When it comes to Total War, the franchise always delivers a lot of content. One game can hook you up for months. These titles are system based, which already leaves a lot of room for multiple replays. But things don't end there. You have multiple factions with different units and starting positions on maps.
Different units have different strengths and weaknesses. Advance units are unlocked later in the game, and are recruited by the player. You have to train these units before taking them to battle, which means you'll have to spend money. Units also have upkeep cost, that is taken from your bank balance after every turn.
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To fill your bank balance, first you have to earn money on campaign map, that uses turn based system and 4x elements. You can sent a diplomat to negotiate with other factions, that make their moves when you end the turn. You can trade with other factions or become their alley. You can also conquer other settlements to expand your empire.
The more settlements you conquer, the more taxes you receive from locals, which also increase your income. You have to keep your people happy to prevent people from becoming rebellions. You have to build hospitals to cure diseases, upgrade your city and castle walls to protect them from your enemies, build new buildings for your military, so you can recruit more unique units.
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You also have to build farms, roads, docks etc to increase income via trade and for providing food to your people. Building Mosques, Churches and other religious places are also necessary to keep people peaceful. You have to spend your money wisely and make sure that you are not spending too much of it, otherwise you'll go bankrupt in difficult times.
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These difficult times can be natural disasters like Earthquakes or Floods that can kill your population and reduce your income per turn. Or these can be some sort of diseases or military invasion. The great thing about Total War is that, it mixes these twists and turns with historic accuracy. For example, everything goes well until Mongol invasion in Medieval 2: Total War. Then you have to fight them back with all the resources you have.
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So, basically you experience events of history but at the same time, you have complete control to overcome these challenges and rewrite history. Same goes for natural disasters and other threats. You can also upgrade stats of your units or unlock new ones with the help of tech tree. These tech trees also differ based on faction that you've chosen for your walkthrough. Now imagine unique units, tech trees, goals etc in a game like Medieval 2, where there are 17 playable factions.
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Things become even more exiting when you think that the campaign map is not just a cookie cutter map with no functionality. It's actually a real world with forests, mountains, bridges, rivers and so on. All of these things can affect real time battle. For example, if your army meets the enemy near a bridge, then the real time battle that you will fight, will be near the bridge. If you decide you ambush your enemies near mountains or forests,,, go ahead. Now imagine a game like Empire: Total War, where you basically have entire world to conquer, full of different terrains, multiple factions, different religions and unique units.
On campaign map you can also deploy spies and assassins. You can betray your allies by sending assassin inside their castle and executing one of their generals. Without a good general, there is always a chance of units to turn their backs during the war and run away without a good commander. You can send your spies to see what you are up against or to open the gates of the castle, so you don't have to use siege towers or battering rams to enter the settlement.
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You can also perform sabotage missions and blow up their training facilities and other similar stuff before the battle to destroy their economy and to make them weak internally before invading them. Your spies can put their buildings on fire and poison their foods. Or you can ask your enemies to join you in battle against someone else, or you will slaughter them all. After winning the battle, you can also choose to loot the place, take over peacefully or to kill every last one of them. All of these actions have different consequences.
https://www.youtube.com/watch?v=8cCrMNl9iqE
Then you have real time battles, that use real world tactics. You have infantries, cavalries, archers and skirmishers. You have to use all of these units carefully to win the battle. Everything matters. If you are on top of a hill, good for you. If your enemy is on top, then this might be the problem. On higher grounds, not only your archers can shoot anyone approaching you more effectively but your cavalry will be able to charge at enemies with more energy. Being on higher ground also means that your enemies will have to climb the mountains, which will make them tired and less effective during combat.
Different units also have different stats. Some have good morale but bad attack. Others have great defense but bad defense. Yet others have great attacking abilities but bad speed and so on. Better,,, some units are great at pretty much everything but are extremely expensive. But there are some units that are better if used wisely but also cheaper. It's all about using your head and deploying right units at the right time. For example, Hashashins are not good at 1:1 combat due to smaller numbers but they are amazing at skirmishes and holding the line during siege battles.
https://www.youtube.com/watch?v=a7fwcElPNhw
You can hide your cavalry in the forest and charge enemies from behind to break their morale. You can charge over and over again from behind, while your infantry fights 1:1 battle with them. This is great way to break their morale and force them to flee the battle. You can also recruit mercenaries on campaign map to fight for you on the battlefield. If your enemies have greater army then you can defeat them by choosing location of your battle carefully.
You can fight them on bridge to make sure that you are not flanked. Or you can wait inside your castle and wait for them to lay siege. During siege battle you can put them on fire by throwing oil at them near gates, you can put their siege towers on fire by firing fire arrows, you can destroy their battering rams by using black powder, you can fight bigger army more effectively in streets by using hit and run tactics etc. But be careful, your enemies might destroy your walls by using canons or rocket launchers and breach the city.
Also keep in mind that different units are scared of other units. For example, camels can really scare horses and cause them to route or elephants can do the same with camels. But if you have a good general, then your army might stand a chance against all odds. I can go on and on but you got my point. So, in my opinion, I think Total War games are the deepest games around and great time killers. And great thing about these games are that despite being complex and deep, these games offer some of the most cinematic, enjoyable and most memorable moments in video games.
https://www.youtube.com/watch?v=eo93sjrYjAo
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