http://meforums.bioware.com/viewtopic.html?topic=718302&forum=144
So, someone got his hands on the PC Gamer review of Mass Effect 2.
"you no longer have an inventory. its been replaced by a more abstract system, similar to a pure action game. Instead of loot drops abd containers full of equipable gear, you find technology pickups that can be researched on your ship to unlock new weapons."
- The inventory system in the first was terrible, by the end of the game you were forced to vender long lists of useless items. I am actually happy they did away with this it did nothing to make Mass Effect more of an RPG
"Also gone are equipment mods, replaced by castable abilities.... The miserably clunky inventory system of ME1 is no longer a problem, although the new weapon load-out and research interfaces aren't great either."
-Equipment Mods were also pointless, besides medical mods you could add to armor, you could essentially run through the game without ever using this feature. It needed to be streamlined and it sounds like it was.
"character development(skills) has also been culled down to six or seven upgradeable skills for shepard and just four for companions. Has ME2 been dumbed down? Yeah abit, but these changes don't make it a worse game than its predecessor; it just haas some different priorities this time around,"
- Nothing is really lost here...all they did was group up the attribute system. So instead of putting points into shotguns, you put points into a more broad catagory. I actually was pretty happy to find out they really cut down the attributes for followers as well. I found in Mass Effect that a lot of my companions had useless skills. As a whole this really isn't a downgrade at all, they simply took the system they already had and made it more practical.
" The way Paragon and Renegade points are handed out could have been better, however. Often you're dealing with an issue so ambiguous that either path could be seen as good or bad, and when I'm trying to be a good guy it awards me Renegade points without telling me what it was that I did to earn them. "
Morally ambiguous decisions may be a slight annoyance here (although for the most part I would think you'd know what is evil or good) but this is another welcomed change in my opinion. If my character is an evil dude, It wouldn't make sense for him to be able to persuade the enemy using friendly speech.
" The levels are attractive, but a bit blocky and workman like. Some have inexplicable waist-high barriers that pop out of the ground when combat begins to provide cover. It's so contrived it feels like an in-joke for cover-based shooter players. "
- Happens in most games...I doubt it will really be that annoying. Nobody complained about the waist high barriers all over GeOW games.
RichardStallman
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