John Carmack: 'You have to sweat a lot more over the PS3...'

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videogamesdead8

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#101 videogamesdead8
Member since 2009 • 200 Posts

lol @ people making cell architecture out to be complex that damn cpu is out of date as hell now.

i remember reading about cell back in like 2000 lol.

LOL ps2's cpu was harder to program for than dreamcast's sh4 LOL yet games still looked better.

it was automatically ps2 games looked better than dreamcast

first game to prove ps2 was better than dreamcast was unreal tournament 1999

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stereointegrity

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#102 stereointegrity
Member since 2007 • 12151 Posts
when will he stop crying over this......how many other developers do u still hear complaining
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AnnoyedDragon

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#103 AnnoyedDragon
Member since 2006 • 9948 Posts

I dont have the knowledge required for this but... I would have thought a man of his expertise in this industry would relish at the prospect of a challenge.Indie_Hitman

There are challenges and then there is the PS3.

Big companies are pouring millions into researching how to take advantage of multicore processes, they haven't even figured out how to thread code across two cores effectively. Yet Sony comes out with a parallel processor with 6 available SPE's and developers are simply expected to "figure it out"?

The problem with the PS3 is they cannot simply ignore it and optimized games for one core, the single general purpose core in the PS3 is so weak they have no option but to offload to the SPE's to make stuff work. To put it in perspective the 360's CPU has been compared to a "dual-core Pentium 4 Extreme Edition 840 (3.2GHz)" with three of Cells PPE's, PS3 only has one of them.

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PSdual_wielder

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#104 PSdual_wielder
Member since 2003 • 10646 Posts

Not again...you guys...

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videogamesdead8

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#105 videogamesdead8
Member since 2009 • 200 Posts

john carmack never complained, he said it's harder to program for ps3's cpu than xbox360 and that's the truth.

he can still easily program for it, it's just easier to work on 360, less work is needed to archieve same results.

the reason why ps3 games look worse because ps3 doesnt have 512 unified memory and less free memory for dev's to work with so this limits polygon and texture resolution compared to xbox360.

the cell has nothing to do with it, even if they took advantage of it hows ps3 gonna make up for lack of ram?

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videogamesdead8

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#106 videogamesdead8
Member since 2009 • 200 Posts

reason games look better on xbox360 because it has 512 mb unified memory it's not because ps3 is hard to develop for.

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abuabed

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#107 abuabed
Member since 2005 • 6606 Posts

reason games look better on xbox360 because it has 512 mb unified memory it's not because ps3 is hard to develop for.

It makes me sad how stupid people are

videogamesdead8
*checks joining date* Oh, I think you won't be here long enough to know what you're actually talking about my friend.
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#108 videogamesdead8
Member since 2009 • 200 Posts

lol the main reason ps3 is harder to develop for because it's hard to fit games into ps3's crappy memory architecture.

it's not cell as much as memory being a problem for dev's making it hard to make game fit on ps3.

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Javy03

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#109 Javy03
Member since 2006 • 6886 Posts

[QUOTE="Javy03"]Your assuming that they would take that saved R&D budget and put it into making the games better which might not be true.AnnoyedDragon



And saying that they won't isn't an assumption?

The whole point of a budget is to restrict expenditure of a game to a certain amount, not just to restrict how expensive it becomes but to determine the quality of the target game. The more spent getting around PS3 exclusive difficulties the less spent on other areas of the game.

Developing exclusivly is easier for the obvious reason that you only have one set of specs to worry about, not because Sony is throwing money at them. My point is the complaints come from devs who wanna to make life easier and cheaper on themselves in the PORTING process.Javy03


No no no it has nothing to do with the fact Sony is funding their game and controlling all their press releases that these developers don't complain about the PS3, it is because cross platform development is harder than exclusive development...

Do you honestly expect people to believe that? Where are all the PC/360 cross platform developers complaining? You refuse to recognise the common knowledge that PS3 is the more difficult to develop for than any other existing platform, you keep coming up with excuses.

Have you read anything I posted. I have never denied that the PS3 is harder to dev. for. My point is that fanboys make it a bigger deal then it is, there are plenty of studios making multiplat games on both and the truth is devs are around because they can port to the PS3/360/PC. If not they couldnt afford the games they are making. As I said complaining about the PORT process being more expensive to me is petty. It's already a process that saves devs money and hearing them complain that they cant just dump a game made on another system on my system just seems petty. Its still probably the most compatable gen. for ports between the PC and two consoles. That says alot.

