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[QUOTE="Zhengi"]That's more like it :| Is the x-axis weeks? What came out week 12? Furthermore, this is discounting the "future" of the 360. There very well could be spikes in the 360's life that just hadn't occurred yet. This chart is at least relevant, if not actually useful, what with it discounting information. Those are months, not weeks. No one is discounting anything. I'm only showing you that your assertion that the 360 is the software king is wrong, even that 3rd party devs are selling best on the 360. This is more proof than what people on forums are saying about the software sales and automatically assume that attach ratio = high sales volume. I also mentioned that I would like an updated chart, but that this is the only chart we have so far of how 3rd parties are doing when all 3 consoles are aligned.Grabbed the wrong chart. Here's the correct one. Like I said, Wii 3rd party games are selling better than 360 3rd party games.
Jandurin
better breast physicsKungfuKitten*drools*
It's not the fall that kills SD gaming; it's the sudden stop that does it. :PSecretPolicebad joke is bad :P
I mean, shoot, that's counting not even half a year? The Wii has sold PLENTY ENOUGH to be considered directly against the 360. The Wii has sold more than the PS3 and 360 combined, for Christ's sakes, and you still need to massage the data to get even a comparable result in terms of 3rd party sales. Sad.JandurinWhat do you mean by massaging the data? What does that even mean? And I already mentioned that that was an old chart and I was hoping they would update it soon. However, that is the best that we have so far unless YOU have some data that shows that the 360 is the software king like you claim.
[QUOTE="Jandurin"]I mean, shoot, that's counting not even half a year? The Wii has sold PLENTY ENOUGH to be considered directly against the 360. The Wii has sold more than the PS3 and 360 combined, for Christ's sakes, and you still need to massage the data to get even a comparable result in terms of 3rd party sales. Sad.qewrewq
Indeed, I don't see why is he even trying to argue...it's pretty freakin obvious. if Wii's third party sales were that great, developers would actually bother downgrading their multiplatform games and releasing a Wii version. but that doesn't happen in most mutliplatform games.
If 360 3rd party sales were so great, then you wouldn't have devs like EA laying off people and shutting down studios. :roll: It's not obvious. Show me YOUR data to back up YOUR arguments.If 360 3rd party sales were so great, then you wouldn't have devs like EA laying off people and shutting down studios. :roll: It's not obvious. Show me YOUR data to back up YOUR arguments. ZhengiDo you really want to try to make that causal link with the economy as bad as it is? Even if 360 3rd party sales were fantastic, they would still be seeing a shrinking in employment. There are more market forces at work here than how many units they pushed of a certain game. Besides, if Wii 3rd party sales were so great why aren't we seeing more games for the platform?
What do you mean by massaging the data? What does that even mean? And I already mentioned that that was an old chart and I was hoping they would update it soon. However, that is the best that we have so far unless YOU have some data that shows that the 360 is the software king like you claim. ZhengiMassaging the data is what Sony does every time NPD comes out. I didn't realize it was months. I will allow that Nintendo is doing better with third party than I assumed until the next chart comes out. Especially considering the lower cost of development.
[QUOTE="qewrewq"][QUOTE="Jandurin"]I mean, shoot, that's counting not even half a year? The Wii has sold PLENTY ENOUGH to be considered directly against the 360. The Wii has sold more than the PS3 and 360 combined, for Christ's sakes, and you still need to massage the data to get even a comparable result in terms of 3rd party sales. Sad.Rahnyc4
Indeed, I don't see why is he even trying to argue...it's pretty freakin obvious. if Wii's third party sales were that great, developers would actually bother downgrading their multiplatform games and releasing a Wii version. but that doesn't happen in most mutliplatform games.
wii gets lease multi-playform games, but thats made up for with the constant announcement of exclusive titles.yeah..japanese announcements. and you call that 'constant', I guess sheep got used to the gamecube and now everytime a decent looking third party games gets announced for the Wii they throw a party. Take a look at Wii's third party sales in japan, only 2 wii 3rd party games sold over 100k in 2008 in japan -
http://www.neogaf.com/forum/showpost.php?p=14055991&postcount=211
compared to:
http://www.neogaf.com/forum/showpost.php?p=14056090&postcount=218
if you've been at neogaf before, you'd know this is as credible as it can get.
