Is this the new CONSOLE graphics king?

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HAZE-Unit

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#51 HAZE-Unit
Member since 2007 • 10564 Posts

Looks like this game is going to be both the best and the worst for a while, the number of threads say hype and expectations are rising; no matter how it ends someone will be laughing.

The game nerd in me is wondering how that game will handle loading, there is too much on screen to stream transitions but the world looks too open ended for loading screens.AnnoyedDragon

The game will never load from start to finish according to the developer.

"Cage commented casually that Heavy Rain will never have to load. Once you've begun, you play through the entire game without a single loading segment."

Link.

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Iceman2911

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#52 Iceman2911
Member since 2006 • 2669 Posts
I wonder if I will like the game as a whole but any way it is a tie between killzone2 and heavy rain so far.
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PC_X360

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#53 PC_X360
Member since 2008 • 1074 Posts
I wonder if I will like the game as a whole but any way it is a tie between killzone2 and heavy rain so far.Iceman2911
Gears of war 2 is also on the graphics king list
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HAZE-Unit

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#54 HAZE-Unit
Member since 2007 • 10564 Posts
[QUOTE="HAZE-Unit"]

it was a simple question, according to his/her logic but he/she didn't answer.

The same thing goes to you also, according to what you are saying, give me a better gameplay image if you don't mind.

t3hTwinky

Its a simple question that makes no sensefor you to ask.

Oh really? no sense? and you consider your opinion-less post an opinion? you just posted some random fact which makes no sense for what the TC really asked.

You : "well...It had to be graphically good when there is nothing on the screen" is that an excuse for the stunning graphics or is it just becuase it is PS3 only?

This is the 6th or 7th thread about heavy rain and this is the 6th or 7th baseless spamming excuse I've read about why the graphics are good.

Lemmings before Heavyrain's gameplay video : "ZEEY R BULLSHOTZE"

Lemmings after HR's gameplay video : "Bu...bu...Dere is only 2 karakterz on zee screenz"

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AnnoyedDragon

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#55 AnnoyedDragon
Member since 2006 • 9948 Posts

The game will never load from start to finish according to the developer.

"Cage commented casually that Heavy Rain will never have to load. Once you've begun, you play through the entire game without a single loading segment."

Link.

HAZE-Unit

Streaming it is then, still something sounds iffy.

MGS4 had to shrink its levels to free up ram to maintain the asset detail level, causing frequent loading screens. While open world streaming games like GTA, Oblivion, Fallout 3 etc. take a visual quality hit so the game assets can be quickly streamed in during game play; creating the illision of a large environment.

This game is using MGS4 quality game assets, with an environment that appears large and free roaming, yet we are told has no loading screens.

How much control does the player actually have over the game? I mean can you run about or is it set on a cinematic rail with scene interactivity?

Guess we will have to wait and see, none of MGS4 pre launch material hinted at the frequency of the loading screens.

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Inger1

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#56 Inger1
Member since 2005 • 941 Posts
[QUOTE="Technoweirdo"][QUOTE="HAZE-Unit"][QUOTE="t3hTwinky"]...Do you even know what my point is?

HAZE-Unit

Do you really want me to explain to you what was your point-of-view on the subject?

Because this is going nowhere fast...

Graphics 101: Less stuff to render = More power available to render whatever there is to render = Potential for whatever there is to render to look better.

it was a simple question, according to his/her logic but he/she didn't answer.

The same thing goes to you also, according to what you are saying, give me a better gameplay image if you don't mind.

Their point is that since Heavy Rain is most likely going to only have approximately 2 characters on the screen at any point in the game that makes it easier on the system to render everything on screen at that time. Less stuff to render at any point in the game makes it so there is more power availble from the system. That extra power can be applied to making what actually is on the screen look better.

So they're saying that the simple nature of the game is what allows it to look so nice.

Its not possible to find better gameplay images because there isn't another game out there which has so few characters on the screen like Heavy Rain.