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finalfantasy94

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#110 finalfantasy94
Member since 2004 • 27442 Posts

when will he stop crying over this......how many other developers do u still hear complainingstereointegrity

Not many, Devs complain cause its more easy to port PC code to 360 then ps3 so they cry about it.

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videogamesdead8

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#111 videogamesdead8
Member since 2009 • 200 Posts

the main problem for ps3 is memory allocation, games like dirt on ps3 the dev's had trouble making the game fit on ps3 they had to to take out trees so it would fit in ps3's memory, on fight night round 3 they made the crowd 2d on ps3 to make up for lack of memory.

reason why dev's gotta work harder on ps3 because they gotta work how to fit these games in ps3's memory.

cell is less of a problem.

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abuabed

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#112 abuabed
Member since 2005 • 6606 Posts

[QUOTE="stereointegrity"]when will he stop crying over this......how many other developers do u still hear complainingfinalfantasy94

Not many, Devs complain cause its more easy to port PC code to 360 then ps3 so they cry about it.

That's the main point. PC to 360 port = low cost = two games made. PS3 from scratch = high cost = one game made.
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finalfantasy94

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#115 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="stereointegrity"]when will he stop crying over this......how many other developers do u still hear complainingabuabed

Not many, Devs complain cause its more easy to port PC code to 360 then ps3 so they cry about it.

That's the main point. PC to 360 port = low cost = two games made. PS3 from scratch = high cost = one game made.

Meh you rarely see more and more devs complain about it. So I honestly dont care. Im guessing most got use to it.

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II_Seraphim_II

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#116 II_Seraphim_II
Member since 2007 • 20534 Posts
Hasnt this been known since day 1? That the PS3 is harder to develop? Am I in the Twilight Zone :o
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#117 videogamesdead8
Member since 2009 • 200 Posts

dreamcast CPU was easier to program for than ps2 yet, actually sega had to be brought in to help port unreal tournament 1999 to dreamcast they found out dreamcast just did not have the amount of memory to fit the full pc game.

making the game try to fit in dreamcast memory foot print made them work harder than they did for the ps2 version.

i hope people get what im talking about now

CELL IS NOT THE MAIN ISSUE.

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AnnoyedDragon

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#118 AnnoyedDragon
Member since 2006 • 9948 Posts

Yes videogamesdead8 we get it, you are making a flame worthy statement in a likely effort to bait people to argue with you and no one is paying attention. There is no need to repeat over and over again that you think the problem isn't Cell; against common developer opinion, people saw it the first time.

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stereointegrity

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#119 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="finalfantasy94"]

[QUOTE="stereointegrity"]when will he stop crying over this......how many other developers do u still hear complainingabuabed

Not many, Devs complain cause its more easy to port PC code to 360 then ps3 so they cry about it.

That's the main point. PC to 360 port = low cost = two games made. PS3 from scratch = high cost = one game made.

but it has been said its more easy to port code from PS3 to 360 then the other way around so why dont they do that...then they have 3 games made at one simple cost...
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quicksilverXP24

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#120 quicksilverXP24
Member since 2003 • 322 Posts

ps3 as a whole might be able to do more cpu cycles, crunch more numbers run more advanced physics

but it just doesnt have the goddamn ram architecture set up to compete or gpu to compete with xbox360 graphically

videogamesdead8
Uhhmmnn... I'm not even going to say anything.
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lettuceman44

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#121 lettuceman44
Member since 2005 • 7971 Posts

LOL cpu's arent even hard to program for to begin with.

it's not like cell is a brand new architecture it uses a standard powerpc stripped down core and the only thing kinda new is a spe it's still based on existing architectures dev's have seen before.

this has nothing to do with ps3's textures being lower resolution, xbox360 has unified memory it has more memory to work with that's why it has better lookin textures aka graphics and it has better shaders because of a more advanced gpu.

videogamesdead8
Can you program for the cpu? Wanna show me some of your work?
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BoloTheGreat

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#122 BoloTheGreat
Member since 2008 • 3483 Posts

when will he stop crying over this......how many other developers do u still hear complainingstereointegrity

Here are a few quotes for you.