If 360 3rd party sales were so great, then you wouldn't have devs like EA laying off people and shutting down studios. :roll: It's not obvious. Show me YOUR data to back up YOUR arguments. Zhengi
Wait..what? my data is the game library, most of the multiplatform games released on 360/PS3 don't get a Wii version, if devs thought it was worth it...why wouldn't they create a downgraded Wii version of every multiplatform release?
[QUOTE="Zhengi"] If 360 3rd party sales were so great, then you wouldn't have devs like EA laying off people and shutting down studios. :roll: It's not obvious. Show me YOUR data to back up YOUR arguments. VandalvideoDo you really want to try to make that causal link with the economy as bad as it is? Even if 360 3rd party sales were fantastic, they would still be seeing a shrinking in employment. There are more market forces at work here than how many units they pushed of a certain game. Besides, if Wii 3rd party sales were so great why aren't we seeing more games for the platform?
This is why many analyst believed the gaming industry to be recession proof. Record revenue sales. Looks like the recession is not affecting sales at all. The only sensible thing you've said is that even with the fantastic 360 3rd party sales, they are indeed seeing a shrinkage in employment.
As for why 3rd party devs aren't making more games for the Wii, you'll have to ask a 3rd party dev on that. If I was a stockholder in that company, I would be asking the same question as to why they're not developing on the Wii. It could be their irrational fear that only Nintendo games sell. It could be that they invested heavily on HD consoles so it's tough for them to change course mid-generation. It could be that they have no interest in making games on the Wii. It could be that it takes 2 years or more to make truly great games. I don't know the exact reason. All I know is that I'm baffled at why they are so willing to leave all that money on the table.
Oh, so basically you have no data at all. Got it.Wait..what? my data is the game library, most of the multiplatform games released on 360/PS3 don't get a Wii version, if devs thought it was worth it...why wouldn't they create a downgraded Wii version of every multiplatform release?
qewrewq
This is why many analyst believed the gaming industry to be recession proof. Record revenue sales. Looks like the recession is not affecting sales at all. The only sensible thing you've said is that even with the fantastic 360 3rd party sales, they are indeed seeing a shrinkage in employment. As for why 3rd party devs aren't making more games for the Wii, you'll have to ask a 3rd party dev on that. If I was a stockholder in that company, I would be asking the same question as to why they're not developing on the Wii. It could be their irrational fear that only Nintendo games sell. It could be that they invested heavily on HD consoles so it's tough for them to change course mid-generation. It could be that they have no interest in making games on the Wii. It could be that it takes 2 years or more to make truly great games. I don't know the exact reason. All I know is that I'm baffled at why they are so willing to leave all that money on the table. ZhengiNo industry is recession proof. They are all connected by a series of tubes...no I kid. Every single industry is connected in some form or fashion. The gaming industry will be just as hard hit as every other one. The reason? The credit crisis. Employee cuts happen for more reasons than just poor sales. Employers have to use credit lines to pay their employees' salaries, and because of the recent credit freeze companies have been unable to meet salary demands. They have had to lay off their employees to pay for normal overhead costs. Microsoft is the worst hit by this, because they actually rely on American banks, which are arguablly in the worst shape. Japan has a different banking system than America, so they don't have the same kinds of market stresses as AMerican banks.
[QUOTE="qewrewq"]Oh, so basically you have no data at all. Got it.Wait..what? my data is the game library, most of the multiplatform games released on 360/PS3 don't get a Wii version, if devs thought it was worth it...why wouldn't they create a downgraded Wii version of every multiplatform release?
Zhengi
Yep, just proof, which is the Wii's game library, but I guess that doesn't matter because I don't have any 'data', keep trying dude..keep trying. I guess all these 3rd party devs are avoiding the Wii because they hate nintendo, amirite??!
