It's a Bit Disappointing that Nintendo is Dominating the Handheld Market

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Nickprovs

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#1 Nickprovs
Member since 2008 • 1199 Posts

I own both major handhelds (Vita&3DS). I recentley picked up the 3DS because there was a really great sale at Best Buy and I had some extra money to spend. I wanted one for a few exclusives. I'm not really into many Nintendo IPs anymore, but I do fancy me some 3D pokemon. 

It's a bit sad that it's not just Nintendo exclusives Nintendo has got going for them. They've got almost all of Capcom to themselves. Games like Resident Evil and Monster Hunter would be astronomically better on a system with a big OLED screen with a resolution from this century, and native dual-analog sticks. Now don't take this the wrong way, the 3DS is a pretty cool system (I purchased the original). And if I'm honest, I like the retro feel and build quality of the 3DS more than the Vita. But it just doesn't seem to have the infrastructure that the Vita does.

The Vita has an up-to-date digital distribution system that is easy to navigate. It now supports indie development, has a large back-catalog of PSP games on offer, and has many mini titles. This system is perfect for distribution of games, if only the memory weren't so expensive. The OS (while not being the greatest ui in the world) is fast and intuitive. It allows me to instantly minimize any app (even if it's something like a PSP game) and allow me use almost any other function, be it internet, group chat, skype, PS Store, etc. The Vita is also more capable despite having to power more taxing hardware, so a wider range of titles can be developed for it given the resources.

It's a vicious cycle with the Vita. No one buys them because there aren't that many attention grabbing titles for it, and no one develops for it because there aren't many people that own one.

This failure all goes back to SONY. If they had invested in more developers from the start, there would be a larger install base. Hopefully with the PS4 integration, more people purchase one, and more developers (both big name and indie) start developing for the system.

 


What's your take? Do you think it's a shame that the Vita isn't more developed for than it is? Or are you perfectly content with your 3DS hardware? There's obviously no opinion more correct than another.

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tagyhag

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#2 tagyhag
Member since 2007 • 15874 Posts
It's a shame Vita doesn't have more games but there it is. More games = More customers.
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topgunmv

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#3 topgunmv
Member since 2003 • 10880 Posts

I just can't stand how pretty much every 3ds game giantbomb does a quicklook of looks like it's running at like 15 fps.

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deactivated-5c8ff6a32bb23

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#4 deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts
Playstation Vita is poop.
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Keva820

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#5 Keva820
Member since 2011 • 190 Posts
When I play games on the vita, the games are so low res and blurry, it doesnt seems impressive at all for its specs. It is a bummer tho that Nintendo is so cheap with their hardware.
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Nickprovs

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#6 Nickprovs
Member since 2008 • 1199 Posts

When I play games on the vita, the games are so low res and blurry, it doesnt seems impressive at all for its specs. It is a bummer tho that Nintendo is so cheap with their hardware.Keva820

 

I feel like that's more of an issue with the some developers rather than hardware.

 

http://youtu.be/Xw4a0rKmp_8


Killzone: Mercenary appears to be looking quite sharp.

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famicommander

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#7 famicommander
Member since 2008 • 8524 Posts
Atari, SEGA, SNK, Nokia, NEC/Hudson, and Bandai all tried and failed. So too has Sony, because Sony never bothered to look into WHY Nintendo machines keep obliterating the competition. Portability, battery life, and exclusive games. Vita just about matches 3DS in battery life but in terms of portability and exclusive games it's not even remotely close. I love my Vita but it's going to end up no different than the Neo Geo Pocket Color or Lynx.
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Nickprovs

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#8 Nickprovs
Member since 2008 • 1199 Posts

Atari, SEGA, SNK, Nokia, NEC/Hudson, and Bandai all tried and failed. So too has Sony, because Sony never bothered to look into WHY Nintendo machines keep obliterating the competition. Portability, battery life, and exclusive games. Vita just about matches 3DS in battery life but in terms of portability and exclusive games it's not even remotely close. I love my Vita but it's going to end up no different than the Neo Geo Pocket Color or Lynx.famicommander

 

It's still a portable system, and seeing as how well the 3DS XL sales are which I find even more uncomftorable to carry around than the Vita, I don't think thats what is really stopping the Vita from selling. I think it's as simple as development really :/.