Just thought I'd try and clarify :P, I myself might be misinterpreting what has been said. This is coming from a person that is really hyped about Heavy Rain btw :P

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deactivated-586249e1b64ba

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#57 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts
[QUOTE="Technoweirdo"][QUOTE="HAZE-Unit"][QUOTE="t3hTwinky"]...Do you even know what my point is?

HAZE-Unit

Do you really want me to explain to you what was your point-of-view on the subject?

Because this is going nowhere fast...

Graphics 101: Less stuff to render = More power available to render whatever there is to render = Potential for whatever there is to render to look better.

it was a simple question, according to his/her logic but he/she didn't answer.

The same thing goes to you also, according to what you are saying, give me a better gameplay image if you don't mind.

Alright then. :D

Lot's of stuff to render at incredibly high detail. Requires more power than the PS3 and most PC's have to render at acceptable framerates. Logic proven. 8)

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Vaasman

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#58 Vaasman
Member since 2008 • 15879 Posts

it's a sad day when we can count scripted events as gameplay.

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CrazyyyDylan

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#59 CrazyyyDylan
Member since 2007 • 726 Posts
Looks alot like Indigo Prophecy, one of the best and most refreshing games of last gen. If it continues to stay this way it will be a purchase.
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t3hTwinky

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#60 t3hTwinky
Member since 2005 • 3701 Posts

Oh really? no sense? and you consider your opinion-less post an opinion? you just posted some random fact which makes no sense for what the TC really asked.

You : "well...It had to be graphically good when there is nothing on the screen" is that an excuse for the stunning graphics or is it just becuase it is PS3 only?

This is the 6th or 7th thread about heavy rain and this is the 6th or 7th baseless spamming excuse I've read about why the graphics are good.

Lemmings before Heavyrain's gameplay video : "ZEEY R BULLSHOTZE"

Lemmings after HR's gameplay video : "Bu...bu...Dere is only 2 karakterz on zee screenz"

HAZE-Unit

It makes perfect sense, because Heavy Rain is less technically impressive than it could be if there was more stuff going on.

And I don't even own a 360. :|

And you asked me to find a screen of an adventure game that LOOKS better, thus proving that you missed the point I was trying to make.

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InsaneBasura

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#61 InsaneBasura
Member since 2005 • 12591 Posts

This incessant whining about graphics bothers me a bit, but perhaps it'll call attention to the rest of the game, sometime... So far the only thing that has come out of it is "omg qtes like, suck" and such.

Madison looked around the front of the house and checked the mailbox. This was our first look at how the interaction of this game would take place. Whenever Madison would approach an interactive element, a small directional queue would fade into view on the bottom right corner of the screen. Pushing that direction would coax Madison to do that action. Speed and rhythm counted in these sections. For example, you could open the mailbox very slowly or quickly; even though the segment looked like a cutscene, you were still in control.

From just a few minutes of searching, Madison found women's catalogues in the mail and discarded heels in the garbage. With a note of caution, Madison proceeded up to the front door. Most of the following actions were completely controllable during the demo -- even elements that seemed like they were relegated to cutscenes.

On the front porch, Madison knocked on the door but didn't get a response. The next element of interactivity was revealed here, when a separate queue popped up on the lower left corner of the screen. A set of words were written in a circle around the small icon of a controller. Tilting the controller in the direction of a word or phrase would make Madison speak those words. She called out White's name and yelled hello a few times before walking away. After checking a few more things around the front, Madison headed into the backyard.

Finding that the back window was too high, Madison -- again, using contextual directional inputs and movement controls -- moved a few barrels over to the window in order to make it into the house. Tapping a button repeatedly, she forced the pane open and slid inside.

Looking around, Madison made a few notes into her recorder and worked her way though the home. Again, you can interact with a number of different things, but what you do is completely up to you. Madison slowly walked upstairs and -- after noting the creaking floorboards -- proceeded to explore the upper floor. Then the attractive journalist made a chilling discovery.

Upon entering the bathroom, she discovered a body in the tub, blood coating the porcelain like paint. It was here in the demo that I found Origami Killer to be the most powerful. The emotional response of Madison as she nervously spoke into her recorder was incredible. Seeing her eyes dart around and hearing her charming voice suddenly falter expressed the perfect emotional tone.