[QUOTE="Zhengi"]This is why many analyst believed the gaming industry to be recession proof. Record revenue sales. Looks like the recession is not affecting sales at all. The only sensible thing you've said is that even with the fantastic 360 3rd party sales, they are indeed seeing a shrinkage in employment. As for why 3rd party devs aren't making more games for the Wii, you'll have to ask a 3rd party dev on that. If I was a stockholder in that company, I would be asking the same question as to why they're not developing on the Wii. It could be their irrational fear that only Nintendo games sell. It could be that they invested heavily on HD consoles so it's tough for them to change course mid-generation. It could be that they have no interest in making games on the Wii. It could be that it takes 2 years or more to make truly great games. I don't know the exact reason. All I know is that I'm baffled at why they are so willing to leave all that money on the table. VandalvideoNo industry is recession proof. They are all connected by a series of tubes...no I kid. Every single industry is connected in some form or fashion. The gaming industry will be just as hard hit as every other one. The reason? The credit crisis. Employee cuts happen for more reasons than just poor sales. Employers have to use credit lines to pay their employees' salaries, and because of the recent credit freeze companies have been unable to meet salary demands. They have had to lay off their employees to pay for normal overhead costs. Microsoft is the worst hit by this, because they actually rely on American banks, which are arguablly in the worst shape. Japan has a different banking system than America, so they don't have the same kinds of market stresses as AMerican banks. I mentioned in a previous post that the recession has sped up the inevitable collapse of some devs. I believe this to be so. These devs were pouring in millions into making their games high quality and this meant that games needed to sell 500k - 1 mil units in order to break even. This model was not sustainable as it is ridiculous to need that many units sold before a dev sees profit. Companies were already posting losses way before the economy went south and this just made it worse for them. So I'm not saying that the industry is recession proof, but that this just made the situation more obvious and really brought to light what was going on in the gaming industry.
PC gaming has been "HD" since the 90's.
And PC gaming is still around.
swazidoughman
for few elite enthusiasts.. it's not exactly a mass market appeal
ie: the majority of games developed are going towards consoles, you can't deny pc games are in decline and spore didn't help.. blizzard is their only hope and if you've noticed, blizzard keeps their games medium range spec wise
successful pc developers aren't really pushing the edge of high end graphics either, they're finding success with mass market specs
if i were to develop a mod, i would not start with ue3 or even source.. even 5 yrs ago the HL community was way more successful than the Q3 one and it still is
Actually, the Video Game industry is the only sector of the consumer market that is still in the black constantly selling at stores and not decreasing in price of goods. Video Games are here to stay regardless who you blame for a non existant problem.SemiMasterI wouldn't call it a non-existent problem if devs are laying off people and closing down studios.
no one forces you to buy or play them...RealBongo
for few elite enthusiasts.. it's not exactly a mass market appeal
successful pc developers aren't really pushing the edge of high end graphics either, they're finding success with mass market specsvoxware00
[QUOTE="SemiMaster"]Actually, the Video Game industry is the only sector of the consumer market that is still in the black constantly selling at stores and not decreasing in price of goods. Video Games are here to stay regardless who you blame for a non existant problem.ZhengiI wouldn't call it a non-existent problem if devs are laying off people and closing down studios. Every gen has these growing pains. If you can't survive you get left behind. Games are always expensive to make. They were expensive on the NES and they are expensive to make now. Last I checked Tim Schaeffer, Suda 51, and Team ICO are still around making ingenius games. The only devs getting left behind are the ones that make garbage games.
Grabbed the wrong chart. Here's the correct one. Like I said, Wii 3rd party games are selling better than 360 3rd party games.
Zhengi
That chart is comparing each consoles software sales from 2 years after launch, which wouldn't be a good representation for the 360 since for its first year most 3rd party developers had not switched to to next gen consoles including the 360. So the chart is reflecting a time period in which most developers would not care about. This issue was addressed in this link, and states that the 360 has sold almost double the amount of software as the Wii since the Wii was released.
