Is there still a place in the gaming world for traditional Turn-base JRPGs?

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ED898AA

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#1 ED898AA
Member since 2007 • 239 Posts

Or have JRPG's been more non-traditional in the past couple of years.

Like FF12 which uses a western battle gameplay.

Because Blue Dragon ( way too traditonal and it FLOP Badly.)

Is the old forumla dead?

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ShaneBeck

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#2 ShaneBeck
Member since 2005 • 10511 Posts
Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...
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ED898AA

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#3 ED898AA
Member since 2007 • 239 Posts
Jesus Chirst that is alot of DQ's.......
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benjaminbuckner

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#4 benjaminbuckner
Member since 2007 • 534 Posts

Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...ShaneBeck

pokemon diamon and pearl, so many freaking dragonquest.

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Tactis

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#5 Tactis
Member since 2006 • 1568 Posts

no the formula is not dead,traditional jrpgs will keep coming out. And every time they do it will get a very low score. Personally blue dragon to me should have gotten a 8.5 its a great game. A 6.0 imo means its unplayable, got glitches things like that, thats not the case its just old-school.

people who like the gener just need to look at japan websites who rate the games based on their love of the gener. They should stop expecting western sites like Ign, Gamespot to rate them highly. Its the same with shooters in japan they arent well liked.

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ED898AA

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#6 ED898AA
Member since 2007 • 239 Posts

no the formula is not dead,traditional jrpgs will keep coming out. And every time they do it will get a very low score. Personally blue dragon to me should have gotten a 8.5 its a great game. A 6.0 imo means its unplayable, got glitches things like that, thats not the case its just old-school.

people who like the gener just need to look at japan websites who rate the games based on their love of the gener. They should stop expecting western sites like Ign, Gamespot to rate them highly. Its the same with shooters in japan they arent well liked.

Tactis

It's that how it always is ?

Western gamers are a blood thristy bunch. :idea:

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LoG-Sacrament

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#7 LoG-Sacrament
Member since 2006 • 20397 Posts

Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...ShaneBeck

eternal sonata is not turn based and im pretty sure dqix isnt either

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Sooshy

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#8 Sooshy
Member since 2007 • 1723 Posts

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...LoG-Sacrament

eternal sonata is not turn based and im pretty sure dqix isnt either

Eternal Sonata seemed turn based when I played it....
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Bdking57

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#9 Bdking57
Member since 2005 • 1320 Posts

the western formula is even older and really sucks imo.... Persona 3 uses turned based combat and its great and its actually a challenge unlike the steaming pile called oblivion.

Or have JRPG's been more non-traditional in the past couple of years.

Like FF12 which uses a western battle gameplay.

Because Blue Dragon ( way too traditonal and it FLOP Badly.)

Is the old forumla dead?

ED898AA
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Tactis

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#10 Tactis
Member since 2006 • 1568 Posts
[QUOTE="Tactis"]

no the formula is not dead,traditional jrpgs will keep coming out. And every time they do it will get a very low score. Personally blue dragon to me should have gotten a 8.5 its a great game. A 6.0 imo means its unplayable, got glitches things like that, thats not the case its just old-school.

people who like the gener just need to look at japan websites who rate the games based on their love of the gener. They should stop expecting western sites like Ign, Gamespot to rate them highly. Its the same with shooters in japan they arent well liked.

ED898AA

It's that how it always is ?

Western gamers are a blood thristy bunch. :idea:

kinda, but its gotten worse lately. Because FF12 was seen as "breath of fresh air" now every jrpg basically has to copy that system to be taken seriously by a western reviewer. Its kinda sad really since a lot of people like the old traditional system.

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LoG-Sacrament

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#11 LoG-Sacrament
Member since 2006 • 20397 Posts

i think theres still hope for turnbased rpg's. a lot of reviewers complaints for blue dragon wasnt necessarily that it was traditional, but it was traditional done bad. the story and characters were forgetable. it could have gotten atleast AA if both of those elements were good.

plus i think there are some "next gen" elements that could possibly be added to the turnbased system. seemless transition between the field and the battle screen would be something off the top of my head that would be a good improvement.