The investigation came to a close when Madison arrived at the bedroom. It was filled with the corpses of women, properly stuffed, preserved and positioned around the room in utterly twisted normalcy. After taking a few pictures, Madison prepared to leave. And then (of course) the killer showed up at the home. Once he entered the house, the screen split in two and began to show White's actions on one side and Madison's panicked actions on the other. While White went about his daily routine, you needed to decide how to escape alive. Cage explained that there are a number of different actions you could take, but during the first run-through, Madison tip-toed over the creaky floor, snuck downstairs and made it outside. Jumping onto her motorcycle, and, a few well-executed QTEs later, Madison escaped unscathed.

But that was just one possibility. Cage brought the demo back and showed us that Madison could be discovered by White, she could fight him, or she could even die. Seeing Madison fight the knife-wielding killer was pretty thrilling, because buttons associated with particular items on screen would animate on top of those objects. For example, after being knocked onto the bed, Madison madly clawed for something to defend herself with. As the killer reared back, the camera shook around and you could make out a button prompt stuck to the side of a nearby vase. Hitting it in time would cause Madison to snatch it up and crash it against White's head, buying her more time to escape.

My descriptions can't properly convey how atmospheric and emotional Heavy Rain (Origami Killer) was. This is a game you need to experience yourself. Sure, at its roots it's just an adventure game, but its execution is brilliant so far. Cage ended the demonstration by noting that there will be around sixty scenes like that to play through and no matter what happened, there would never be a game over. Even having a character die, the story would continue on and be influenced by your actions.

Heavy Rain will be exclusive to the PS3 and I can't wait to play it from start to finish. The designers of Quantic Dream might have an emotional masterpiece on their hands.
IGNIGN

It shows a female journalist investigating the house of a taxidermist, with her starting outside to search for clues. She eventually makes her way upstairs and discovers murdered women in a room right as the taxidermist arrives home, presenting gameplay where she has to tip-toe and hide to escape without being caught or, ideally, seen. In my experience, it's the closest a game has ever come to feeling like a horror movie, helped significantly by superb visuals and character models as realistic as anything else out there.

After demonstrating the scene once, with a successful escape out the garage door -- and a short laugh at the end when the character's motorcycle takes a few tries to start -- Cage loads the game up a second time to show an alternate approach. This time the character makes noise, so the taxidermist hears her. So she then has to move without getting caught, hearing calls like "Kitty, kitty, kitty, kitty" and "Come on, visitor, show me your face" in the background as her heartbeat volume rises. Eventually, the two come face-to-face, and button-pressing minigames appear on the screen for quick movements: tap Triangle to run down stairs, tap Square to hurdle a ledge, jam on Triangle to try to open the garage door, etc. You'll have some control within these sequences -- you can choose different paths by changing your point of view, and you can jump back and forth over the ledge if you want -- but mostly, these scenes continue the theme of making things look as pretty as possible while being simple to control.

Because of the way the scene played out the second time, complete with the taxidermist chasing the character outside as she sped off on her motorcycle, Cage notes that the story surrounding this scene would be different than if things had gone as they did the first time around. It wouldn't be a simple process of sending the police to his house for an arrest because of his awareness. Apparently, there are enough different options that under the right circumstances, you'll even be able to kill the taxidermist.

Once Cage finishes showing this second playthrough, however, he returns to his point about not reading too much into the scene, saying that the full game will feel more like a "dark thriller" than a horror movie. "Imagine many scenes like this, each one having a different context, a different scenario," he says. "I don't want you to believe that Heavy Rain is a story of serial killers, and you're stuck in many houses, and you need to escape, and each time it's the same game."

Yet with little more than a promise of "themes never used in games before," I find myself as excited for the game as I have been for any in recent memory, and the majority of that comes from the similarities to Indigo Prophecy. That game wasn't without its faults, but conceptually, it was incredibly refreshing, and it's rare to see a game that experimental with a significant budget behind it, which added up to one of the most memorable games I've ever played. And now to see that approach evolve, with some of the best graphics in the industry, makes Heavy Rain hard not to like.

