[QUOTE="Gxgear"]
[QUOTE="AdobeArtist"]
I was going to link those Extra Creditz videos myself. What their segment really tries to do is identify how WRPGs and JRPGs are played for entirely different experiences. Just as sim racers, arcade racers, and kart racers are played for unique experiences even while still falling under the racer umbrella.
But then when a game like Dark Souls comes from Japan and follows the design and gameplay philosophy of the West, calling it a JRPG is misleading, as it doesn't describe the gaming experience that is atypical of other well known JRPG IPs.
Clearly regional branding isn't the way to identify sub genres. It should be to inform the player of the core game design and experience that can be expected from the game. I've proposed this before and want to give it another shot. Mind you It's still just a concept but here goes;
Interpretive RPG (aka WRPG) - this is indicative that much of the gameplay experience is subject to the players interpretation. This can include any combination of custom character design encompassing race, gender, appearance, outfit ensembles, as well as plot choices, moral outlook, and world interaction.
Narrative RPG (aka JRPG) - here the experience is centered around a scripted story and where the player is fixed to a predesigned character, both in outward appearance and internal qualities. while still allowing for stat building and class configurations, overall far more linear in character and story progression.
AdobeArtist
Those are fitting terms, but as long as people stay ignorant of the history and what the terms represent, adding new terms will just confuse newcomers. I mean, it'll probably be impossible to extend new terms beyond the site, so trying to educate people about existing terms is the better option.
Additionally, your coined terms only serves to draw a equal sign between them and JRPG/WRPG.
Role playing games leaning towards either the interpretive or narrative side of things isn't localized in one region anymore in 2012. My belief is that our exisitng terminology works - as long as people understands them. Here are a few well-known examples that break the mold of what people mistakenly define as JRPG's WRPGs:
Demon's Souls - action aRPG (you're a guy trying to kill **** it's all about the combat). It's neither interpretive, since you're explicitly told what you are and what you are to do, nor is it narrative, since there is barely any.
Disgaea - strategy sRPG (micromanagement on the battlefield). Again, while the writing for the franchise have been excellent, calling it sRPG is infinitely more descriptive because strategy is the essence of Disgaea.
Fallout 3 - FPS RPG. Like Demon's Souls, you're explicitly told what you are and what you should do, but with some degree of freedom. However, game design still forces you to take one of two general paths, the paths being 'good' and 'evil'.
It's exactly because the design philosophies of interpretive and narrative (as I describe it) aren't as regionally specific as they used to be, that labelling by region in fact does not work. And what lead to my paradigm of how best to categorize the games, based more on core gameplay experience rather than origin of creation.
And while the WRPG and JRPG is something people have gotten used to, it no longer reflects the shift in trends to how games are made relative to their source. So we all should be adjusting to a new way of categorizing. If not my suggestion, surely some other equally appropriate descriptor.
When I say existing terminology, I mean the usage of prefixes added in front of RPG to better describe what they are ie. sRPG, aRPG, etc.
The only reason JRPG/WRPG are so misinterpreted by the uninitiated is because of how prevelant the regions were in the development the genre. If people people aren't willing to shed their ignorance on this single fact, how would they be able to accept additional concepts? That there lies the problem.
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