Is the DVD9 format a hassle to compress all the data in such a "little&quot

  • 116 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Tyrant156
Tyrant156

737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 Tyrant156
Member since 2004 • 737 Posts

DVD9 is good enough. I don't think theres even half-a-dozen 360 games on multiple discs. More space would be great, but DVD is gettin it done for now.beast667

They just end up making the games shorter, 2 discs cost lots of royalty rights. Plus games like GTA4 you really can't use multiple discs thats why the city ended up being so small and had less things to do than GTA SA

Avatar image for nZiFFLe
nZiFFLe

1481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 nZiFFLe
Member since 2009 • 1481 Posts

[QUOTE="nZiFFLe"]

Most multiplatform devs don't even take advantage of the PS3 blu ray since 360 is usually the lead console. In some ways, the 360 is holding the PS3's full potential back. That's why 1st party PS3 games look so great because the dev takes full use of the blu ray disc. I think it's only a matter of time when devs will want to use more space and eventually switch lead to the PS3. Space is going to be a problem for the 360, a great example of this is DAO.

Casual_Gamer_

ye but ppl here dont get that blu-ray actually = better graphics.

It doesn't neccesarly mean better graphics. When devs start wanting more space they will have to compress everything to fit the game on the 360, hindering the graphics, while the PS3 versions of the game will have more space available to the developers. IE. DAO

Avatar image for gamecubepad
gamecubepad

7214

Forum Posts

0

Wiki Points

0

Followers

Reviews: -12

User Lists: 0

#103 gamecubepad
Member since 2003 • 7214 Posts

Multiple discs and MS allowing mandatory installs for some games is a simple solution to any of this.

Also, when you think about it, there's no reason a dev can't ship on multiple discs and have different levels of quality. Like average quality textures and sound on disc 1, and high quality textures and sound on install disc 2. The people with hdd's can install and have better texture quality.

Bioware seems to have done fine with ME2. 20+ hrs. of gameplay and gfx like this...

The real problem isn't DVD9. It's MS with their extra royalty fees for multi discs.

Avatar image for tm0054
tm0054

557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 tm0054
Member since 2005 • 557 Posts
I would love to see a fully solid state console next gen (using the web/flash memory and SSD - no more optical drives or standard HDs) but I doubt it - we're probably still a gen away from SSD in consoles.

[QUOTE="mayceV"][QUOTE="aia89"]

I've been thinking 8,5 GB is not enough anymore, maybe Ms should really adopt bluray in the future?

2scoopsofempty

nah I think MS will take the PC approach in the future have loads of very compressed data and install it onto the HDD. there problem solved. next gen i think that the spec of the next xbox will be: a CPU equivilent to an AMD phenom X4 II (hey it could happen) if MS stay with the xbox's current architecture then 4 gigs of unfied SDRAM about 48MB of edRAM a GPU with 850 million+ transistors and the ability to stream 40 gigs of texels with X8 AA A real Tesselator (not a prototype like the 360's) meaning full DX11 support and a X24 DVD drive (360 has X16)

The age of HDDs is coming to an end. I wouldn't be surprised to see SSD implemented with BD. Massive TB+ HDDs next gen doesn't seem like the most efficient route. imo

Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#105 mythrol
Member since 2005 • 5237 Posts

Multiple discs and MS allowing mandatory installs for some games is a simple solution to any of this.

Also, when you think about it, there's no reason a dev can't ship on multiple discs and have different levels of quality. Like average quality textures and sound on disc 1, and high quality textures and sound on install disc 2. The people with hdd's can install and have better texture quality.