I'm not sure if my excitement comes from Quantic Dream's talent, or because they are the only ones attempting games of this sort, but there's something important worth paying attention to here.
1UP1UP

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ReaperV7

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#62 ReaperV7
Member since 2008 • 6756 Posts

Do you honestly think that's gameplay?toadster101

it is....have you ever played indigo prophecy???

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HAZE-Unit

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#63 HAZE-Unit
Member since 2007 • 10564 Posts

@Technoweirdo, 3ehtwinky and ingo, thanks for the clarification.

But I just remembered something, how about this info ?

"On locations

I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

Link.

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MojondeVACA

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#64 MojondeVACA
Member since 2008 • 3916 Posts
No,That title belongs to RE5 and FarCry 2 on consoles.
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t3hTwinky

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#65 t3hTwinky
Member since 2005 • 3701 Posts

@Technoweirdo, 3ehtwinky and ingo, thanks for the clarification.

But I just remembered something, how about this info ?

"On locations

I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

Link.

HAZE-Unit

We'll have to wait and see then, won't we?

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HAZE-Unit

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#66 HAZE-Unit
Member since 2007 • 10564 Posts
[QUOTE="HAZE-Unit"]

The game will never load from start to finish according to the developer.

"Cage commented casually that Heavy Rain will never have to load. Once you've begun, you play through the entire game without a single loading segment."

Link.

AnnoyedDragon

Streaming it is then, still something sounds iffy.

MGS4 had to shrink its levels to free up ram to maintain the asset detail level, causing frequent loading screens. While open world streaming games like GTA, Oblivion, Fallout 3 etc. take a visual quality hit so the game assets can be quickly streamed in during game play; creating the illision of a large environment.

This game is using MGS4 quality game assets, with an environment that appears large and free roaming, yet we are told has no loading screens.

How much control does the player actually have over the game? I mean can you run about or is it set on a cinematic rail with scene interactivity?

I don't know but I think the HDD on the PS3 had something to do with faster streaming, developers of Uncharted used the same technology on the PS3 without even installing the game into the harddrive and maybe this game requires install before playing it.

so there are two ways to do the trick, the Uncharted no installation way or big installation before playing the game.

As for the freedom of the game, in Fahrenheit/Indigo Prophecy there was alot of gameplay, some in open locations and some on closed locations.

There was gameplay but when the story begins, you could intract with it also.

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HAZE-Unit

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#67 HAZE-Unit
Member since 2007 • 10564 Posts
[QUOTE="HAZE-Unit"]

@Technoweirdo, 3ehtwinky and ingo, thanks for the clarification.

But I just remembered something, how about this info ?

"On locations

I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

Link.

t3hTwinky

We'll have to wait and see then, won't we?

You should admit ownage then :P

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t3hTwinky

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#68 t3hTwinky
Member since 2005 • 3701 Posts

You should admit ownage then :P

HAZE-Unit

I'll admit ownage when Heavy Rain is more technically impressive than all the upcoming PC games I'm hyped about. ;)

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MojondeVACA

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#69 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="HAZE-Unit"]

You should admit ownage then :P

t3hTwinky

I'll admit ownage when Heavy Rain is more technically impressive than all the upcoming PC games I'm hyped about. ;)



Lol even farcry 2 on consoles is more impressive is a huge open world like GTA games with a lot more going on and looks really detailed.think i looks that good on consoles on PC it will x2 times better.
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hakanakumono

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#70 hakanakumono
Member since 2008 • 27455 Posts
[QUOTE="HAZE-Unit"][QUOTE="t3hTwinky"]

It's an adventure game, with like 2 people onscreen at any given time, it had damn well better look incredible.

Kez1984

Show me a better looking adventure game then.

This is factual btw, not opinion...because I have put this at the end of my sentence...FACT!

Odin Sphere, for the PS2, looks better than that.

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TenP

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#71 TenP
Member since 2006 • 3338 Posts
[QUOTE="HAZE-Unit"][QUOTE="t3hTwinky"]

It's an adventure game, with like 2 people onscreen at any given time, it had damn well better look incredible.

