John Carmack: 'You have to sweat a lot more over the PS3...'

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Zythyl

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#1 Zythyl
Member since 2006 • 545 Posts

http://www.youtube.com/watch?v=JGjIZc7lytg&feature=related

6m20s in...

Part 2/3 of a really interesting interview with John Carmack (Doom creator). Talking about Rage, megatextures, and developing for consoles in Part Two; also mentions:

"You have to sweat a lot more over the PS3... easier to make things happen on the 360..."

What are the cows / lemmings thoughts on this? Being a hermit I'm glad to hear him confirm that they're aiming for a 60fps norm, without comprimising visual / gameplay quality (low-res textures or 30fps gameplay).

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Bread_or_Decide

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#2 Bread_or_Decide
Member since 2007 • 29761 Posts
Nothing good comes easy.
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rybe1025

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#3 rybe1025
Member since 2004 • 6362 Posts
Here comes a bunch of people that do not have 1/1000 the knowledge he does on developing about to call him a lazy dev.
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videogamesdead8

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#4 videogamesdead8
Member since 2009 • 200 Posts

ps2 was harder to develop for than dreamcast, yet multiplatform games looked better on ps2 because it was the more powerful console regardless of it being harder to develop for.

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videogamesdead8

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#5 videogamesdead8
Member since 2009 • 200 Posts

this excuse ps3 being harder to develop for than xbox360 is the reason games look worse is exactly a excuse.

it's really the xbox360 is more powerful and i have known this since day one.

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AnnoyedDragon

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#6 AnnoyedDragon
Member since 2006 • 9948 Posts

Nothing good comes easy. Bread_or_Decide

Unless you happen to develop for a platform that isn't PS3.

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videogamesdead8

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#7 videogamesdead8
Member since 2009 • 200 Posts

LOL cpu's arent even hard to program for to begin with.

it's not like cell is a brand new architecture it uses a standard powerpc stripped down core and the only thing kinda new is a spe it's still based on existing architectures dev's have seen before.

this has nothing to do with ps3's textures being lower resolution, xbox360 has unified memory it has more memory to work with that's why it has better lookin textures aka graphics and it has better shaders because of a more advanced gpu.

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videogamesdead8

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#8 videogamesdead8
Member since 2009 • 200 Posts

ps3 as a whole might be able to do more cpu cycles, crunch more numbers run more advanced physics

but it just doesnt have the goddamn ram architecture set up to compete or gpu to compete with xbox360 graphically

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deactivated-5b19214ec908b

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#9 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts

There hasnt been a 360/ps3 game that looks noticably better on the 360 yet so i dont care.

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Bread_or_Decide

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#11 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"]Nothing good comes easy. AnnoyedDragon

Unless you happen to develop for a platform that isn't PS3.

Lazy devs.
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Bread_or_Decide

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#12 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="videogamesdead8"]

ps3 as a whole might be able to do more cpu cycles, crunch more numbers run more advanced physics

but it just doesnt have the goddamn ram architecture set up to compete or gpu to compete with xbox360 graphically

What I see with my eyes doesn't match up with what you're saying. No game on the 360 looks as good as KZ2.
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ForceFreeze

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#13 ForceFreeze
Member since 2008 • 823 Posts

Like most multiplats nowadays, both console versions would be near-identical anyway.

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AnnoyedDragon

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#14 AnnoyedDragon
Member since 2006 • 9948 Posts

Lazy devs.Bread_or_Decide

I think PS3 users have used that excuse a fair too much for it to be taken seriously.

The only developers not lazy to PS3 users are those being paid by Sony.

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Zythyl

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#15 Zythyl
Member since 2006 • 545 Posts

ps3 as a whole might be able to do more cpu cycles, crunch more numbers run more advanced physics

but it just doesnt have the goddamn ram architecture set up to compete or gpu to compete with xbox360 graphically

videogamesdead8

Take a breath, will you, there's an edit button. And the point of what Carmack is getting accross has little to do with which platform looks visually more appealing, but which the game developers are leaning towards more. Well, developers of prestige such as the likes of id and VALVe (Gabe notoriously loathes the PS3).

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Zythyl

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#16 Zythyl
Member since 2006 • 545 Posts

Like most multiplats nowadays, both console versions would be near-identical anyway.