Bioware seems to have done fine with ME2. 20+ hrs. of gameplay and gfx like this...The real problem isn't DVD9. It's MS with their extra royalty fees for multi discs.

gamecubepad
I agree completely. MS needs to change how their fees work for multiple discs.
Avatar image for Nonstop-Madness
Nonstop-Madness

12861

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#106 Nonstop-Madness
Member since 2008 • 12861 Posts
blu-ray technology is much better than dvd technology ........ the only problem is that the PS3 has a rather slow BR-Drive. Although Blu-Rays data rate is much faster than DVD. 4x Blu-Ray = ~ 16x DVD Data Rate.
Avatar image for LoserMike
LoserMike

4915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 LoserMike
Member since 2003 • 4915 Posts

MS will adopt Blu-Ray for their next-gen system in 2012 since many people around the world won't have internet speeds to allow download of 25GB+ games. Also, MS probably doesn't want to piss off retailers. Many retailers aren't stocking the PSPgo because games for it won't be sold in stores.

Avatar image for Nagidar
Nagidar

6231

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 Nagidar
Member since 2006 • 6231 Posts

Games like Crysis and The Witcher say otherwise.....

Avatar image for Nagidar
Nagidar

6231

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 Nagidar
Member since 2006 • 6231 Posts

[QUOTE="93soccer"][QUOTE="Casual_Gamer_"] all games would be PS3 exclusive and would start to make proper use of the cell. right now only the CPU is running most multiplat games on PS3, without even using all the SPE's that the cell offers. This is because they are designed for use of the 360 cores, but bioware has opened the floodgates for 3rd party devs to actually use the SPEs, i just hope they do it.mbrockway

Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;)

I'm pretty sure the Edge toolkits automates a lot of the SPU thread distribution nowadays. Most recent games now are probably using the SPU's to some extent (music, sfx, physics, whatever) at least. Its just it seems to take a wizard to be able to break your game up in such a way to keep the things constantly fed like Insomniac, Naughty Dog, Guerrilla Games, and Kojima have proven able to do.

The only reason DA looks better on PS3 is because of Bluray. Its a 20gb game squished down to fit in 6.8gb on the 360. The PS3 textures didn't have to be compressed, all PS3's have hard drives for cache'ing, and Bioware probably also repeated game files on the disc in such a way as to reduce seek (load) times. The bluray space allowed them to do this. Even installed to the hard drive the 360 version loads slower than the PS3. So wow, omg, Bluray = better graphics. This time.

The storage medium has nothing to do with visual output, thats all rendered by the hardware, unless somehow they figured out a way to put a GPU on a Blu-Ray disc....

Avatar image for Casual_Gamer_
Casual_Gamer_

147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 Casual_Gamer_
Member since 2009 • 147 Posts
[QUOTE="pitty8982"][QUOTE="Frank2368"]

ye but ppl here dont get that blu-ray actually = better graphics.Casual_Gamer_

No, the consoles can only handle so much textures. With a 256MB of ram there's a limit.

BTW, 360 does have a superior GPU, and a inferior GPU, making PS3's and X360's output limit pretty much equal. PS3 does indeed has the advantage of Blu-Ray though.

i remember playing final fantasy on the ps1: it had 4 cd's. FFXIII will have 3 dvd9's, I don't think it'll be a problem. besides nowadays it's easier with the HDD, you install the game and u're done.

exactly, everything you need to know is in these responses. anyone who doesnt agree with all of us is just being ignorant
Avatar image for mbrockway
mbrockway

3560

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 mbrockway
Member since 2007 • 3560 Posts

Multiple discs and MS allowing mandatory installs for some games is a simple solution to any of this.

Also, when you think about it, there's no reason a dev can't ship on multiple discs and have different levels of quality. Like average quality textures and sound on disc 1, and high quality textures and sound on install disc 2. The people with hdd's can install and have better texture quality.

Bioware seems to have done fine with ME2. 20+ hrs. of gameplay and gfx like this...

The real problem isn't DVD9. It's MS with their extra royalty fees for multi discs.

gamecubepad

Your solution is stupid and pointless. Way to go alienating people who are stuck with the crappy arcade. Your hypothetical game is 2 discs anyways, they're going to have to pay extra royalities whether it fills the 2nd disc or not. Why not just run it HQ off the 2 discs without the half-arse install? All you are doing is risking pissing people off.