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LoG-Sacrament

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#12 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"]

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...Sooshy

eternal sonata is not turn based and im pretty sure dqix isnt either

Eternal Sonata seemed turn based when I played it....

im under the imprression that the battles are hack and slash but for set time periods. i guess it really depends what you call turn-based.

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Ragnarok1051

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#13 Ragnarok1051
Member since 2007 • 20238 Posts

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...LoG-Sacrament

eternal sonata is not turn based and im pretty sure dqix isnt either

DQ9 has been confirmed to be turn-based.

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PBSnipes

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#14 PBSnipes
Member since 2007 • 14621 Posts

the western formula is even older and really sucks imo.... Persona 3 uses turned based combat and its great and its actually a challenge unlike the steaming pile called oblivion.

[QUOTE="ED898AA"]

Or have JRPG's been more non-traditional in the past couple of years.

Like FF12 which uses a western battle gameplay.

Because Blue Dragon ( way too traditonal and it FLOP Badly.)

Is the old forumla dead?

Bdking57

Oblivion's combat sucks because the leveling/scalable enemiessuck. Turn based still has a place, but its pretty much a given that good real time combat is going to be better than good turn based combat. I mean what would you rather do, actually control your character's every action, or select an ability and hope to god those invisible dice rolls go your way?
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hellsing321

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#15 hellsing321
Member since 2005 • 9608 Posts
Play Persona 3 and call me in the morning.
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ShaneBeck

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#16 ShaneBeck
Member since 2005 • 10511 Posts

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...LoG-Sacrament

eternal sonata is not turn based and im pretty sure dqix isnt either



Eternal Sonata is indeed turn based but it does have some actions elements. Anyone who has played the demo would know this. Each character and enemy takes turn attacking eachother but each attack is triggered by a button. DQIX was first destined to be an action RPG but Japanese fans didn't take kindly to the idea and the game is now going to be turn based. Shows what you know.
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ShaneBeck

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#17 ShaneBeck
Member since 2005 • 10511 Posts
im under the imprression that the battles are hack and slash but for set time periods. i guess it really depends what you call turn-based.LoG-Sacrament


You take turns "hack and slashing" eachother. Sounds pretty turn based to me.
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jethrovegas

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#18 jethrovegas
Member since 2007 • 5103 Posts

No. Traditional turn based JRPGS need to die. Period. There is no place for that kind of gameplay in modern gaming.

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thefjk

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#19 thefjk
Member since 2003 • 4324 Posts
It gets boring... "Hey lets play a game, I hit you in the ****, then you hit me in the ****"
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LoG-Sacrament

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#20 LoG-Sacrament
Member since 2006 • 20397 Posts

[QUOTE="LoG-Sacrament"]im under the imprression that the battles are hack and slash but for set time periods. i guess it really depends what you call turn-based.ShaneBeck


You take turns "hack and slashing" eachother. Sounds pretty turn based to me.

true, but you have a set period of time that you hack and slash each other in bladestorm and i doubt anyone would call that turnbased. i was just thinking traditional turnbased gameplay like bd and ffx.

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ussjme

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#21 ussjme
Member since 2007 • 112 Posts
nope, Jrpgs are the games that still usually have the most vibrant,personality filled characters and great epic sotries. the tadional formula cna work as long as they keep the battle system fresh(star ocean,tales games,etc) and also keep the story fresh,new and innovative. blue dragon to me from what ive read seemed too tradiontal,like no new innovations with anything. like basicalyl if you took away the 3d graphics it could be like any other jrpg released in the 90s. thats why it got a low score compared to a game like person 3,which innovates a lot.
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ShaneBeck

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#22 ShaneBeck
Member since 2005 • 10511 Posts
true, but you have a set period of time that you hack and slash each other in bladestorm and i doubt anyone would call that turnbased. i was just thinking traditional turnbased gameplay like bd and ffx.LoG-Sacrament


It blends the two and delivers an extremely satisfying gameplay experience.
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Blind0825

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#23 Blind0825
Member since 2006 • 194 Posts

No. Traditional turn based JRPGS need to die. Period. There is no place for that kind of gameplay in modern gaming.

jethrovegas

Did you ever stop to think that maybe some of us like traditional turn based games and thought the direction that ff12 took blew? To me FFX2 had the greatest battle system of all the ff's, knock the story if you want but its battle system to me was flawless.