Kez1984

Show me a better looking adventure game then.

This is factual btw, not opinion...because I have put this at the end of my sentence...FACT!

Reinstalling!

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AnnoyedDragon

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#72 AnnoyedDragon
Member since 2006 • 9948 Posts

I don't know but I think the HDD on the PS3 had something to do with faster streaming, developers of Uncharted used the same technology on the PS3 without even installing the game into the harddrive and maybe this game requires install before playing it.

so there are two ways to do the trick, the Uncharted no installation way or big installation before playing the game.

As for the freedom of the game, in Fahrenheit/Indigo Prophecy there was alot of gameplay, some in open locations and some on closed locations.

There was gameplay but when the story begins, you could intract with it also.

HAZE-Unit

The HDD in the PS3 is only 5400rpm, even if information was prepared on the HDD forehand before moving to memory; the performance difference compared to streaming directly from the disk wouldn't be significant enough. If there are no loading screens, despite using a quality level that required MGS4 to have loading pauses, then there must be some other trick to get around it.

Like I said I'll have to wait till the game is out before I can look at what is going on properly.

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hakanakumono

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#73 hakanakumono
Member since 2008 • 27455 Posts
Why are people brining PC into this? The thread title clearly says "CONSOLE graphics king"
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mgkennedy5

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#74 mgkennedy5
Member since 2005 • 1501 Posts
Well, it definetly looks good...
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hakanakumono

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#75 hakanakumono
Member since 2008 • 27455 Posts

Kez1984: http://www.youtube.com/watch?v=lU8zyH7XP5Q

This game is graphically superior to the game you posted. ._.;

And its a PS2 game. Everything is hand painted.

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Iceman2911

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#76 Iceman2911
Member since 2006 • 2669 Posts
[QUOTE="HAZE-Unit"]

You should admit ownage then :P

t3hTwinky

I'll admit ownage when Heavy Rain is more technically impressive than all the upcoming PC games I'm hyped about. ;)

last time I checked the thread says console graphics king.

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t3hTwinky

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#78 t3hTwinky
Member since 2005 • 3701 Posts

Why are people brining PC into this? The thread title clearly says "CONSOLE graphics king"hakanakumono

Because that title is a total cop-out. These games don't exist in a vacuum, and the only reason people exclude the PC is so their console of choice can actually have a chance at winning something.

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hakanakumono

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#80 hakanakumono
Member since 2008 • 27455 Posts

[QUOTE="hakanakumono"]Why are people brining PC into this? The thread title clearly says "CONSOLE graphics king"t3hTwinky

Because that title is a total cop-out. These games don't exist in a vacuum, and the only reason people exclude the PC is so their console of choice can actually have a chance at winning something.

The PC will always beat consoles because consoles are always out of date. There is no reason to bring PC up.

Its certainly legit to debate whether the game has the best graphics out of PS3 and 360, when there is a lot of debate as to which console can produce better graphics. Thats why PC is excluded.

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HAZE-Unit

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#81 HAZE-Unit
Member since 2007 • 10564 Posts
[QUOTE="HAZE-Unit"]

I don't know but I think the HDD on the PS3 had something to do with faster streaming, developers of Uncharted used the same technology on the PS3 without even installing the game into the harddrive and maybe this game requires install before playing it.

so there are two ways to do the trick, the Uncharted no installation way or big installation before playing the game.

As for the freedom of the game, in Fahrenheit/Indigo Prophecy there was alot of gameplay, some in open locations and some on closed locations.

There was gameplay but when the story begins, you could intract with it also.

AnnoyedDragon

The HDD in the PS3 is only 5400rpm, even if information was prepared on the HDD forehand before moving to memory; the performance difference compared to streaming directly from the disk wouldn't be significant enough. If there are no loading screens, despite using a quality level that required MGS4 to have loading pauses, then there must be some other trick to get around it.

Like I said I'll have to wait till the game is out before I can look at what is going on properly.

I found the developer interview for Uncharted and it is interesting to know how they did it without even installing data on PS3's HDD.