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Ghost120x

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#9 Ghost120x
Member since 2009 • 6060 Posts
Yeah agreed and I think there is room for both handhelds to do well. I know there is this talk about smartphones and tablets, but Nintendo did everything it took to turn their situation around with the 3ds. I feel like Sony isn't trying hard enough, the consumers are there but Sony needs to give them a reason to buy their product.
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Terrencec06

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#10 Terrencec06
Member since 2008 • 4024 Posts

It's a great system but yeah we just need more developers on board. But I do understand why they are not.

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ActicEdge

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#11 ActicEdge
Member since 2008 • 24492 Posts

I don't really see the problem. The whole point of handheld development is that its suppose to be cheaper and therefore easier to release games and make money. Vita has good power and everything but when the option between making an expensive game vs a cheaper one comes up and the Vita can't even compete games wise or in buyer interest, well, it makes sense. This is basically just an argument of more power = better without recognizing everything that goes along with it.

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DrRockso87

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#12 DrRockso87
Member since 2010 • 2647 Posts

From a hardware perspective, the Vita is much, much better than the 3DS. Not just graphics-wise but performance too. It's much easier with two analog sticks (which really helps the games), the online is better (thank God Nintendo ditched the "friend codes" with the Wii-U at least), and the touch-screen is better (very responsive).

From a games perspective though, there's no contest. 3DS >>>> PSVita. It's a shame though that there aren't many games on the Vita. Some are really good. I downloaded Uncharted: Golden Abyss, Gravity Rush, and even tried WipeOut 2440 for free. They're all solid titles. Aside from that and a few other titles, slim pickings. Either PS2/PS3 ports or indie titles. It's too bad that publishers are afraid to touch it (but makes sense).

I hope with the rumor of a PS4/Vita bundle, this means Sony is planning to drop the price significantly. Won't get my hopes too high though... 

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YoshiYogurt

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#13 YoshiYogurt
Member since 2010 • 6008 Posts
Vita needs a price drop and more games It'll be on my never ending list of crap to get.
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Nickprovs

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#14 Nickprovs
Member since 2008 • 1199 Posts

I don't really see the problem. The whole point of handheld development is that its suppose to be cheaper and therefore easier to release games and make money. Vita has good power and everything but when the option between making an expensive game vs a cheaper one comes up and the Vita can't even compete games wise or in buyer interest, well, it makes sense. This is basically just an argument of more power = better without recognizing everything that goes along with it.

ActicEdge

 

The fact that Vita has more power doesn't mean that developers have to write games that are extremley taxing. It just means they have more resources to play with if they fancy making something a bit more taxing. There are plenty of 2d Sidescrollers and indies that do well enough on the system because they're styalized and enjoyable, but aren't a problem for the hardware.

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crimsonman1245

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#15 crimsonman1245
Member since 2011 • 4253 Posts

I don't really see the problem. The whole point of handheld development is that its suppose to be cheaper and therefore easier to release games and make money. Vita has good power and everything but when the option between making an expensive game vs a cheaper one comes up and the Vita can't even compete games wise or in buyer interest, well, it makes sense. This is basically just an argument of more power = better without recognizing everything that goes along with it.

ActicEdge

Why is it cheaper to make games on 3DS than Vita? Nobody is forcing developers to make Uncharted or Killzone graphics. Look at what Atlus did, ported a PS2 game to it and raised the resolution, threw in some trophies and collected some easy profit, that game was super cheap for Atlus to make.

 

 

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ActicEdge

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#16 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

I don't really see the problem. The whole point of handheld development is that its suppose to be cheaper and therefore easier to release games and make money. Vita has good power and everything but when the option between making an expensive game vs a cheaper one comes up and the Vita can't even compete games wise or in buyer interest, well, it makes sense. This is basically just an argument of more power = better without recognizing everything that goes along with it.

Nickprovs

 

The fact that Vita has more power doesn't mean that developers have to write games that are extremley taxing. It just means they have more resources to play with if they fancy making something a bit more taxing. There are plenty of 2d Sidescrollers and indies that do well enough on the system because they're styalized and enjoyable, but aren't a problem for the hardware.

What's the point of having powerful hardware and not even attempting to use it? Do you just want to drive up the cost of the hardware for no reason because if I get a Vita its not to play 2D sidecrollers and indie games. You can play those games else where and for cheaper (like the 3DS, PS3, 360, WiiU, PC, Smartphones). I'm sorry but this is just a reality, if you have powerful hardware and no one is using it, then obviously you set the bar higher than what developers were willing to invest in and that's "bad" because you it makes your hardware more expensive. 