There should always be a place for these types of games, if you don't like it then don't play em.

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istreakforfood

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#24 istreakforfood
Member since 2004 • 7781 Posts

Play Persona 3 and call me in the morning.hellsing321

beat me to it :evil:

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majadamus

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#25 majadamus
Member since 2003 • 10292 Posts
I really hope hope SE strays from the western style of FFXII and go back to turn based combat /w some kind of new twist or add-on. FFXII's combat system was shallow and dull at times. I mean, the characters didn't even have freakin jobs!!!!!!!!!!!!!! :cry:
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Sonic_on_crack

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#26 Sonic_on_crack
Member since 2007 • 2428 Posts
traditional isnt a problem look at Dragon Quest 8 which did nothing new. Blue dragon was cheesy, cliche , and the story and characters werent interesting
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kage_53

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#27 kage_53
Member since 2006 • 12671 Posts
Most turn based JRPGs are moving towards an action rpg. The entire turn based JRPG catagory in its current state is a niche genre.
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Heil68

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#28 Heil68
Member since 2004 • 60833 Posts
Probably..I dont like them, but more power to people that do.
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jethrovegas

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#29 jethrovegas
Member since 2007 • 5103 Posts
[QUOTE="jethrovegas"]

No. Traditional turn based JRPGS need to die. Period. There is no place for that kind of gameplay in modern gaming.

Blind0825

Did you ever stop to think that maybe some of us like traditional turn based games and thought the direction that ff12 took blew? To me FFX2 had the greatest battle system of all the ff's, knock the story if you want but its battle system to me was flawless.

There should always be a place for these types of games, if you don't like it then don't play em.

That's highly debatable. I think that games such as Blue Dragon are holding back RPG's as a whole, and I applaud the efforts that Square Enix is making with the FF battle system, even if we haven't seen the full fruits of that labor yet.

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myke2010

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#30 myke2010
Member since 2002 • 2747 Posts
Turn based JRPGs can still be fun, its just that most of those made these days are utter garbage. I personally don't think the reason for my lack of enthusiasm for JRPGs lately is because of the turn based system. My problem is too many JRPGs have a party of 3-4 and gives them all access to the same basic skills. At that point there may as well only be one person in the party. I've watched the same thing happen to MMOs, no matter what class I pick they can all deal decent damage, what's the point of classes anymore. I like my RPG classes to fill one uniqe job in the party and they should absolutely suck at doing anything else. Additionally, how many time do I really need to save the world? Would it kill someone to make an original storyline? Some decent personalities wouldn't hurt either. Having the hero stoically risk his life for others while showing no fear is honorable and everything, but it's also cliche. Same goes for the young tag along female type who should so blatantly be the hero's love interest that you'd have to have had your eyes gouged out not see it. JRPGs are being bogged down by too little innovation in the major titles. Changing one or two aspects of the genre per title isn't enough anymore. It's time for an overhaul.
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Zenkuso

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#31 Zenkuso
Member since 2006 • 4090 Posts

I love SRPG and there far more tedious then traditional turn based rpgs, sure its a niche market for such games but that market is still very large and that probably won't change anytime soon. You have to remember japanese gamers have very different taste of games compared to both NA and EU, they like there games and like them alot.

So a simple answer to the question is: Yes theres still a place for traditional turn based rpgs.

