It isn't about the actual story being told (ie, the overall plot) in Zelda games so much as it is about the narrative, and for you to dismiss Zelda's story outright because it doesn't use traditional storytelling methods or because it lacks the "ZOMG, amazing twistz, lol" factor that so many people think constitutes good storytelling these days (I don't know what stories you like, so I can't really comment much further), is a bit silly on your part, and more so for declaring that those of us who think Zelda games have good stories are blinded by nostalgia. You're missing out on some good stuff, friend.
Zelda games are often chock full of moments of subtle poetry, and sublime beauty that no other series in gaming has ever managed to top, or even to come close to topping. Even some of the least introspective and spiritual Zelda games (OoT, for instance) are very satisfying on a artistic level, and when you take the cream of the crop (Majora's Mask, easily) and compare it with, well, any video game ever made, you'll start to see what I'm talking about.
Good storytelling doesn't necessitate enormous nonsensical plot lines filled with mind numbing drama and sudden revelations; all it necessitates is that a theme, a feeling, a concept, an emotional state, a spiritual moment, be successfully transferred from artist to whomever happens to be engaging the art, in whatever medium. In that sense, the Zelda series is an enormous success as piece of interactive storytelling, and I don't think you should dismiss it so lightly when it is capable of such moments of beauty and sadness.
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