[QUOTE="Zhengi"][QUOTE="SemiMaster"]Actually, the Video Game industry is the only sector of the consumer market that is still in the black constantly selling at stores and not decreasing in price of goods. Video Games are here to stay regardless who you blame for a non existant problem.Bread_or_DecideI wouldn't call it a non-existent problem if devs are laying off people and closing down studios. Every gen has these growing pains. If you can't survive you get left behind. Games are always expensive to make. They were expensive on the NES and they are expensive to make now. Last I checked Tim Schaeffer, Suda 51, and Team ICO are still around making ingenius games. The only devs getting left behind are the ones that make garbage games. But very few devs are actually making profits this gen as compared to last gen. The only Western devs who I can think are making money right now is Ubisoft since they generate the most revenue on the DS and not on the HD consoles. Activision Blizzard would also be a part of this if the merger costs didn't put them at a loss for the fiscal quarter, and yet, if not for those costs, they would be at a profit because they make most of their money from WoW and they make the most revenue on the Wii. In your example, Suda 51 made money off the Wii. Team ICO can practically be a part of Sony and that's why they haven't closed down. Not sure what Tim Schaeffer has released recently, but his project did get dropped by Activision Blizzard because they didn't believe it would be viable for long term. So really, what Western dev has actually made money this gen if you don't think it's a problem?
[QUOTE="Zhengi"]Grabbed the wrong chart. Here's the correct one. Like I said, Wii 3rd party games are selling better than 360 3rd party games.
opex07
That chart is comparing each consoles software sales from 2 years after launch, which wouldn't be a good representation for the 360 since for its first year most 3rd party developers had not switched to to next gen consoles including the 360. So the chart is reflecting a time period in which most developers would not care about. This issue was addressed in this link, and states that the 360 has sold almost double the amount of software as the Wii since the Wii was released.
I think it's pretty representative of how each one is performing by comparing their launches. Comparing total software sold is not as good a representation since the 360 did have that extra year advantage. So that article is wrong in its one premise. Nintendo did not lie because the comparison they made was a fair one. However, this doesn't mean that MS is wrong either since they compared the numbers from a different perspective. I just think it's more fair to line up both consoles from launch to see how they are doing rather than going for total software.
Edited for clarity.
[QUOTE="RealBongo"]no one forces you to buy or play them...foxhound_fox
for few elite enthusiasts.. it's not exactly a mass market appeal
successful pc developers aren't really pushing the edge of high end graphics either, they're finding success with mass market specsvoxware00
Its not comparing total software sales, its comparing each consoles software sales for the 2 years the Wii and PS3 were released. Once again 3rd parties wouldn't care about sales of a product when the had not invested any of their own time or products in it (first year of 360's life). Your chart basically represents that the Wii was barely able to pass 1 year of 3rd party sales on the 360, after 2 years on the market.I think it's pretty representative of how each one is performing by comparing their launches. Comparing total software sold is not as good a representation since the 360 did have that extra year advantage. So that article is wrong in its one premise. Nintendo did not lie because the comparison they made was a fair one. However, this doesn't mean that MS is wrong either since they compared the numbers from a different perspective. I just think it's more fair to line up both consoles from launch to see how they are doing rather than going for total software.
Edited for clarity.
Zhengi
its because there force to, because they have to make up the money loss from developing these high quality games.Rahnyc4Heh. So you agree that it's of higher quality, and still want lesser games. Face it, companies will come and go with new investors who can dish out that kind of cash, and the good/strong companies that already exist will make it, at least most of them.
[QUOTE="Zhengi"]Its not comparing total software sales, its comparing each consoles software sales for the 2 years the Wii and PS3 were released. Once again 3rd parties wouldn't care about sales of a product when the had not invested any of their own time or products in it (first year of 360's life). Your chart basically represents that the Wii was barely able to pass 1 year of 3rd party sales on the 360, after 2 years on the market. Even if you compare it from the point when those two consoles launched, the 360 was in full swing. Launch year is usually the year when 3rd parties do not have their big games ready yet. This was the case for the PS3, so I don't see why the 360 should get a free pass on that. It's not representative to say that the 360 at 10 million install base did not have an advantage over the other two consoles. So you really believe that it's fair to compare a console at approximately 10 million against 2 consoles at 0? How is this not skewing the data worse than the data on the chart I presented?I think it's pretty representative of how each one is performing by comparing their launches. Comparing total software sold is not as good a representation since the 360 did have that extra year advantage. So that article is wrong in its one premise. Nintendo did not lie because the comparison they made was a fair one. However, this doesn't mean that MS is wrong either since they compared the numbers from a different perspective. I just think it's more fair to line up both consoles from launch to see how they are doing rather than going for total software.