"investing in the Cell...gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think it's a good solution. The PS3 is a total disaster on so many levels, I think It's really clear that Sony lost track of what customers and what developers wanted" ~Gabe Newell; Co creater of Valve [2007]



"Sony's console is very exotic and tough to develop for".~ EA on Red Alert 3

"There's no doubt that Electronic Arts, along with many other publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3" ~ EA2008


"The politically incorrect answer is that the PS3 is a huge pain in the ass We had to play catch-up on the PS3 because of the memory constraints and how it renders;And it's harder on the PS3" ~Midway


"The PS3 lags a little bit behind in terms of getting the performance out of it,the rasteriser is just a little bit slower - no two ways about that. The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that's what a lot of the work has been, splitting it all into jobs on the PS3, " ~John Carmack


And the sony responce to all of this;

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"

--Kaz Hirai, CEO, Sony Computer Entertainment

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Soulja_West

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#123 Soulja_West
Member since 2003 • 15084 Posts
[QUOTE="videogamesdead8"]

the main problem for ps3 is memory allocation, games like dirt on ps3 the dev's had trouble making the game fit on ps3 they had to to take out trees so it would fit in ps3's memory, on fight night round 3 they made the crowd 2d on ps3 to make up for lack of memory.

reason why dev's gotta work harder on ps3 because they gotta work how to fit these games in ps3's memory.

cell is less of a problem.

Where did you get this information from?
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videogamesdead8

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#124 videogamesdead8
Member since 2009 • 200 Posts

[QUOTE="videogamesdead8"]

LOL cpu's arent even hard to program for to begin with.

it's not like cell is a brand new architecture it uses a standard powerpc stripped down core and the only thing kinda new is a spe it's still based on existing architectures dev's have seen before.

this has nothing to do with ps3's textures being lower resolution, xbox360 has unified memory it has more memory to work with that's why it has better lookin textures aka graphics and it has better shaders because of a more advanced gpu.

lettuceman44

Can you program for the cpu? Wanna show me some of your work?

lol cpu's arent as complex as gpu's that's a fact.

ps3's harder to work for because it has less memory and they have to do x3 as much work making the game fit.

that's why most games now they dont have a lead platform like 360 because it would make them work twice as hard to port it to ps3.

while a ps3 can be lead platform and 360 port it fine because more memory.

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AnnoyedDragon

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#125 AnnoyedDragon
Member since 2006 • 9948 Posts

Have you read anything I posted. I have never denied that the PS3 is harder to dev. for. My point is that fanboys make it a bigger deal then it is, there are plenty of studios making multiplat games on both and the truth is devs are around because they can port to the PS3/360/PC.

If not they couldnt afford the games they are making. As I said complaining about the PORT process being more expensive to me is petty. It's already a process that saves devs money and hearing them complain that they cant just dump a game made on another system on my system just seems petty. Its still probably the most compatable gen. for ports between the PC and two consoles. That says alot.

Javy03

All I see is fanboys downplaying how much of a big deal it is, redirecting blame away from their platform of preference and towards anyone who dares to criticise it. You accused only cross platform developers of complaining, ignoring that the other developers are on Sony's payroll. That sounds like redirecting the blame to me.

The truth is developers target PS3 with their multiplat games because they have to, they cannot ignore a substancial audience for their games with today's development costs. The developers do what they can with the resources they have; and here is were the Cows come in to call them lazy for not giving the PS3 special care.

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videogamesdead8

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#126 videogamesdead8
Member since 2009 • 200 Posts

lol i had a link saying john carmack i feel xbox360 is better all around piece of hardware.

DUHH 512 mb unified memory destroys split system memory with turbocache feature.

microsoft really did design the best consoles ever, original xbox has 64 mb of ram unified, unified memory is the best set up for a console.

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stereointegrity

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#127 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="stereointegrity"]when will he stop crying over this......how many other developers do u still hear complainingBoloTheGreat

Here are a few quotes for you.

ur most recent one if over a year old bro....so like i said how many besides him do u still hear complaining.....

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stereointegrity

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#128 stereointegrity
Member since 2007 • 12151 Posts

lol i had a link saying john carmack i feel xbox360 is better all around piece of hardware.

DUHH 512 mb unified memory destroys split system memory with turbocache feature.

microsoft really did design the best consoles ever, original xbox has 64 mb of ram unified, unified memory is the best set up for a console.

videogamesdead8
with posts like these this thread will make it past 10 pages easy
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BoloTheGreat

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#129 BoloTheGreat
Member since 2008 • 3483 Posts
Anyone stil need any more evidence?
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AnnoyedDragon

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#130 AnnoyedDragon
Member since 2006 • 9948 Posts

Guys don't bite videogamesdead8 obvious bait, he spammed his ridiculous opinions to get people to argue with him.