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pimperjones

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#32 pimperjones
Member since 2006 • 3116 Posts
Final Fantasy 12 battle system blows, turn based rules for JRPG
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Wanderer5

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#34 Wanderer5
Member since 2006 • 25727 Posts
[QUOTE="LoG-Sacrament"]

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...Ragnarok1051

eternal sonata is not turn based and im pretty sure dqix isnt either

DQ9 has been confirmed to be turn-based.

Really?From the videos it look like real time combat.

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Smoke_ManMuscle

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#35 Smoke_ManMuscle
Member since 2007 • 651 Posts
Yeah, there is, but since there's not much else that can be done with turn-based RPG games, there needs to be a better emphasis on the story, because this whole "little orphan amnesiac hero whose home village was burned down" crap is extremely stale.
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pinkyfull

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#36 pinkyfull
Member since 2006 • 206 Posts

i do believe the genre is dead.. at least it is on the next gen consoles and the pc there it will never (i think) have a precense ever again and if it does the game will be rated bad.

however (every cloud has a silver lining) i do think that the handheld market is still open to turn based jrpg's mainly because the limited space means that its easier to make this type of game compared to say an fps.

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xDonRobx

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#37 xDonRobx
Member since 2007 • 1586 Posts

I love Blue Dragon..it gota 6 on GS, so what?

75% of the games I own, I don't even know what they're rated. I really dont care either...I play games cause I like them, not cause someone gave it a 9.4 and says its one of the greatest games ever.

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Redmoonxl2

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#38 Redmoonxl2
Member since 2003 • 11059 Posts
Pokemon D/P with it's 9 million copies sold kinda proved there still is a place for turn based combat in the gaming world.
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Carmilla31

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#39 Carmilla31
Member since 2005 • 3335 Posts
Turn based is still the definition of rpgs imo. I love em. Wild Arms 5 Final Fantasy 10 Persona 3 Dragon Quest 8 Pokemon Diamond/Pearl Those games say it aint dead.
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Ragnarok1051

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#40 Ragnarok1051
Member since 2007 • 20238 Posts
[QUOTE="Ragnarok1051"][QUOTE="LoG-Sacrament"]

[QUOTE="ShaneBeck"]Lost Odyssey, DQIX, DQM:J, DQIV DS, DQV DS, DQVI DS, Eternal Sonata, FFIV DS...Wanderer5

eternal sonata is not turn based and im pretty sure dqix isnt either

DQ9 has been confirmed to be turn-based.

Really?From the videos it look like real time combat.

Yeah, it was confirmed a few months ago. I can't remember where it was, or elseI would give you a link to it.

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PBSnipes

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#41 PBSnipes
Member since 2007 • 14621 Posts
People here are forgetting that turn based doesn't mean the stereotypical JRPG gameplay where you select an option, your character carries it out and then your next character (or the enemy) does the exact same thing. You can get a game like KOTOR that really blends the turn based aspect of the game into the background and creates the illusion of real-time combat.
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bad82man82

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#42 bad82man82
Member since 2006 • 1059 Posts

turn based RPGs are not dead, a lot of Japanese developers didn't show us anything yet and Im sure they are working for RPGs, wait for konami for example for the next Suikoden or wait for the next Wild arms( I know there is one now and Im gonna buy it but Im talking about next-gen consoles), there will be FF7: Crisis core, so don't worry, a lot of traditional RPGs will be coming but we have to wait, Im sure of that, Japanese Devs. exists, JRPGs Exists.

I want World maps on RPGs more than the combat system though, I miss the classic RPGs with all of their great world maps.

