trophies, that was to make people who had left Uncharted 2 to go back to it, it was $5.99, did it sell well? YES. Did people go back to Uncharted 2 because of this? YES. Therefore was it successful? YES. Is it an example of how DLC should be like? YES. The same goes for the Pirates of the Caribbean DLC in LBP. That's what DLC is meant for, when the CoD4 map pack was released it wasn't reasonably priced, PC gamers were smart enough to avoid it while Lemmings quickly bought it as fast as possible. End result? The CoD4 remains in XBL and PSN to this day as a paid DLC and it is completely free for PC. When Microsoft said PC users would have to pay for LIVE, they avoided it meanwhile xbox users rushed out and payed $60 for LIVE, end result? Online is free for PC while Live is still $60 a year for xbox. I think I've proved my point here.

The question wasn't whether the DLC was good or not. The question was why it existed. I'm a big fan of what LBP did with the MGS4 and Pirates DLC packs. Doesn't mean they didn't cost money. Whether the DLC is appropriately priced or a total ripoff (always a subjective assessment anyways), it's still a way for publishers to get more money from consumers after they've bought a product. Fundamentally, there's no difference at all between the Uncharted Siege Pack and MW2's Stimulus Package.

Sony supports DLC just as much as Microsoft does. I can't think of a significant difference between how Halo 3 and Gears were treated and how Uncharted 2 and Killzone 2 were treated. They charge for maps, they charge for modes, they charge for shiny new themes for your console. They give you replay value in exchange for money, just like every other publisher on the planet. DLC plans have nothing to do with hardware manufacturers, and everything to do with publishers.

It's ludicrous to suggest that a full campaign package that Rockstar released a year after their game launched would have shipped on disk had it been PS3-exclusive content. It's ludicrous to act like Sony's DLC is a wonderful gift to gamers, unlike the DLC of other publishers, when everyone is still charging money. It's ludicrous to compare the PC market, where people have had free DLC and online access for years, to the console market, where many gamers are accepting of DLC (need I remind you of the millions of dollars in digital sales Sony acquired from Home?).

DLC is a fact of life in the industry now, and if you don't like it, you can go play on the Wii where Nintendo's online infrastructure makes it impossible to distribute. Both Sony and Microsoft wanted to sell DLC going into the generation, every game publisher on the two consoles has been gleefully producing content, and gamers on both sides have been lapping it up.

I couldn't have said it better myself (and that's not just a turn of phrase, I truly couldn't have offered a better response). This is the response of somebody who is looking at this without their bias clouding their analysis.

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#99 hkymike
Member since 2003 • 2425 Posts

Do you guys think that the the 360s limited space with the DVD format cause more developers to push content to DLC?

JustinCredibleJ
If you have anything less then a 120 gig harddrive then YES!
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#100 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Locutus_Picard"][QUOTE="balfe1990"]

[QUOTE="Locutus_Picard"] This whole DLC crap was tested on 360 users first...and they took the bait. Whay maybe began as an honest way of providing more ACTUAL content that wasn't planned for in the disk...turned into content that should have been on the disc in the first place. It's the 360 users fault for not noticing they're slowly but surely being scammed and robbed of content that should have been on the disc. You see what happened now. 360 users were the labrats and now it's also distributed Did Sony ever market EXCLUSIVE DLC untill now? Sony did not support this in any way, they left it to the developers. Though the first sign of Sony picking it up is with RD:R. M$ massively shifted focus to DLC DLC DLC!!!! in a poor attempt to combat Sony. Result is that developers can now get away with DLC because M$ actually supported this kind of thing. If no one was to buy DLC from the very start...things would have been VERY different now.

So you would have expected every 360 owner to rally together and fight against the oppressive MS and their evil DLC?

Get a grip mate, DLC was headed our way ever since the console has launched and its been happening on the PC for YEARS...its a wee little thing that just might shape media distribution and playback of the future - Digital Distribution...Jesus, we'll be lucky if DVDs and even the mighty(?) Blu - Ray are still around in ten years..

And DLC is actually a very good thing if its not exploited ( a la Stimulus Package ).

The Elders Scrolls DLC Shivering Isles was nearly a full game unto itself..

Where do you see me blaming M$? I expected 360 to rally AGAINST DLC (not M$) by NOT buying it. It's that simple. They didn't and now devs have extra exploits to use to rob more money out of gamers. I don't like seeing the content of my fav. games grow smaller because there are momma's-boys-with-loaded-parents willing to pay a hefty price for anything...just to get a hand on the full game.

They arne't robbing any one and you aren't entitled to their work. Dev's aren't exactly doing good across the board and alot of them need money. $60 still gets you plenty and extra doesn't hurt.