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stereointegrity

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#131 stereointegrity
Member since 2007 • 12151 Posts
Anyone stil need any more evidence?BoloTheGreat
ur talking about the old evidence u just tried to pass over?....
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BoloTheGreat

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#133 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="BoloTheGreat"]

[QUOTE="stereointegrity"]when will he stop crying over this......how many other developers do u still hear complainingstereointegrity

Here are a few quotes for you.

ur most recent one if over a year old bro....so like i said how many besides him do u still hear complaining.....

Oh yeah becuase Carmack is the most recent he is obviously lazy as hell :roll: You can't just discount something just bacuse its arround a year old
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#134 videogamesdead8
Member since 2009 • 200 Posts

[QUOTE="videogamesdead8"]

lol i had a link saying john carmack i feel xbox360 is better all around piece of hardware.

DUHH 512 mb unified memory destroys split system memory with turbocache feature.

microsoft really did design the best consoles ever, original xbox has 64 mb of ram unified, unified memory is the best set up for a console.

stereointegrity

with posts like these this thread will make it past 10 pages easy

LOL ok when xbox360 multiplats keep lookin better than ps3 at the end of this generation

what's gonna be everyone's excuse? dev's didnt know how to program for cell? What's this have to do with texture resolution? LOL

ps3 doesnt have unified memory it cannot compete end of story.

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BoloTheGreat

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#135 BoloTheGreat
Member since 2008 • 3483 Posts
[QUOTE="BoloTheGreat"]Anyone stil need any more evidence?stereointegrity
ur talking about the old evidence u just tried to pass over?....

It's recent, carmack is the most recent in a loooong line of people to complain. Go burry your head in some deeper sand. Go on.
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stereointegrity

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#136 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="stereointegrity"]

[QUOTE="BoloTheGreat"]

Here are a few quotes for you.

BoloTheGreat

ur most recent one if over a year old bro....so like i said how many besides him do u still hear complaining.....

Oh yeah becuase Carmack is the most recent he is obviously lazy as hell :roll: You can't just discount something just bacuse its arround a year old

oh so now i called him lazy? i just said he needs to stop crying over this already....what are u jibba jabbering about?
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Stevo_the_gamer

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#137 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50148 Posts
That's always been that way -- the Xbox platforms have always been developer friendly where as Sony's PS has not.
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stereointegrity

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#138 stereointegrity
Member since 2007 • 12151 Posts

[QUOTE="stereointegrity"][QUOTE="videogamesdead8"]

lol i had a link saying john carmack i feel xbox360 is better all around piece of hardware.

DUHH 512 mb unified memory destroys split system memory with turbocache feature.

microsoft really did design the best consoles ever, original xbox has 64 mb of ram unified, unified memory is the best set up for a console.

videogamesdead8

with posts like these this thread will make it past 10 pages easy

LOL ok when xbox360 multiplats keep lookin better than ps3 at the end of this generation

what's gonna be everyone's excuse? dev's didnt know how to program for cell? What's this have to do with texture resolution? LOL

ps3 doesnt have unified memory it cannot compete end of story.

im gonna take everything u said as fact because u put end of story and even said LOL at the end of one of ur sentences.....how can threads get so far off topic these days
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BoloTheGreat

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#139 BoloTheGreat
Member since 2008 • 3483 Posts

What is being said in this thread is not even that bad, Carmacks comment was basically "The PS3 is a harder machine to work with, we are having trouble getting it from the 20-30 FPS mark at this stage but we are confident both versions will run smoothly and consistatly and we will try our best" Paraphrasing there but this is pretty reasonable.

It's kinda like saying "The 360 has less hardware relyability", it's just something developers expect; When working on a titles, the PS3 version will be harder to make as good as the 360 version. It's just logical with the power over latency design of the cell and it's 'exotic' (as EA tried to say apologetically) Coding stlye.

And the whole Sony comunity, yes nearlly all the people i see in this thread with a whiff of PS3 about them have done this, bash Carmack to hell for it like he kicked their dog. It's just Buthurt Bawwwwwwing. If you are insecure about buying a super computer that turned out to be a games console you should not take it out on a man that is only saying what the rest of the industry is!

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videogamesdead8

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#140 videogamesdead8
Member since 2009 • 200 Posts

i used to be a big fan of sega's dreamcast because i grew up playing sega's consoles before sony's even though i started playing sony's first console ever when it was released more of fan of sega.

im not a fanboy, but i didnt really want to accept the dreamcast version of unreal tournament 1999 looked worse than the ps2 version and had maps cut out because of memory restrictions.

main reason i was pissed, because dreamcast had more video memory than ps2 8 mb vs 4 mb but ps2 had more system memory 16 vs 32 mb.

and that's why ut1999 looked better on ps2 because it had more memory.

if dreamcast had same amount of system memory dreamcast version might of looked better.

but xbox360 will always be better than ps3 because of it's memory architecture.