ForceFreeze
http://www.lensoftruth.com/?p=10974 http://www.lensoftruth.com/?p=10045
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Bread_or_Decide

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#17 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"]Lazy devs.AnnoyedDragon

I think PS3 users have used that excuse a fair too much for it to be taken seriously.

The only developers not lazy to PS3 users are those being paid by Sony.

Pretty much. Thats why KZ2 looks so good.
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GreyFoXX4

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#18 GreyFoXX4
Member since 2008 • 3612 Posts

@6:37 what was that he said? Oh in theory there is more computing power in the ps3, you just got to work it differently. Yep that sounds like what he said.

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Mckenna1845

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#19 Mckenna1845
Member since 2005 • 4410 Posts
while the ps3 being harder to develop for is pretty much common knowledge. most devs are comfortable enough to make games equal to the 360 counter parts, they might need to work harder, but making a game alot different graphically (something not seen in a long time) that really is lazy devs. id will have these running the same they are really talented devs, the only question is will rage be any good?
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AnnoyedDragon

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#20 AnnoyedDragon
Member since 2006 • 9948 Posts

Pretty much. Thats why KZ2 looks so good. Bread_or_Decide

I think Killzone looks ugly, especially in regard to character textures.

Before you react strongly to that I think there are other PS3 games that look better than KZ2.

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Zythyl

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#22 Zythyl
Member since 2006 • 545 Posts

@6:37 what was that he said? Oh in theory there is more computing power in the ps3, you just got to work it differently. Yep that sounds like what he said.

GreyFoXX4
That isn't something to boast about. Developers don't like learning different ways of making the same game. It = more time, money, and production wasted on developing a piece of software IDENTICAL to the one you coded / designed months ago, just on a different platform.
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Zythyl

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#23 Zythyl
Member since 2006 • 545 Posts

[QUOTE="Bread_or_Decide"]Pretty much. Thats why KZ2 looks so good. AnnoyedDragon

I think Killzone looks ugly, especially in regard to character textures.

Before you react strongly to that I think there are other PS3 games that look better than KZ2.

I think LBP looks better than KZ2.

But KZ2 is more visually photorealistic, sure.

I'm just not one for brown / grey textures.

Everywhere.

EDIT:

Found another PS3-bashing clip @ 7m20s

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Bread_or_Decide

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#24 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="Bread_or_Decide"]Pretty much. Thats why KZ2 looks so good. AnnoyedDragon

I think Killzone looks ugly, especially in regard to character textures.

Before you react strongly to that I think there are other PS3 games that look better than KZ2.

I would mention Infamous. Too bad its a little glitchy because everything else is very impressive.
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Zythyl

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#25 Zythyl
Member since 2006 • 545 Posts

Really worth checking out Part 3.

Carmack talks a lot about the future of game hardware, hardware limits, and mass-texturing (briefly mentioning World of Warcraft).

TL;DR

We are very close to the 'future' of gaming. We have virtually almost hit the hardware wall. The "power density" wall being the closest.

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PoppaGamer

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#26 PoppaGamer
Member since 2009 • 1629 Posts
Its an obvious statement. Of course the PS3 makes you sweat more because the 360 is PC based and there are 10's of 1000's of PC knowledge devs out there. This we already know.
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campbell1874

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#27 campbell1874
Member since 2006 • 1920 Posts

[QUOTE="videogamesdead8"]

ps3 as a whole might be able to do more cpu cycles, crunch more numbers run more advanced physics

but it just doesnt have the goddamn ram architecture set up to compete or gpu to compete with xbox360 graphically

Bread_or_Decide

What I see with my eyes doesn't match up with what you're saying. No game on the 360 looks as good as KZ2.

All the games that get used for example of great graphics like, KZ2, MGS4, GT5 etc all had/have extreamly long development time to make sure they have great graphics. If a company spent the same amount of time in development on a 360 game then it would match or surpass KZ2 graphics. Some games are coming close to it with much less development time.

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hy4k

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#28 hy4k
Member since 2009 • 1790 Posts

these developers are just lazy, and i can say that even though i do nothing but sit in my grandmas basement and play videogames

why dont they realise that sony is doing them a favour by making the PS3 hard to develop for? kutaragi san was a visionary who realised that developers weren't working hard enoogh so he made the ps3

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badtaker

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#29 badtaker
Member since 2009 • 3806 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="Bread_or_Decide"]Nothing good comes easy. Bread_or_Decide

Unless you happen to develop for a platform that isn't PS3.