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Blabadon

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#17 Blabadon
Member since 2008 • 33030 Posts
The new method for handheld sales is not to have any good games, and the 3DS does this wonderfully.
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ActicEdge

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#18 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

I don't really see the problem. The whole point of handheld development is that its suppose to be cheaper and therefore easier to release games and make money. Vita has good power and everything but when the option between making an expensive game vs a cheaper one comes up and the Vita can't even compete games wise or in buyer interest, well, it makes sense. This is basically just an argument of more power = better without recognizing everything that goes along with it.

crimsonman1245

Why is it cheaper to make games on 3DS than Vita? Nobody is forcing developers to make Uncharted or Killzone graphics. Look at what Atlus did, ported a PS2 game to it and raised the resolution, threw in some trophies and collected some easy profit, that game was super cheap for Atlus to make.

If all you want to do is play ports than sure. If all you want to do is play low budget indie games that you can get on like every other system than sure. Otherwise, why are you guys all about the Vita's power? I would assume for new games because the market doesn't give a "shit" about paying $250 to play enhanced PS2 games and indie games. I'm just being realistic here, $250 for a dedicated game playing handheld is way too much for the current market. 3DS died at that price with way better games, why would Vita do better when the hardware forces the price as high as it is?

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blackace

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#19 blackace
Member since 2002 • 23576 Posts
Playstation Vita is poop.PonchoTaco
Need games and a nice price cut on the hardware and memory cards.
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famicommander

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#20 famicommander
Member since 2008 • 8524 Posts

[QUOTE="famicommander"]Atari, SEGA, SNK, Nokia, NEC/Hudson, and Bandai all tried and failed. So too has Sony, because Sony never bothered to look into WHY Nintendo machines keep obliterating the competition. Portability, battery life, and exclusive games. Vita just about matches 3DS in battery life but in terms of portability and exclusive games it's not even remotely close. I love my Vita but it's going to end up no different than the Neo Geo Pocket Color or Lynx.Nickprovs

 

It's still a portable system, and seeing as how well the 3DS XL sales are which I find even more uncomftorable to carry around than the Vita, I don't think thats what is really stopping the Vita from selling. I think it's as simple as development really :/.

The Vita is larger than a folded 3DS XL, and furthermore, the design of the Vita itself almost necessitates a carrying case. The screen is large and unprotected and the analog sticks protrude from the unit (and are therefore liable to get caught on stuff and generally wear out faster). Like the Lynx and Game Gear before it, the Vita is not built with the average person's pockets in mind.
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rjdofu

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#21 rjdofu
Member since 2008 • 9171 Posts
It needs a price cut, and it needs games so more people will buy so devs will see the point of making games so the system will have more games so more people will buy so devs will make more games so.... Basically, easy thing to do first, price cut.
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famicommander

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#22 famicommander
Member since 2008 • 8524 Posts
[QUOTE="rjdofu"]It needs a price cut, and it needs games so more people will buy so devs will see the point of making games so the system will have more games so more people will buy so devs will make more games so.... Basically, easy thing to do first, price cut.

A price cut's effect is short term and in the end meaningless if it doesn't come along with software to drive adoption. See: the history of Gamecube and Dreamcast versus the Nintendo 3DS. Multiple price drops in multiple regions were not enough for the Gamecube or Dreamcast to sustain long-term sales increases because the release schedules of those systems did not drive enough interest. The 3DS price drop would not have helped if it was not accompanied by Star Fox (just before) and SM3DL, MK7, and MH4 (in Japan).
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ActicEdge

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#23 ActicEdge
Member since 2008 • 24492 Posts

It needs a price cut, and it needs games so more people will buy so devs will see the point of making games so the system will have more games so more people will buy so devs will make more games so.... Basically, easy thing to do first, price cut.rjdofu

You don't cut the price without games. It makes no sense to do so. What are people gonna play on the system even at a reduced price? Uncharted? Persona? It makes more sense for Sony to just be profittable on the whole venture and cut the price when they can garner some bigger releases. That's why Japan got a price cut while NA didn't.