Edited for clarity.
opex07
[QUOTE="Zhengi"][QUOTE="SemiMaster"]Actually, the Video Game industry is the only sector of the consumer market that is still in the black constantly selling at stores and not decreasing in price of goods. Video Games are here to stay regardless who you blame for a non existant problem.Bread_or_DecideI wouldn't call it a non-existent problem if devs are laying off people and closing down studios. Every gen has these growing pains. If you can't survive you get left behind. Games are always expensive to make. They were expensive on the NES and they are expensive to make now. Last I checked Tim Schaeffer, Suda 51, and Team ICO are still around making ingenius games. The only devs getting left behind are the ones that make garbage games. You mean the ones that make 1 garbage game.
[QUOTE="opex07"][QUOTE="Zhengi"]Its not comparing total software sales, its comparing each consoles software sales for the 2 years the Wii and PS3 were released. Once again 3rd parties wouldn't care about sales of a product when the had not invested any of their own time or products in it (first year of 360's life). Your chart basically represents that the Wii was barely able to pass 1 year of 3rd party sales on the 360, after 2 years on the market. Even if you compare it from the point when those two consoles launched, the 360 was in full swing. Launch year is usually the year when 3rd parties do not have their big games ready yet. This was the case for the PS3, so I don't see why the 360 should get a free pass on that. It's not representative to say that the 360 at 10 million install base did not have an advantage over the other two consoles. So you really believe that it's fair to compare a console at approximately 10 million against 2 consoles at 0? How is this not skewing the data worse than the data on the chart I presented? I agree its not exactly fair but to take away the largest year of software sales for the 360 and say it didn't happen wouldn't represent the actual market at all. In the 360s first year it had only around 87 3rd party games most of these being last gen ports. While the Ps3 had around 141most of which were designed for next gen consoles.I think it's pretty representative of how each one is performing by comparing their launches. Comparing total software sold is not as good a representation since the 360 did have that extra year advantage. So that article is wrong in its one premise. Nintendo did not lie because the comparison they made was a fair one. However, this doesn't mean that MS is wrong either since they compared the numbers from a different perspective. I just think it's more fair to line up both consoles from launch to see how they are doing rather than going for total software.
Edited for clarity.
Zhengi
EDIT: wrong numbers, need to fix them.
[QUOTE="Zhengi"][QUOTE="opex07"] Its not comparing total software sales, its comparing each consoles software sales for the 2 years the Wii and PS3 were released. Once again 3rd parties wouldn't care about sales of a product when the had not invested any of their own time or products in it (first year of 360's life). Your chart basically represents that the Wii was barely able to pass 1 year of 3rd party sales on the 360, after 2 years on the market.opex07Even if you compare it from the point when those two consoles launched, the 360 was in full swing. Launch year is usually the year when 3rd parties do not have their big games ready yet. This was the case for the PS3, so I don't see why the 360 should get a free pass on that. It's not representative to say that the 360 at 10 million install base did not have an advantage over the other two consoles. So you really believe that it's fair to compare a console at approximately 10 million against 2 consoles at 0? How is this not skewing the data worse than the data on the chart I presented? I agree its not exactly fair but to take away the largest year of software sales for the 360 and say it didn't happen wouldn't represent the actual market at all. In the 360s first year it had only around 87 3rd party games most of these being last gen ports. While the Ps3 had around 141most of which were designed for next gen consoles.
EDIT: wrong numbers, need to fix them.
The thing with comparing aligned launches though is that it gives a clear picture of how all three consoles have progressed in sales. By this time next year, we'll be comparing the Wii and PS3 to the 360's big software year. There is no exclusion as long as the data is provided in the same manner. I think this is the best way to compare sales without bringing in any bias or outside factors because eventually, it all evens out.The thing with comparing aligned launches though is that it gives a clear picture of how all three consoles have progressed in sales. By this time next year, we'll be comparing the Wii and PS3 to the 360's big software year. There is no exclusion as long as the data is provided in the same manner. I think this is the best way to compare sales without bringing in any bias or outside factors because eventually, it all evens out.Zhengi
The chart isnt designed to show progression but to represent Wii's dominance in 3rd party sales, as shown by its title. It will only continue a process of taking away the 360's next year of software sales which normally would be bigger due to a larger user base, it wont even out unless MS discontinues the 360 a year before the rest. If Devs followed your chart they would be getting the most sales from the Wii which is currently far from the truth.