Lazy devs.

Kojima is the best example.Remember MSG games for PC was worst port.Kojima is Lazy
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SecretPolice

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#30 SecretPolice
Member since 2007 • 45609 Posts

these developers are just, and i can say that even though i do nothing but sit in my grandmas basement and play videogames why dont they realise that sony is doing them a favour by making the PS3 hard to develop for? kutaragi san was a visionary who realised that developers weren't wokring hard enoogh so he made the ps3hy4k
I chuckled !!

On topic, JC knows what he's talking about.

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hiryu3

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#31 hiryu3
Member since 2003 • 7313 Posts
sweat more = more work take it how it is but I've enjoyed every game ID has put out except for the ones this gen. Carmack is a genius but a statement like that makes it come off that he wants to go the easy road.
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Zythyl

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#32 Zythyl
Member since 2006 • 545 Posts
[QUOTE="hiryu3"]sweat more = more work take it how it is but I've enjoyed every game ID has put out except for the ones this gen. Carmack is a genius but a statement like that makes it come off that he wants to go the easy road.

Being a garbage collector is harder work too but... uhh... nevermind.
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AnnoyedDragon

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#33 AnnoyedDragon
Member since 2006 • 9948 Posts

Carmack is a genius but a statement like that makes it come off that he wants to go the easy road.hiryu3

Yeah how dare they, how dare developers want to focus on the games instead of using more of their R&D budget on doing the same things in harder ways.

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Jynxzor

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#34 Jynxzor
Member since 2003 • 9313 Posts

You know it's really as simple as it just being overall easier for PC developers to port their work over to the 360 considering it's archtype is almost the same. PS3 seems to be worlds different to the developers, and I think "making you sweat" is the plain fact they have to put any extra work into it to port over to the PS3 instead of the 360. It's not being lazy it's just better business, if they were assured good sales from a PS3 port I can see them whining less about it.

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-Pred-Alien-

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#35 -Pred-Alien-
Member since 2009 • 1733 Posts
inb4cowssayingjohncarmackisan00bandalazydev
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skektek

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#36 skektek
Member since 2004 • 6530 Posts

[QUOTE="Bread_or_Decide"]Nothing good comes easy. AnnoyedDragon

Unless you happen to develop for a platform that isn't PS3.

LOL What do you call that? Development Osmosis Proxy?

Another platform is hard to develope for so that make yours easier?

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Javy03

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#37 Javy03
Member since 2006 • 6886 Posts
Devs and development studios spend their time and money trying to find a way to make a game on as many consoles as possible with the least amount of work. It get's a little old hearing devs. cry about how hard/different the PS3 is from the PC or 360. In the end what these devs really want to do if they had it their way is to make a game for one system and easily copy and paste it onto every machine with buttons out there. So do I mind that they have to work a little harder to PORT games over? No not really, because in the end they aren't make the game from the ground up for each system and still saving lots of time and money while expanding their audience and selling both games for the same retail price.
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AnnoyedDragon

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#38 AnnoyedDragon
Member since 2006 • 9948 Posts

LOL What do you call that? Development Osmosis Proxy?

Another platform is hard to develope for so that make yours easier?

skektek

Hello Cow, and yes generally when something is hard to develop for those that are not can be considered easier in comparison.

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Javy03

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#39 Javy03
Member since 2006 • 6886 Posts

[QUOTE="Bread_or_Decide"]Nothing good comes easy. AnnoyedDragon

Unless you happen to develop for a platform that isn't PS3.

I have never heard a dev. say that development for their game came EASY, exclusive or multiplat. The only devs. that complain about the PS3 are the ones that make games on BOTH systems at the same time and wanna port. When a dev makes a game exclusive to the PS3 you never hear complaints about their hardware but of course when you just wanna cut and paste a game from the 360 to the PS3 and can't, thats when all the crying comes about.
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Ilikemyname420

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#40 Ilikemyname420
Member since 2007 • 5147 Posts
[QUOTE="Javy03"] Devs and development studios spend their time and money trying to find a way to make a game on as many consoles as possible with the least amount of work. It get's a little old hearing devs. cry about how hard/different the PS3 is from the PC or 360. In the end what these devs really want to do if they had it their way is to make a game for one system and easily copy and paste it onto every machine with buttons out there. So do I mind that they have to work a little harder to PORT games over? No not really, because in the end they aren't make the game from the ground up for each system and still saving lots of time and money while expanding their audience and selling both games for the same retail price.