Chrono Cross

Suikoden 3

Legend og Dragoon

Star ocean

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xcryonicx

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#43 xcryonicx
Member since 2006 • 1294 Posts
look at the PSP. It's had a long overdue influx of quality RPGs which most are J-inspired and turn based i.e. Brave Story, Jeane D'Arc, FF:Tactics, Dragoneer's Aria (even if it does suck) and all the final fantasy remakes and such.
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ussjme

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#44 ussjme
Member since 2007 • 112 Posts
true,i miss the world maps,adds to the epic feel of the game
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Runningflame570

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#45 Runningflame570
Member since 2005 • 10388 Posts
Turn-based definitely has a place, however they are going to have to develop new systems or perhaps revive some of the better turn-based systems to keep it interesting because as much as I enjoyed DQVIII the combat isn't exactly outstanding.
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NFJSupreme

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#46 NFJSupreme
Member since 2005 • 6605 Posts
yes there is still a place for them. Its called Japan.
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Runningflame570

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#47 Runningflame570
Member since 2005 • 10388 Posts

Oblivion's combat sucks because the leveling/scalable enemiessuck. Turn based still has a place, but its pretty much a given that good real time combat is going to be better than good turn based combat. I mean what would you rather do, actually control your character's every action, or select an ability and hope to god those invisible dice rolls go your way?PBSnipes

Thats a very arguable position you have, realtime has its place but so does turn-based. The advantage of turn-based games are more elaborate systems as often purely real-time combat systems are NOT very elaborate.

You might prefer simplicity I don't know and I've enjoyed some real-time systems but they are more shallow and when I want a really unique experience I feel that turn-based through the additional depth that the lack of a clock allows gives that.

Basically you are oversimplifying matters here, its not some "invisible dice" theres stats to consider in turn-based RPGs but there are as well in real-time. Turn-based is about strategic considerations and a good turn-based system will have different choices for each different situation and/or more elaborate combinations of abilities that are stronger than the sum of their parts.

Its because of this that turn-based RPGs can have enemies that in a real-time system would be considered broken and/or nearly unwinnable.
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Runningflame570

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#48 Runningflame570
Member since 2005 • 10388 Posts

Yeah, there is, but since there's not much else that can be done with turn-based RPG games, there needs to be a better emphasis on the story, because this whole "little orphan amnesiac hero whose home village was burned down" crap is extremely stale.Smoke_ManMuscle

Theres a ton still that can be done with turn-based, sure theres a ton of different systems out there but if anything games like Shadow Hearts should prove that you can still make some original design choices, even if they seem minor on paper they can alter the experience a ton.

Agreed with the story though, Gurumin was a breath of fresh air not because it had a good real-time system (it was actually pretty shallow) instead of turn-based, it was because it took a different road than most titles.

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TriangleHard

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#49 TriangleHard
Member since 2005 • 9097 Posts

Or have JRPG's been more non-traditional in the past couple of years.

Like FF12 which uses a western battle gameplay.

Because Blue Dragon ( way too traditonal and it FLOP Badly.)

Is the old forumla dead?

ED898AA

FF12 is pretty much old formula evolved. It is practically ATB system with more interactive enviroment and enemies, which is why I love it.

Turn based gameplay is still more than well in place. Persona 3 has been recently released and it is practically normal turn based combat system that works very well. There are plenty of place for turn based combat system JRPGs.

It isn't the turn based combat that is the problem, Blue Dragon actually was praised with it's combat system even though it is turn based combat. It failed because of story, pacing, (two back-bone of JRPGs) and technical problems like slow down.

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TriangleHard

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#50 TriangleHard
Member since 2005 • 9097 Posts

I really hope hope SE strays from the western style of FFXII and go back to turn based combat /w some kind of new twist or add-on. FFXII's combat system was shallow and dull at times. I mean, the characters didn't even have freakin jobs!!!!!!!!!!!!!! :cry: majadamus

FFXII combat system was not shallow. It was very much traditional Final Fantasy combat system. There really isn't huge difference between ATB system and ADB system. All they did was reverse the order. Instead of waiting to choose your move, you choose your move and wait for characters to perform it.

What was shallow was quickenings and license board. If Final Fantasy XII simply had materia system or Job system, people would've loved it to death.

and perhaps take away Gambit system for people who ***** about it saying it makes the game easier and how it makes them not play the game because it makes everything automatic, even though gambat system is optional thing.