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YoshiYogurt

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#24 YoshiYogurt
Member since 2010 • 6008 Posts
The new method for handheld sales is not to have any good games, and the 3DS does this wonderfully.Blabadon
Now you are just being a troll, and a bad one at that.
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Mrmedia01

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#25 Mrmedia01
Member since 2007 • 1917 Posts

Its a shame vita price is too high, Memory Card is too High and lacking games.

I own a Vita and love it but, these are the reasons 3DS is whooping Dat Ass.

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Keva820

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#26 Keva820
Member since 2011 • 190 Posts
[QUOTE="Blabadon"]The new method for handheld sales is not to have any good games, and the 3DS does this wonderfully.YoshiYogurt
Now you are just being a troll, and a bad one at that.

So are you. Baaaaah
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rjdofu

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#27 rjdofu
Member since 2008 • 9171 Posts

[QUOTE="rjdofu"]It needs a price cut, and it needs games so more people will buy so devs will see the point of making games so the system will have more games so more people will buy so devs will make more games so.... Basically, easy thing to do first, price cut.ActicEdge

You don't cut the price without games. It makes no sense to do so. What are people gonna play on the system even at a reduced price? Uncharted? Persona? It makes more sense for Sony to just be profittable on the whole venture and cut the price when they can garner some bigger releases. That's why Japan got a price cut while NA didn't.

Stay in a competitive price range may help them gather more install base, you may not see the point of it, but lots people are just waiting for that $50 price cut. But sure, if Sony sees no need to cut the handheld price yet, at least they should reduce that damn memory card price, that would at least generate a couple more thousands. Oh, and giving good franchise to good devs is necessary too. Waiting for system seller is not a good option, because Sony has none, and the time it takes to produce said games maybe years.
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Blabadon

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#28 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Blabadon"]The new method for handheld sales is not to have any good games, and the 3DS does this wonderfully.YoshiYogurt
Now you are just being a troll, and a bad one at that.

Not at all. I'm doing it wonderfully. I mean, I could say the same for you and mobile games.
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Shinobi120

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#29 Shinobi120
Member since 2004 • 5728 Posts

A price cut's effect is short term and in the end meaningless if it doesn't come along with software to drive adoption. See: the history of Gamecube and Dreamcast versus the Nintendo 3DS. Multiple price drops in multiple regions were not enough for the Gamecube or Dreamcast to sustain long-term sales increases because the release schedules of those systems did not drive enough interest. The 3DS price drop would not have helped if it was not accompanied by Star Fox (just before) and SM3DL, MK7, and MH4 (in Japan).famicommander

This. You need more than price cuts to make your platform successful. You got to also have the games, & your product has to carry some sort of value in which consumers will enjoy.

The PS2 succeeded so well against the Dreamcast, Gamecube, & Xbox because not only do they have tons of games, but that the PS2 also has a lot of value to it, especially with having a DVD Player inside the console. 

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ActicEdge

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#30 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="rjdofu"]It needs a price cut, and it needs games so more people will buy so devs will see the point of making games so the system will have more games so more people will buy so devs will make more games so.... Basically, easy thing to do first, price cut.rjdofu

You don't cut the price without games. It makes no sense to do so. What are people gonna play on the system even at a reduced price? Uncharted? Persona? It makes more sense for Sony to just be profittable on the whole venture and cut the price when they can garner some bigger releases. That's why Japan got a price cut while NA didn't.

Stay in a competitive price range may help them gather more install base, you may not see the point of it, but lots people are just waiting for that $50 price cut. But sure, if Sony sees no need to cut the handheld price yet, at least they should reduce that damn memory card price, that would at least generate a couple more thousands. Oh, and giving good franchise to good devs is necessary too. Waiting for system seller is not a good option, because Sony has none, and the time it takes to produce said games maybe years.

You cut price to help your install base increase yes. Price isn't the biggest reason why the Vita isn't selling however. Vita isn't selling because it has no market relevancy and it has no market relevancy because it hs no games or features to attract "new" buyers. A $50 Vita price cut is not going to do anything besides bolster sales for like 3 months. Frankly, there is nothing competitive about a $150 Vita because it severely is lacking in games. If Sony wants to make the Vita relevant again they can't just cut the price, at the very least they need to redesign the system and include internal memory big enough to save games. They also straight up need to move away from memory cards because consumers are not stupid. I also said that they should wait for bigger releases, a bunch of medium and small interesting releases is actually superior to one big game but they need games to sell hardware, not the other way around.