[QUOTE="swazidoughman"]PC gaming has been "HD" since the 90's.
And PC gaming is still around.
voxware00
for few elite enthusiasts.. it's not exactly a mass market appeal
ie: the majority of games developed are going towards consoles, you can't deny pc games are in decline and spore didn't help.. blizzard is their only hope and if you've noticed, blizzard keeps their games medium range spec wise
successful pc developers aren't really pushing the edge of high end graphics either, they're finding success with mass market specs
if i were to develop a mod, i would not start with ue3 or even source.. even 5 yrs ago the HL community was way more successful than the Q3 one and it still is
HD = High definition.
This usually applies to resolutions of 1280x720 (720p) or Higher
PCs have been able to do this or a loooooooooooong time.
its clearly HD gaming thats actually killing the industry. theres too many companies now who are either shutting down, going bankrupt or losing money this gen. This gen is taking a hard toll on third party companies.So what do you propose I do?Do you want me to sell my PS3 and buy a Wii just so that I can sit down in front of an old CRT TV and wail my arms around like some mongoloid?Those companies died because they were weak,all HD gaming has done is speed up the process.
I guess were not ready for HD gaming, cause third parties sure arent. Theres a reason why companies are now making mostly multi-platform games on both xbox360/ps3, and its not because they want to.
its because there force to, because they have to make up the money loss from developing these high quality games. We need to start figuring out what company is going to shut down or merge with another. HD gaming is killing this industry slowly, yet were putting the blame on nintendo, which is starting to give these companies a second shot.
The blame should go to HD gaming, because its killing companies and causing people to lose their jobs. whats the next gaming studio to shut down, seriously! Rahnyc4
[QUOTE="Zhengi"]The thing with comparing aligned launches though is that it gives a clear picture of how all three consoles have progressed in sales. By this time next year, we'll be comparing the Wii and PS3 to the 360's big software year. There is no exclusion as long as the data is provided in the same manner. I think this is the best way to compare sales without bringing in any bias or outside factors because eventually, it all evens out.opex07
The chart isnt designed to show progression but to represent Wii's dominance in 3rd party sales, as shown by its title. It will only continue a process of taking away the 360's next year of software sales which normally would be bigger due to a larger user base, it wont even out unless MS discontinues the 360 a year before the rest. If Devs followed your chart they would be getting the most sales from the Wii which is currently far from the truth.
Who's talking about devs looking at the chart? They can look at it if they want or they can follow their own chart. For whatever happens, most devs have already made their bed and they're either reaping the rewards or counting the losses by laying off people or closing studios. Whatever they want is their prerogative. However, in terms for us to compare how software is doing, I'm all for using aligned launches as that shows how software sales have progressed.How is "High Definition Gaming" killing the industry? High Definition refers to a resolution, not graphics. For instance Banjo-Kazooie on the Xbox Live Arcade is displayed in 480i, 480p, 720p, or 1080i, so technically if you have an HDTV it is in high definition, but that doesn't mean its visuals cost an insane amount of money to create.
Another example is Gears of War (or just about any other game), EPIC didn't spend more money to make Gears of War display in 720p than it did to display it in 480i. Same thing could be said about Halo, Half-Life...ect. really what it all comes down to is how to utilize an engine to get the best performance and visual quality for cheap. Unreal Engine 3 costs a lot of money to develop games with, yet there are plenty of other engines out there like the Source Engine that still for a four year old engine, looks fantastic.Its not "high definition" that is killing the industry, that would be impossible. That is like saying "Four wheel drive is killing the car company".
HD isn't killing gaming. Whats hurting gaming is developers who have poor business models. It just happens that most of these developers dusiness models focus on HD content. When devs like Factor 5 and free Radical are closing, ther is definately a problem and it is foolish to say its strictly due to the economy, or crappy games, or evolving tech they couldn't keep up with etc. These devs have to learn that going HD is not the only way to make money, other options exist be it the Wii, handhelds, downloadable games, cellphones, pc games etc. The sooner these companies find a diverse and suitable model, the faster things will get better.