"PSU: The core engine for Drake's Fortune was built from the ground up. How does the engine itself come to utilize and take advantage of the PlayStation 3's core architecture and features?
Balestra: The main thing about the PlayStation 3 is the Cell processor and more specifically the SPU's. We are only using 30 percent of the power of the SPU's in Uncharted. We've been architecting a lot of our systems around this and we were able to take full advantage of that power. A big part of our systems is running on SPU's: scene bucketing, particles, physics, collision, animation, water simulation, mesh processing, path finding, etc. For our engine, the cool thing about having the SPU's is the fact we can minimize what we send to the RSX (the graphic chip), it allows us to reject unnecessary information and get the RSX to be very efficient.


PSU: Are there any specific elements, aside from graphics and animations, which could not be done on any other platforms or been a huge difficulty in accomplishing?

Balestra: One of the things I really like about the PlayStation 3 is the combination of the Blu-ray and the hard drive. Without the Blu-ray the game wouldn't have fit on a disc, for example the audio for the different languages won't fit on a DVD. We're only using the hard drive as a cache, the game doesn't need to be installed, but the fact the hard drive is on every PlayStation 3 helped our streaming technology dramatically.

We are constantly streaming animations, level data, textures, music and sounds. It would have been impossible to get this amount of data at that speed to memory without the hard drive. And of course on top of that we use the SPU's to decompress all this data on the fly. "

Link.

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taidhg

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#82 taidhg
Member since 2007 • 166 Posts

Although thats technically gameplay many of those shots are from cutscenes in which buttons pop up and you have to press them in time (forgot what it was called).

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#83 MojondeVACA
Member since 2008 • 3916 Posts

Although thats technically gameplay many of those shots are from cutscenes in which buttons pop up and you have to press them in time (forgot what it was called).

taidhg


Yes is like the scripted events or battles in RE4 where u need to attack or dodge something pressing different combianations of buttons.
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htotheo

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#84 htotheo
Member since 2005 • 2759 Posts
i dont really see where the gameplay will go or really much wat the game will be about. but i guess if people make really cool graphics this will get so much hype that its jsut not funny.
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berzerk0912

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#85 berzerk0912
Member since 2006 • 961 Posts
it looks like it's going to play like a DRAGON'S LAIR type of game in cgi.
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Ilived

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#86 Ilived
Member since 2007 • 5516 Posts
I must say, knowing nothing about the game and looking at those shots doesn't make me want to know anything about it. They look so bland and uninteresting. What pops out from those shots?
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mexicangordo

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#87 mexicangordo
Member since 2005 • 8687 Posts
Wow that game looks stunning :shock:
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MrGrimFandango

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#88 MrGrimFandango
Member since 2005 • 5286 Posts
first pic isnt gameplay and the rest are nothing special, imho.
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Malta_1980

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#89 Malta_1980
Member since 2008 • 11890 Posts

this game looks great... have seen the gameplay vid (stating its actual gameplay) and i have to say that nothing on consoles comes close graphically to Heavy Rain.. (so far at least) :)

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OrwellJames

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#90 OrwellJames
Member since 2008 • 591 Posts

To clarify, most of that isn't gameplay but it is rendered in real-time. There are three levels to graphics: prerendered, real-time rendered, and gameplay. Gameplay often looks slightly worse because of processing AI or interactive commands.

However, that doesn't stop that from looking miles better than Gears of War II.

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MojondeVACA

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#91 MojondeVACA
Member since 2008 • 3916 Posts

this game looks great... have seen the gameplay vid (stating its actual gameplay) and i have to say that nothing on consoles comes close graphically to Heavy Rain.. (so far at least) :)

Malta_1980


Where was the gameplay? so far they showed cut-scenes and scripted events (like those in resident evil 4 where u need to use combinations of buttons to attack or dodge something.)there wasnt even HUD,and the graphics aren't that special RE5,FarCry 2 desagree.
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Iceman2911

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#92 Iceman2911
Member since 2006 • 2669 Posts
[QUOTE="Malta_1980"]

this game looks great... have seen the gameplay vid (stating its actual gameplay) and i have to say that nothing on consoles comes close graphically to Heavy Rain.. (so far at least) :)

MojondeVACA



Where was the gameplay? so far they showed cut-scenes and scripted events (like those in resident evil 4 where u need to use combinations of buttons to attack or dodge something.)there wasnt even HUD,and the graphics aren't that special RE5,FarCry 2 desagree.

that was all realtime and I notice your listing all multiplats instead of exclusives wierd huh.

also it will be like indigo phropecy which I know you haven't played.

