Lets do this piece by piece.
@OniLordAsmodeus said:
Titanfall was a new IP with no fan-base expectations. It was being compared directly to COD before release because of the dev team, and that comparison shaped expectations. I think most people were looking forward to a SP mode, and those people were disappointed when there was none, thus it sold less.
The crux of my point is that if a SP only game is perfectly valid, than the inverse shouldn't be an issue. A mp only game if the goal is mp is perfectly fine, why in **** should a set of gameplay systems that were built with multiplayer in mind have a shoe horned campaign. Likewise nothing about Titanfall's initial showing, pr tour, or whatever focused on Call of Duty or modern warfare like games other than "this dev is the creator of Call of Duty", further more, it was known for over a year before the game even come out that it was a multiplayer game, that it would be multiplayer in spirit with some tacked on sole lor thing to the single player.
Either it yes it didn't sell as much as it could have without a campaign, that argument has merit, but it also doesn't hurt the product. A CoD styled campaign would still mean Titanfall is lacking content, because content issues were multiplayer. It's lack of a skill ceiling is what hurt that game, it's lack of modes is what hurt that game to a lot of people. It's lot of content to unlock is what hurt that game to a lot of people. It not having a campaign wasn't an actual problem for anyone other than "I'd like a campaign". It's the equivalent of asking for a horde mode, when not every game needs one of those.
@OniLordAsmodeus said:
Halo is a legacy title that gained both SP and MP fans all around due to the content there within. From the first Halo there was a SP mode that people could play, a story to dive into, and characters to love, and likewise there were people who dove into the lan parties and what not, that fostered a large MP base. Halo 4 NEEDED an SP campaign due to it being a legacy part of the package, and the same goes for the MP portion. Because Halo 4's MP community wasn't retained has more to do with the landscape of the industry today rather than the Halo itself (IMO that is).
You missed the point of the Halo comparison. Talkin strictly in the context of did Titanfall need a sp, because after all the narrative is that Titanfall's community died out quickly. The thing is plenty of multiplayer games before and after have gone by without a story/without a campaign. On the flip side even a prestigious series like Halo, with its 4th main entry; Halo's mp died out. IE it's pure conjecture to assume the SP would have made that much of a difference in helping Titanfall retain, because it wouldn't.
And it wasn't a landscape thing, it was a quality of Halo 4's multiplayer thing. The player base out rich bitches about sprint today (and it's fine in Halo 5), and just the sight of ADS, so they were naturally going to bitch, moan, and complain about CoD styled systems in a Halo game to begin with.
@OniLordAsmodeus said:
Street Fighter is a legacy title like Halo in that since SF2 people have been playing the games for various reason. There are plenty of people who got in to SF for the competition and MP aspects of the series; the MP focus of the game is a legacy component of the Arcade really, but once the series came to console, the fan base grew exponentially due to people being able to play at home and have fun. From that many players grew to love playing the CPU and learning more about the characters through the lore. As more games were added to the series, and the FG genre continued to mature and change, SP content became a main focus / feature of many FG series, and SF specifically is no different.
Tetris on the other hand is game SOLELY based on mechanics, with no story, or legacy to speak of other than the shapes, and in many ways the music. People don't get attached to the "L" block like the would / have Ryu or Chun Li.
Bottom line, trying to argue that SF's SP content is just a "tact on" portion to a MP game, is a faulty premise. The FG genre is a genre that appeals to more than just the hardcore, head to head, competitor. Many different people come to FGs for many different reasons, all of which are equally important as each facet comes together to create / support this niche community.
And here is where we get completely I mixed up, I never said SF's sp was a tacked on thing, that's your faulty premise. I merely said I don't care for it, but I get the backlash for it. I don't like the strawmen the "competitive" crowd is making for saying the people complaining only have sp complaints, because bitch, no, I have multiplayer related complaints to boot.
Likewise, I'd still stay at my central point: If a single player only game is valid to most people, than multiplayer only games should not be a problem. That's not talking for or strictly street fighter, i was broad context with that. Because I still feel to this day the campaign complaints against Titanfall and Rainbow Six barely hold merit, vs other short comings those games have that directly influence whether or not Titanfall would retain, or whether or not Rainbow Six is worth 60 bucks as a mp only game.
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