HD is used to represent the 360 and PS3 since that is their defining mark this gen. No one is actually arguing about the resolution, but the costs associated with making games for the HD consoles.How is "High Definition Gaming" killing the industry? High Definition refers to a resolution, not graphics. For instance Banjo-Kazooie on the Xbox Live Arcade is displayed in 480i, 480p, 720p, or 1080i, so technically if you have an HDTV it is in high definition, but that doesn't mean its visuals cost an insane amount of money to create.
Another example is Gears of War (or just about any other game), EPIC didn't spend more money to make Gears of War display in 720p than it did to display it in 480i. Same thing could be said about Halo, Half-Life...ect. really what it all comes down to is how to utilize an engine to get the best performance and visual quality for cheap. Unreal Engine 3 costs a lot of money to develop games with, yet there are plenty of other engines out there like the Source Engine that still for a four year old engine, looks fantastic.Its not "high definition" that is killing the industry, that would be impossible. That is like saying "Four wheel drive is killing the car company".
DarkGamer007
[QUOTE="DarkGamer007"]HD is used to represent the 360 and PS3 since that is their defining mark this gen. No one is actually arguing about the resolution, but the costs associated with making games for the HD consoles.How is "High Definition Gaming" killing the industry? High Definition refers to a resolution, not graphics. For instance Banjo-Kazooie on the Xbox Live Arcade is displayed in 480i, 480p, 720p, or 1080i, so technically if you have an HDTV it is in high definition, but that doesn't mean its visuals cost an insane amount of money to create.
Another example is Gears of War (or just about any other game), EPIC didn't spend more money to make Gears of War display in 720p than it did to display it in 480i. Same thing could be said about Halo, Half-Life...ect. really what it all comes down to is how to utilize an engine to get the best performance and visual quality for cheap. Unreal Engine 3 costs a lot of money to develop games with, yet there are plenty of other engines out there like the Source Engine that still for a four year old engine, looks fantastic.Its not "high definition" that is killing the industry, that would be impossible. That is like saying "Four wheel drive is killing the car company".
Zhengi
The problem isn't about HD games though. They can be viable and cost effective if balanced with other platforms like Wii, handhelds, pc , cellphone, downloadable games etc. Its the companies poor business models that are hurting them and if they don't shape up then they will die. End of Story.
[QUOTE="Zhengi"][QUOTE="DarkGamer007"]HD is used to represent the 360 and PS3 since that is their defining mark this gen. No one is actually arguing about the resolution, but the costs associated with making games for the HD consoles.How is "High Definition Gaming" killing the industry? High Definition refers to a resolution, not graphics. For instance Banjo-Kazooie on the Xbox Live Arcade is displayed in 480i, 480p, 720p, or 1080i, so technically if you have an HDTV it is in high definition, but that doesn't mean its visuals cost an insane amount of money to create.
Another example is Gears of War (or just about any other game), EPIC didn't spend more money to make Gears of War display in 720p than it did to display it in 480i. Same thing could be said about Halo, Half-Life...ect. really what it all comes down to is how to utilize an engine to get the best performance and visual quality for cheap. Unreal Engine 3 costs a lot of money to develop games with, yet there are plenty of other engines out there like the Source Engine that still for a four year old engine, looks fantastic.Its not "high definition" that is killing the industry, that would be impossible. That is like saying "Four wheel drive is killing the car company".
ActicEdge
The problem isn't about HD games though. They can be viable and cost effective if balanced with other platforms like Wii, handhelds, pc , cellphone, downloadable games etc. Its the companies poor business models that are hurting them and if they don't shape up then they will die. End of Story.
And that's what I've been arguing about in the last few pages. You're preaching to the choir, my man.I never thought the wii was killing the gaming industry. Instead they are killing video games as we know them. Im a 30 year old gaming and by the time i'm fourty 95% of the games on the market will be the casual trash they keep pumping out on the wii. WHY you ask, its because these games are CHEAP TO MAKE, and the regular gaming public (ie people who had no intrest in gaming before the wii) cant tell a peice of crap game from a hole in the ground. The wii isnt ruing gaming
its just ruining the kind of games i want to play.
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