LOL of course you don't mind that they have to work harder....your not the one doing the work!! And this comes down to more than just porting it simply takes more time (and thus money) to program on the PS3 even if they did that version first, and knew the architecture like the back of their hands.
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MegajerkNYC

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#41 MegajerkNYC
Member since 2009 • 505 Posts

LOL cpu's arent even hard to program for to begin with.

it's not like cell is a brand new architecture it uses a standard powerpc stripped down core and the only thing kinda new is a spe it's still based on existing architectures dev's have seen before.

this has nothing to do with ps3's textures being lower resolution, xbox360 has unified memory it has more memory to work with that's why it has better lookin textures aka graphics and it has better shaders because of a more advanced gpu.

videogamesdead8

Whatever you say buddy

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skektek

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#42 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

LOL What do you call that? Development Osmosis Proxy?

Another platform is hard to develope for so that make yours easier?

AnnoyedDragon

Hello Cow, and yes generally when something is hard to develop for those that are not can be considered easier in comparison.

Aaah, the dogma of fanboys and lazy devs everywhere!

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AnnoyedDragon

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#43 AnnoyedDragon
Member since 2006 • 9948 Posts

When a dev makes a game exclusive to the PS3 you never hear complaints about their hardware but of course when you just wanna cut and paste a game from the 360 to the PS3 and can't, thats when all the crying comes about.Javy03

That's because developers developing exclusivly for the PS3 are generally under Sony's control.

Killzone 2

Uncharted 2

MAG

All Sony published titles, even MGS4 which wasn't published by Sony was clearly funded by them because of the product placement.

As for the "easy" comment that was the person I was responding to, developing games is never easy; but it's certainly easier than PS3.

Aaah, the dogma of fanboys and lazy devs everywhere!

skektek

Yes Cow, you would have to have dogmatic beliefs to accept something as common knowledge as PS3 being more difficult to develop for; wouldn't you?

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shad0w70

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#44 shad0w70
Member since 2009 • 293 Posts

I think everyone knows what the PS3 is capable of given the time & right amount of attention. :)

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Javy03

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#45 Javy03
Member since 2006 • 6886 Posts
Kojima is the best example.Remember MSG games for PC was worst port.Kojima is Lazy badtaker
Now do you know for certain that Kojima was INVOLVED in the porting of the game to PC or did Konami handle it with another in house studio. I am pretty sure Kojima had nothing to do with the ports of his game, he was involved in the beginning and after that it was in Konami's hands so the correct statment would be, "Konami's porting devs are lazy"
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aero250

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#46 aero250
Member since 2009 • 3613 Posts
I think we all know that both consoles are very equal.
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skektek

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#47 skektek
Member since 2004 • 6530 Posts

[QUOTE="skektek"]

Aaah, the dogma of fanboys and lazy devs everywhere!

AnnoyedDragon

Yes Cow, you would have to have dogmatic beliefs to accept something as common knowledge as PS3 being more difficult to develop for; wouldn't you?

Its not a question of accepting that fact, it is a matter of dwealing on that fact.

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Javy03

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#48 Javy03
Member since 2006 • 6886 Posts

[QUOTE="hiryu3"]Carmack is a genius but a statement like that makes it come off that he wants to go the easy road.AnnoyedDragon

Yeah how dare they, how dare developers want to focus on the games instead of using more of their R&D budget on doing the same things in harder ways.

Your assuming that they would take that saved R&D budget and put it into making the games better which might not be true. They wanna make their games as cheaply as possible and charge us as much as possible. Of course it would be lovely if they could just cut and paste the same game to all systems but alas instead they have spend a fraction of the money and time to port the game onto the PS3 and increase their buying audience by 24 million, poor them.
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aero250

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#49 aero250
Member since 2009 • 3613 Posts

I think everyone knows what the PS3 is capable of given the time & right amount of attention. :)

shad0w70
Nice sig.
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BrownWalrus

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#50 BrownWalrus
Member since 2005 • 3467 Posts

He also said that "There's a lttle bit more theoretical raw performance on the PS3, so we've got a little bit more headroom".