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jeffdoomsday

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#93 jeffdoomsday
Member since 2008 • 1023 Posts
Kids these days are graphic obsessed, Persona 4 will be a much better game than this crap.
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Malta_1980

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#94 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="Malta_1980"]

this game looks great... have seen the gameplay vid (stating its actual gameplay) and i have to say that nothing on consoles comes close graphically to Heavy Rain.. (so far at least) :)

MojondeVACA



Where was the gameplay? so far they showed cut-scenes and scripted events (like those in resident evil 4 where u need to use combinations of buttons to attack or dodge something.)there wasnt even HUD,and the graphics aren't that special RE5,FarCry 2 desagree.

why do you have to hate every single PS3 game??? Heavy Rain was confirmed by many journalists,sites that the vid shows actual in-game.... also cut-scenes are done using in-game engine (which we know always looks slightly better) however the game looks amazing and there is no denying that currently nothing on consoles comes close to this... (FOR NOW AT LEAST)

I agree with you on one thing though, RE5 looks amazing....too bad its out only next year :(

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MojondeVACA

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#95 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="MojondeVACA"][QUOTE="Malta_1980"]

this game looks great... have seen the gameplay vid (stating its actual gameplay) and i have to say that nothing on consoles comes close graphically to Heavy Rain.. (so far at least) :)

Iceman2911



Where was the gameplay? so far they showed cut-scenes and scripted events (like those in resident evil 4 where u need to use combinations of buttons to attack or dodge something.)there wasnt even HUD,and the graphics aren't that special RE5,FarCry 2 desagree.

that was all realtime and I notice your listing all multiplats instead of exclusives wierd huh.

also it will be like indigo phropecy which I know you haven't played.



Which u know jack about that, i have the game somewhere i didnt like it so i didnt play it anymore.
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DAZZER7

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#96 DAZZER7
Member since 2004 • 2422 Posts

Interactive cutscenes FTW!

OK do you cows believe that this game demonstrates teh pwah of teh cell? I'm not saying these scenes are pre-rendered or anything like that except that but this is nothing difficult to achieve.

I like the look of this simply because of the artwork involved. It's had a lot of care and attention put into looking very realistic and moody. However, technically I see all the PS3s resources being put into rendering the characters very well when they get up close. Nothing more nothing less.

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icestorm06

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#97 icestorm06
Member since 2007 • 25 Posts
Not to be Mr Negative or anything but all I see so far are a bunch QTE. Hell even Shenmue looked good when in a QTE. I am no fan boy but many other games have made the QTE famous. Yes it does look good, but I would rather see graphics with true gameplay like GeOW 2 and Killzone than QTE graphics. I may pick this up I may not not sure but guys quite claming graphics king when it is not true gameplay.
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fabz_95

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#98 fabz_95
Member since 2006 • 15425 Posts

Do you honestly think that's gameplay?toadster101

It looks like it, and if it is that is absolutely stunning

Finally we can see what the PS3 can do

Hopefully its not another Lair

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mr_mozilla

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#99 mr_mozilla
Member since 2006 • 2381 Posts
Graphics without knowing what the gameplay is like doesn't say much. Is it like GTA and they're actually controlling that motorcycle in an interactive city? If so, then that is impressive. If it's more like point and click adventure game with QTE, well then it's less so.
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superjim42

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#100 superjim42
Member since 2005 • 3588 Posts

this is funny at ppl claiming this is not gameplay!

DID YOU NOT WATCH THE RECENT GAMEPLAY FOOTAGE?

those screenshots have been lifted straight from the footage.

so anyway who says they are not real are just self onwing themselves