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jg4xchamp

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#31 jg4xchamp
Member since 2006 • 64054 Posts
It would be neat if the Vita actually got some interesting exclusive content beyond Gravity Rush, and especially if it was from the indie side for my liking. Because yeah I mean as a device it shits on the 3DS(well about as much as a handheld could possibly shit on another handheld), but given that it's a gaming device with really only one game that interests me is a bummer. If that PS4/Vita bundle is real though I'll buy it. That is the only way I could see myself purchasing a Vita.
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GD1551

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#32 GD1551
Member since 2011 • 9645 Posts

Handhelds are just an easy way for developers to overprice games. Anything released on a handheld could be released as an arcade game, but no vice versa. The issue is there's no way they'd get away with charging 40-60 dollars for those types.

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ActicEdge

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#33 ActicEdge
Member since 2008 • 24492 Posts

Handhelds are just an easy way for developers to overprice games. Anything released on a handheld could be released as an arcade game, but no vice versa. The issue is there's no way they'd get away with charging 40-60 dollars for those types.

GD1551

Arcade games are only cheap because they don't have to have their price hiked due to being in a retail channel. Any arcade game that regularly cost say $15 is going to cost $30+ in retail. You can't actually think otherwise. Handheld games aren't overpriced more so than the avenue that they are delivered makes it appear so. 

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osan0

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#34 osan0
Member since 2004 • 18248 Posts
i have said it before and i will say it again.....i wish nintendo made the vita. as a portable device to play games on it simply has no equal. there is no phone, tablet or other handheld that beats the vita at playing games. i just got rayman for it and dam does the game shine on the vita (great game too). i know what i will be playing the sequal on. its not just power. it could be half as powerful and it would still have no equal. the controls, the build quality, the comfort and the (dirty word in SW i know) innovation. all brilliant. the only design flaw is that the speakers are in a bad position. as mentioned its OS is also much faster and more flexible than the 3DS (though it doesnt beat an android or IOS device in general media consumption). if it had games like mario 3D land, animal crossing, monster hunter etc.....it would be a classic. so it is dissapointing but at the end of the day the vita does not deserve as much success. nintendo deliver on the games and treat the 3DS in the same way they treat their consoles (some would argue they treat it even better). sony just pawn off vita projects to second class developers who will do it cheap most of the time. it is very clearly a second class citizen in sonys planning. a price cut is a short term solution to a long term problem. if sony are planning a price cut then they need to time it with some big releases. but first they need some big releases. killzone wont sell hardware. tearaway may have a chance. sony seem more interested in using it as a PS4 accessory though instead of treating it as a gaming platform in its own right and that is just sad to see.
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Bread_or_Decide

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#35 Bread_or_Decide
Member since 2007 • 29761 Posts
Sony hasn't learned their lesson. People don't want a console experience on a hand held. They don't care about graphics on a hand held. Make it different and heck make the graphics LESS than the consoles so it also looks different. Otherwise having a VITA is like owning two PS3's but one has less games.
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APiranhaAteMyVa

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#36 APiranhaAteMyVa
Member since 2011 • 4160 Posts

Sony hasn't learned their lesson. People don't want a console experience on a hand held. They don't care about graphics on a hand held. Make it different and heck make the graphics LESS than the consoles so it also looks different. Otherwise having a VITA is like owning two PS3's but one has less games. Bread_or_Decide

The 3DS is pretty much a gamecube/SNEs, with watered down games. Handhelds have always been watered down console experiences (mostly because of the weak hardware), there is only a handful of games on the DS that was truly unique to a dual screen handheld system.

Not to say that the games are bad, but both 3DS and Vita are doing the same thing, just one targets a more modern system potentially allowing devs to do more. The only problem is that devs don't bother with the Vita so the better hardware is irrelevant.

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Shinobishyguy

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#37 Shinobishyguy
Member since 2006 • 22928 Posts
It's a shame that the system with the best games is getting the bigger sales numbers? How does that line of logic even work?
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Blabadon

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#38 Blabadon
Member since 2008 • 33030 Posts
It's a shame that the system with the best games is getting the bigger sales numbers? How does that line of logic even work?Shinobishyguy
The Vita's seling less, not too hard to understand.
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Toxic-Seahorse

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#39 Toxic-Seahorse
Member since 2012 • 5074 Posts
Nintendo actually supports their handheld while Sony just ignores theirs for the most part.
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GD1551

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#40 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Handhelds are just an easy way for developers to overprice games. Anything released on a handheld could be released as an arcade game, but no vice versa. The issue is there's no way they'd get away with charging 40-60 dollars for those types.