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stereointegrity

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#141 stereointegrity
Member since 2007 • 12151 Posts

i used to be a big fan of sega's dreamcast because i grew up playing sega's consoles before sony's even though i started playing sony's first console ever when it was released more of fan of sega.

im not a fanboy, but i didnt really want to accept the dreamcast version of unreal tournament 1999 looked worse than the ps2 version and had maps cut out because of memory restrictions.

main reason i was pissed, because dreamcast had more video memory than ps2 8 mb vs 4 mb but ps2 had more system memory 16 vs 32 mb.

and that's why ut1999 looked better on ps2 because it had more memory.

if dreamcast had same amount of system memory dreamcast version might of looked better.

but xbox360 will always be better than ps3 because of it's memory architecture.

videogamesdead8
hmmm u have a logical post now....that is true memory=win...but that still only goes for multiplats
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videogamesdead8

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#142 videogamesdead8
Member since 2009 • 200 Posts

i mean maybe cell can be used to apply shader to texture to make it appear better, but xbox360's gpu would still be better at shading than a cpu.

and the default texture no applied shaders would still be lower resolution thanu could of made texture on 360.

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#143 videogamesdead8
Member since 2009 • 200 Posts

id still put my money on xenos>>>rsx+cell at shading

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#144 videogamesdead8
Member since 2009 • 200 Posts

LOL all of this for 360's gpu.

How many ATI engineers worked on the design of the Xenos GPU? Any statistics from this project you'd like to throw in?

Bob Feldstein: ATI had 175 engineers working on the Xenos GPU at the peak. These included architects, logic designers, physical design engineers, verification engineers, manufacturing test engineers, qualification engineers and management. The team was spread out between Orlando, Florida, Marlborough, Massachusetts and Toronto, Ontario. The team's size varied during the life of the program - in fact, we still have about 20 engineers involved in various cost down projects

http://interviews.teamxbox.com/xbox/1458/The-Power-of-the-Xbox-360-GPU/p1/

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Javy03

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#145 Javy03
Member since 2006 • 6886 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="Javy03"]

Have you read anything I posted. I have never denied that the PS3 is harder to dev. for. My point is that fanboys make it a bigger deal then it is, there are plenty of studios making multiplat games on both and the truth is devs are around because they can port to the PS3/360/PC.

If not they couldnt afford the games they are making. As I said complaining about the PORT process being more expensive to me is petty. It's already a process that saves devs money and hearing them complain that they cant just dump a game made on another system on my system just seems petty. Its still probably the most compatable gen. for ports between the PC and two consoles. That says alot.

All I see is fanboys downplaying how much of a big deal it is, redirecting blame away from their platform of preference and towards anyone who dares to criticise it. You accused only cross platform developers of complaining, ignoring that the other developers are on Sony's payroll. That sounds like redirecting the blame to me.

The truth is developers target PS3 with their multiplat games because they have to, they cannot ignore a substancial audience for their games with today's development costs. The developers do what they can with the resources they have; and here is were the Cows come in to call them lazy for not giving the PS3 special care.

Well then I guess the problem is just that we have a variety of different opinions in the gaming media. Its common knowledge the PS3 is harder to dev. for but just how much harder is anyone's guess. Some devs. who's specialty is PC games make it sound like its impossible while some console devs make it seem like its more work but nothing rediculous. The truth is none of us know exactly how much more work goes into a PS3 port. The exaggerating comes out on two ends, the MS fanboys with no knowledge of deving claim that the PS3 is killing devs wallets and closing studios down. Completely ignoring all the other factors like technology change,HD, inflation, expectations for games, online being the norm that drive up gaming costs. Then Sony fans pretend like its nothing, something easily done on a weekend. Me, I truly don't care. I am a biologist and would love my DNA to give me the predicted results everytime but thats not how my field works. The same goes for gaming, technology and other things change frequently and are different. Devs have to adapt. Porting is how they have adapted to more then one console and so far its working better then any gen. so when I read statements about how hard it is on the PS3, it makes it hard for me to take seriously. Heck, even the statement quoted doesn't make it seem like such a big deal. Besides it's not like devs dont love to play the blame game, remember when Too Human and Lair devs came out explaining how people don't like their game because they don't get it!!! It couldn't be the flaws, bugs or controls, nope it has to be the gamers and critics. All I see this gen. is an easy porting gen. with equal results for the first time. Devs will blame the hardware, critics and gamers, and console developers will blame technology and devs. Thats the way gaming is.
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stereointegrity

