ah please, HL 1 is one of teh most revolutionary FPS around.To quotes GS review "HL is the closest step to revolutionary the genre has ever taken" . I can tell you about why HL 1 is revolutionary but seeing as you cannot find it your self..... You say things which made HL successful were taken from SS. You really don't have much idea. Let me tell you, the scripted sequences used in HL 1 was even tried to be incorporated in SS2.
[QUOTE="SS2Dev"]Motivated by the dramatic scripted sequences in Half-Life, we attempted to introduce similar elements into System Shock 2. In doing so, we broke one of our rules: we tried to step outside the bounds of our technology. Although we attempted relatively simple sequences and ultimately got them workingnaval
I never stated that Half Life only took what System Shock did first. I stated that SS did a lot of what Half Life was claimed to do first. Other games also influenced Half Life. Scripted events and 3D positional sound? Gee, I never knew Half Life came out before Unreal. Wait, it didn't. (And to an extent, even though Unreal is broken up into levels, they transition. And even Half Life isn't the first FPS to have one continuous world, which btw, wasn't completely continuous. And this isn't to say Unreal was revolutionary either.)
And of course the System Shock 2 devs would like to copy Half Life. First off, SS2 isn't SS1. Second, even if they were primarily the SS1 people, that doesn't mean HL is an entire copy of SS1. Third, even where HL borrowed ideas from SS, it doesn't mean Valve couldn't improve upon them. If someone does something better than you, you learn from it, even if you were the creator of something. Half Life is an evolution in the FPS, not the revolution of the FPS.
secondly, I like how you make assumption i i haven't played lots of shooter. fyi i played standard ones like rott, rctw, doom, marathon etc around the time when they were released
naval
Yes, and that's why you view Half Life as revolutionary. As I have stated, many of the revolutionary games fail horribly in terms of sales. They aren't mainstream, because often times, they just aren't good games. Being the first, you make mistakes. I don't really care what GameSpot thinks of Half Life. GameSpot isn't flawless in it's reviews either (as the past year in controversy with GS has taught us).
Quick test.
What's the first FPS? (*HINT* It's not Wolfenstein.)
What's the first Co op LAN FPS? (*HINT* It's not Doom.)
What's the first true 3D Engine in an FPS? (*HINT* It's not Quake.)
What's the first FPS to use the internet? (*HINT* It's not Quake.)
This has nothing to do with the quality of Half Life, which was a good game. And I would not deny that Half Life didn't popularize many of the things it's (wrongfully) credited for. But it's similar to how many of us view Halo.
(Last post on this subject, as it's off the original topic).
Now onto the original topic: (From http://www.1up.com/do/feature?pager.offset=1&cId=3168091)
"Ultima VII is still my favorite game," says Todd Howard, executive producer of Bethesda's Elder Scrolls series. "It's hard not to look at Oblivion and see the Ultima influence."
Being a very big fan of Ultima VII, I have a hard time seeing it's influence.
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