ActicEdge

Arcade games are only cheap because they don't have to have their price hiked due to being in a retail channel. Any arcade game that regularly cost say $15 is going to cost $30+ in retail. You can't actually think otherwise. Handheld games aren't overpriced more so than the avenue that they are delivered makes it appear so. 

Handheld games are 40-60 dollars now and cost a fraction of what it takes to make a normal console game. That's just ridiculous.

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DJ-Lafleur

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#41 DJ-Lafleur
Member since 2007 • 35604 Posts

The 3DS is a terrific system so I'm not disappointed at all by it dominating.

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HarlockJC

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#42 HarlockJC
Member since 2006 • 25546 Posts
As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again.
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Yo-SUP

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#43 Yo-SUP
Member since 2013 • 357 Posts
The only reason is Tetris. If Tengen didn't lose the lawsuit, Nintendo never would have had it, and Atari would be dominating the handheld market (with more powerful hardware than what we have now most likely looking at their Lynx which was near a GBA in 1989.) That gave Nintendo a heavy installbase, and considering that the first GB was also the cheapest to make games for, and you could literally grayscale NES games and downport in SOME cases, it was a done deal. Gamegear relied to much on ports you could get on the master system that played better on the master system. All other competitors in the portable market where: 1.Made at the last second with issues. 2.Were released by a company that was already losing tons of money, and not sure why they released a portable(SNK) 3.Were literally just playing console games on a small screen. 4.Costed too much. Nintendo consoles have always been the cheapest to make games for due to lower specs and lower cost distribution. If the GB had a slower time with the killer app the market would be different.
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Yo-SUP

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#44 Yo-SUP
Member since 2013 • 357 Posts
As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again. HarlockJC
GG was not even the most powerful console. The GG's problem was most games that were put out in the spot light were ports or downgraded versions of similar console games. Gameboy had a killer app(which they almost lost the rights to.) that got people to go on board, and the game making costs were significantly lower. (oddly the Lynx games costed less to make despite being more powerful than the GG.)
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Zaibach

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#45 Zaibach
Member since 2007 • 13466 Posts

it is a damn that the handheld market has to cowtow to the lowest common denominator, heck there are smartphones stronger than the 3ds

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Ghost120x

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#46 Ghost120x
Member since 2009 • 6060 Posts
They need. To redesign the vita to accept micro sd cards and admit their mistake. And by "they" I mean Sony.
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Seabas989

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#47 Seabas989
Member since 2009 • 13567 Posts

The only disappointment is the Vita. It'll be only relevant to Japan at this rate.

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bigmoobys

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#48 bigmoobys
Member since 2013 • 146 Posts
gameboy was the first real handheld put different games into it with a cartridge,then atari released lynx the first lcd backlit screen handheld and sega released gamegear. i wouldnt expect anyone to be more dominant.
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#49 HarlockJC
Member since 2006 • 25546 Posts
[QUOTE="HarlockJC"]As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again. Yo-SUP
GG was not even the most powerful console. The GG's problem was most games that were put out in the spot light were ports or downgraded versions of similar console games. Gameboy had a killer app(which they almost lost the rights to.) that got people to go on board, and the game making costs were significantly lower. (oddly the Lynx games costed less to make despite being more powerful than the GG.)

It was color vs green/black
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Yo-SUP

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#50 Yo-SUP
Member since 2013 • 357 Posts
[QUOTE="Yo-SUP"][QUOTE="HarlockJC"]As long as Sony thinks making something more powerful will be the only factor to winning over the handheld market they will lose. It's like the gamegear vs the Gameboy all over again. HarlockJC
GG was not even the most powerful console. The GG's problem was most games that were put out in the spot light were ports or downgraded versions of similar console games. Gameboy had a killer app(which they almost lost the rights to.) that got people to go on board, and the game making costs were significantly lower. (oddly the Lynx games costed less to make despite being more powerful than the GG.)

It was color vs green/black

Has nothing to do with power, it was the 2nd most(actually third) most powerful handheld with the TEX and the Lynx at the top. If you were talking about budget, than no, that did not matter as the NGP and Megaduck costed way more to make games with than the GB.