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#146 stereointegrity
Member since 2007 • 12151 Posts

What is being said in this thread is not even that bad, Carmacks comment was basically "The PS3 is a harder machine to work with, we are having trouble getting it from the 20-30 FPS mark at this stage but we are confident both versions will run smoothly and consistatly and we will try our best" Paraphrasing there but this is pretty reasonable.

It's kinda like saying "The 360 has less hardware relyability", it's just something developers expect; When working on a titles, the PS3 version will be harder to make as good as the 360 version. It's just logical with the power over latency design of the cell and it's 'exotic' (as EA tried to say apologetically) Coding stlye.

And the whole Sony comunity, yes nearlly all the people i see in this thread with a whiff of PS3 about them have done this, bash Carmack to hell for it like he kicked their dog. It's just Buthurt Bawwwwwwing. If you are insecure about buying a super computer that turned out to be a games console you should not take it out on a man that is only saying what the rest of the industry is!

BoloTheGreat
i still never called h im lazy bolo
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BoloTheGreat

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#147 BoloTheGreat
Member since 2008 • 3483 Posts
[QUOTE="BoloTheGreat"]

What is being said in this thread is not even that bad, Carmacks comment was basically "The PS3 is a harder machine to work with, we are having trouble getting it from the 20-30 FPS mark at this stage but we are confident both versions will run smoothly and consistatly and we will try our best" Paraphrasing there but this is pretty reasonable.

It's kinda like saying "The 360 has less hardware relyability", it's just something developers expect; When working on a titles, the PS3 version will be harder to make as good as the 360 version. It's just logical with the power over latency design of the cell and it's 'exotic' (as EA tried to say apologetically) Coding stlye.

And the whole Sony comunity, yes nearlly all the people i see in this thread with a whiff of PS3 about them have done this, bash Carmack to hell for it like he kicked their dog. It's just Buthurt Bawwwwwwing. If you are insecure about buying a super computer that turned out to be a games console you should not take it out on a man that is only saying what the rest of the industry is!

stereointegrity
i still never called h im lazy bolo

Not directed at you, that was a general comment for everyone in this thread.
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stereointegrity

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#148 stereointegrity
Member since 2007 • 12151 Posts
[QUOTE="stereointegrity"][QUOTE="BoloTheGreat"]

What is being said in this thread is not even that bad, Carmacks comment was basically "The PS3 is a harder machine to work with, we are having trouble getting it from the 20-30 FPS mark at this stage but we are confident both versions will run smoothly and consistatly and we will try our best" Paraphrasing there but this is pretty reasonable.

It's kinda like saying "The 360 has less hardware relyability", it's just something developers expect; When working on a titles, the PS3 version will be harder to make as good as the 360 version. It's just logical with the power over latency design of the cell and it's 'exotic' (as EA tried to say apologetically) Coding stlye.

And the whole Sony comunity, yes nearlly all the people i see in this thread with a whiff of PS3 about them have done this, bash Carmack to hell for it like he kicked their dog. It's just Buthurt Bawwwwwwing. If you are insecure about buying a super computer that turned out to be a games console you should not take it out on a man that is only saying what the rest of the industry is!

BoloTheGreat
i still never called h im lazy bolo

Not directed at you, that was a general comment for everyone in this thread.

oh i kno lol i was just makin sure...but still u had some good points not gonna lie
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Leo-Magic

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#149 Leo-Magic
Member since 2005 • 3025 Posts
truth>what ever you seen
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Threebabycows

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#150 Threebabycows
Member since 2008 • 1086 Posts

You know tons and tons of people in the thread have said, what about Killzone 2, blah blah... If you admit UC2 looks better than KZ2, then AC2 look better than Killzone as well, UC2 and AC2 are really close graphically. The people saying the PS3 games are SOOOOOOO much better looking is full of it, GEOW 2 was graphics king like what 10 months ago? Also, KZ2 JUST EDGED GEOW2.. The 360 also has no custom engine(well besides Banjo but people don't pay attention because it is too "kiddy"). With rage, what ever, the PS3 version will probably have a small(tiny) graphical down grade to hit 60fps.