Avatar image for opex07
opex07

2236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 opex07
Member since 2007 • 2236 Posts

MS doesn't charge developer royaltie fees per disk. The only reason why people believe this was a misunderstanding of what I.D had claimed about rage, which was later clarified.

Avatar image for Frank2368
Frank2368

434

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 Frank2368
Member since 2006 • 434 Posts

Honestly, having a DVD drive doesn't make too big of a difference. The usage of multiple disks is fine, as long as you take care of your disks properly.

Avatar image for ronvalencia
ronvalencia

29612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#114 ronvalencia
Member since 2008 • 29612 Posts

Most multiplatform devs don't even take advantage of the PS3 blu ray since 360 is usually the lead console. In some ways, the 360 is holding the PS3's full potential back. That's why 1st party PS3 games look so great because the dev takes full use of the blu ray disc. I think it's only a matter of time when devs will want to use more space and eventually switch lead to the PS3. Space is going to be a problem for the 360, a great example of this is DAO.

nZiFFLe
http://www.develop-online.net/features/407/BUILD-Defered-rendering "Because you project your lights into the scene as a post-process, you're not lighting any pixels that are hidden behind any other pixels," says Jan-Bart van Beek, art and animation director at Guerilla, describing one of the advantages that convinced the studio make the early decision to use deferred rendering in Killzone 2. Similar decision was made for CryEngine3 (Crysis2). Certain Xbox 360's flagship games doesn't use this rendering method for lights. You have factor in code efficiency.
Avatar image for Martin_G_N
Martin_G_N

2124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="mbrockway"]

[QUOTE="93soccer"] Dude do you work for any developers? No, alright, then how would you know what the devs are using to create their games? and you can't possible believe that if MS was to fail, every game would be PS3 exclusive, there's a little machine called the PC and a littler machine with weaker hardware called the Wii ;)Nagidar

I'm pretty sure the Edge toolkits automates a lot of the SPU thread distribution nowadays. Most recent games now are probably using the SPU's to some extent (music, sfx, physics, whatever) at least. Its just it seems to take a wizard to be able to break your game up in such a way to keep the things constantly fed like Insomniac, Naughty Dog, Guerrilla Games, and Kojima have proven able to do.

The only reason DA looks better on PS3 is because of Bluray. Its a 20gb game squished down to fit in 6.8gb on the 360. The PS3 textures didn't have to be compressed, all PS3's have hard drives for cache'ing, and Bioware probably also repeated game files on the disc in such a way as to reduce seek (load) times. The bluray space allowed them to do this. Even installed to the hard drive the 360 version loads slower than the PS3. So wow, omg, Bluray = better graphics. This time.

The storage medium has nothing to do with visual output, thats all rendered by the hardware, unless somehow they figured out a way to put a GPU on a Blu-Ray disc....

WHAT? The developers may have to lower the texture-resolution in some of the environments, make it smaller and remove details to fit the whole game on the dvd, how does'nt that hinder the graphics?? And about the sound. In UC2, it's just amazing. You don't need an expencive surround system to hear the difference. Not only can they have a higher bitrate, but they can also have longer samples and more of it. The sound is very important in movies, but also in games. I expected alot of games to have awesome sound this gen, but not many games beats the sound from last gen.

Avatar image for Midnightshade29
Midnightshade29

6003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 301

User Lists: 0

#116 Midnightshade29
Member since 2008 • 6003 Posts
[QUOTE="Riverwolf007"]

i installed borderlands to my 360 hdd and even with game saves it clocks in at 3.3 gig... seriously, other than for movies why did we need a larger storage format?

SpruceCaboose
Some games are larger than others, some compression schemes work better than others, some developers are more skilled than others....More space is rarely a bad thing.

I know... only the lemmings are arguing against space.. the cows, hermits and maticores are all for it. lol... I can't beleive that lemmings are actually trying to argue against more space. There are games on my pc that took up 25gb of storage, 20 years ago they took up 640k - 5mb in size hd optional. My point is drive space media and hd is paramount to gaming... ms is holding everyone back period.